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toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
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#AREA   Dula'Van~



#VERSION 53
#AUTHOR Nevon~

#RANGES
1 75 1 75 0 0 0 0 0
$

#RESETMSG A magical wind rejuvenates each living being of Dula'Van.~

#FLAGS
1033

#ECONOMY 0 68377724 0

#MOBILES
#5250
swamp troll~
&gSwa&Omp &gTro&Oll~
&gA Swa&Omp &gTro&Oll has wandered into Dula'Van looking for trouble.
~
The small troll is a short and stocky beast with a human-like face
but with the eyes and fangs of a wild beast.
~
7 0 4194856 -900 C
0 0 7 0 0 0
1d50+350 4d2+3 0 0 0
254 0
112 112 1
16 13 13 13 13 13 13 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 263919 0 3072 0 0 2 2
#5277
young lady~
A young lady~
A quiet young lady walks down the street.
~
This young maiden is dressed in all white. She appears to be in a
hurry and weaves in between the crowd of people that have come to
enjoy Dula'Van.
~
1 0 4 1000 C
0 0 10 0 0 0
7d5+400 2d2+10 0 0 0
3000 0
112 112 0
13 13 13 13 13 13 13 58
0 0 0 0 0
1 0 0 0 1 1 58
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 576 1
#5278
altar boy~
an altar boy~
An altar boy stops to clean his robes.
~
A small altar boy is here making sure that his robes are clean for
worshiping in the temple. He gives you a haughty look as to warn you
not to get his robes dirty.
~
65 0 4 1000 C
0 0 10 0 0 0
2d10+290 1d5+7 0 0 0
600 0
112 112 1
15 13 13 13 13 13 13 54
0 0 0 0 0
1 0 0 0 1 1 54
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 64 2
#5279
Morese~
Morese the undertaker~
Morese the undertaker is here tending to the rotting corpses.
~
Morese the undertaker is an old man that was once a powerful priest.
Yet he tried to take over the city one day but was defeated by Nevon.
Nevon reduced Morese' rank down to undertaker and is now cursed to
stay in this dead room for eternity. Morese watches over the corpses
and has been known to chew on the remains of dead animals.
~
67108867 0 128 0 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5280
wandering priest~
a wandering priest~
A wandering priest is here mumbling today's teachings to himself.
~
A common priest is here dressed in purple robes of the Ancients. The
priests in Dula'Van all look the same since the hoods on their robes
cover their face. They do not talk much except for a slight mutter of
words that cannot be understood.
~
16777217 0 524288 1000 C
0 0 12 0 0 0
5d5+400 2d2+10 0 0 0
1000 0
112 112 0
13 18 18 14 18 13 13 58
0 0 0 0 0
1 0 0 0 1 1 58
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
11 0 0 0 0 0 0 1073741888 2
#5281
A town guard~
a town guard~
A large stone guard is here keeping the visitors in order.
~
These large stone guards stand tall and mighty. They are here to keep
a watchful eye on the visitors that enter Dula'Van. Erected years ago
by a magical spell they are formed from the very stone that make up
Dula'Van.
~
65 0 0 1000 C
0 0 -110 0 0 0
9d13+875 5d9+14 0 0 0
50 0
112 112 0
13 13 13 13 13 13 13 4
0 0 0 0 0
1 0 0 0 1 1 4
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1074004096 8192
#5282
Fisherman man~
a fisherman~
An old fisherman is sitting here, trying to catch a meal.
~
Dressed in old scraggly clothes has a few fish sticking out of his
many pockets that line his vest. There is a sign on his back that
says, Will Fish for Money.
~
67108867 0 0 1000 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
#5283
Iklander~
Iklander~
Iklander the bartender is here wiping off the counter.
~
With is bar apron around his waist Iklander watches over the guests
that visit his bar. He has a long mustache and his hair is black with
a dark shade of green down the middle.
~
67108867 0 0 1000 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5284
Macklan~
Macklan~
Macklan the town elder wanders up and down the streets.
~
Macklan, the oldest mortal in Dula'Van is here greeting new visitors
to this town. He is dressed in the black and purple robes that are
unique to the Ancients and only bestowed to special mortals. From
is weathered brow shows the markings of many battles and his face
is wrinkled from the hours of strong meditation.
~
67108929 0 0 1000 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5285
Earl~
Earl~
Earl the bartender is here washing some glasses.
~
Earl is the only overweight augurer in Dula'Van. He is constantly
cleaning the bar and will sometimes converse with the more frequent
visitors.
~
67108867 0 0 1000 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5286
Devoted One man~
Devoted One~
A tall slender man dressed in purple robes meditates here.
~
This secret priest has dedicated its life to the study of the Ancients
and their many teachings. This devoted follower never leave this temple
for it has cast a powerful spell so it does not require food or water.
~
67108867 0 0 1000 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5287
Iglas~
Iglas the merchant~
Iglas the merchant is here polishing her weapons
~
Iglas the merchant is sitting behind her desk polishing her weapons.
She glances at each new visitor as they enter her shop.
~
67108867 0 0 1000 C
0 0 -230 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 2
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5288
Yukla~
Yukla the herbist~
Yukla the local herbist is here tending to his garden.
~
Yukla is the local herbist here in Dula'Van. He loves his different
types of herbs that he has collected from the many lands of Rafermand.
Yukla has tended to these herbs for so long, that when he leaves his
shop the smell of the herbs erupts from his body.
~
67108867 0 0 1000 C
0 0 -230 0 0 0
0d0+0 6d7+8 0 0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5289
Josian~
Josian the Baker~
Josian is here baking fresh foods.
~
This flour covered person is Josian the town baker. She makes fresh
goods and has even created a very special food that has a taste like
no other.
~
67108867 0 0 1000 C
0 0 -230 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 2
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5290
Rythal~
Rythal the Blacksmith~
Rythal is here mending damaged equipment.
~
Even though this shop is covered in smut from the hot fires that help
Rythal repair the damaged equipment that visitors have brought in.
~
67108867 0 0 1000 C
0 0 -230 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5291
Brunack~
Brunack~
Brunack is here polishing his equipment.
~
Brunack is here covered in the different armor that he sells at his
shop. Other than a strange colored shirt, brunack is dressed in the
standard work clothes.
~
67108867 0 37748736 1000 C
0 0 -230 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#5292
Suakle~
Suakle the Magician~
Suakle is here tending to her magic potions.
~
This elder magician is dressed in blue and purple robes that give
off a mystic glow whenever a new visitor enters Suakle's shop. Her
skin is the color of night and her eyes are as white as snow.
~
67108867 0 373293184 1000 C
0 0 -230 0 0 0
0d0+0 6d7+8 0 0 0
0 0
112 112 2
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#0


#OBJECTS
#5250
loaf bread~
a loaf of bread~
A scrumptious loaf of bread lies here, making your taste buds swirl.~
~
19 0 1
4 0 0 0
2.000000 50 0 21021 0 0 0
#5251
chocolate chip cookie~
a chocolate-chip cookie~
The most tasty-looking cookie you have ever seen lies on the ground here.~
%s eat$q $p and proclaim$q it THE BEST COOKIE EVER!~
19 0 1
35 0 0 0
1.000000 8 0 24851 0 0 0
#5252
cake~
a chocolate cake~
A large chocolate cake awaits someone to eat it.~
~
19 0 16385
10 0 0 0
1.000000 60 0 21020 0 0 0
#5253
chocolate cake~
a sinful chocolate cake~
A chocolate cake sits here, beckoning you to eat it.~
%s throw$q health to the wind and eat$q $p.~
19 0 1
90 0 0 0
3.000000 20 0 24855 0 0 0
#5254
Josian's Delightful Cookie~
&OJosian's Delightful Cookie~
&OJosian's Delightful Cookie rests here on the ground.~
~
19 0 1
99 0 0 0
1.000000 1500 0 0 0 0 0
> use_prog 100~
cast 'sanctify' $n
cast 'iceshield' $n
cast 'detect good' $n
~
|
#5255
chair~
a chair~
A leather chair is here for you to sit on.~
~
12 0 1
0 0 1 0
25.000000 30000 0 9010 0 0 0
E
chair~
It is a leather chair.  Just a bland normal leather chair.
~
#5256
clear potion~
a clear potion~
A clear potion is here on the ground.~
~
10 8513 1
28 -1 -1 -1
1.000000 3000 0 0 0 0 0
'heal' 'NONE' 'NONE'
E
clear~
&WThis perfect clear potion was created by Suakle in the village of
Dula'Van. Small writing on the outside of the potion has the words
"Healing of the Body".
~
#5260
Elven Sword~
&G&WElven Sword~
&G&WAn Elven Sword is lying here~
~
5 532480&0&64 513
1000 8 10 1 -1 -1 0 4 7 6 8 0 35 10
5.000000 4000 0 2503 0 0 0
'NONE'
E
elven sword~
A sword created with the best of elven blacksmithing skill.
~
#5261
Elven Blade~
&G&WElven Blade~
&G&WAn Elven Blade is lying here~
~
5 532480 513
1000 3 6 1 -1 -1 0 2 4 4 6 0 35 8
5.000000 900 0 2507 0 0 0
'NONE'
E
elven blade~
A sword created with the best of elven blacksmithing skill.
~
A
18 4 0
A
19 3 0
#5262
sword thin two two-handed~
a thin two-handed sword~
A heavy yet thinly bladed two-handed sword lies here.~
slash~
5 8256 513
1000 7 10 2 -1 -1 0 3 5 5 7 0 25 13
16.000000 300 0 809 0 0 0
'NONE'
E
sword thin two two-handed~
The sword is forged from a strange silvery metal.  It barely measures two
inches across at its widest point, yet it is totally inflexible and razor
sharp.  It could probably cut through stone.
~
#5263
short sword~
short sword~
A short sword lies here.~
~
5 8192 1
0 1 6 11 3 -1 0 0 0 0 0 0 0 0
3.000000 30 0 2904 0 0 0
'acid breath'
#5264
cowhide whip~
a cowhide whip~
A long whip made of cowhide lies on the ground.~
~
5 8659968 8193
12 2 6 4 3 -1 0 0 0 0 0 0 0 0
2.000000 560 0 2428 0 0 0
'acid breath'
E
whip~
A cowhide whip.
~
A
18 2 0
#5265
hand axe~
hand axe~
A hand axe lies here.~
~
5 8192 1
0 1 6 3 3 -1 0 0 0 0 0 0 0 0
3.000000 30 0 2905 0 0 0
'acid breath'
E
axe~
A small hand axe.
~
#5266
a short sword~
a short sword~
There lies a short sword.~
~
5 8192 8193
0 2 4 3 3 -1 0 0 0 0 0 0 0 0
4.000000 60 0 7211 0 0 0
'acid breath'
E
sword~
A powerful short sword that has seen many battles.
~
A
18 1 0
#5267
Lavender potion~
lavender potion~
A lavender potion lies motionless on the ground before you.~
~
10 0 1
50 -1 -1 -1
1.000000 6500 0 0 0 0 0
'sanctify' 'NONE' 'NONE'
#5268
cloudy potion~
a cloudy potion~
A cloudy potion lies here on the ground.~
~
10 0 1
20 -1 -1 -1
1.000000 1000 0 0 0 0 0
'fly' 'NONE' 'NONE'
#5269
aqua potion~
a aqua potion~
A aqua potion lies calmly on the ground before you.~
~
10 0 1
20 -1 -1 -1
1.000000 1000 0 0 0 0 0
'aqua breath' 'NONE' 'NONE'
#5270
wand faerie fire~
a pink wand~
A pink wand lies here~
~
3 64 1
3 3 3 -1
10.000000 200 0 31379 0 0 0
'NONE'
#5271
crystal wand~
a sparkling crystal wand~
A sparkling crystal wand has been left lying here.~
~
3 65 16385
12 3 3 -1
1.000000 200 0 21045 0 0 0
'NONE'
#5272
wand armor~
a wand of oak~
A wand of oak lies here.~
~
3 64 1
5 10 10 -1
10.000000 275 0 31378 0 0 0
'NONE'
#5273
Hero Armor~
Hero Armor~
The armor of a legendary hero, lays on the ground forgotten.~
~
9 8914241&8 9
0 0 0 0 0 25 25 0 0 0 0 0 0 0
20.000000 12000 0 2767 0 0 0
E
Hero Armor~
&gFaintly glowing &Bblue, and &c&wsilver&g runes on it.  It is truly a
magnificent piece of armor, and only one is worthy of it, a hero.
~
A
17 -15 0
A
18 5 0
A
19 5 0
A
13 40 0
A
12 40 0
A
2 1 0
A
5 1 0
#5274
standard issue orc armor~
some orc body armor~
Body armor crafted for orcs is here before you.~
~
9 524288 9
0 0 0 0 0 15 0 0 0 0 0 0 0 0
20.000000 450 0 28001 0 0 0
E
standard issue orc armor~
The armor appears to be typically body armor, but a small mark inside
indicated that it is orc issued armor.
~
A
13 10 0
A
19 1 0
A
18 1 0
#5275
iron visor~
an iron visor~
An iron visor has fallen here.~
~
9 0 131073
3 4 0 0 0 15 0 0 0 0 0 0 0 0
1.000000 200 0 21066 0 0 0
E
visor~
A plain iron visor.
~
#5276
shadow helm~
&wS&Wh&wa&Wd&wo&Ww &wH&We&wl&Wm~
&w&WA dark-colored &wH&We&wl&Wm&we&Wt lies here.~
~
9 0 17
12 14 0 0 0 16 0 0 0 0 0 0 0 0
7.000000 6000 0 1607 0 0 0
E
helmet shadow~
This helmet looks as though it has endured many fights in its lifetime.
~
A
13 10 0
A
19 1 0
A
18 1 0
#5277
Stradoff's Boots~
&G&WSteel boots~
&G&WSome steel boots are lying here~
~
9 0 65
5 5 0 12 0 16 0 0 0 0 0 0 0 0
10.000000 1200 0 2551 0 0 0
E
stradoff boots steel~
These are Stradoff Bluehaven's steel boots.
~
#5278
iron helm~
an iron helm~
An iron helm has fallen here.~
~
9 0 17
5 5 0 0 0 15 0 0 0 0 0 0 0 0
8.000000 250 0 21059 0 0 0
E
helm~
A plain iron helm.
~
#5279
visor clear~
a clear visor~
A flimsy-looking visor lies here crumpled on the ground.~
~
9 0 17
7 7 0 0 0 15 0 0 0 0 0 0 0 0
1.000000 1000 0 24894 0 0 0
E
visor~
A flimsy clear visor that has a light grey tent.
~
A
4 2 0
#5280
red potion~
red potion~
A yellow potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 1500 0 3008 0 0 0
'invis' 'NONE' 'NONE'
E
red~
Wonder what this lil potion will do...
~
#5281
yellow potion~
yellow potion~
A red potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 1500 0 3009 0 0 0
'NONE' 'NONE' 'NONE'
E
yellow~
Wonder what this lil potion will do...
~
#5282
pink potion~
pink potion~
A pink potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 1500 0 3010 0 0 0
'fly' 'NONE' 'NONE'
E
pink~
Wonder what this lil potion will do...
~
#5283
white potion~
white potion~
A white potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 2800 0 3011 0 0 0
'sanctuary' 'NONE' 'NONE'
E
white~
Wonder what this lil potion will do...
~
#5284
green potion~
green potion~
A green potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 1500 0 3012 0 0 0
'bless' 'NONE' 'NONE'
E
green~
Wonder what this lil potion will do...
~
#5285
blue potion~
blue potion~
A blue potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 1500 0 3013 0 0 0
'armor' 'NONE' 'NONE'
E
blue~
Wonder what this lil potion will do...
~
#5286
orange potion~
orange potion~
An orange potion is here.~
~
10 1024 1
30 -1 -1 -1
1.000000 1500 0 3014 0 0 0
'cure serious' 'NONE' 'NONE'
E
orange~
Wonder what this lil potion will do...
~
#5287
ankle band leather~
a leather ankle band~
A leather ankle band lies on the ground.~
~
9 0 2097153
5 5 0 0 0 15 0 0 0 0 0 0 0 0
2.000000 4000 0 523 0 0 0
E
ankle band leather~
The band of leather tapers at each end into leather strings used to tie
the band ends together.
A small ankle band.
~
A
13 15 0
A
12 10 0
A
18 1 0
#5288
life boat~
&Oa small wooden boat~
&OA small wooden boat is anchored here.~
~
12 64 0
0 0 1666 50000 50000 0 0 0 0 0 0 0 0 0
1.000000 10000 0 0 0 0 0
#5289
frozen finger~
&CA Frozen Finger~
&CA Frozen Finger lies here~
~
9 -2146959104 3
10 10 0 0
1.000000 500 0 0 0 0 0
A
56 221 0
A
56 89 0
#5290
bluish herbs~
some bluish herbs~
Some bluish herbs are scattered here.~
~
26 0 1
15 -1 -1 17
1.000000 10 0 8913 0 0 0
'NONE' 'NONE' 'bless'
#5291
purplish herbs~
some purplish herbs~
Some purplish herbs are scattered here.~
~
26 0 1
15 -1 -1 -1
1.000000 20 0 8914 0 0 0
'NONE' 'NONE' 'NONE'
E
herbs~
H4w!  34t m3, 3y3 t45t3 l33t!~
#5292
blackish herbs~
some blackish herbs~
Some blackish herbs are scattered here.~
~
26 0 1
5 -1 -1 19
1.000000 18 0 8915 0 0 0
'NONE' 'NONE' 'blindness'
#5293
grayish herbs~
some grayish herbs~
Some grayish herbs are scattered here.~
~
26 0 1
5 -1 110 127
1.000000 18 0 8916 0 0 0
'NONE' 'kindred strength' 'poison'
#5294
reddish herbs~
some reddish herbs~
Some reddish herbs are scattered here.~
~
26 0 1
15 -1 -1 42
1.000000 10 0 8917 0 0 0
'NONE' 'NONE' 'detect magic'
#5295
orangish herbs~
some orangish herbs~
Some orangish herbs are scattered here.~
~
26 0 1
5 -1 -1 33
1.000000 20 0 8918 0 0 0
'NONE' 'NONE' 'cure light'
#5296
pinkish herbs~
some pinkish herbs~
Some pinkish herbs are scattered here.~
~
26 0 1
5 -1 34 127
1.000000 20 0 8919 0 0 0
'NONE' 'cure poison' 'poison'
#5297
chalice of Teslon~
&WC&Yhalic&We o&Yf &WT&Yeslo&Wn~
&WThe C&Yhalic&We o&Yf &WT&Yeslo&Wn stands tall here on the ground.~
~
15 -2147483199&258 1024 1
750 0 30 0
1.000000 3000 0 0 0 0 0
E
chalice~
&YThis perfect cup was created for King Teslon by his most gifted
Alchemist. More of a artist than a wizard, Ulan was had a unique
ability that allowed him to craft almost anything out of almost all
types of materials. But what is so special about this chalice is
that is may look small, but can hold an almost unlimited amount
of objects, and still retain its static weight. 
~
#5298
crystal dragon eyes~
&WCrystal Eyes~
The eyes of a &WCrystal Dragon&G rest here.~
~
9 524544 131073
4 3 0 0
1.000000 200 0 2432 0 0 0
A
3 1 0
A
4 2 0
A
12 8 0
A
26 4194304 0
A
26 1048576 0
#5299
Mystical Sleeves~
&zP&Rerfect &zM&Rystical &zS&Rleeves&g~
&zN&Revon's &zM&Rystical &zS&Rleeves &zh&Rave &zb&Reen &zp&Rlaced &zh&Rere.~
~
9 -2146955967&258 257
5 5 0 0
1.000000 2000000 0 0 0 0 0
A
1 5 0
A
2 3 0
A
18 20 0
A
19 20 0
A
31 2 0
A
3 4 0
A
25 1 0
A
26 67108864 0
A
26 8192 0
A
26 16777216 0
A
26 4194304 0
A
26 524288 0
A
26 4 0
A
26 8 0
A
26 16 0
A
26 32 0
A
26 512 0
A
13 1000 0
A
12 1000 0
A
14 1000 0
A
22 -10 0
A
21 -10 0
A
20 -10 0
A
23 -10 0
A
24 -10 0
#5301
beer bottle Herbal ale~
Bottle of Herbal Ale~
A bottle of Herbal Ale is floating here for your enjoyment.~
~
17 0 1
20 20 7 0
10.000000 20 0 31372 0 0 0
#5302
detect invisible potion~
a detect invisible potion~
A detect invisible potion lies here.~
~
10 0 16385
51 -1 -1 -1 0 2 0 0 0 0 0 0 0 0
1.000000 1600 0 0 0 0 0
'detect hidden' 'NONE' 'NONE'
#5303
a clouded ring~
&WA clo&wuded &Wri&wng~
&WA clo&wuded &Wri&wng hovers above the ground here.~
~
9 256 3
2 2 0 0 0 5 0 0 0 0 0 0 0 0
1.000000 71 0 0 0 0 0
A
4 1 0
A
3 1 0
A
31 1 0
#5304
a iron ring~
&ziron ring~
&zAn iron ring lies on the ground here.~
~
9 524544 3
2 2 0 0 0 5 0 0 0 0 0 0 0 0
1.000000 75 0 0 0 0 0
A
1 1 0
A
2 1 0
A
5 1 0
#5305
mage dagger~
&wa ma&pge's &pdagg&wer~
&wA ma&pge's &pdagg&wer floats above the ground here.~
~
5 562790667&120 8193
12 15 5 2 2 -1 0 0 0 0 0 0 0 0
1.000000 256 0 0 0 0 0
'acid blast'
E
mage~
&pThis dagger was made to help young mages battle the evils that have
spread across the land.
~
A
12 64 0
A
13 21 0
A
56 19 0
#5306
Elystic Dagger~
&wEl&zys&Btic &wDag&wg&Ber~
&wAn El&zys&Btic &wDag&wg&Ber is stuck in a rock here.~
~
5 -1073217271 8193
12 4 9 2 2 -1 0 0 0 0 0 0 0 0
1.000000 359 0 0 0 0 0
'acid blast'
A
13 100 0
A
19 3 0
A
18 6 0
A
12 120 0
#5307
Elystic Bow~
&BE&zlysti&Wc &BB&zo&Ww~
&BAn E&zlysti&Wc &BB&zo&Ww floats above the ground here.~
~
13 1073741824 1
0 0 0 0
1.000000 0 0 0 0 0 0
#5308
Elystic Quiver~
a newly created Elystic Quiver~
Some god dropped a newly created Elystic Quiver here.~
~
13 1073741824 1
0 0 0 0
1.000000 0 0 0 0 0 0
#5311
finger~
&RA&r &RB&rloody &RF&ringer~
&RA&r &RB&rloody &RF&ringer &Rg&rrows &Rf&rrom &Ro&rut &Ro&rf &Rt&rhe &Rg&rround &RH&rere.~
~
18 262183 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
desc~
&BA nasty finger covered in blood sprouts from the ground here. It
twitches when a mortal comes near it and stands erect when an
immortal enters the room. How could anyone even touch this disgusting
artifact of human remains.
~
E
look~
~
E
finger~
&RA nasty finger covered in blood sprouts from the ground here. It
twitches when a mortal comes near it and stands erect when an
immortal enters the room. How could anyone even touch this disgusting
artifact of human remains.
~
#5312
fountain~
&BThe crystal clear fountain of Dula'Van.~
&BThe crystal clear fountain of Dula'Van.~
~
25 65 0
5000000 5000000 0 0
1000.000000 0 0 0 0 0 0
E
fountain~
&cThis ancient stone fountain was the first object created in Dula'Van.
The fountain is the center of the town and supplies every living
being with an endless flow of cool spring water. There are carvings
along the sides of the fountain that show the story of how this town
came to be and a picture of Dula'Van's founder: Nevon
~
#5313
flaming fists of fury~
&RFlaming fists of fury~
Some red gloves are on the ground here.~
~
5 257 8193
12 4 10 17 4 -1 0 0 0 0 0 0 0 0
1.000000 531 0 0 0 0 0
'acidic ball'
A
19 3 0
A
13 80 0
A
18 3 0
A
40 1 0
#0


#ROOMS
#5250
Northern Entrance to Dula'Van~
Each entrance into Dula'Van is guarded by two ancient stone
sentinels. At the northern entrance the guards resemble the
older more wise augurers that helped create this city. When
the sun hits the statue's eyes, the light blue color seems
to blink at the adventurers that enter Dula'Van.
~
4&2
0 14
0
0
D0
~
~
134217728 -1 16000
207 297
D2
~
~
0 -1 5251
0 0
S
#5251
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resting on the ground. Many races of people pass by but most of them
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
4&2
0 14
0
0
D0
~
~
0 -1 5250
0 0
D2
~
~
0 -1 5252
0 0
D3
~
~
0 -1 5278
0 0
S
#5252
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resting on the ground. Many races of people pass by but most of them
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
0&2
0 14
0
0
D0
~
~
0 -1 5251
0 0
D1
~
~
0 -1 5281
0 0
D2
~
~
0 -1 5253
0 0
S
#5253
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resting on the ground. Many races of people pass by but most of them
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
0&2
0 14
0
0
D0
~
~
0 -1 5252
0 0
D2
~
~
0 -1 5254
0 0
S
#5254
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resting on the ground. Many races of people pass by but most of them
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
0&2
0 14
0
0
D0
~
~
0 -1 5253
0 0
D2
~
~
0 -1 5255
0 0
S
#5255
Destiny Fountain~
The four corners of Dula'Van come together in a kaleidoscope of
different colored stones form this exquisite fountain that appears
to have been carefully handcrafted many centuries ago. An endless
flow of pure, crystal clear water, flow from the stone faces that
have seen the many different visitors travel through Dula'Van.
~
0&34
0 10
0
0
D0
~
~
0 -1 5254
0 0
D1
~
~
0 -1 5264
0 0
D2
~
~
0 -1 5256
0 0
D3
~
~
0 -1 5260
0 0
S
#5256
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resting on the ground. Many races of people pass by but most of them
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
0&2
0 14
0
0
D0
~
~
0 -1 5255
0 0
D2
~
~
0 -1 5257
0 0
S
#5257
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
0&2
0 14
0
0
D0
~
~
0 -1 5256
0 0
D1
~
~
0 -1 5271
0 0
D2
~
~
0 -1 5258
0 0
D3
~
~
0 -1 5268
0 0
S
#5258
Main Street~
The cobblestones that make up this busy street are worn from the
many people that pass through this city. Even though these streets
are old, they are very tidy and there is not a single piece of litter
resemble the local augurer but it is hard to tell from the steady
movement of people.
~
0&2
0 14
0
0
D0
~
~
0 -1 5257
0 0
D2
~
~
0 -1 5259
0 0
D3
~
~
0 -1 5297
0 0
S
#5259
Southern Entrance to Dula'Van~
Each entrance into Dula'Van is guarded by two ancient stone
sentinels. The southern guards represent the wise and magical
elder augurers that have ruled over this area since its start.
Their eyes are pure ivory that symbolize the deep meditation
that augurers go through to help them become one with the
magical essence that flows over the lands of Rafermand.
~
0&2
0 14
0
0
D0
~
~
0 -1 5258
0 0
D1
~
~
0 -1 5301
0 0
D2
~
~
134217728 -1 16000
207 301
S
#5260
Zulic Avenue~
The beige, sandstone buildings line Zulic Avenue and appear to have
mild damage from the winds that wisp through Rafermand. Many people
scurry past each other, entering and exiting the several shops that
line the streets of Dula'Van. Zulic Avenue's road, however is a dark
purple color that is also used by the Mystic's during their ceremony.
~
4&2
0 14
0
0
D1
~
~
0 -1 5255
0 0
D2
~
~
0 -1 5292
0 0
D3
~
~
0 -1 5261
0 0
S
#5261
Zulic Avenue~
The beige, sandstone buildings line Zulic Avenue and appear to have
mild damage from the winds that wisp through Rafermand. Many people
scurry past each other, entering and exiting the several shops that
line the streets of Dula'Van. Zulic Avenue's road, however is a dark
purple color that is also used by the Mystic's during their ceremony.
~
0&2
0 14
0
0
D0
~
~
0 -1 5287
0 0
D1
~
~
0 -1 5260
0 0
D2
~
~
0 -1 5291
0 0
D3
~
~
0 -1 5262
0 0
S
#5262
Zulic Avenue~
The beige, sandstone buildings line Zulic Avenue and appear to have
mild damage from the winds that wisp through Rafermand. Many people
scurry past each other, entering and exiting the several shops that
line the streets of Dula'Van. Zulic Avenue's road, however is a dark
purple color that is also used by the Mystic's during their ceremony.
~
0&2
0 14
0
0
D0
~
~
0 -1 5288
0 0
D1
~
~
0 -1 5261
0 0
D3
~
~
0 -1 5263
0 0
S
#5263
Western Entrance to Dula'Van~
Each entrance into Dula'Van is guarded by two ancient stone
sentinels. The western guards represent the caretakers that
have over several generations, have tended to the wildlife
that grows in Dula'Van. Their emerald eyes represent the
power of nature and the spiritual learning that comes from
studying nature.
~
0&2
0 14
0
0
D1
~
~
0 -1 5262
0 0
D3
~
~
134217728 -1 16000
205 299
S
#5264
Zulic Avenue~
The beige, sandstone buildings line Zulic Avenue and appear to have
mild damage from the winds that wisp through Rafermand. Many people
scurry past each other, entering and exiting the several shops that
line the streets of Dula'Van. Zulic Avenue's road, however is a dark
purple color that is also used by the Mystic's during their ceremony.
~
0&2
0 14
0
0
D1
~
~
0 -1 5265
0 0
D2
~
~
0 -1 5293
0 0
D3
~
~
0 -1 5255
0 0
S
#5265
Zulic Avenue~
The beige, sandstone buildings line Zulic Avenue and appear to have
mild damage from the winds that wisp through Rafermand. Many people
scurry past each other, entering and exiting the several shops that
line the streets of Dula'Van. Zulic Avenue's road, however is a dark
purple color that is also used by the Mystic's during their ceremony.
~
0&2
0 14
0
0
D0
~
~
0 -1 5289
0 0
D1
~
~
0 -1 5266
0 0
D3
~
~
0 -1 5264
0 0
S
#5266
Zulic Avenue~
The beige, sandstone buildings line Zulic Avenue and appear to have
mild damage from the winds that wisp through Rafermand. Many people
scurry past each other, entering and exiting the several shops that
line the streets of Dula'Van. Zulic Avenue's road, however is a dark
purple color that is also used by the Mystic's during their ceremony.
~
0&2
0 14
0
0
D0
~
~
0 -1 5290
0 0
D1
~
~
0 -1 5267
0 0
D2
~
~
0 -1 5300
0 0
D3
~
~
0 -1 5265
0 0
S
#5267
Eastern Entrance to Dula'Van~
Each entrance into Dula'Van is guarded by two ancient stone
sentinels. At the eastern entrance the guards represent the
backbone of Dula'Van. Their multi gemmed eyes emit a rainbow
of colors that dance across each visitor's armor.
~
4&2
0 14
0
0
D1
~
~
134217728 -1 16000
209 299
D3
~
~
0 -1 5266
0 0
S
#5268
Wisdale Avenue~
The buildings along this slightly smaller street are not as elegant
as the rest of the town's buildings. They resemble tiny houses that
have seen many different types of people pass by on their personal
journey. The wind blowing in from Lake Iotopal rustles small pieces
of discarded material on the tan colored road.
~
4&2
0 14
0
0
D1
~
~
0 -1 5257
0 0
D3
~
~
0 -1 5269
0 0
S
#5269
Wisdale Avenue~
The buildings along this slightly smaller street are not as elegant
as the rest of the town's buildings. They resemble tiny houses that
have seen many different types of people pass by on their personal
journey. Small birds dive for fish that inhabit Lake Iotopal and
eat their catch on the side of the dock.
~
0&2
0 14
0
0
D1
~
~
0 -1 5268
0 0
D3
~
~
0 -1 5270
0 0
S
#5270
Wisdale Avenue~
The buildings along this slightly smaller street are not as elegant
as the rest of the town's buildings. They resemble tiny houses that
have seen many different types of people pass by on their personal
journey. To the south the sounds of horses can be heard and the
familiar smell that comes only from stables itches your nose.
~
0&2
0 14
0
0
D1
~
~
0 -1 5269
0 0
D2
~
~
0 -1 5295
0 0
S
#5271
Wisdale Avenue~
The buildings along this slightly smaller street are not as elegant
as the rest of the town's buildings. They resemble tiny houses that
have seen many different types of people pass by on their personal
journey. The local trade shop is south of here and to the east an
interesting smell floats in from that direction.
~
0&2
0 14
0
0
D1
~
~
0 -1 5272
0 0
D2
~
~
0 -1 5294
0 0
D3
~
~
0 -1 5257
0 0
S
#5272
Wisdale Avenue~
The buildings along this slightly smaller street are not as elegant
as the rest of the town's buildings. They resemble tiny houses that
have seen many different types of people pass by on their personal
journey. Towards the west many people can be seen entering and
exiting the trade shop, while turning to the east a few warriors
look battered and tired from a battle.
~
0&2
0 14
0
0
D1
~
~
0 -1 5273
0 0
D3
~
~
0 -1 5271
0 0
S
#5273
Wisdale Avenue~
The buildings along this slightly smaller street are not as elegant
as the rest of the town's buildings. They resemble tiny houses that
have seen many different types of people pass by on their personal
journey. To the south is a small office like building that seems
to attract the more tougher person. Towards the east the slight
smell of dead bodies and rotting flesh can be sensed. Back towards
the west you can hear the voices of people scurrying along Wisdale
Avenue.
~
0&2
0 14
0
0
D1
~
~
0 -1 5274
0 0
D2
~
~
0 -1 5311
0 0
D3
~
~
0 -1 5272
0 0
S
#5274
The Morgue~
The smell of dead bodies engulf your nostrils. Skulls and rusted
armor line the walls and coffins are used for the rats to feast
upon the rotten flesh. A small amount of light gives off a spooky
glow that makes the shadows seem alive. Moans and howls echo
throughout the halls and makes the hairs on your head stand on
end. Truly this is no place for the living.
~
1049732&2
0 0
0
0
D3
~
~
0 -1 5273
0 0
S
#5275
Temple of Nevon~
The smell of different fragrances engulf each visitor's nose as they
continue through the temple. The wealth of the town's highest ranking
officials has been donated to keep this temple beautiful and respectful
just as Nevon had originally created. Polished brass lanterns produce
the holy light that aids in the reading of the Great Passages of Nevon.
~
1036&2
0 0
0
0
D2
~
~
0 -1 5278
0 0
D3
~
~
0 -1 5276
0 0
S
#5276
Meditation Room~
A single black candle is the only source of light in this room. Other
people are in a deep trance quietly humming as they concentrate on
certain activities. There are cushiony pillows on the ground for
visitors to sit on but the regulars have their personal pillow to
sit on.
~
1036&2
0 0
0
0
D1
~
~
0 -1 5275
0 0
D2
~
~
0 -1 5277
0 0
S
#5277
Temple of Nevon~
The smell of different fragrances engulf each visitor's nose as they
continue through the temple. Several handcrafted quits have been
hung on the wall that tell of great and wondrous creations of many
augurers. The lanterns produce the holy light that give this room a
mystical feel.
~
1036&2
0 0
0
0
D0
~
~
0 -1 5276
0 0
D1
~
~
0 -1 5278
0 0
D2
~
~
0 -1 5279
0 0
S
#5278
Temple Entrance~
Centuries old, this magnificent temple has been the a main focal
point for the augurerian magical force. This temple is composed
of huge stone blocks sealed together by an unbreakable spell.
Handcrafted carvings tell the story of the influence that the
first augurers had on the formation of Rafermand. There is a
PLAQUE on the wall that you just cant help but LOOK at.
~
1036&2
0 0
0
0
D0
~
~
0 -1 5275
0 0
D1
~
~
0 -1 5251
0 0
D2
~
~
0 -1 5280
0 0
D3
~
~
0 -1 5277
0 0
E
plaque~
Greetings fellow knowledge seekers. I Nevon founder of Dula'Van
welcome you to this great temple. Inside you will find many of my
teachings as well as other great augurers. Feel free to stay as long
as you want to meditate and increase your spiritual power.
~
S
#5279
Meditation Room~
A single black candle is the only source of light in this room. Other
people are in a deep trance quietly humming as they concentrate on
certain activities. There are cushiony pillows on the ground for
visitors to sit on but the regulars have their personal pillow to
sit on.
~
1036&2
0 0
0
0
D0
~
~
0 -1 5277
0 0
D1
~
~
0 -1 5280
0 0
S
#5280
Temple of Nevon~
The smell of different fragrances engulf each visitor's nose as they
continue through the temple. The wealth of the town's highest ranking
officials has been donated to keep this temple beautiful and respectful
just as Nevon had originally created. Polished brass lanterns produce
the holy light that aids in the reading of the Great Passages of Nevon.
~
1036&2
0 0
0
0
D0
~
~
0 -1 5278
0 0
D3
~
~
0 -1 5279
0 0
S
#5281
Mystical Patterns~
&BA floating &RSIGN&B with glowing words is here in front of you.
~
3146764&2
0 0
0
0
D0
~
~
0 -1 5282
0 0
D1
~
~
0 -1 5285
0 0
D3
~
~
0 -1 5252
0 0
D6
~
~
0 -1 5283
0 0
E
sign~
&R*****&rGreetings fellow Augurers&R*****&r
&pDula'Van would not be here today without your mystical abilities to
keep its magic alive and strong. Please continue to the north or
east and do not forget to enjoy the famous Glowing Eyes bar.
--&BImmortal Augurers
~
S
#5282
Mystical Patterns~
&B Mists of different &Rcolors float around your &c body and when stared at
long enough, &Othe mists move in a &Pformation that seems to form
&z familar images from &rthe past of each visitor.
~
2098188&2
0 0
0
0
D1
~
~
0 -1 5283
0 0
D2
~
~
0 -1 5281
0 0
D8
~
~
0 -1 5285
0 0
S
#5283
Mystical Patterns~
&B Mists of different &Rcolors float around your &c body and when stared at
long enough, &Othe mists move in a &Pformation that seems to form
&z familar images from &rthe past of each visitor.
~
3146764&2
0 0
0
0
D1
~
~
0 -1 5286
0 0
D2
~
~
0 -1 5284
0 0
D3
~
~
0 -1 5282
0 0
D9
~
~
0 -1 5281
0 0
S
#5284
Mystical Patterns~
&B Mists of different &Rcolors float around your &c body and when stared at
long enough, &Othe mists move in a &Pformation that seems to form
&z familar images from &rthe past of each visitor.
~
2098188&2
0 0
0
0
D0
~
~
0 -1 5283
0 0
D2
~
~
0 -1 5285
0 0
D3
~
~
0 -1 5281
0 0
S
#5285
Mystical Patterns~
&B Mists of different &Rcolors float around your &c body and when stared at
long enough, &Othe mists move in a &Pformation that seems to form
&z familar images from &rthe past of each visitor.
~
2098188&2
0 0
0
0
D0
~
~
0 -1 5284
0 0
D3
~
~
0 -1 5281
0 0
D7
~
~
0 -1 5282
0 0
S
#5286
The Glowing Eyes Bar~
As the mists clear you find yourself in The Glowing Eyes Bar.
The bartender is the only augurer in Rafermand that is a tad overweight.
Frequent visitors to Dula'Van stop in and talk about new epiphanies
that they have come across in their meditation. The music playing here
is organic and soothing. The smell of ancient herbal mixtures fill your
nostrils and calm your thoughts.
~
3146888&2
0 0
0
0
D3
~
~
0 -1 5283
0 0
S
#5287
Dula'Van Weapon Supply~
Blades of all types are found here in the Dula'Van weapon shop. The
cold steel of the different blades reflect off of each other and
create a rainbow of colors. There is a list of all the weapons that
can be bought here on the desk.
~
4&2
0 1
0
0
D2
~
~
0 -1 5261
0 0
E
list~
Weapon List
-----------
short sword              30
a short sword            60
a thin two-handed sword  300
a cowhide whip           560
hand axe                 30
Elven Sword              275
Elven Blade              900
~
S
#5288
Herb Shop~
Upon entering this shop you are greeted by different types of plant
life. The air in here is very humid and the sounds of little insects
buzz in your ears. From the ceiling to the floor, every part of this
shop is covered in plants from every corner of Rafermand. The shop
keeper is sitting on a giant fern behind a moss covered tree trunk.
Carved into one of the trees is a price LIST.
~
12&2
0 0
0
0
D2
~
~
0 -1 5262
0 0
E
list~
Herbal Price List
-----------------
Bluish Herbs   10
Purplish Herbs 20
Blackish Herbs 18
Grayish Herbs  18
Orangish Herbs 12
Pinkish Herbs  20
Reddish Herbs  10
~
S
#5289
Dula'Van Bakery~
Smells of fresh bread and other various baked goods fills this smaller
store with life. The baker is a stout fellow that works over his oven
creating new delicious foods for the world of Rafermand to enjoy.
The baker has nailed a list of all his goods that can be bought in his
shop on the wall.
~
0&2
0 1
0
0
D2
~
~
0 -1 5265
0 0
E
list~
Baked Goods For Sale
--------------------
chocolate-chip cookie      8
a sinful chocolate cake    20
a chocolate cake           60
a loaf of bread            50
Josian's Delightful Cookie 1500
~
S
#5290
Dula'Van Blacksmith~
The clanging of the local blacksmith's hammer echoes throughout his
store. Many people bring their damaged equipment here to get it
repaired by some of the most skilled hands in Dula'Van. Rythal has
a special gift to create a fire so hot it can mend every type of
better equipment.
~
0&2
0 1
0
0
D2
~
~
0 -1 5266
0 0
S
#5291
Dula'Van Armory~
Brunack's shop is covered with different types of body armor. Everything
from helms to ankle wear, are here for sale. Other objects can also
be purchased here but mainly the basic equipment. There is a sign
on the wall that has some writing on it.
~
12&2
0 0
0
0
D0
~
~
0 -1 5261
0 0
E
sign~
Equipment for Sale
------------------
Hero armor          3000
Some orc body armor 450
An iron helm        250
Shadow helm         6000
Steel boots         1200
Iron visor          200
Clear visor         1000
Leather ankle band  4000
~
E
sigh~
~
S
#5292
Dula'Van Magic Shop~
The magic shop is kept by an elder by the name of Suakle, who glances
at each person who enters his shop. A few magic potions and other
mixtures rest on the shelves and some look like they are hovering above
the others. Other magical artifacts hang on the opposite wall.
Floating in front of Suakle's desk is a list of what can be purchased
at his shop.
~
12&2
0 0
0
0
D0
~
~
0 -1 5260
0 0
E
list~
~
S
#5293
The Dancing Skeleton Bar~
The place is in fair condition.  With booths near the windows and
faded leather stools lining the bar and two scraggly looking thieves
in the corner playing cards. There is a piano across the room with
four empty pitchers and a wooden pipe lined with dust. The bartender,
a fat hairy man gives you a haughty look as he puts his cleaning rag
down.
~
0&2
0 1
0
0
D0
~
~
0 -1 5264
0 0
S
#5294
Dula'Van Trade Shop~
This building houses all the equipment that is needed for a successful
trade run. You may purchase a variety of goods buy choosing what you
need from the board on the wall.
~
0&2
0 1
0
0
D0
~
~
0 -1 5271
0 0
E
board~
&OPlease come back at another time. The Dula'Van Trade Shop is not
&Oopen for business yet. Thank you.
&O--Dula'Van Construction Guild
~
S
#5295
Mystical Stables~
A quiet and well kept shop has been built here.  An old man sweeps
the front entrance while he whistles to himself. The stables are
clean and the sounds of mystical unicorns. The old man introduces
himself as Timvolt and then goes about his business. There is a sign
on the wall that reads "Pull Rope for a ride."
~
0&2
0 1
0
0
D0
~
~
0 -1 5270
0 0
S
#5296
Lake Chunteal~
Lake Chunteal is a beautiful getaway for people that wish to relax.
The crystal clear water surrounds the dock as many different types of
fish and other freshwater animals swim throughout these waters. Other
people can be seen swimming in the cool water, children playing on 
the shore, and horses sipping calmly from the lake.
~
0&2
0 7
0
0
D1
~
~
0 -1 5297
0 0
D2
~
~
0 -1 5298
0 0
D8
~
~
0 -1 5299
0 0
S
#5297
Southside Dock~
The large dock appears to be old, but is very sturdy. The lake is
jumping with fish and in the distance the stables can be seen. Many
elder fisherman are sitting on the edge of the dock trying to catch
a quick meal.
~
4&2
0 1
0
0
D1
~
~
0 -1 5258
0 0
D2
~
~
0 -1 5299
0 0
D3
~
~
0 -1 5296
0 0
D9
~
~
0 -1 5298
0 0
S
#5298
Lake Chunteal~
Lake Chunteal is a beautiful getaway for people that wish to relax.
The crystal clear water surrounds the dock as many different types of
fish and other freshwater animals swim throughout these waters. Other
people can be seen swimming in the cool water, children playing on 
the shore, and horses sipping calmly from the lake.
~
3145732&2
0 7
0
0
D0
~
~
0 -1 5296
0 0
D1
~
~
0 -1 5299
0 0
D2
~
~
0 -1 5309
0 0
D6
~
~
0 -1 5297
0 0
D8
~
~
0 -1 5310
0 0
S
#5299
Lake Chunteal~
Lake Chunteal is a beautiful getaway for people that wish to relax.
The crystal clear water surrounds the dock as many different types of
fish and other freshwater animals swim throughout these waters. Other
people can be seen swimming in the cool water, children playing on 
the shore, and horses sipping calmly from the lake.
~
3145732&2
0 7
0
0
D0
~
~
0 -1 5297
0 0
D2
~
~
0 -1 5310
0 0
D3
~
~
0 -1 5298
0 0
D7
~
~
0 -1 5296
0 0
D9
~
~
0 -1 5309
0 0
S
#5300
Dula'van Forge~
A big hulky dwarf is in the back of the room with his hammer hammering
away at a few slabs and ores, looking to forge them into a weapon.  He
sees you, but continues to work hard.  A small sign hangs up high in
the forge and it reads "Use the FORGE command to create, break, sell,
and do other commands."
~
4&2050
0 1
0
0
D0
~
~
0 -1 5266
0 0
S
#5301
Elystic Stones~
'&zThese four &Bmystic&z stones have been formed from the heart of Rafermand.
&zThe &Benscriptions&z can only be read by The &BAncients&z who created these
&zstones. The writings are glowing &Bblue&z that hum louder each time an
&zaugurer studies them. The stones have not weathered from the years of harsh
&zwind and rain that have &Btested&z the rest of this town. The only &Bwritings&z
that can be &Bread&z by the common player only say one word: &BHope&z
~
0&2
0 1
0
0
D1
~
~
0 -1 5302
0 0
D2
~
~
0 -1 5303
0 0
D3
~
~
0 -1 5259
0 0
D8
~
~
0 -1 5304
0 0
E
hope~
~
E
stone~
&BXula Utrials Kial siun Nevon Esnuto Groto misirtuc Gai.
~
S
#5302
Elystic Stones~
'&zThese four &Bmystic&z stones have been formed from the heart of Rafermand.
&zThe &Benscriptions&z can only be read by The &BAncients&z who created these
&zstones. The writings are glowing &Bblue&z that hum louder each time an
&zaugurer studies them. The stones have not weathered from the years of harsh
&zwind and rain that have &Btested&z the rest of this town. The only &Bwritings&z
that can be &Bread&z by the common player only say one word: &BHope&z
~
0&2
0 10
0
0
D2
~
~
0 -1 5304
0 0
D3
~
~
0 -1 5301
0 0
D9
~
~
0 -1 5303
0 0
E
hope~
&BXula Utrails Kial siun Nevon Esnuto Groto Misirtuc Gai.
~
E
stone~
&BXula Utrials Kial siun Nevon Esnuto Groto misirtuc Gai.
~
S
#5303
Elystic Stones~
'&zThese four &Bmystic&z stones have been formed from the heart of Rafermand.
&zThe &Benscriptions&z can only be read by The &BAncients&z who created these
&zstones. The writings are glowing &Bblue&z that hum louder each time an
&zaugurer studies them. The stones have not weathered from the years of harsh
&zwind and rain that have &Btested&z the rest of this town. The only &Bwritings&z
that can be &Bread&z by the common player only say one word: &BHope&z
~
0&2
0 1
0
0
D0
~
~
0 -1 5301
0 0
D1
~
~
0 -1 5304
0 0
D6
~
~
0 -1 5302
0 0
E
stone~
&BXula Utrials Kial siun Nevon Esnuto Groto misirtuc Gai.
~
S
#5304
Elystic Stones~
'&zThese four &Bmystic&z stones have been formed from the heart of Rafermand.
&zThe &Benscriptions&z can only be read by The &BAncients&z who created these
&zstones. The writings are glowing &Bblue&z that hum louder each time an
&zaugurer studies them. The stones have not weathered from the years of harsh
&zwind and rain that have &Btested&z the rest of this town. The only &Bwritings&z
that can be &Bread&z by the common player only say one word: &BHope&z
~
0&2
0 1
0
0
D0
~
~
0 -1 5302
0 0
D3
~
~
0 -1 5303
0 0
D7
~
~
0 -1 5301
0 0
E
stone~
&BXula Utrials Kial siun Nevon Esnuto Groto misirtuc Gai.
~
S
#5305
A Bloody Path~
&RT&rhe &Rb&rlood &Rs&rtained &Rp&rath &Rh&ras &Rd&reep &Rp&ruddles &Ro&rf &Rf&rresh &Rb&rlood &Rt&rhat &Rc&rlench
&Ro&rn &Rt&rhe &Re&rdges &Ro&rf &Ry&rour &Rf&rootwear. &RT&rhe &Rd&read &Rt&rrees &Ra&rre &ra &Rd&rark &Rb&rrown &Rt&rhat
&Rg&ret &Re&rven &Rd&rarker &Rw&rith &Rt&rhe &Rl&rayers &Ro&rf &Rd&rried &Rb&rlood &Rt&rhat &Rh&rave &Rb&reen &Rs&rplat
tered &Ro&rn &Rt&rhem. &RA &Rf&rew &Rd&read &Rr&remains &Rr&rot &Ra&rlong &Rs&ride &Ro&rther &Ra&rnimals &Rt&rhat
&Rh&rave &Rc&rrept &Rt&rhere &Rw&ray &Ri&rnto &Rt&rhis &Rl&rifeless &Rd&romain. &RT&rhe &Rf&roul &Rs&rtench &Ri&rs
&Ra&rlmost &Rt&ro &Rm&ruch &Rt&ro &Rb&rare, &Ra&rnd &Rt&rhe &Ro&rnly &Rs&round &Ri&rs &Rt&rhe &Rs&round &Ro&rf &Ry&rour
&Re&rnemy &Ra&rs &Rh&re &Rs&rtalks &Ry&rou, &Rh&ris &Rp&rrey.
~
3153920&2
0 0
0
0
D1
~
~
0 -1 5306
0 0
D2
~
~
0 -1 5312
0 0
S
#5306
A Bloody Path~
&RT&rhe &Rb&rlood &Rs&rtained &Rp&rath &Rh&ras &Rd&reep &Rp&ruddles &Ro&rf &Rf&rresh &Rb&rlood &Rt&rhat &Rc&rlench
&Ro&rn &Rt&rhe &Re&rdges &Ro&rf &Ry&rour &Rf&rootwear. &RT&rhe &Rd&read &Rt&rrees &Ra&rre &ra &Rd&rark &Rb&rrown &Rt&rhat
&Rg&ret &Re&rven &Rd&rarker &Rw&rith &Rt&rhe &Rl&rayers &Ro&rf &Rd&rried &Rb&rlood &Rt&rhat &Rh&rave &Rb&reen &Rs&rplat
tered &Ro&rn &Rt&rhem. &RA &Rf&rew &Rd&read &Rr&remains &Rr&rot &Ra&rlong &Rs&ride &Ro&rther &Ra&rnimals &Rt&rhat
&Rh&rave &Rc&rrept &Rt&rhere &Rw&ray &Ri&rnto &Rt&rhis &Rl&rifeless &Rd&romain. &RT&rhe &Rf&roul &Rs&rtench &Ri&rs
&Ra&rlmost &Rt&ro &Rm&ruch &Rt&ro &Rb&rare, &Ra&rnd &Rt&rhe &Ro&rnly &Rs&round &Ri&rs &Rt&rhe &Rs&round &Ro&rf &Ry&rour
&Re&rnemy &Ra&rs &Rh&re &Rs&rtalks &Ry&rou, &Rh&ris &Rp&rrey.
~
3153920&2
0 0
0
0
D2
~
~
0 -1 5308
0 0
D3
~
~
0 -1 5305
0 0
S
#5307
Floating in a void~
~
4
0 1
0
0
S
#5308
A Bloody Path~
&RT&rhe &Rb&rlood &Rs&rtained &Rp&rath &Rh&ras &Rd&reep &Rp&ruddles &Ro&rf &Rf&rresh &Rb&rlood &Rt&rhat &Rc&rlench
&Ro&rn &Rt&rhe &Re&rdges &Ro&rf &Ry&rour &Rf&rootwear. &RT&rhe &Rd&read &Rt&rrees &Ra&rre &ra &Rd&rark &Rb&rrown &Rt&rhat
&Rg&ret &Re&rven &Rd&rarker &Rw&rith &Rt&rhe &Rl&rayers &Ro&rf &Rd&rried &Rb&rlood &Rt&rhat &Rh&rave &Rb&reen &Rs&rplat
tered &Ro&rn &Rt&rhem. &RA &Rf&rew &Rd&read &Rr&remains &Rr&rot &Ra&rlong &Rs&ride &Ro&rther &Ra&rnimals &Rt&rhat
&Rh&rave &Rc&rrept &Rt&rhere &Rw&ray &Ri&rnto &Rt&rhis &Rl&rifeless &Rd&romain. &RT&rhe &Rf&roul &Rs&rtench &Ri&rs
&Ra&rlmost &Rt&ro &Rm&ruch &Rt&ro &Rb&rare, &Ra&rnd &Rt&rhe &Ro&rnly &Rs&round &Ri&rs &Rt&rhe &Rs&round &Ro&rf &Ry&rour
&Re&rnemy &Ra&rs &Rh&re &Rs&rtalks &Ry&rou, &Rh&ris &Rp&rrey.
~
3153920&2
0 0
0
0
D0
~
~
0 -1 5306
0 0
D3
~
~
0 -1 5312
0 0
S
#5309
Lake Chunteal~
Lake Chunteal is a beautiful getaway for people that wish to relax.
The crystal clear water surrounds the dock as many different types of
fish and other freshwater animals swim throughout these waters. Other
people can be seen swimming in the cool water, children playing on 
the shore, and horses sipping calmly from the lake.
~
3145732&2
0 7
0
0
D0
~
~
0 -1 5298
0 0
D1
~
~
0 -1 5310
0 0
D6
~
~
0 -1 5299
0 0
S
#5310
Lake Chunteal~
Lake Chunteal is a beautiful getaway for people that wish to relax.
The crystal clear water surrounds the dock as many different types of
fish and other freshwater animals swim throughout these waters. Other
people can be seen swimming in the cool water, children playing on 
the shore, and horses sipping calmly from the lake.
~
3145732&2
0 7
0
0
D0
~
~
0 -1 5299
0 0
D3
~
~
0 -1 5309
0 0
D7
~
~
0 -1 5298
0 0
S
#5311
Waiting Room~
This is the waiting room for players that wish to risk it all in a
one on one battle with another person. To begin a duel you must
tell an Immortal to set it up. After that all bets are off so no
complaining if you loose. You must have read the rules on the
&YP&GLAQUE&C and tell the immortal that is setting this fight up
that you &YA&GGREE&C with those rules.
~
0&2
0 1
0
0
D0
~
~
0 -1 5273
0 0
D2
~
~
2055 5311 5305
0 0
E
plaque~
&RHEED THE DULA'VAN PK RULES
&Y1. &RY&rou must have an immortal approve the battle.
&Y2. &RT&rhe match will not end unless one of the two players are dead.
&Y3. &RO&rnly an Immortal that is level 60 or higher can stop the match
&Y4. &RI&rmmortals will &RNOT&r aid any mortal during a match so do
   not even ask.
&Y5. &RT&rhe winner of the match has the right to loot the looser's
   corpse.
&Y6. &RT&rhere will be &RNO&r complaining about loosing your equipment
   and do &RNOT&r ask an Immortal to give you some replacement equipment.
&Y7. &RA&rny mortal can challenge another mortal to PK but &RBOTH&r
   mortals have to accept the challenge.
&Y8. &RB&roth players must agree to these rules before the fight begins.
~
E
desc~
~
S
#5312
A Bloody Path~
&RT&rhe &Rb&rlood &Rs&rtained &Rp&rath &Rh&ras &Rd&reep &Rp&ruddles &Ro&rf &Rf&rresh &Rb&rlood &Rt&rhat &Rc&rlench
&Ro&rn &Rt&rhe &Re&rdges &Ro&rf &Ry&rour &Rf&rootwear. &RT&rhe &Rd&read &Rt&rrees &Ra&rre &ra &Rd&rark &Rb&rrown &Rt&rhat
&Rg&ret &Re&rven &Rd&rarker &Rw&rith &Rt&rhe &Rl&rayers &Ro&rf &Rd&rried &Rb&rlood &Rt&rhat &Rh&rave &Rb&reen &Rs&rplat
tered &Ro&rn &Rt&rhem. &RA &Rf&rew &Rd&read &Rr&remains &Rr&rot &Ra&rlong &Rs&ride &Ro&rther &Ra&rnimals &Rt&rhat
&Rh&rave &Rc&rrept &Rt&rhere &Rw&ray &Ri&rnto &Rt&rhis &Rl&rifeless &Rd&romain. &RT&rhe &Rf&roul &Rs&rtench &Ri&rs
&Ra&rlmost &Rt&ro &Rm&ruch &Rt&ro &Rb&rare, &Ra&rnd &Rt&rhe &Ro&rnly &Rs&round &Ri&rs &Rt&rhe &Rs&round &Ro&rf &Ry&rour
&Re&rnemy &Ra&rs &Rh&re &Rs&rtalks &Ry&rou, &Rh&ris &Rp&rrey.
~
3153920&2
0 0
0
0
D0
~
~
0 -1 5305
0 0
D1
~
~
0 -1 5308
0 0
S
#5313
&zO&Rrder &zF&Rrom &zS&Rwirling &zC&Rhaos&C~
&zT&Rhere &zi&Rs &za &zP&Rlaque &zO&Rn &zT&Rhe &zW&Rall.
~
36741252
0 1
0
0
D2
~
~
0 -1 5314
0 0
E
plaque~
&YCongradulations! You have found my hidden room! The equipment on
the ground is special and will increase your stats greatly. To exit
this room you must go south.
--&zN&Revon
~
S
#5314
&RTHE ONLY WAY OUT OF HERE IS DEATH!~
&RT&Yhis &Ri&Ys &Rw&Yhat &Ry&You &Rg&Yet &Rf&Yor &Rb&Yeing &Rg&Yreedy! &RN&Yow &Ry&You &Rl&Yoose &Ra&Yll &Ro&Yf &Ry&Your
&Re&Yquipment! &RM&Yuhahahaha!
~
19931140
0 1
0
0
S
#5315
Floating in a void~
~
4
0 1
0
0
S
#0


#RESETS
M 1 5288 1 5288 -1 -1 -1 0 0
G 1 5292 1 -1 -1 0 0
G 1 5290 1 -1 -1 0 0
G 1 5293 1 -1 -1 0 0
G 1 5295 1 -1 -1 0 0
G 1 5296 1 -1 -1 0 0
G 1 5291 1 -1 -1 0 0
G 1 5294 1 -1 -1 0 0
M 1 5289 1 5289 -1 -1 -1 0 0
G 1 5254 1 -1 -1 0 0
G 1 5250 1 -1 -1 0 0
G 1 5253 1 -1 -1 0 0
G 1 5252 1 -1 -1 0 0
G 1 5251 1 -1 -1 0 0
M 1 5290 1 5290 -1 -1 -1 0 0
M 1 5286 1 5279 -1 -1 -1 0 0
M 1 5286 1 5279 -1 -1 -1 0 0
M 1 5286 1 5279 -1 -1 -1 0 0
M 1 5283 1 5293 -1 -1 -1 0 0
M 1 5282 1 5297 -1 -1 -1 0 0
M 1 5281 1 5258 -1 -1 -1 0 0
M 1 5280 1 5257 -1 -1 -1 0 0
M 1 5281 1 5253 -1 -1 -1 0 0
M 1 5281 1 5261 -1 -1 -1 0 0
M 1 5280 1 5261 -1 -1 -1 0 0
O 1 5311 1 5311 -1 -1 -1 -1 0 0
D 0 5311 2 2
M 1 5277 1 5269 -1 -1 -1 0 0
M 1 5285 1 5286 -1 -1 -1 0 0
O 1 5255 1 5286 -1 -1 -1 -1 0 0
O 1 5301 1 5286 -1 -1 -1 -1 0 0
O 1 5301 1 5286 -1 -1 -1 -1 0 0
O 1 5299 1 5313 -1 -1 -1 -1 0 0
M 1 5281 1 5252 -1 -1 -1 0 0
M 1 5278 1 5252 -1 -1 -1 0 0
O 1 5288 1 5310 -1 -1 -1 -1 0 0
M 1 5291 1 5291 -1 -1 -1 0 0
G 1 5273 1 -1 -1 0 0
G 1 5277 1 -1 -1 0 0
G 1 5276 1 -1 -1 0 0
G 1 5279 1 -1 -1 0 0
G 1 5287 1 -1 -1 0 0
G 1 5278 1 -1 -1 0 0
G 1 5275 1 -1 -1 0 0
G 1 5274 1 -1 -1 0 0
G 1 5304 1 -1 -1 0 0
M 1 5278 1 5302 -1 -1 -1 0 0
M 1 5287 1 5287 -1 -1 -1 0 0
G 1 5313 1 -1 -1 0 0
G 1 5261 1 -1 -1 0 0
G 1 5266 1 -1 -1 0 0
G 1 5260 1 -1 -1 0 0
G 1 5264 1 -1 -1 0 0
G 1 5262 1 -1 -1 0 0
G 1 5265 1 -1 -1 0 0
M 1 5281 1 5255 -1 -1 -1 0 0
O 1 5312 1 5255 -1 -1 -1 -1 0 0
M 1 9130 1 9130 -1 -1 -1 0 0
O 1 9130 1 9130 -1 -1 -1 -1 0 0
M 1 5279 1 5274 -1 -1 -1 0 0
M 1 5292 1 5292 -1 -1 -1 0 0
G 1 5289 1 -1 -1 0 0
G 1 5282 1 -1 -1 0 0
G 1 5271 1 -1 -1 0 0
G 1 5286 1 -1 -1 0 0
G 1 5270 1 -1 -1 0 0
G 1 5272 1 -1 -1 0 0
G 1 5285 1 -1 -1 0 0
G 1 5268 1 -1 -1 0 0
G 1 5302 1 -1 -1 0 0
G 1 5269 1 -1 -1 0 0
G 1 5281 1 -1 -1 0 0
G 1 5284 1 -1 -1 0 0
G 1 5267 1 -1 -1 0 0
G 1 5303 1 -1 -1 0 0
G 1 5304 1 -1 -1 0 0
G 1 5283 1 -1 -1 0 0
G 1 5280 1 -1 -1 0 0
G 1 5256 1 -1 -1 0 0
M 0 21000 1 5300 -1 -1 -1 0 0
S


#SHOPS
 5287    0  0  0  0  0   120  90         0 23    ; Iglas the merchant
 5288    0 32 32 33  0   120  90         1 23    ; Yukla the herbist
 5289    0 19  0  0  0   120  90         1 23    ; Josian the Baker
 5291    0  9  5  0  0   120  90         0 23    ; Brunack
 5292    0  3 10  0  0   120  90         1 23    ; Suakle the Magician
0


#REPAIRS
 5290    0  9  5         120   1         1 23    ; Rythal the Blacksmith
0


#SPECIALS
M  5280 spec_cast_cleric
S


#$