#AREA Clan Halls~
#VERSION 51
#AUTHOR Rook~
#RANGES
1 75 1 75 0 0 0 0 0
$
#RESETMSG &z.&w.&W..&w.&z.~
#FLAGS
12
#ECONOMY 0 179483495 0
#MOBILES
#20000
oblivion guard~
a guard of the oblivion~
A rather lengthy fellow is here guarding the entrance into the Oblivion halls
~
~
67108867 0 0 0 S
0 0 0 0 0 0
1d1+20000 0d0+0 0
0 0
112 112 0
> all_greet_prog 100~
if Clan($n) == Oblivion
or Level($n) >= 51
Say Hello there fellow member, proceed south to enter.
else
say You are not welcome here $n.
mpforce $n north
endif
~
|
#20001
guard highwayman~
A Highwayman~
A rather hefty looking man is keeping out the trash from below.
~
A simple looking man with big arms. Messing with him might not be of
greatest interest of your health.
~
4163 0 369098920 1000 S
0 0 0 0 0 0
1d1+20000 60d60+60 0
5000000 0
112 112 1
> all_greet_prog 100~
if name($n) == Wulf
bow
say Welcome honored Leader of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C.
else
if name($n) == Valek
bow
say Welcome honored First of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C.
else
if name($n) == Draco
bow
say Hail, master swordslinger of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C.
else
if name($n) == Hugo
say &CWelcome back Deputy Hugo to the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn&C; no problems I trust?
else
if name($n) == Natasha
mea $n _cya A Highwayman bows before you.
mer $n _cya A Highwayman bows to the Lady of the Order.
say &CWe are pleased to have you among us again, Lady Natasha.
else
if name($n) == Nyeddan
bow $n
say &CWelcome back from your adventurers, Sir Nyeddan.
else
if Clan($n) == Highwaymen
say Welcome back to the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C, $n.
else
if Level($n) >= 51
say Welcome honored Immortal $n to the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn&C.
else
if inroom($i) == 20006
say You are not welcome here $n&C, get the hell out.
mpforce $n down
else
if inroom($i) == 20004
say We are closed for a while, &W$n&C. Please leave.
mpforce $n north
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
> fight_prog 100~
mpslay $n
~
> act_prog p Wulf tells you 'close the bar'~
salute wulf
emote heads to the entrance of the Saloon.
mpgoto 20004
~
> act_prog p Wulf tells you 'open the bar'~
salute wulf
emote heads back to the balcony.
mpgoto 20006
~
> act_prog p Valek tells you 'close the bar'~
salute valek
emote heads to the entrance of the Saloon.
mpgoto 20004
~
> act_prog p Valek tells you 'open the bar'~
salute valek
emote heads back to the balcony.
mpgoto 20006
~
> act_prog p Draco tells you 'close the bar'~
salute draco
emote heads to the entrance of the Saloon.
mpgoto 20004
~
> act_prog p Draco tells you 'open the bar'~
salute draco
emote heads back to the balcony.
mpgoto 20006
~
|
#20002
bartender chargar~
&WChargar&G, the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn &GBartender&W~
&WChargar&G, the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn &GBartender is here mixing drinks.
~
&CA large jovial man, mixing drinks on order and heartily associating with the
patrons of the bar. He looks beyond his prime years, but his wit and humor &C
have gotten better with age, like the wines and alcohols he serves to his
customers. &CAt your approach, he smiles warmly and awaits your request for
your drink of choice.
&W*&Y-&G We at Rafermand remind our mudders to enjoy their alcohol responsibly&w.
~
67113027 0 168 1000 S
0 0 0 0 0 0
1d1+20000 0d0+0 0
200000 0
112 112 0
> greet_prog 100~
if name($n) == Nevon
say &CWell now, how's about a &OS&wC&YR&wE&OW&YD&WR&Yi&OV&we&YR&C for ya?
else
if name($n) == Xerves
say &CHow's about a &YK&OO&wM&WA&O R&wo&Yo&wt&Ob&we&Ye&wr &Cfor the Admin?
else
if name($n) == Wulf
nod $n
say &CHey boss, whatcha want me to mix up for ya?
else
if name($n) == Valek
say &zH&wo&Ww &za&wb&Wout &za b&wr&Wewsky &zf&wo&Wr &zy&wa &zl&wa&Wd?
else
if name($n) == Draco
say &CHeya man, how's 'bout a brewsky after a hard day of pilferin'?
endif
endif
endif
endif
endif
~
|
#20003
moses~
&WM&wose&Ws&W~
&gA f&Gluffy &gf&Gield >&Groll &gn&Gamed &WM&wose&Ws&g s&Glumbers &go&Gn &ga n&Gearby &gm&Goss &gb&Ged.&w
~
A furry troll is before you, slumbering peacefully on a moss bed. Though he
is short and round, indeed ugly by most standards, his bright green eyes and
kind face fill him with a warming presence and you cannot help but smile at
him and his antics. He wears a collar studded with amethysts and furry troll
slippers, adding to his adorable appearance.
~
1140850691 0 168 1000 C
0 0 0 0 0 0
30000d1+0 0d0+0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
30 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> greet_prog 100~
if name($n) == Natasha
lick natasha
emote &creturns to his moss bed and quickly dozes off.
else
if name($n) == Wulf
slobber wulf
emote &creturns to his moss bed and quickly dozes off.
endif
endif
~
> rand_prog 1~
mpecho &wThe &Rw&Ya&rr&Rm &Yf&ri&Rr&Ye&w crackles softly.
~
|
#20004
Pony Express Postmaster~
&YT&wh&ze &wP&Yo&ws&zt&wm&Ya&ws&zt&we&Yr&w~
&WThe &wP&Yo&ws&zt&wm&Ya&ws&zt&we&Yr&W is here, sorting mail.
~
~
1140850755 0 4194304 0 S
0 0 0 0 0 0
30000d1+0 0d0+0 0
0 0
112 112 0
> speech_prog p want to write~
mpoload 36 0
give note $n
mpoload 37 0
give quill $n
~
> speech_prog p gimme the damn paper~
mpoload 36 0
give note $n
~
> speech_prog p gimme the damn paper!~
mpoload 36 0
give note $n
~
> speech_prog p gimme the damn pen~
mpoload 37 0
give quill $n
~
> speech_prog p gimme the damn pen!~
mpoload 37 0
give quill $n
~
|
#20005
Whark~
Whark~
Whark, a trustworty Chocobonic, tends to your needs.
~
A rather plain looking man that has agreed to help the Chocobonics.
His role is to sell equipment and whatever else he has to those who
have the money
~
67108867 0 0 0 S
0 0 0 0 0 0
10d10+5000 0d0+0 0
1000000 0
112 112 0
#20006
Shiera the chaosborne~
&WS&whier&ra &Bc&chA&zos&RB&co&OrnE~
&WS&whier&ra &Bc&chA&zos&RB&co&OrnE &Bfloats about, tending the outcast...
~
&wUnlike her kinsman &OG&za&wr&rE&Rt&w, this creature bears no corporeal
form, appearing simply as an alluring, albeit translucent, feminine figure
clad in a flowing shroud. With a touch, this faithful &BM&Wi&wsf&Wi&Bt &wtends
the wounded of her brethren.
~
67108867 0 4194472 0 C
0 0 0 0 0 0
25d500+300 0d0+0 0
0 0
112 112 2
18 13 13 13 13 13 13 0
0 0 0 0 0
84 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 2047 0 3156992 0 0 0 263
#20050
guard chocobonics~
A Chocobonic~
A Chocobonic guard is here keeping out the non-Chocobonics.
~
A simple looking man with big arms. Messing with him might not be of
greatest interest of your health.
~
4163 0 40 1000 S
0 0 0 0 0 0
1d1+20000 60d60+60 0
5000000 0
112 112 1
> all_greet_prog 100~
if clan($n) == Chocobonics
say &CWelcome back to the Stables, $n.
else
say &CYou are not welcome here, $n. Please leave.
mpforce $n s
endif
~
|
#20100
Garet Chaosborne~
&OG&za&wr&rE&Rt &Bc&chA&zos&RB&co&OrnE~
&OG&za&wr&rE&Rt&w, the &Bc&chA&zos&RB&co&OrnE&B M&Wi&wsf&Wi&Bt&w is sitting atop a &Oc&wrate, staring blankly about...
~
&OBrowned and rotting flesh peeks out from underneath this still figure's
heavy, tattered blue and white cloak. &OG&za&wr&rE&Rt&O wears the emblem
of the &BM&Wis&wf&Wit&Bs&O upon all of his armor and clothing, and carved
over the animation rune upon his chest is the same &BM&Wi&wsf&Wi&Bt&O logo...
~
67108867 0 4194432 -769 C
0 0 0 0 0 0
20d29+3314 6d5+18 0
2571 0
112 112 0
13 13 13 13 13 13 13 5
0 0 0 0 0
71 0 0 0 1 1 5
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
22 0 0 0 0 0 0 880 1
> all_greet_prog 100~
if name($n) == Paidos
say &BW&welcome to your &Bh&wumble &Ba&wbode, my lord...
else
if isimmort($n)
say &w...Feel free to show yourself out...
else
if isnpc($n)
else
if clan($n) == Misfits
say &BW&welcome back to the &Bd&wredges of &Bs&wociety, fellow &BM&Wi&wsf&Wi&Bt&w...
else
say &w...&BY&wou &Bb&welong...just not &Bh&were. &BG&wet the &BH&we&BL&Wl &BO&wUT!!
mea $n _dch mpslay $n
mea $n _gre "It is here the management would like to note: Paidos screwed up this prog. Lucky you, you're still alive!!"
mer $n _cya $I jumps up and bodily heaves $n out of the warehouse...
mptrans $n 21036
endif
endif
endif
endif
~
|
#20297
litneg blue hippo~
&CL&Bitneg&C~
&CL&Bitneg &Ct&Bhe &Cb&Blue &Ch&Bippo &Ci&Bs &Ch&Bere &Cl&Bivin' &Cl&Ba &Cv&Bida &Cl&Boca&b.&w
~
&CI am Litneg the huge blue hippo! &CI will thwap you! CACKLE! &CI was created
by boredom! CACKLE!
~
1140850753 0 272629800 0 C
0 0 0 0 0 0
30000d1+0 0d0+0 0
0 0
112 112 1
13 13 13 13 13 13 13 10
0 0 0 0 0
89 0 0 0 1 1 10
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> all_greet_prog 100~
if ispc($n)
thwap $n
mpoload 20297 0
give picture $n
say &CL&Bivin' &Cl&Ba &Cv&Bida &Cl&Boca&C!
emote &Cshakes his hips in a very disturbing manner.
mptransfer $n 21000
endif
~
|
#20298
Nitleg~
&pN&Pitleg~
&pN&Pitleg, &pt&Phe &ph&Puge &pp&Pink &ph&Pippopotamus &pi&Ps &ph&Pere &pb&Pefore &py&Pou &pi&Pn &pa t&Putu! &pF&Pear &pi&Pt!
~
&PI am Nitleg the huge pink hippo! Fear me! muhahaha! I was created by
bordem! Muhahaha
~
67108929 0 0 0 C
0 0 0 0 0 0
1d30000+0 0d0+0 0
0 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
89 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
say Macarena time!
say "Hey! Macarena!"
mptransfer $n 21000
endif
~
|
#20299
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0
0 0
112 112 0
#0
#OBJECTS
#20000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#20001
gaping hole chest container outcast~
&zA G&waping &zH&wole~
&zA swirling, magical void, left in the hole in the floor by a God's whim...~
~
15 1073741824 0
10000 0 0 0
1001.000000 0 0 0 0 0 0
#20002
gray couch~
A comfortable gray couch~
A comfortable looking &wgray&G couch is in the corner of the room.~
~
12 0 0
4 30000 585 800 800 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20003
fountain water well~
the well behind the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
&CA &Cw&Bel&Cl o&Bu&Ct b&Bac&Ck w&Bait&Cs to q&Buenc&Ch y&Bou&Cr t&Bhirs&Ct.~
~
25 0 0
300000 300000 0 0
1.000000 0 0 0 0 0 0
#20004
huge chest emblazoned~
&YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &WStorage Chest~
A huge chest, emblazoned with the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&G motto, rests here.~
~
15 0 0
20000 0 0 0
1.000000 0 0 0 0 0 0
#20005
key highwaymen saloon~
&WKey to the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Nothing lies in the corner, it's just a glint of light.~
~
18 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#20006
knocked on my ass rootbeer~
&c"&WK&YN&wO&WC&YK&Oe&WD &YON &WMY &YA&Wss&c" &OR&wo&Yo&Ot&wb&Ye&Oe&wr~
&wA bottle of &c"&WK&YN&wO&WC&YK&Oe&WD &YON &WMY &YA&Wss&c" &OR&wo&Yo&Ot&wb&Ye&Oe&wr has been left here.~
~
17 0 1
3 3 15 0
1.000000 50 0 0 0 0 0
#20007
bottle beer~
a bottle of beer~
A small bottle, tipped on its side, drips on the ground.~
~
17 0 16385
5 5 1 0
1.000000 35 0 21008 0 0 0
#20008
bottle whiskey~
a bottle of whiskey~
A bottle of whiskey spills drops on the ground.~
~
17 0 16385
10 10 5 0
1.000000 30 0 21009 0 0 0
#20009
screwdriver~
&OS&wC&YR&wE&OW&YD&WR&Yi&OV&wE&YR~
&wA &OS&wC&YR&wE&OW&YD&WR&Yi&OV&wE&YR&w mixed-drink has been left here.~
~
17 0 1
2 2 8 0
1.000000 50 0 0 0 0 0
#20010
hooded bullseye lantern~
&YA &wH&zo&wo&Yd&we&zd&w B&Yu&wl&zl&ws&Ye&wy&ze &wL&Ya&wn&zt&we&Yr&wn~
&YA &wH&zo&wo&Yd&we&zd&w B&Yu&wl&zl&ws&Ye&wy&ze &wL&Ya&wn&zt&we&Yr&wn has been left here in the dust.~
~
1 2621760&256 1
0 0 -1 0
1.000000 0 0 0 0 0 0
A
18 1
A
19 1
A
13 15
A
12 20
A
17 -20
A
1 1
A
4 1
> wear_prog 100~
if Clan($n) == Highwaymen
mea $n _cya You hold the light of the &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&c.
else
mpforce $n remove bullseye
mpforce $n emote wonders why $e tried to wear a &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&c Clan item, when $e isn't a member.
mpforce $n 'I just tried to use a &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&C Clan item!
mpforce $n boggle
mpforce $n drop bullseye
mpforce $n sacrifice bullseye
endif
~
|
#20011
ray-ban rayban sunglasses glasses~
&YR&zay&W-&YB&zan &YS&wu&zn&wg&Yl&wa&zs&ws&Ye&ws~
&wA pair of &YR&zay&W-&YB&zan &YS&wu&zn&wg&Yl&wa&zs&ws&Ye&ws have been left here. Fear their coolness.~
~
9 524608 1048577
15 0 0 0
1.000000 0 0 0 0 0 0
A
18 3
A
19 3
A
13 30
A
12 30
A
17 -20
A
25 1
A
31 1
> wear_prog 100~
if Clan($n) == Highwaymen
mea $n _cya You wear the shades. Very cool.
else
mpforce $n remove sunglasses
mpforce $n emote wonders why $e tried to wear a &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &cClan item, when $e isn't a member.
mpforce $n 'I just tried to use a &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &CClan item!
mpforce $n drop sunglasses
mpforce $n sacrifice sunglasses
endif
~
|
#20013
desk~
Wulf's Desk~
A plain wooden desk, laden with paperwork, is here.~
~
12 1207959552 1
1 2000 2052 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20014
sparring mat~
A sparring mat~
A well worn sparring mat is covering the floor here.~
~
12 0 0
4 5000 585 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
E
mat~
The sparring mat is about ten feet in length and width. It shows signs of frequent use, although it has been kept in remarkably good condition.
~
#20015
functional chair seat~
a functional chair~
A functional chair sits here, in front of Wulf's desk.~
~
12 1073741824 0
1 2000 513 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20016
oz. margarita 32~
&wa &G32 &woz&z. &Gm&wa&Wr&wg&Ga&wr&Wi&wt&Ga&w~
&wA &G32 &woz&z. &Gm&wa&Wr&wg&Ga&wr&Wi&wt&Ga&w has been left here. The tragedy...~
~
17 0 1
16 16 8 0
100.000000 50 0 32 0 0 0
#20017
huge stuffed forest green couch~
&wa huge stuffed &gf&Gores> g&Gree&gn &wcouch~
&wA huge stuffed &gf&Gores> g&Gree&gn &wcouch sits opposite a burning fireplace.~
~
12 1073741824 0
4 30000 585 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20018
Alazhum's Lifeless Head~
&BA&zlazhum's &rL&Ri&zf&re&Rl&ze&rs&Rs &OHead~
&BA&zlazhum's &rL&Ri&zf&re&Rl&ze&rs&Rs &OHead&G hangs from a &Wspike&G on the wall.~
~
13 1073741824 0
0 0 0 0
1.000000 0 0 0 0 0 0
#20019
Sky Dragon's Lifeless Head~
&WS&Cky &WD&Cragon's &rL&Ri&zf&re&Rl&ze&rs&Rs &OHead&w~
&WS&Cky &WD&Cragon's &rL&Ri&zf&re&Rl&ze&rs&Rs &OHead&G hangs from a &Wspike&G on the wall.~
~
13 1073741824 0
0 0 0 0
1.000000 0 0 0 0 0 0
#20020
Hell's Keeper's Lifeless Head~
&RH&rell's &RK&reeper's &rL&Ri&zf&re&Rl&ze&rs&Rs &OHead&w~
&RH&rell's &RK&reeper's &rL&Ri&zf&re&Rl&ze&rs&Rs &OHead&G hangs from a &Wspike&G on the wall.~
~
13 1073741824 0
0 0 0 0
1.000000 0 0 0 0 0 0
#20021
Valek's Desk~
Valek's Desk~
Valek's Desk, cluttered beyond all belief, occupies the room.~
~
12 1073741824 0
1 2000 4 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20022
reclining chair~
&GA &CG&wr&ce&za&wt&z-&CG&wo&cd&z-&CA&w'&zM&ci&Cg&wh&ct&Cy &GReclining Chair&w~
&GA &CG&wr&ce&za&wt&z-&CG&wo&cd&z-&CA&w'&zM&ci&Cg&wh&ct&Cy &GReclining Chair sits here.~
~
12 1073741824 1
1 2000 1026 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
> act_prog p sits down in~
if name($n) !=Valek
mpforce $n stand
endif
~
|
#20023
tooled leather scabbard~
&YT&wo&zo&wl&Ye&wd &zL&we&Ya&wt&zh&we&Yr &wS&zc&wa&Yb&wb&za&wr&Yd&w~
&wA &YT&wo&zo&wl&Ye&wd &zL&we&Ya&wt&zh&we&Yr &wS&zc&wa&Yb&wb&za&wr&Yd&w has been left here. Idiots.~
~
68 524608&2 2049 2
20 1 0 13 -1 2 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
'sacred blast'
A
17 -20
A
3 1
A
5 1
A
18 2
A
19 2
> wear_prog 100~
if Clan($n) == Highwaymen
mea $n _cya You wear the scabbard of the &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&c.
else
mpforce $n remove scabbard
mpforce $n emote wonders why $e tried to wear a &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&c Clan item, when $e isn't a member.
mpforce $n 'I just tried to use a &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&C Clan item!
mpforce $n boggle
mpforce $n drop scabbard
mpforce $n sacrifice scabbard
endif
~
|
#20024
concealed throwing knife sheath~
&Yc&wo&zn&wc&Ye&wa&zl&we&Yd &wt&zh&wr&Yo&ww&zi&wn&Yg &wk&zn&wi&Yf&we~
&wA &Yc&wo&zn&wc&Ye&wa&zl&we&Yd &wt&zh&wr&Yo&ww&zi&wn&Yg &wk&zn&wi&Yf&we has been left in the dust here.~
~
9 524608 2097153
15 15 0 0
1.000000 0 0 0 0 0 0
A
18 4
A
19 4
A
17 -20
A
13 30
A
12 25
A
2 1
A
1 1
> wear_prog 100~
if Clan($n) == Highwaymen
mea $n _cya You wear the ankle sheath of the &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&c on your ankles.
else
mpforce $n remove concealed
mpforce $n emote wonders why $e tried to wear a &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&c Clan item, when $e isn't a member.
mpforce $n 'I just tried to use a &YH&wi&zg&w&Yh&ww&za&wy&Ym&we&zn&C Clan item!
mpforce $n boggle
mpforce $n drop concealed
mpforce $n sacrifice concealed
endif
~
|
#20025
conference table chair~
a conference table~
A large conference table occupies the room.~
~
12 0 0
12 24000 2340 100 100 0 0 0 0 0 0 0 0 0
1500.000000 0 0 0 0 0 0
#20026
noteboard highwaymen notes board~
Highwaymen clan board~
The Highwaymen clan board hangs on the wall here.~
~
12 0&4 0
0 0 0 0
1.000000 0 0 0 0 0 0
#20028
sign under construction~
a newly created sign under construction~
&WA sign that says &Y"&RUNDER CONSTRUCTION&Y" &Wsits just inside the door.&w~
~
13 1073741824 0
0 0 0 0
1.000000 0 0 0 0 0 0
#20029
Wulf's W Class License~
Wulf's W Class License~
&WW&wu&zl&wf&z'&ws &YW Class License &Ghangs, framed, on the far wall.~
~
8 1073741824 0
0 0 0 0
1.000000 0 0 0 0 0 0
#20032
absolut rook~
&WA&wb&zs&wo&Wl&wu&zt &WR&wo&zo&wk~
&WA&wb&zs&wo&Wl&wu&zt &WR&wo&zo&wk&z.~
~
17 8208 1
3 3 8 0
1.000000 40 0 0 0 0 0
> use_prog 100~
mea $n _cya You're more than a little happy.
mer $n _cya $n looks more than a little happy.
~
|
#20033
dark blue couch~
&Ca &bdark blue&C couch~
&CA &Bdark blue &Ccouch lies here, looking very comfortable.~
~
12 0 1
4 40000 585 100 100 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20034
misfit's clan board notes board~
Misfit's clan board~
A small board hangs on the wall for clan members to post notes to.~
~
12 0&4 0
0 0 0 0
1.000000 100 0 0 0 0 0
#20035
Chocobonic's clan board~
Chocobonic's clan board~
A small board hangs on the wall for clan members to post notes to.~
~
12 0&4 0
0 0 0 0
1.000000 100 0 20034 0 0 0
#20050
pile hay~
a pile of hay~
A pile of hay is here for you to sleep on.~
~
12 0 0
4 10000 585 600 600 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20051
trough water~
trough of water~
There is a trough of water here for you to drink from.~
~
25 0 0
300000 300000 0 0
1.000000 0 0 0 0 0 0
#20060
chimaera~
&BChi&G&Wmae&c&wra St&G&Watue&Btte~
A small statue of a mythical beast is sitting here~
~
9 2097152 16385
20 20 0 0
2.000000 100 0 0 0 0 0
E
chimaera~
A mystical statue in the likeness of the mythical beast, Chimaera.
~
A
19 4
A
18 4
A
13 95
A
17 -20
#20061
the answer~
&BTh&We A&wns&Wwe&Br~
A swirling orb hovers here floating above the surface.~
~
1 0&256 1
0 0 -1 0
1.000000 100 0 0 0 0 0
E
the answer~
A round, clear orb that has helped many adventurers in their travels.
~
A
13 10
A
12 45
A
19 1
A
18 1
A
17 -20
#20062
no direction~
&BNo&W Di&wrec&Wti&Bon~
A small compass lays here, its needle constantly spinning.~
~
9 524288 1048577
20 20 0 0
4.000000 100 0 0 0 0 0
E
no direction~
A strange compass looking face mask, its magical power is still unknown.
~
A
19 5
A
18 2
A
13 15
A
12 15
#20063
misfit blade~
&BThe M&Wis&wf&Wit&Bs B&Wl&wa&Wd&Be~
&cA long flamberge is planted in the ground hear, its hilt threaded with three chocobo feathers...~
~
5 0 8193
0 0 0 0 -1 -1 1 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
'NONE'
#20064
misfit hotspring bed hot spring~
&cThe &BM&Wis&wf&Wit&Bs &chot spring~
&BS&cteamin&Bg &Bw&cater&Bs&c pool in a hole in the floor, fed by an unseen &Bs&cprin&Bg&c...~
~
12 0 0
4 10000 1170 600 600 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
E
hot spring hotspring~
&cThe steaming waters look quite inviting and invigorating, even if they are
pooling in a hole where part of the floor has collapsed...The waters
appear quite roomy as well, bubbling gently cross what could easily fit three
or four exhausted &BM&Wis&wf&Wit&Bs&c...
~
#20065
fountain rootbeer root beer keg~
a newly created fountain rootbeer root beer keg~
Some god dropped a newly created fountain rootbeer root beer keg here.~
~
25 1073741824 0
0 0 14 0
1.000000 0 0 0 0 0 0
#20066
leather couch~
A leather couch~
An overstuffed leather couch is sitting here in Renard's office.~
~
12 0 0
1 30000 585 800 800 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#20067
massive desk~
a massive desk~
A massive desk, which is covered in papers. lies in the center of the room.~
~
12 0 0
1 500 1 100 100 0 0 0 0 0 0 0 0 0
1.000000 10 0 0 0 0 0
E
massive desk~
Just a normal oak desk, nice and normal.
~
#20068
crate desk plank~
Skan's desk~
&OSome crates sit here, with a plank of wood atop them, serving as a desk~
~
12 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
crates plank desk~
&OThis simple furnishing is draped with only one item of decor, besides
a rats nest, and that is a silk, moth eaten curtain bearing the &BM&Wis&wf&Wit&Bs
&Ologo upon it.
~
#20297
litneg's autographed picture~
&CL&Bitneg's &CA&Butographed &CP&Bicture&w~
&CA&Bn &Ca&Butographed &Cp&Bicture &Co&Bf &Ca H&Bippo &Cl&Bies &Ch&Bere&C.&w~
~
9 1074266432 16385
12 12 0 0
1.000000 0 0 0 0 0 0
E
picture~
&CA P&Bicture &Co&Bf &Ca H&Bippo&C. D&Bisturbing&C. H&Be &Ca&Bppears &Ct&Bo &Cb&Be &Cl&Bivin&C' l&Ba &Cv&Bida &Cl&Boca&C.&w
&CI&Bt &Ci&Bs &Ca&Butographed &Cb&By &CL&Bitneg&C.&w
~
A
10 -40
A
11 2400
A
1 4
A
17 -30
> wear_prog 100~
mea $n _cya You feel yourself swelling to hippomotamic proportions.
mer $n _cya $n begins to swell to hippo-like size. Run in fear. Quickly.
~
|
#20299
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0
#ROOMS
#20000
Entrance to the halls of Oblivion~
The room appears to be recently paved and shaped for the members of
Oblivion. A huge, massive looking guy waits right at the entrance to
keep all of those out who do not belong. Besides that, this room is
rather blank in design.
~
4
0 1
0
0
D2
~
~
0 -1 20001
0 0
S
#20001
Central room~
Exits cut toward the north, east, and west. This room is mainly used
in discussions and often is used to recall into. The room looks rather
bland due to the room being just constructed.
~
1073741824
0 1
0
0
D0
~
~
0 -1 20000
0 0
D1
~
~
0 -1 20003
0 0
D3
~
~
0 -1 20002
0 0
S
#20002
The treasury~
As you walk into this room, you notice it is rather small compared to
most of the rooms. The room appears to be quite bland and rigid, but
a large chest in the center of the room does draw some attention toward
the room.
~
1074266112
0 1
0
0
D1
~
~
0 -1 20001
0 0
S
#20003
The room of rebirths~
This room appears to be quite different than the room to the west. All
around the area, small religious symbols circle around on a small shelf
that is barely high enough to hold the symbols. In the center, a small
circle is carved into the ground, what it is used for is uncertain at
this time.
~
1073741824
0 1
0
0
D3
~
~
0 -1 20001
0 0
S
#20004
&WEntrance to the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Inside the low-cut swing doors, a veritable party is going on in the &YS&wa&zl&wo&Yo&wn&C.
Waitresses in revealing attire make their rounds in the &YS&wa&zl&wo&Yo&wn&C, handing
drinks to customers and dodging the gregarious hands of the patrons. A craps
table is near the bar, with people simulataneously cheering and cursing their
luck at each roll of the dice. A well-used dart board is on a nearby wall.
In one corner, heavily clouded with &zsm&woke&C, four men argue angrily over a draw
in a poker game. The argument comes to a conclusion as one of the men digs out
his &YB&wO&WO&OM&YS&wT&Wi&OC&YK&C and goes &BP&wo&CS&BT&wA&BL&C on one of the other men. Further back in the
&YS&wa&zl&wo&Yo&wn &Cis the Order's area, away from the riot that is the entrance.
~
3145736
0 0
0
0
D2
~
~
16777216 -1 20005
0 0
S
#20005
&WThe Back of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Past the &RR&Yu&Gk&gk&Ru&Ys&C of the Entrance, the back of the &YS&wa&zl&wo&Yo&wn&C is fairly quiet
and relatively peaceful. On the upper balcony, the actual rooms of the Order
&YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C reside. A staircase to your left leads up onto the balcony.
~
3145736
0 0
0
0
D0
~
~
16777216 -1 20004
0 0
D4
~
~
0 -1 20006
0 0
S
#20006
&WUpper Balcony of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Up above the riot of the &YS&wa&zl&wo&Yo&wn&C below, a tranquil feeling overtakes you
as you approach the rooms of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C. To the west, the resting
area of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C awaits to offer you a good rest. To the east,
the Leaders' Meeting Room and the Rooms of the members of the Order reside.
A storage room is to the south.
~
3145736
0 0
0
0
D1
~
~
0 -1 20009
0 0
D2
~
~
0 -1 20008
0 0
D3
~
~
0 -1 20007
0 0
D5
~
~
0 -1 20005
0 0
S
#20007
&WA Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
This room in the &YS&wa&zl&wo&Yo&wn &Cis very calm and peaceful, and has a large
couch placed in it to provide members of the Order with a good place to rest.
The room has a door out back that leads to the well, to provide a healthy
quench of a thirst. Weary adventurers will find this room does quite a bit of
good for them, as they will recover faster within its walls.
~
3145736
0 0
0
0
D1
~
~
0 -1 20006
0 0
S
#20008
&YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn&W Storage Room~
A massive chest occupies the majority of this room. In it are stored the
spoils of the Order &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C. From rare swords and armor, to mundane but
useful everyday items, this chest has everything. This room is also used as a
sort of trophy room, with the mounted heads of some of the more notorious
beasts that occupy Rafermand. The heads of the Sky Dragon and Hell's Keeper
are mounted, as is Baric's. A space marked 'Hydriss' waits to be filled.
&G*&z-&W You may do what you wish with this eq, but please do not sacrifice it and if
&G*&z-&W possible please keep it in the clan.
&G*&z- &WAlso, by request of Wulf, please only put eq useful in this chest.
&G*&z- &WIf you don't want an item and it's not useful, then junk it;
&G*&z- &Wdon't stuff the chest with useless stuff.
~
3670024
0 0
0
0
D0
~
~
0 -1 20006
0 0
S
#20009
&WUpper Balcony of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Further down the balcony, you come across the rooms of the members of the clan
Highwaymen. The rooms are open to all unless that person specifically wishes
to be left alone, in such case the members of the clan respect his/her/its
privacy. Above is the Officers' Level of the Saloon, which includes, along
with Wulf and Valek's Offices, the Noteroom and the Leaders' Meeting Room.
Another staircase leads below, to additional rooms of the members of the clan.
~
3145736
0 0
0
0
D0
~
~
8389632 -1 20016
0 0
D2
~
~
8389632 -1 20013
0 0
D3
~
~
0 -1 20006
0 0
D4
~
~
0 -1 20015
0 0
D5
~
~
0 -1 20021
0 0
D6
~
~
8389633 -1 20010
0 0
D8
~
~
8389633 -1 20012
0 0
S
#20010
&WDraco's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Curative potions line the walls of Draco's room. A small fire burns in
the center of the room, where he binds his curative magicks to the
liquid in the flasks. His trophy case contains the heads of several
powerful monsters found throughout Rafermand. Alazhum, Hell's Keeper,
and even the head of the mighty Sky Dragon, hang lifelessly from the
spikes pounded into the wall. A small plaque has been hung above a
fourth spike, and it reads: Hydriss.
~
3145736
0 0
0
0
D9
~
~
8389633 -1 20009
0 0
> greet_prog 100~
if name($n) == Draco
mea $n _cya A sense of calm spreads over you as you return to your room in the Saloon.
endif
~
|
S
#20011
&WWulf's Office in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Wulf's Office is nowhere near presentable, but it works. The Order &WLedger&C, in
which Wulf records all transactions involving the Order's money, sits upon
his simple wooden desk, which is covered in other paperwork as well. The
room is kept at a tolerable temperature by an overhead fan, simple, but
functional. In front of his desk is a similarly functional chair, where
those being interviewed by Wulf can sit. As a reference to all in the
Order, a member &WList&C is posted on the right of the door as you walk in.
A small hatchway leads below to Wulf's Room in the Saloon.
~
3145736
0 0
0
0
D2
~
~
8389633 -1 20015
0 0
D5
~
~
8389633 -1 20016
0 0
E
list members names clannies memberlist ThingOnTheEffinWall~
&WOn &R06/12/00 &z[&CLvel&z] [&CClass &z] [&CSex&z] [&YDeposit&z] [&CNotes&z]&w
&c===============================================================================
&WWulf &RAV &WR &YSwordsman &BM &Y39.500.000 &BLeader
&WValek &RAV &WR &YSwordsman &BM &Y4.000.000 &BFirst
&WDraco &RAV &WR &YSwordsman &BM &Y2.975.000
&WHugo &RAV&W R &YSwordsman &BM &Y1.545.000 &BSecond
&WNatasha &C44 &WR &wBandit &PF &Y0.310.000 &BLady Traveller
&WChar &C15 &WR &wBandit &BM &Y0.000.000
&WCanis &RAV &WR &wBandit &BM &Y0.000.000 &GLupis
&WKhaman &RAV &z- &zVampire &BM &Y0.800.000 &BDeathbringer
&WBowie &RAV &z- &CAugurer &BM &Y0.000.000
&YTotal Deposits to Date &c[ &Y49.030.000 &c]&w
~
E
ledger~
&z[&CDate &z] [&CMember &z] [&WDep&z] [&RWdr&z] [&YAmount &z]
&c-------------------------------------------------------------------------------
&C 02.01.2000 &WWulf dep &Y6.000.000&Ogc
&C 02.02.2000 &WValek dep &Y1.000.000&Ogc
&C 02.03.2000 &WValek dep &Y1.000.000&Ogc
&C 02.06.2000 &WWulf dep &Y2.000.000&Ogc
&C 02.06.2000 &WHugo dep &Y0.220.000&Ogc
&C 02.06.2000 &WNatasha dep &Y0.210.000&Ogc
&C 02.06.2000 &WDraco dep &Y0.900.000&Ogc
&C 02.06.2000 &WWulf &Rwdr &Y1.200.000&Ogc
&C 02.06.2000 &WWulf dep &Y1.000.000&Ogc
&C 02.07.2000 &WValek dep &Y2.000.000&Ogc
&C 02.07.2000 &WWulf dep &Y1.000.000&Ogc
&C 02.08.2000 &WWulf dep &Y5.000.000&Ogc
&C 02.08.2000 &WNatasha dep &Y0.100.000&Ogc
&C 02.08.2000 &WWulf dep &Y1.000.000&Ogc
&C 02.09.2000 &WWulf dep &Y2.000.000&Ogc
&C 02.10.2000 &WWulf dep &Y1.000.000&Ogc
&C 02.10.2000 &WWulf &Rwdr &Y12.600.000&Ogc
&C 02.12.2000 &WWulf dep &Y2.000.000&Ogc
&C 02.16.2000 &WWulf dep &Y1.000.000&Ogc
&C 02.16.2000 &WDraco dep &Y0.200.000&Ogc
&C 02.24.2000 &WWulf dep &Y1.000.000&Ogc&w
&C 03.01.2000 &WDraco dep &Y1.275.000&Ogc
&C 03.17.2000 &WWulf dep &Y2.000.000&Ogc
&C 03.19.2000 &WHugo dep &Y0.175.000&Ogc
&C 03.25.2000 &WDraco dep &Y0.500.000&Ogc
&C 03.28.2000 &WHugo dep &Y0.500.000&Ogc
&C 04.10.2000 &WWulf dep &Y1.000.000&Ogc
&C 04.12.2000 &WWulf dep &Y1.000.000&Ogc
&C 04.14.2000 &WWulf &Rwdr &Y1.000.000&Ogc
&C 04.14.2000 &WWulf dep &Y1.000.000&Ogc
&C 04.21.2000 &WWulf dep &Y1.500.000&Ogc
&C 04.26.2000 &WHugo dep &Y0.650.000&Ogc
&C &C04.27.2000 &WWulf dep &Y6.000.000&Ogc
&C 04.30.2000 &WWulf dep &Y1.000.000&Ogc
&C 05.01.2000 &WWulf dep &Y3.000.000&Ogc
&C 06.12.2000 &WKhaman dep &Y0.300.000&Ogc
&C 06.23.2000 &WKhaman dep &Y0.500.000&Ogc
&c-------------------------------------------------------------------------------
&Y34.230.000&Ogc
&G*&z- &Wto deposit into clan account, trans <amount> wulf (from bank) if online
&G*&z- &Wor email raferwulf@hotmail.com on when to transfer and how much
&G*&z- &Wa clan account is coming soon&w
~
> act_prog p sits down at Wulf's Desk.~
if name($n) !=Wulf
or Level($n) >=51
mpforce $n stand
mea $n _whi It is impolite to sit at the desk of the Order Leader without his consent.&w
endif
~
|
S
#20012
&WValek's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Valek's Chambers are lined with every kind of training device imaginable.
Against the far wall are large blocks of wood with various throwing weapons
protruding from them. The center of the floor is occupied by a well worn
sparring mat. It would appear the the Highwaymen's First likes to keep
himself and the rest of the members in top condition.
~
3145736
0 0
0
0
D4
~
~
8389633 -1 20017
0 0
D7
~
~
1 -1 20009
0 0
> greet_prog 100~
if name($n) == Valek
mea $n _cya A sense of calm spreads over you as you return to your room in the Saloon.
endif
~
|
S
#20013
&WNatasha's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
A huge stuffed &gf&Gores> g&Gree&gn&C couch faces a &Rr&Po&Rs&Pe &Cquartz fireplace in
which a crackling fire is always burning. Wind chimes made from
multi-&Rc&Go&Bl&Ro&Gr&Be&Rd&C potion bottles and dragon toenails clink softly softly near
a dusty tree stump bookcase stuffed with magic books, glowing charms
and folded maps. &WM&wose&Ws&C, Natasha's charmed field troll, sleeps on a
moss bed near the fire. He opens his eyes a tiny crack, offers you
a refresh potion, and returns to snoring.
~
3145736
0 0
0
0
D0
~
~
0 -1 20009
0 0
S
#20014
&WHugo's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
This room could double as a meeting hall for &Y"&OA&Wl&wc&Yo&Oh&Wo&W&Yl&Oi&Wc&ws &YA&On&Wo&wn&Yy&Om&Wo&wu&Ys&O.&Y"&C
Monuments to Hugo's numerous drunken stupors adorn the shelves and walls of
this &c"&C&YH&wouse &Yo&wf &YS&wot&C.&c"&C A broken glass container sits on the far wall, with a &C
sign reading &W'&BIn &Bc&zas&Be of S&zobriet&By&z, &BB&zrea&Bk G&zlas&Bs&z.&W'&C Hugo's more favored
alcoholic pasttimes sit on the shelves, silent reminders of Hugo's many drunken
amblings about the Realm of Rafermand. Bottles of &YJ&wack &YD&waniel's &zS&wmoot&zh-S&wippin&z'&C
&OT&wennessee &OW&whiskey&C sit clustered on a nearby shelf. A poster on the far wall
curiously reads "&WAbsolut Vodka&C." A vintage aged &YDon Perrigon &c'&W46&C is kept
on a nearby shelf, almost idolized by Hugo and visitors to his room. A &GJ&gose
&GC&guervo >&wequila&C and a bottle marked &RS&ro&Bu&Rt&Wh&Be&Rr&bn &BC&Ro&Wm&Bf&Ro&rr&Bt&C share shelf space with
an absolutely Monstrous Margarita, which you estimate comprises at least &W40 &zoz&G.&w
&CVisible trinkets to the drunkenness of Hugo litter the ground, from now empty
&Wsalt&C shakers to &gfunnels&C to those little &Pu&Rmbrella&C things. Upon
observing this room, you are forced to conclude Hugo must take his drinking
very seriously.
~
3145736
0 0
0
0
D1
~
~
0 -1 20021
0 0
S
#20015
&WOfficers' Level of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
The Officers' Level of the Saloon appears more or less formal, as fitting with
the function of this floor. Wulf's Office is located to the north of here,
and Valek's is southeast, in accordance with the floorplan of the level below.
This area doubles as a waiting room, where those wishing to see Wulf or Valek
may wait. A noteroom lies to the west, where clan members may post notes
to their fellows. The Leader's Meeting Room lies to the east.
~
3145736
0 1
0
0
D0
~
~
8389633 -1 20011
0 0
D1
~
~
8389632 -1 20019
0 0
D3
~
~
8389632 -1 20018
0 0
D5
~
~
0 -1 20009
0 0
D8
~
~
8389633 -1 20017
0 0
S
#20016
&WWulf's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
The room of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn&C Order leader is an ironic study in the contrasts
between order and anarchy. A small part of the room, near a comfortable
looking chair, is clean and has an orderly appearance. The rest of the room,
in stark contrast to other members' rooms, is completely disorganized and shows
no redeeming cleanliness whatsoever. A half-completed game of chess sits on
a fine marble board, though the path to the board looks somewhat unclear to
you. It would appear that Wulf, opposed to Valek, pushes most of the clutter
of his office down here, so that his office presents a somewhat orderly
appearance.
~
3145736
0 1
0
0
D2
~
~
8389632 -1 20009
0 0
D4
~
~
8389633 -1 20011
0 0
S
#20017
&WValek's Office in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
Valek's office is cluttered beyond belief. It would appear that the cleanliness
of his chambers is only maintained by moving the excess junk up here. Against
the far wall leans a weapons rack filled with items in need of either repair or
sharpening. A large desk occupies the entrance to the room, as well as a
reclining chair.
There is a &WList&C of kills by the Order on the wall as you walk in the door.
~
3145736
0 1
0
0
D5
~
~
8389633 -1 20012
0 0
D7
~
~
8389633 -1 20015
0 0
E
list killsheet kills killlist listofkills SecondEffinThingOnTheWall~
&z[&CKills by Mob&z] &WAs of &R04&W/&R03&W/&R00
&c===============================================================================
&WS&Cky &WD&Cragon &z[&R**&w------------------&z] &r(&W2&r)
&z-- &YWulf&z, &YValek&z, &YDraco
&rD&Rr&za&rc&Ro&zl&ri&Rt&zh&ro&Rs &z[&R****&w----------------&z] &r(&W4&r)
&z-- &YWulf&z, &YValek&z, &YDraco
&WB&zaric [&R****&w----------------&z] &r(&W4&r)
&z-- &YWulf&z, &YValek&z, &YHugo
&BH&Cydriss &z[&w--------------------&z] &r(&W0&r)
&z--
&RH&rell&R'&rs &RK&reeper &z[&R*****************&w---&z] &r(&W17&r)
&z-- &YWulf&z, &YValek&z, &YDraco
~
> act_prog p sits down at Valek's Desk.~
if name($n) !=Valek
or Level($n) >=51
mpforce $n stand
mea $n _whi It is impolite to sit at the desk of the First without his consent.
else
if name($n) == Valek
mea $n _whi You clear a place amongst the clutter, and get to work.
endif
endif
~
|
S
#20018
&WNoteroom of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn~
This room is littered with literally hundred of loose notes and pieces of
paper. A sufficient supply of writing utensils and paper sits upon a counter
awaiting enterprising members of the clan to put the two together and pen
verbose messages about the happenings of the Realms. Or just write stuff.
Whatever.
To post a note, say 'I want to write a note,' then hold the note, and
use note to, note subject, note write, and note post.
~
3145736
0 0
0
0
D1
~
~
0 -1 20015
0 0
S
#20019
&WLeaders' Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn~
This is the room for meetings between the Leaders of the clan and any other
persons approved to enter. A large conference table dominates this room,
easily consuming three quarters of it. However, roughly a dozen chairs at
situated around it. This could be a rather large meeting hall.
~
3145728
0 1
0
0
D3
~
~
0 -1 20015
0 0
> entry_prog 100~
if name($n) == Wulf
mpforce $n emote has entered the room.
else
if name($n) == Valek
mpforce $n emote has entered the room.
else
mpforce $n west
endif
endif
~
|
S
#20021
&WGround Level of the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&zl&wo&Yo&wn~
Below the balcony of the Saloon, seperated from the noise and disorder of the
bar and gambling tables, a quiet peace settles upon you. Down here, rooms of
other members of the Highwaymen can be found. Just because they are below
the others, though, is no way a sign of their status. All members of the
clan are equal.
~
3145736
0 0
0
0
D0
~
~
0 -1 20024
0 0
D1
~
~
0 -1 20023
0 0
D2
~
~
0 -1 20022
0 0
D3
~
~
0 -1 20014
0 0
D4
~
~
0 -1 20009
0 0
S
#20022
&WNyeddan's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
~
1076887560
0 0
0
0
D0
~
~
0 -1 20021
0 0
S
#20023
&WChar's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
~
1076887552
0 1
0
0
D3
~
~
0 -1 20021
0 0
S
#20024
Bowie's Room in the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn~
"This guy must be obsessed with weaponry," is the first thought that enters
your mind as you walk into this room. Axes, swords, maces, weapons of every
kind imaginable (and some you can't!) are all over the walls of Bowie's room,
with plaques below each one presumably showing their name. A large golden
mallet is affixed over a fireplace at the northern end of the room, a plaque
with a large J atop the fireplace itself. A couch lies off to the east side,
and a picture with a small plaque under it is attached above it.
~
8
0 0
0
0
D2
~
~
0 -1 20021
0 0
E
plaque~
The plaque reads:
JOHNCO. Incorporated, founded 1999
(c)1999-2000 John Orapello
"We blow stuff up!"
~
E
mallet~
This is a toonishly oversized mallet, the kind you'd see in a Bugs Bunny
cartoon or something. A plaque under the mallet reads, "The Golden Mallet of
Toondom."
~
E
picture~
This picture is of a group of about 30 creatures. Creatures, as they come in
all different races : humans, elves, dwarves, even a tortise - and you can
identify a younger Gyan in the picture. A striking young man in a red cape
is in the front. The plaque reads:
"THE SHINING FORCE"
~
S
#20050
Entrance to Stables~
You are standing at the entrance to a well-kept
stable. Loud sounds of the cochobos are heard
throughout the stables. As you walk a warm fresh pile
of dung finds its way to your shoe...YECH!
There are stalls to the north of you and forest to the east.
~
1075838976
0 1
0
0
D0
~
~
0 -1 20051
0 0
S
#20051
Stables~
This is the deepest and most crowded part of the
stables and it stinks of manure and unclean animals.
Cochobos of all different colours surround you in
their individual stalls, making loud sounds and
screeches of joy to see a new visitor. One cochobo is
being led by his trainer out to the pasture to be
ridden. There is a loft above you and a small room
with a blacksmith to the north.
~
1076363264
0 1
0
0
D0
~
~
0 -1 20053
0 0
D2
~
~
0 -1 20050
0 0
D4
~
~
0 -1 20052
0 0
S
#20052
The Loft~
There is hay all around you in great piles, a few
peasants working here cower in fear as you appear, but
eventually get back to working once they realize you
mean no harm. There is a well-fashioned pile of hay in
the corner of the room and a large water-trough along the eastern wall.
~
1075838976
0 1
0
0
D5
~
~
0 -1 20051
0 0
S
#20053
Whark's Shop~
You are in the blacksmith, Whark's, shop and are
surrounded by brilliant flashes of metal and sparks
flying up from the man's anvil and hammer. The man
finishes up his work and looks up to you with a friendly smile.
~
1075838976
0 1
0
0
D2
~
~
0 -1 20051
0 0
S
#20100
&BO&Wut&wc&Was&Bt &BH&Wa&wv&We&Bn~
&wDust covers everything within this old, abandoned warehouse.
&OC&wrates and &ob&woxes are scattered about the floor, some cracked
open and looted, others still covered in &WW&white &Ws&wheets, buried
beneath other &Oc&wrates and &Ob&woxes. The walls of crates form halls
that lead deeper into the &Bc&womplex, marking off the boundaries of
each makeshift room. Little light filters in through the broken windows
that encircle the roof of the building...but the lightning is constant,
be it light or day...which perfectly suits the inhabitants of the
&Bw&warehouse, vermin of a small mammalian nature, and &rv&wermin of
larger, more sinister variety as well. On the flagstone floor, a single
single word has been painted, carefully but chaotically...&BM&Wis&wf&Wit&Bs&w...
You catch in the corner of your eyes shadowy figures darting out from
the shadows cast by the &Oc&wrates and &Ob&woxes...creatures that are
returning to their only haven, their only home...
~
1073741832
0 0
0
0
D1
~
~
0 -1 20101
0 0
D2
~
~
0 -1 20103
0 0
D4
~
crate~
3 -1 20102
0 0
D8
~
crate~
1 -1 20105
0 0
D9
~
~
0 -1 20104
0 0
E
misfit misfits~
&zHastily scrawled across the &BM&Wis&wf&Wit&Bs&z label, in a few different
handwritings is a simple phrase...'Do what you want but don't do it around us!'
~
S
#20101
&BR&Wep&wri&Wev&Be &wfor the &BO&Wut&wc&Was&Bt~
~
1073741832
0 1
0
0
D3
~
~
0 -1 20100
0 0
S
#20102
&BA&Wnes&wth&Wesi&Ba~
&zEven the eternal light pouring through the &Ww&zindows lining the roof cannot but
barely penetrate the palpable &wd&zarkness of this room...A disorganized &Od&zesk lies
in the center of this room, atop a stack of &Oc&zrates. The resounding murmor of the
&BM&Wis&wf&Wit&Bs&z echoes from below...and it becomes obvious how the &BM&zaster of those
ragged, &Bo&Wut&wc&Was&Bt&z creatures keeps track of his &Bc&Whi&wld&Wre&Bn&z...
~
1073741832
0 1
0
0
D1
~
~
0 -1 20106
0 0
D5
~
crate~
3 -1 20100
0 0
S
#20103
&zA Shadowed Room of &rS&zhatterd &OC&zrates~
&wMasked in cobwebs and shadows, this room is segmented off by rotting &Oc&wrates, like
all of the rooms in this &Bf&worsaken place. Unlike the other rooms, however, the
dust is hardly disturbed by footprints in this room. Broken &Oc&wrates and other shattered
&Owooden c&wontainers fill this room, save towards the near corner, where there is a &zg&waping
&zh&wole, filled with &BT&Wo&wo&Wl&Bs&w of the &BO&Wut&wc&Was&Bt&w...
~
1074266120
0 1
0
0
D0
~
~
0 -1 20100
0 0
S
#20104
Adamantain's Room~
~
1073741832
0 1
0
0
D6
~
~
0 -1 20100
0 0
S
#20105
An Office~
&wThis room is actually a secreted hollow, hidden behind a wall of old
&Oc&wrates. &WC&wobwebs and &Od&webris cover the floor, the walls of the
warehouse, the windows above, and the nooks and crannies between the
&Oc&wrates in the pile, creating absolute &zd&warkness. Small mammalian
&rv&wermin and &ri&wnsects make their dwellings in this enclosed space,
and dust covers almost everything within, save for a makeshift &Od&wesk
in the center of the room, and the &Oc&wrate bearing the
&BM&Wis&wf&Wit&Bs&w logo, the exit back into the main &Bc&womplex.
~
1073741833
0 0
0
0
D7
~
crate~
3 -1 20100
0 0
S
#20106
Corellon's Room~
~
1073741832
0 1
0
0
D3
~
~
0 -1 20102
0 0
S
#20299
Floating in a void~
~
4
0 1
0
0
S
#0
#RESETS
M 1 20000 1 20000 -1 -1 -1 0 0
M 1 20003 1 20013 -1 -1 -1 0 0
O 1 20017 1 20013 -1 -1 -1 -1 0 0
O 1 20021 1 20017 -1 -1 -1 -1 0 0
O 1 20022 1 20017 -1 -1 -1 -1 0 0
D 0 20017 5 0
D 0 20017 7 0
D 0 20016 4 0
O 1 20018 1 20010 -1 -1 -1 -1 0 0
O 1 20019 1 20010 -1 -1 -1 -1 0 0
O 1 20020 1 20010 -1 -1 -1 -1 0 0
D 0 20010 9 0
O 1 20025 1 20019 -1 -1 -1 -1 0 0
O 1 20002 1 20007 -1 -1 -1 -1 0 0
O 1 20003 1 20007 -1 -1 -1 -1 0 0
O 1 20014 1 20012 -1 -1 -1 -1 0 0
D 0 20012 4 0
D 0 20012 7 0
O 1 20028 1 20022 -1 -1 -1 -1 0 0
O 1 20028 1 20023 -1 -1 -1 -1 0 0
M 1 20004 1 20018 -1 -1 -1 0 0
O 1 20026 1 20018 -1 -1 -1 -1 0 0
M 1 20001 1 20006 -1 -1 -1 0 0
D 0 20009 6 0
D 0 20009 8 0
O 1 20013 1 20011 -1 -1 -1 -1 0 0
O 1 20015 1 20011 -1 -1 -1 -1 0 0
D 0 20011 2 0
D 0 20011 5 0
M 0 20050 1 20050 -1 -1 -1 0 0
O 0 20033 1 20024 -1 -1 -1 -1 0 0
M 1 20005 1 20053 -1 -1 -1 0 0
M 1 20006 1 20101 -1 -1 -1 0 0
O 1 20064 1 20101 -1 -1 -1 -1 0 0
O 1 20050 1 20052 -1 -1 -1 -1 0 0
O 1 20051 1 20052 -1 -1 -1 -1 0 0
O 1 20035 1 20052 -1 -1 -1 -1 0 0
O 1 20068 1 20105 -1 -1 -1 -1 0 0
D 0 20105 7 1
O 1 20066 1 20102 -1 -1 -1 -1 0 0
O 1 20067 1 20102 -1 -1 -1 -1 0 0
D 0 20102 5 1
M 1 20002 1 20004 -1 -1 -1 0 0
M 1 20001 1 20004 -1 -1 -1 0 0
O 1 20006 1 20004 -1 -1 -1 -1 0 0
O 1 20034 1 20100 -1 -1 -1 -1 0 0
D 0 20100 4 1
D 0 20100 8 0
S
#SHOPS
20002 0 0 0 0 0 150 50 1 0 ; &WChargar&G, the &YH&wi&zg&wh&Yw&wa&zy&wm&Ye&wn &zS&wa&Yl&wo&zo&wn &GBartender&W
20005 0 0 0 0 0 120 90 0 23 ; Whark
0
#REPAIRS
0
#SPECIALS
M 20006 spec_cast_adept
S
#$