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toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
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toc/tableprog/
#AREA   Blood Caves~



#VERSION 53
#AUTHOR Corellon~

#RANGES
30 50 1 75 0 0 0 0 0
$

#RESETMSG The sounds of flowing blood can be heard in the distance.~

#FLAGS
512

#ECONOMY 0 4097189 0

#MOBILES
#3100
Xa'teth skeleton~
&RX&ra&R'&rt&Re&rt&Rh&w~
&RX&ra&R'&rt&Re&rt&Rh &Wstands here emitting an aura of pure evil 
~
Xa'teth stands before you shrouded in his dark robes and an aura of 
blackness. His face is the only part of his body not shrouded and it is 
that of a skull. His mere gaze invokes fear in your mind. Maybe this 
wasn't such a good idea after all... 
~
3&1048576 0 0 -1000 C
0 0 33 35 35 35
8d33+20000 1d19+300 0 45 75
2000000 0
112 112 0
23 24 24 25 25 9 18 102
0 0 0 0 0
60 0 0 0 1 1 102
0 0 0 0 0 0 0 0 0 0 0 0 0
200 100 100 100 100 40 20 100 100 -1 100 100 200 -1 100
82 0 70 0 0 0 0 65792 524550
> fight_prog 60~
say I tire of you puny mortal!
mea $n &RX&ra&R'&rt&Re&rt&Rh &Wextends a finger toward you....
mea $n &WA &Bblue &Wbeam shoots from his finger and pierces your body!
mpdamage $n 600
~
> greet_prog 100~
say Another victim walks into my lair, what a sad day it is for you.
c 'dispel magic' $n
c 'quantum' $n
mpdamage $n 400
stun $n
disarm
disarm
~
> rand_prog 35~
say You cannot kill that which is already dead!
mprestore self 400
~
> fight_prog 40~
say I think your weapons will add nicely to my collection.
disarm
disarm
get all
wear Berikith
~
> death_prog 12~
mea $n As you deal the final blow, a ring slips off of his finger.
mpoload 3108
~
|
#3101
dark priest relkor~
&RD&rar&Rk P&rries&Rt, R&relko&Rr&w~
&RD&rar&Rk P&rries&Rt, R&relko&Rr &wstands here chanting to the dark gods
~
This form of Relkor seems to be by far the most deadly. The power of the 
dark gods flow through him and surround him in a protective aura. His body 
phases in and out as the power his gods have given him fluctuates. 
~
35 0 37748864 0 C
0 0 35 0 0 0
22000d1+389 15d3+75 0 0 0
0 0
112 112 0
16 18 14 16 15 9 15 100
0 0 0 0 0
0 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
72 65 54 2105344 0 18 0 295232 524295
> death_prog 100~
mpoload 3101 50
if rand(20)
mpecho A small gem is expelled from his body and lands next to it.
mpoload 3102 50
endif
~
> speech_prog yet!~
mpoload 3104 50
wear tooth
cast fireball $i
~
> rand_prog 35~
mprestore self 350
~
> fight_prog 15~
say Death will not become me today, you must die instead.
c 'dispel magic' $n
c 'gas breath' $n
~
|
#3102
demon relkor~
&cD&zemo&Wn &WR&zelko&cr&w~
&cD&zemo&Wn &WR&zelko&cr&W hovers here surrounded by demonic essence.
~
~
3 0 4718720 0 C
0 0 31 0 0 0
60d90+10000 15d4+30 0 0 0
0 0
112 112 0
19 18 16 13 17 13 13 100
0 0 0 0 0
84 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 60 100 100 100 100 100 200 -1 100
0 0 295938 16 512 2 0 33554691 524289
> death_prog 100~
mpmload 3101
say You have not finished with me yet!
~
> speech_prog power~
cast fireball $i
~
|
#3103
shaman relkor~
&CS&Whaman &CR&Welkor&w~
&CS&Whaman &CR&Welkor stands here making sacrifices to the gods
~
~
35 0 71303168 0 C
0 0 25 21 21 21
60d90+3750 1d19+27 0 45 75
9360 0
112 112 0
15 18 17 23 13 13 21 102
0 0 0 0 0
0 0 0 0 1 1 102
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
16 0 0 0 0 0 0 576 2
> death_prog 100~
cackle
mpmload 3102
mpecho Relkor begins to change...his skin becomes charcoal black..wings sprout from his back..claws extend from his hands and feet..Relkor is a Demon!
say I have not yet begun to show my true power $n!
~
|
#3104
skeleton~
&zS&Wkeleton &zW&Warrior&w~
&zA S&Wkeleton &zW&Warrior &zs&Wtands &zh&Were &zd&Wefending &zh&Wis &zr&Wealm
~
This undead warrior has long been a servant of Xa'teth. His bones are 
nicked, cut, broken, and scratched. He wears a plate of broken armor to 
protect his undead soul.. 
~
1 0 0 0 C
0 0 22 21 21 21
8d32+1474 1d19+27 0 45 75
9360 0
112 112 0
25 16 16 24 13 13 23 102
0 0 0 0 0
0 0 0 0 1 1 102
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
12 0 0 0 0 0 0 704 2
#3105
warg~
&zM&Wist &zW&Warg&w~
&zA f&Werocious &zM&Wist &zW&Warg&z i&Ws &zh&Wunting &zh&Were.
~
This creature seems to be an extremely large wolf. Its fangs are visible 
even when it's mouth is shut and it's fur is thick and a silver-gray. This 
animal is always alert and on the prowl. 
~
33 0 0 0 C
0 0 22 21 21 22
8d33+1523 1d19+27 0 45 75
0 0
112 112 0
17 25 23 24 13 13 22 102
0 0 0 0 0
69 0 0 0 1 1 102
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
15 0 327684 0 0 0 0 624 1
#3106
mist ferret~
&zM&Wist &zF&Werret&w~
&zA M&Wist &zF&Werret scurries around looking for toes.
~
This being appears as though the mist decided to coalesce and take the 
form of a small ferret. It constantly moves around looking for spare toes 
to add to its nest. Every once in a while its body will phase out and a 
few toes drop out. 
~
33 0 0 0 C
0 0 19 19 19 19
7d28+1312 1d16+23 0 17 28
7040 0
112 112 0
24 15 20 23 13 13 20 84
0 0 0 0 0
0 0 0 0 1 1 84
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
16 0 0 0 0 0 0 240 2
#3107
zombie warrior~
&zZ&Wombie &zW&Warrior~
&zA Z&Wombie &zW&Warrior stumbles around looking for his missing toes.
~
This is reanimated corpse of a recently killed warrior. Bits of flesh hang 
off of his body and his arms have rotted to the bone . The remnants of his 
once great armor hang about his body in shreds. 
~
1 0 0 0 C
0 0 -146 0 0 0
15d18+1575 4d6+12 0 0 0
1292 0
112 112 0
13 13 13 13 13 13 13 3
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 -1 100
14 0 38 0 0 0 0 0 3
#3108
blood ferret~
&RB&rloo&Rd &RF&rerre&Rt~
&RA B&rloo&Rd &RF&rerre&Rt roams around looking for fresh fingers
~
This being appears as though the blood decided to coalesce and take the 
form of a small ferret. It constantly moves around looking for spare 
fingers to add to its nest. It leaves a trail of blood wherever it goes so 
that it can follow it back to its nest. 
~
33 0 0 0 C
0 0 21 20 20 21
8d33+1521 1d18+25 0 27 45
8160 0
112 112 0
23 22 22 21 13 13 25 93
0 0 0 0 0
0 0 0 0 1 1 93
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
13 0 0 0 0 0 0 608 2
#3109
Mist ghoul~
&zM&Wist &zG&Whoul~
&GA &zM&Wist &zG&Whoul&G is here looking to feed on flesh of the living.
~
A strange looking ghoul that seems to be formed out of mist, but when it
moves through the air the ghoul seems to phase in and out meaning it can
atleast be chopped down.  Also, by the looks of it, something is keeping
its cursed soul behind in this life.
~
1 0 0 -1000 C
0 0 22 22 23 21
7d30+1443 1d19+27 0 45 75
0 0
112 112 1
25 25 22 22 13 13 24 102
0 0 0 0 0
36 0 0 0 1 1 102
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 200 -1 100 100 100 100 100 100 100 100
12 0 0 0 0 0 0 266753 2
> death_prog 15~
mpe _whi As the ghoul falls dead, the gauntlet breaks open and with the magical
mpe _whi release of the ghoul's soul, the gauntlet becomes a wristguard.
mpjunk gauntlet
mpoload 3107 35
~
|
#3149
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
#0


#OBJECTS
#3100
soul anklet~
&CS&Wo&Cu&Wl &CA&Wn&Ck&Wl&Ce&Wt&C~
A wispy anklet sits here emitting a bright light~
~
9 0 33
8 8 0 1000 0 50 49 0 0 0 20 0 0 0
1.000000 35000 0 0 0 0 0
E
soul anklet~
This anklet glows with an inner light that warms your body. The souls of 
many beings are trapped within and lend power to the wearer. They souls 
are kept in small gems that adorn the silver chain. 
~
A
13 65 0
A
12 65 0
#3101
iron key~
an iron key~
A rusted iron key lays on the ground here~
~
18 0 1
3123 0 0 0
1.000000 0 0 0 0 0 0
E
iron key~
This is a small, rusty iron key. By the look of it, it seems to fit a 
rather large gate of some sort. 
~
#3102
soul gem~
&CS&Wo&Cu&Wl &CG&We&Cm~
&CA S&Wo&Cu&Wl &CG&We&Cm lays here on the ground~
~
75 0 16385
13 8 75 80 26 0 268435456 268435456 12 0 50 50 -1 0
1.000000 50000 0 0 0 0 0
E
soul gem~
This is a large multicolored gem that Xa'teth himself used to collect 
souls. He would channel the power of its magic into other items to improve 
them and make room for more souls in the gem. A small, swirling vortex can 
be seen in the very center. 
~
#3103
Berikith~
&wB&Re&wr&Ri&wk&Ri&wt&Rh~
&GA massive looking club called &wB&Re&wr&Ri&wk&Ri&wt&Rh&G is here.~
~
5 262464 513
0 4 23 6 9 -1 0 30 0 0 25 0 35 0
15.000000 15000 0 0 0 0 0
'antimagic shell'
E
berikith~
A very strange looking club named after the human name of the ogre that
use to wield it in battle.  The Berikith is just a massive club that is
blessed with powers to make it strike the enemy with even more force.
~
A
13 70 0
A
12 50 0
A
1 2 0
#3104
belt tooth~
&CT&Wo&Co&Wt&Ch &WB&Ce&Wl&Ct~
A belt made of various teeth lays here~
~
9 17039360&32 257 6
12 12 0 1000 0 0 49 0 0 0 0 0 0 0
1.000000 20000 0 0 0 0 0
E
tooth belt~
This is a large, leather belt adorned with teeth of various shapes and 
sizes. All these teeth were from beings unfortunate enough to be spared by 
Xa'teth himself, only to be turned over to the hands of Relkor. 
~
A
13 40 0
A
12 50 0
#3105
broken plate~
&zB&Wroken &zP&Wlate~
A broken piece of plate mail lays here in the dirt~
~
9 0 9
0 0 0 1000 0 0 35 0 0 0 8 0 0 0
1.000000 2000 0 0 0 0 0
E
broken plate~
This broken piece of armor is used by the fallen warriors of Xa'teth to 
protect their vulnerable undead soul from harm and to hold it in the body. 
It is made of various materials enchanted with the souls of the donors. 
One other side affect of the armor is that it gives the warriors increased 
endurance in battle. 
~
A
13 35 0
A
79 2 0
#3106
mist gauntlets~
&zM&Wist &zG&Wauntlets~
&GA pair of &zM&Wist &zG&Wauntlets&G lies here before you.~
~
9 524608 65
0 0 0 1000 0 0 0 0 0 0 15 0 0 0
5.000000 1200 0 0 0 0 0
E
mist gauntlets~
The gauntlets seem to have the same phased matter that a lot of the
enemies in the area seem to have.  It appears that the gauntlet is
not solid, but by putting you hand on it you can feel that it is formed
out of a strong enough metal to do the job.
~
A
13 30 0
A
12 30 0
#3107
mist wristguard~
&zM&Wist &zW&Wristguard~
A &zM&Wist &zW&Wristguard lies here for the taking.~
~
9 0 4097
0 0 0 1000 0 0 0 0 0 0 16 0 0 0
4.000000 2000 0 0 0 0 0
E
mist wristguard~
A magical wristguard that appears to be blessed/cursed by the trapped soul
of the previous owner.  Not only is the wristguard made out of a strong
protective metals, it is also protected by the remaining aura of the poor
soul.
~
A
13 20 0
A
12 40 0
A
2 1 0
A
24 -3 0
A
22 -3 0
#3108
Ekirum~
&GE&Wk&Gi&Wr&Gu&Wm~
A strange looking ring is here before you.~
~
9 2880 3
0 0 0 1000 0 0 0 0 0 0 23 0 0 0
3.000000 100000 0 0 0 0 0
E
Ekirum~
A magical ring that is said to possess the power of resistance and
improve the ability to hold on to ones weapon.  A very powerful ring, but
slightly cursed since it last fell into the hands of those whose hearts
are evil.
~
A
13 65 0
A
12 65 0
A
4 1 0
A
22 -3 0
A
21 -3 0
A
20 -3 0
A
23 -3 0
A
24 -3 0
A
53 1 0
#3149
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#3100
&R[ &WA Damp Cave &R]~
&RYou are in the mouth of a very damp cave. The floor is covered in mud 
and your feet sink straight down with each step. A few bones lay here 
sticking out of the mud. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3133
0 0
D2
~
~
0 -1 3101
0 0
S
#3101
&R[ &WA Dark Tunnel &R]~
&RThe cave is noticeably thinner here and there is an awful odor emitted 
from a freshly slain corpse hung on the wall of the cave. There is a large 
pile of bones in the corner. Suddenly, they come to life and they don't 
look very happy. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3100
0 0
D8
~
~
0 -1 3102
0 0
S
#3102
&R[ &WFurther Along The Tunnel &R]~
&RThe tunnel continues on here and the mold and fungus growing from the 
cave wall is like an underground forest. Moans of anguish are heard off in 
the distance but are abruptly ended by a loud cracking sound. Footsteps 
are heard as well. The tunnel bends to the southwest and the mouth of the 
cave is to the north. 
~
0&66
0 1
0
0
D7
~
~
0 -1 3101
0 0
D9
~
~
0 -1 3103
0 0
S
#3103
&R[ &WDeeper Into The Cavern &R]~
&RYou are at a sharp turn in the tunnel and a few random bones litter the 
floor. The sounds of what appears to be rushing water can be heard near 
the south. A small black door leads southeast and appears to be almost too
small to fit through.
~
0&66
0 1
0
0
D6
~
~
0 -1 3102
0 0
D8
~
~
3 -1 3106
0 0
S
#3104
Floating in a void~
~
4&64
0 1
0
0
S
#3105
Floating in a void~
~
4&64
0 1
0
0
S
#3106
&R[ &WA River of Bone &R]~
&RFinally! You have discovered the source of the noise. A large river 
flows through the cave here. It consists of bits and pieces of flesh, 
decapitated heads, and lots of bones. A stench hovers over the river and 
seems to go on forever. Menacing stalactites cover the ceiling. 
~
0&66
0 1
0
0
D1
~
~
0 -1 3107
0 0
D7
~
~
0 -1 3103
0 0
S
#3107
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D1
~
~
0 -1 3108
0 0
D3
~
~
0 -1 3106
0 0
S
#3108
&R[ &WA River of Bone &R]~
&RSplashing blood coats your clothes as you speed down the river. You must 
constantly dodge bits of arms, toes, bones and other body parts to keep 
healthy. You also feel as if you are being watched from just beyond the 
banks. 
~
0&66
0 1
0
0
D3
~
~
0 -1 3107
0 0
D8
~
~
0 -1 3109
0 0
S
#3109
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D2
~
~
0 -1 3110
0 0
D7
~
~
0 -1 3108
0 0
S
#3110
&R[ &WA River of Bone &R]~
&RSplashing blood coats your clothes as you speed down the river. You must 
constantly dodge bits of arms, toes, bones and other body parts to keep 
healthy. You also feel as if you are being watched from just beyond the 
banks. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3109
0 0
D9
~
~
0 -1 3111
0 0
S
#3111
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D2
~
~
0 -1 3112
0 0
D6
~
~
0 -1 3110
0 0
S
#3112
&R[ &WA River of Bone &R]~
&RSplashing blood coats your clothes as you speed down the river. You must 
constantly dodge bits of arms, toes, bones and other body parts to keep 
healthy. You also feel as if you are being watched from just beyond the 
banks. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3111
0 0
D2
~
~
0 -1 3113
0 0
S
#3113
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3112
0 0
D2
~
~
0 -1 3114
0 0
S
#3114
&R[ &WA River of Bone &R]~
&RSplashing blood coats your clothes as you speed down the river. You must 
constantly dodge bits of arms, toes, bones and other body parts to keep 
healthy. You also feel as if you are being watched from just beyond the 
banks. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3113
0 0
D9
~
~
0 -1 3115
0 0
S
#3115
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D2
~
~
0 -1 3116
0 0
D6
~
~
0 -1 3114
0 0
S
#3116
&R[ &WA River of Bone &R]~
&RSplashing blood coats your clothes as you speed down the river. You must 
constantly dodge bits of arms, toes, bones and other body parts to keep 
healthy. You also feel as if you are being watched from just beyond the 
banks. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3115
0 0
D8
~
~
0 -1 3117
0 0
S
#3117
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D2
~
~
0 -1 3118
0 0
D6
~
~
0 -1 3120
0 0
D7
~
~
0 -1 3116
0 0
S
#3118
&R[ &WA River of Bone &R]~
&RSplashing blood coats your clothes as you speed down the river. You must 
constantly dodge bits of arms, toes, bones and other body parts to keep 
healthy. You also feel as if you are being watched from just beyond the 
banks. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3117
0 0
D9
~
~
0 -1 3119
0 0
S
#3119
&R[ &WA River of Bone &R]~
&RA large river flows through the cave here. It consists of bits and 
pieces of flesh, decapitated heads, and lots of bones. A stench hovers 
over the river and seems to go on forever. Menacing stalactites cover the 
ceiling. 
~
0&66
0 1
0
0
D6
~
~
0 -1 3118
0 0
S
#3120
&R[ &WA Black Tunnel &R]~
&R This tunnel appears to have been literally burnt out of the rock. 
Arches made of bleached, white bones tied together with sinew hold the 
enormous weight of the ceiling. There is obviously magic at work for no 
normal bones would be able to support the rock overhead. 
~
0&66
0 1
0
0
D1
~
~
0 -1 3121
0 0
D9
~
~
0 -1 3117
0 0
S
#3121
&R[ &WA Black Tunnel &R]~
&RThe tunnel veers to the south and west here. The same arches are in 
place here but are now twice as wide. This is probably to provide greater 
support or perhaps the creator could not obtain strong bone to use. 
~
0&66
0 1
0
0
D3
~
~
0 -1 3120
0 0
D8
~
~
0 -1 3122
0 0
S
#3122
&R[ &WA Gruesome Procession &R]~
&RA path starts here, formed by ebony colored pikes topped with skulls 
line the tunnel on either side. The skulls are in all different sizes. 
Most of them look humanoid although a few are obviously from large beasts. 
You spot an apparently fresh pike from the blood still running down the 
handle. 
~
0&66
0 1
0
0
D6
~
~
0 -1 3123
0 0
D7
~
~
0 -1 3121
0 0
S
#3123
&R[ &WThe Tunnel Splits &R]~
&RThe path splits here with the line of skulls continuing to the west 
while a small path heads northeast. The path is blocked by a heavy iron 
gate. An evil cackle echoes throughout the cave... 
~
0&66
0 1
0
0
D1
~
~
0 -1 3128
0 0
D6
~
gate~
8389671 3101 3124
0 0
D9
~
~
0 -1 3122
0 0
S
#3124
&R[ &WHall of Xa'teth &R]~
&RThe hallway here is covered in various tapestries that depict Xa'teth in 
various victories. A very large tapestry covers one wall and depicts his 
war with the conquered kobold kingdoms. A few busts of himself sit upon 
marble pillars as well. 
~
0&66
0 1
0
0
D6
~
~
0 -1 3125
0 0
D9
~
gate~
8389665 3101 3123
0 0
S
#3125
&R[ &WHall of Xa'teth &R]~
&RThis section is covered by hunting trophies. A dagger from one of the 
former elf-lords sits prominantly in a glass case. Momentos of other 
victories adorn the walls, such as the official herald of the noble 
dwarven family R'ekra. 
~
0&66
0 1
0
0
D1
~
~
0 -1 3126
0 0
D9
~
~
0 -1 3124
0 0
S
#3126
&R[ &WThe Edge of A Cave &R]~
&RThis large cave serves as lair of the lord of undead, Xa'teth. From here 
he commands his armies of undead and terrorizes surface races, which only 
enlarge his army. In the distance a large throne sits upon a raised section 
of the floor. Elite guardsman flank him on both sides. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3127
0 0
D3
~
~
0 -1 3125
0 0
S
#3127
&R[ &WLair of Xa'teth &R]~
&RA large throne sits here upon a dais. Surprisingly the throne seems to be 
carved right out of the rock and not made of bone like everything else. 
Bits of flesh are scattered about and a small table sits beside the 
throne. Upon it sits a bowl filled with writhing maggots.
~
4&66
0 1
0
0
D2
~
~
0 -1 3126
0 0
S
#3128
&R[ &WA Gruesome Procession &R]~
&RA path starts here, formed by ebony colored pikes topped with skulls 
line the tunnel on either side. The skulls are in all different sizes. 
Most of them look humanoid although a few are obviously from large beasts. 
You spot an apparently fresh pike from the blood still running down the 
handle. 
~
0&66
0 1
0
0
D3
~
~
0 -1 3123
0 0
D6
~
~
0 -1 3129
0 0
S
#3129
&R[ &WA Gruesome Procession &R]~
&RA path starts here, formed by ebony colored pikes topped with skulls 
line the tunnel on either side. The skulls are in all different sizes. 
Most of them look humanoid although a few are obviously from large beasts. 
You spot an apparently fresh pike from the blood still running down the 
handle. 
~
0&66
0 1
0
0
D1
~
~
0 -1 3130
0 0
D9
~
~
0 -1 3128
0 0
S
#3130
&R[ &WA Gruesome Procession &R]~
&RA path starts here, formed by ebony colored pikes topped with skulls 
line the tunnel on either side. The skulls are in all different sizes. 
Most of them look humanoid although a few are obviously from large beasts. 
You spot an apparently fresh pike from the blood still running down the 
handle. 
~
0&66
0 1
0
0
D2
~
~
0 -1 3131
0 0
D3
~
~
0 -1 3129
0 0
S
#3131
&R[ &WNear A Large Chasm &R]~
&RThe grim path has lead you near a large chasm. Various slaves that 
appear to be dead shuffle around bringing in caged animals of all sorts. 
The smell of death hangs in the air and you hear the screams and noises of 
dozens about to die. 
~
0&66
0 1
0
0
D0
~
~
0 -1 3130
0 0
D1
~
~
0 -1 3132
0 0
S
#3132
&R[ &WAn Unholy Altar &R]~
&RThis unholy altar sits on the edge of a large chasm. It is made entirely 
of skull and bone. On each skull a small symbol is carved in the
forehead. The top appears to be made of bone powder blessed by some unholy 
force. 
~
0&66
0 1
0
0
D3
~
~
0 -1 3131
0 0
S
#3133
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. A small opening can be seen to the 
south.
~
0&66
0 3
0
0
D0
~
~
0 -1 3138
0 0
D1
~
~
0 -1 3134
0 0
D2
~
~
0 -1 3100
0 0
S
#3134
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3137
0 0
D1
~
~
0 -1 3135
0 0
D3
~
~
0 -1 3133
0 0
S
#3135
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3136
0 0
D2
~
~
134217728 -1 16000
135 169
D3
~
~
0 -1 3134
0 0
S
#3136
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3141
0 0
D2
~
~
0 -1 3135
0 0
D3
~
~
0 -1 3137
0 0
S
#3137
&c[ &zAn Abandoned Graveyard &c]~
This area of the forest seems to be a graveyard of sorts. It is surrounded 
by a low, cast iron fence. Only about 20 graves dot the area, but you do 
notice something else very strange. All the graves seem to have been dug 
up and their markers broken and turned over. A few bits of bone litter the 
area as well. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3140
0 0
D1
~
~
0 -1 3136
0 0
D2
~
~
0 -1 3134
0 0
D3
~
~
0 -1 3138
0 0
S
#3138
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3139
0 0
D1
~
~
0 -1 3137
0 0
D2
~
~
0 -1 3133
0 0
S
#3139
&c[ &zA Burnt Hut &c]~
All that is left of the hut that once stood here is a pile of burnt wood 
and other assorted items. Blood is spattered about the area showing that 
the people didn't just die in the fire. A broken lamp sits here, the most 
obvious cause of the fire, leaking a dark, black substance. The remains 
have the people who once lived here have been picked clean. 
~
0&66
0 0
0
0
D0
~
~
0 -1 3144
0 0
D1
~
~
0 -1 3140
0 0
D2
~
~
0 -1 3138
0 0
S
#3140
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3143
0 0
D1
~
~
0 -1 3141
0 0
D2
~
~
0 -1 3137
0 0
D3
~
~
0 -1 3139
0 0
S
#3141
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3142
0 0
D2
~
~
0 -1 3136
0 0
D3
~
~
0 -1 3140
0 0
S
#3142
&c[ &zThe Ruins of a Hut &c]~
The inside of this abandoned hut are strewn with all sorts of items. 
Forks, spoons, pans, books, blankets, plates and other household items lay 
about broken and tattered. A small shrine to some animistic god sits near 
the far end. A bloody knife sits atop the altar, indicating sacrifices 
were a normal occurance. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3147
0 0
D2
~
~
0 -1 3141
0 0
D3
~
~
0 -1 3143
0 0
S
#3143
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3146
0 0
D1
~
~
0 -1 3142
0 0
D2
~
~
0 -1 3140
0 0
D3
~
~
0 -1 3144
0 0
S
#3144
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D0
~
~
0 -1 3145
0 0
D1
~
~
0 -1 3143
0 0
D2
~
~
0 -1 3139
0 0
S
#3145
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D1
~
~
0 -1 3146
0 0
D2
~
~
0 -1 3144
0 0
S
#3146
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air. 
~
0&66
0 3
0
0
D1
~
~
0 -1 3147
0 0
D2
~
~
0 -1 3143
0 0
D3
~
~
0 -1 3145
0 0
S
#3147
&c[ &zA Misty Forest &c]~
A thick fog covers the forest here. Vision is obscured to no more than 4 
or 5 feet ahead. The trees grow close together and obscure almost all 
light even at noon. The sound of wolves can be heard in the distance and 
the smell of death hangs in the air.
~
0&66
0 3
0
0
D2
~
~
0 -1 3142
0 0
D3
~
~
0 -1 3146
0 0
S
#3149
Floating in a void~
~
4&64
0 1
0
0
S
#0


#RESETS
M 1 3105 1 3143 -1 -1 -1 0 0
M 1 3105 1 3143 -1 -1 -1 0 0
M 1 3105 1 3135 -1 -1 -1 0 0
M 1 3105 1 3140 -1 -1 -1 0 0
M 1 3105 1 3147 -1 -1 -1 0 0
D 0 3103 8 1
D 0 3123 6 2
M 1 3105 1 3145 -1 -1 -1 0 0
M 1 3106 1 3145 -1 -1 -1 0 0
M 1 3106 1 3142 -1 -1 -1 0 0
M 1 3106 1 3142 -1 -1 -1 0 0
M 1 3106 1 3136 -1 -1 -1 0 0
M 1 3107 1 3106 -1 -1 -1 0 0
M 1 3107 1 3109 -1 -1 -1 0 0
M 1 3107 1 3109 -1 -1 -1 0 0
M 1 3107 1 3117 -1 -1 -1 0 0
M 1 3108 1 3116 -1 -1 -1 0 0
M 1 3108 1 3107 -1 -1 -1 0 0
M 1 3103 1 3132 -1 -1 -1 0 0
M 1 3100 1 3127 -1 -1 -1 0 0
E 1 3100 1 24 -1 0 0
E 1 3103 1 16 -1 0 0
M 1 3109 1 3139 -1 -1 -1 0 0
G 1 3106 1 -1 -1 0 0
M 1 3106 1 3137 -1 -1 -1 0 0
M 1 3106 1 3137 -1 -1 -1 0 0
M 1 3104 1 3137 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3104 1 3101 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3104 1 3110 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3107 1 3112 -1 -1 -1 0 0
M 1 3108 1 3112 -1 -1 -1 0 0
M 1 3104 1 3112 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3104 1 3114 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3108 1 3118 -1 -1 -1 0 0
M 1 3104 1 3118 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3107 1 3119 -1 -1 -1 0 0
M 1 3104 1 3119 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3104 1 3121 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3104 1 3126 -1 -1 -1 0 0
E 1 3105 1 5 -1 0 0
M 1 3104 1 3126 -1 -1 -1 0 0
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  3101 spec_cast_undead
S


#$