#AREA Blood Caves~ #VERSION 53 #AUTHOR Corellon~ #RANGES 30 50 1 75 0 0 0 0 0 $ #RESETMSG The sounds of flowing blood can be heard in the distance.~ #FLAGS 512 #ECONOMY 0 4097189 0 #MOBILES #3100 Xa'teth skeleton~ &RX&ra&R'&rt&Re&rt&Rh&w~ &RX&ra&R'&rt&Re&rt&Rh &Wstands here emitting an aura of pure evil ~ Xa'teth stands before you shrouded in his dark robes and an aura of blackness. His face is the only part of his body not shrouded and it is that of a skull. His mere gaze invokes fear in your mind. Maybe this wasn't such a good idea after all... ~ 3&1048576 0 0 -1000 C 0 0 33 35 35 35 8d33+20000 1d19+300 0 45 75 2000000 0 112 112 0 23 24 24 25 25 9 18 102 0 0 0 0 0 60 0 0 0 1 1 102 0 0 0 0 0 0 0 0 0 0 0 0 0 200 100 100 100 100 40 20 100 100 -1 100 100 200 -1 100 82 0 70 0 0 0 0 65792 524550 > fight_prog 60~ say I tire of you puny mortal! mea $n &RX&ra&R'&rt&Re&rt&Rh &Wextends a finger toward you.... mea $n &WA &Bblue &Wbeam shoots from his finger and pierces your body! mpdamage $n 600 ~ > greet_prog 100~ say Another victim walks into my lair, what a sad day it is for you. c 'dispel magic' $n c 'quantum' $n mpdamage $n 400 stun $n disarm disarm ~ > rand_prog 35~ say You cannot kill that which is already dead! mprestore self 400 ~ > fight_prog 40~ say I think your weapons will add nicely to my collection. disarm disarm get all wear Berikith ~ > death_prog 12~ mea $n As you deal the final blow, a ring slips off of his finger. mpoload 3108 ~ | #3101 dark priest relkor~ &RD&rar&Rk P&rries&Rt, R&relko&Rr&w~ &RD&rar&Rk P&rries&Rt, R&relko&Rr &wstands here chanting to the dark gods ~ This form of Relkor seems to be by far the most deadly. The power of the dark gods flow through him and surround him in a protective aura. His body phases in and out as the power his gods have given him fluctuates. ~ 35 0 37748864 0 C 0 0 35 0 0 0 22000d1+389 15d3+75 0 0 0 0 0 112 112 0 16 18 14 16 15 9 15 100 0 0 0 0 0 0 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 72 65 54 2105344 0 18 0 295232 524295 > death_prog 100~ mpoload 3101 50 if rand(20) mpecho A small gem is expelled from his body and lands next to it. mpoload 3102 50 endif ~ > speech_prog yet!~ mpoload 3104 50 wear tooth cast fireball $i ~ > rand_prog 35~ mprestore self 350 ~ > fight_prog 15~ say Death will not become me today, you must die instead. c 'dispel magic' $n c 'gas breath' $n ~ | #3102 demon relkor~ &cD&zemo&Wn &WR&zelko&cr&w~ &cD&zemo&Wn &WR&zelko&cr&W hovers here surrounded by demonic essence. ~ ~ 3 0 4718720 0 C 0 0 31 0 0 0 60d90+10000 15d4+30 0 0 0 0 0 112 112 0 19 18 16 13 17 13 13 100 0 0 0 0 0 84 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 60 100 100 100 100 100 200 -1 100 0 0 295938 16 512 2 0 33554691 524289 > death_prog 100~ mpmload 3101 say You have not finished with me yet! ~ > speech_prog power~ cast fireball $i ~ | #3103 shaman relkor~ &CS&Whaman &CR&Welkor&w~ &CS&Whaman &CR&Welkor stands here making sacrifices to the gods ~ ~ 35 0 71303168 0 C 0 0 25 21 21 21 60d90+3750 1d19+27 0 45 75 9360 0 112 112 0 15 18 17 23 13 13 21 102 0 0 0 0 0 0 0 0 0 1 1 102 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 16 0 0 0 0 0 0 576 2 > death_prog 100~ cackle mpmload 3102 mpecho Relkor begins to change...his skin becomes charcoal black..wings sprout from his back..claws extend from his hands and feet..Relkor is a Demon! say I have not yet begun to show my true power $n! ~ | #3104 skeleton~ &zS&Wkeleton &zW&Warrior&w~ &zA S&Wkeleton &zW&Warrior &zs&Wtands &zh&Were &zd&Wefending &zh&Wis &zr&Wealm ~ This undead warrior has long been a servant of Xa'teth. His bones are nicked, cut, broken, and scratched. He wears a plate of broken armor to protect his undead soul.. ~ 1 0 0 0 C 0 0 22 21 21 21 8d32+1474 1d19+27 0 45 75 9360 0 112 112 0 25 16 16 24 13 13 23 102 0 0 0 0 0 0 0 0 0 1 1 102 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 12 0 0 0 0 0 0 704 2 #3105 warg~ &zM&Wist &zW&Warg&w~ &zA f&Werocious &zM&Wist &zW&Warg&z i&Ws &zh&Wunting &zh&Were. ~ This creature seems to be an extremely large wolf. Its fangs are visible even when it's mouth is shut and it's fur is thick and a silver-gray. This animal is always alert and on the prowl. ~ 33 0 0 0 C 0 0 22 21 21 22 8d33+1523 1d19+27 0 45 75 0 0 112 112 0 17 25 23 24 13 13 22 102 0 0 0 0 0 69 0 0 0 1 1 102 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 15 0 327684 0 0 0 0 624 1 #3106 mist ferret~ &zM&Wist &zF&Werret&w~ &zA M&Wist &zF&Werret scurries around looking for toes. ~ This being appears as though the mist decided to coalesce and take the form of a small ferret. It constantly moves around looking for spare toes to add to its nest. Every once in a while its body will phase out and a few toes drop out. ~ 33 0 0 0 C 0 0 19 19 19 19 7d28+1312 1d16+23 0 17 28 7040 0 112 112 0 24 15 20 23 13 13 20 84 0 0 0 0 0 0 0 0 0 1 1 84 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 16 0 0 0 0 0 0 240 2 #3107 zombie warrior~ &zZ&Wombie &zW&Warrior~ &zA Z&Wombie &zW&Warrior stumbles around looking for his missing toes. ~ This is reanimated corpse of a recently killed warrior. Bits of flesh hang off of his body and his arms have rotted to the bone . The remnants of his once great armor hang about his body in shreds. ~ 1 0 0 0 C 0 0 -146 0 0 0 15d18+1575 4d6+12 0 0 0 1292 0 112 112 0 13 13 13 13 13 13 13 3 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 -1 100 14 0 38 0 0 0 0 0 3 #3108 blood ferret~ &RB&rloo&Rd &RF&rerre&Rt~ &RA B&rloo&Rd &RF&rerre&Rt roams around looking for fresh fingers ~ This being appears as though the blood decided to coalesce and take the form of a small ferret. It constantly moves around looking for spare fingers to add to its nest. It leaves a trail of blood wherever it goes so that it can follow it back to its nest. ~ 33 0 0 0 C 0 0 21 20 20 21 8d33+1521 1d18+25 0 27 45 8160 0 112 112 0 23 22 22 21 13 13 25 93 0 0 0 0 0 0 0 0 0 1 1 93 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 13 0 0 0 0 0 0 608 2 #3109 Mist ghoul~ &zM&Wist &zG&Whoul~ &GA &zM&Wist &zG&Whoul&G is here looking to feed on flesh of the living. ~ A strange looking ghoul that seems to be formed out of mist, but when it moves through the air the ghoul seems to phase in and out meaning it can atleast be chopped down. Also, by the looks of it, something is keeping its cursed soul behind in this life. ~ 1 0 0 -1000 C 0 0 22 22 23 21 7d30+1443 1d19+27 0 45 75 0 0 112 112 1 25 25 22 22 13 13 24 102 0 0 0 0 0 36 0 0 0 1 1 102 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 200 -1 100 100 100 100 100 100 100 100 12 0 0 0 0 0 0 266753 2 > death_prog 15~ mpe _whi As the ghoul falls dead, the gauntlet breaks open and with the magical mpe _whi release of the ghoul's soul, the gauntlet becomes a wristguard. mpjunk gauntlet mpoload 3107 35 ~ | #3149 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #0 #OBJECTS #3100 soul anklet~ &CS&Wo&Cu&Wl &CA&Wn&Ck&Wl&Ce&Wt&C~ A wispy anklet sits here emitting a bright light~ ~ 9 0 33 8 8 0 1000 0 50 49 0 0 0 20 0 0 0 1.000000 35000 0 0 0 0 0 E soul anklet~ This anklet glows with an inner light that warms your body. The souls of many beings are trapped within and lend power to the wearer. They souls are kept in small gems that adorn the silver chain. ~ A 13 65 0 A 12 65 0 #3101 iron key~ an iron key~ A rusted iron key lays on the ground here~ ~ 18 0 1 3123 0 0 0 1.000000 0 0 0 0 0 0 E iron key~ This is a small, rusty iron key. By the look of it, it seems to fit a rather large gate of some sort. ~ #3102 soul gem~ &CS&Wo&Cu&Wl &CG&We&Cm~ &CA S&Wo&Cu&Wl &CG&We&Cm lays here on the ground~ ~ 75 0 16385 13 8 75 80 26 0 268435456 268435456 12 0 50 50 -1 0 1.000000 50000 0 0 0 0 0 E soul gem~ This is a large multicolored gem that Xa'teth himself used to collect souls. He would channel the power of its magic into other items to improve them and make room for more souls in the gem. A small, swirling vortex can be seen in the very center. ~ #3103 Berikith~ &wB&Re&wr&Ri&wk&Ri&wt&Rh~ &GA massive looking club called &wB&Re&wr&Ri&wk&Ri&wt&Rh&G is here.~ ~ 5 262464 513 0 4 23 6 9 -1 0 30 0 0 25 0 35 0 15.000000 15000 0 0 0 0 0 'antimagic shell' E berikith~ A very strange looking club named after the human name of the ogre that use to wield it in battle. The Berikith is just a massive club that is blessed with powers to make it strike the enemy with even more force. ~ A 13 70 0 A 12 50 0 A 1 2 0 #3104 belt tooth~ &CT&Wo&Co&Wt&Ch &WB&Ce&Wl&Ct~ A belt made of various teeth lays here~ ~ 9 17039360&32 257 6 12 12 0 1000 0 0 49 0 0 0 0 0 0 0 1.000000 20000 0 0 0 0 0 E tooth belt~ This is a large, leather belt adorned with teeth of various shapes and sizes. All these teeth were from beings unfortunate enough to be spared by Xa'teth himself, only to be turned over to the hands of Relkor. ~ A 13 40 0 A 12 50 0 #3105 broken plate~ &zB&Wroken &zP&Wlate~ A broken piece of plate mail lays here in the dirt~ ~ 9 0 9 0 0 0 1000 0 0 35 0 0 0 8 0 0 0 1.000000 2000 0 0 0 0 0 E broken plate~ This broken piece of armor is used by the fallen warriors of Xa'teth to protect their vulnerable undead soul from harm and to hold it in the body. It is made of various materials enchanted with the souls of the donors. One other side affect of the armor is that it gives the warriors increased endurance in battle. ~ A 13 35 0 A 79 2 0 #3106 mist gauntlets~ &zM&Wist &zG&Wauntlets~ &GA pair of &zM&Wist &zG&Wauntlets&G lies here before you.~ ~ 9 524608 65 0 0 0 1000 0 0 0 0 0 0 15 0 0 0 5.000000 1200 0 0 0 0 0 E mist gauntlets~ The gauntlets seem to have the same phased matter that a lot of the enemies in the area seem to have. It appears that the gauntlet is not solid, but by putting you hand on it you can feel that it is formed out of a strong enough metal to do the job. ~ A 13 30 0 A 12 30 0 #3107 mist wristguard~ &zM&Wist &zW&Wristguard~ A &zM&Wist &zW&Wristguard lies here for the taking.~ ~ 9 0 4097 0 0 0 1000 0 0 0 0 0 0 16 0 0 0 4.000000 2000 0 0 0 0 0 E mist wristguard~ A magical wristguard that appears to be blessed/cursed by the trapped soul of the previous owner. Not only is the wristguard made out of a strong protective metals, it is also protected by the remaining aura of the poor soul. ~ A 13 20 0 A 12 40 0 A 2 1 0 A 24 -3 0 A 22 -3 0 #3108 Ekirum~ &GE&Wk&Gi&Wr&Gu&Wm~ A strange looking ring is here before you.~ ~ 9 2880 3 0 0 0 1000 0 0 0 0 0 0 23 0 0 0 3.000000 100000 0 0 0 0 0 E Ekirum~ A magical ring that is said to possess the power of resistance and improve the ability to hold on to ones weapon. A very powerful ring, but slightly cursed since it last fell into the hands of those whose hearts are evil. ~ A 13 65 0 A 12 65 0 A 4 1 0 A 22 -3 0 A 21 -3 0 A 20 -3 0 A 23 -3 0 A 24 -3 0 A 53 1 0 #3149 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #3100 &R[ &WA Damp Cave &R]~ &RYou are in the mouth of a very damp cave. The floor is covered in mud and your feet sink straight down with each step. A few bones lay here sticking out of the mud. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3133 0 0 D2 ~ ~ 0 -1 3101 0 0 S #3101 &R[ &WA Dark Tunnel &R]~ &RThe cave is noticeably thinner here and there is an awful odor emitted from a freshly slain corpse hung on the wall of the cave. There is a large pile of bones in the corner. Suddenly, they come to life and they don't look very happy. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3100 0 0 D8 ~ ~ 0 -1 3102 0 0 S #3102 &R[ &WFurther Along The Tunnel &R]~ &RThe tunnel continues on here and the mold and fungus growing from the cave wall is like an underground forest. Moans of anguish are heard off in the distance but are abruptly ended by a loud cracking sound. Footsteps are heard as well. The tunnel bends to the southwest and the mouth of the cave is to the north. ~ 0&66 0 1 0 0 D7 ~ ~ 0 -1 3101 0 0 D9 ~ ~ 0 -1 3103 0 0 S #3103 &R[ &WDeeper Into The Cavern &R]~ &RYou are at a sharp turn in the tunnel and a few random bones litter the floor. The sounds of what appears to be rushing water can be heard near the south. A small black door leads southeast and appears to be almost too small to fit through. ~ 0&66 0 1 0 0 D6 ~ ~ 0 -1 3102 0 0 D8 ~ ~ 3 -1 3106 0 0 S #3104 Floating in a void~ ~ 4&64 0 1 0 0 S #3105 Floating in a void~ ~ 4&64 0 1 0 0 S #3106 &R[ &WA River of Bone &R]~ &RFinally! You have discovered the source of the noise. A large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D1 ~ ~ 0 -1 3107 0 0 D7 ~ ~ 0 -1 3103 0 0 S #3107 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D1 ~ ~ 0 -1 3108 0 0 D3 ~ ~ 0 -1 3106 0 0 S #3108 &R[ &WA River of Bone &R]~ &RSplashing blood coats your clothes as you speed down the river. You must constantly dodge bits of arms, toes, bones and other body parts to keep healthy. You also feel as if you are being watched from just beyond the banks. ~ 0&66 0 1 0 0 D3 ~ ~ 0 -1 3107 0 0 D8 ~ ~ 0 -1 3109 0 0 S #3109 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D2 ~ ~ 0 -1 3110 0 0 D7 ~ ~ 0 -1 3108 0 0 S #3110 &R[ &WA River of Bone &R]~ &RSplashing blood coats your clothes as you speed down the river. You must constantly dodge bits of arms, toes, bones and other body parts to keep healthy. You also feel as if you are being watched from just beyond the banks. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3109 0 0 D9 ~ ~ 0 -1 3111 0 0 S #3111 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D2 ~ ~ 0 -1 3112 0 0 D6 ~ ~ 0 -1 3110 0 0 S #3112 &R[ &WA River of Bone &R]~ &RSplashing blood coats your clothes as you speed down the river. You must constantly dodge bits of arms, toes, bones and other body parts to keep healthy. You also feel as if you are being watched from just beyond the banks. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3111 0 0 D2 ~ ~ 0 -1 3113 0 0 S #3113 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3112 0 0 D2 ~ ~ 0 -1 3114 0 0 S #3114 &R[ &WA River of Bone &R]~ &RSplashing blood coats your clothes as you speed down the river. You must constantly dodge bits of arms, toes, bones and other body parts to keep healthy. You also feel as if you are being watched from just beyond the banks. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3113 0 0 D9 ~ ~ 0 -1 3115 0 0 S #3115 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D2 ~ ~ 0 -1 3116 0 0 D6 ~ ~ 0 -1 3114 0 0 S #3116 &R[ &WA River of Bone &R]~ &RSplashing blood coats your clothes as you speed down the river. You must constantly dodge bits of arms, toes, bones and other body parts to keep healthy. You also feel as if you are being watched from just beyond the banks. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3115 0 0 D8 ~ ~ 0 -1 3117 0 0 S #3117 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D2 ~ ~ 0 -1 3118 0 0 D6 ~ ~ 0 -1 3120 0 0 D7 ~ ~ 0 -1 3116 0 0 S #3118 &R[ &WA River of Bone &R]~ &RSplashing blood coats your clothes as you speed down the river. You must constantly dodge bits of arms, toes, bones and other body parts to keep healthy. You also feel as if you are being watched from just beyond the banks. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3117 0 0 D9 ~ ~ 0 -1 3119 0 0 S #3119 &R[ &WA River of Bone &R]~ &RA large river flows through the cave here. It consists of bits and pieces of flesh, decapitated heads, and lots of bones. A stench hovers over the river and seems to go on forever. Menacing stalactites cover the ceiling. ~ 0&66 0 1 0 0 D6 ~ ~ 0 -1 3118 0 0 S #3120 &R[ &WA Black Tunnel &R]~ &R This tunnel appears to have been literally burnt out of the rock. Arches made of bleached, white bones tied together with sinew hold the enormous weight of the ceiling. There is obviously magic at work for no normal bones would be able to support the rock overhead. ~ 0&66 0 1 0 0 D1 ~ ~ 0 -1 3121 0 0 D9 ~ ~ 0 -1 3117 0 0 S #3121 &R[ &WA Black Tunnel &R]~ &RThe tunnel veers to the south and west here. The same arches are in place here but are now twice as wide. This is probably to provide greater support or perhaps the creator could not obtain strong bone to use. ~ 0&66 0 1 0 0 D3 ~ ~ 0 -1 3120 0 0 D8 ~ ~ 0 -1 3122 0 0 S #3122 &R[ &WA Gruesome Procession &R]~ &RA path starts here, formed by ebony colored pikes topped with skulls line the tunnel on either side. The skulls are in all different sizes. Most of them look humanoid although a few are obviously from large beasts. You spot an apparently fresh pike from the blood still running down the handle. ~ 0&66 0 1 0 0 D6 ~ ~ 0 -1 3123 0 0 D7 ~ ~ 0 -1 3121 0 0 S #3123 &R[ &WThe Tunnel Splits &R]~ &RThe path splits here with the line of skulls continuing to the west while a small path heads northeast. The path is blocked by a heavy iron gate. An evil cackle echoes throughout the cave... ~ 0&66 0 1 0 0 D1 ~ ~ 0 -1 3128 0 0 D6 ~ gate~ 8389671 3101 3124 0 0 D9 ~ ~ 0 -1 3122 0 0 S #3124 &R[ &WHall of Xa'teth &R]~ &RThe hallway here is covered in various tapestries that depict Xa'teth in various victories. A very large tapestry covers one wall and depicts his war with the conquered kobold kingdoms. A few busts of himself sit upon marble pillars as well. ~ 0&66 0 1 0 0 D6 ~ ~ 0 -1 3125 0 0 D9 ~ gate~ 8389665 3101 3123 0 0 S #3125 &R[ &WHall of Xa'teth &R]~ &RThis section is covered by hunting trophies. A dagger from one of the former elf-lords sits prominantly in a glass case. Momentos of other victories adorn the walls, such as the official herald of the noble dwarven family R'ekra. ~ 0&66 0 1 0 0 D1 ~ ~ 0 -1 3126 0 0 D9 ~ ~ 0 -1 3124 0 0 S #3126 &R[ &WThe Edge of A Cave &R]~ &RThis large cave serves as lair of the lord of undead, Xa'teth. From here he commands his armies of undead and terrorizes surface races, which only enlarge his army. In the distance a large throne sits upon a raised section of the floor. Elite guardsman flank him on both sides. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3127 0 0 D3 ~ ~ 0 -1 3125 0 0 S #3127 &R[ &WLair of Xa'teth &R]~ &RA large throne sits here upon a dais. Surprisingly the throne seems to be carved right out of the rock and not made of bone like everything else. Bits of flesh are scattered about and a small table sits beside the throne. Upon it sits a bowl filled with writhing maggots. ~ 4&66 0 1 0 0 D2 ~ ~ 0 -1 3126 0 0 S #3128 &R[ &WA Gruesome Procession &R]~ &RA path starts here, formed by ebony colored pikes topped with skulls line the tunnel on either side. The skulls are in all different sizes. Most of them look humanoid although a few are obviously from large beasts. You spot an apparently fresh pike from the blood still running down the handle. ~ 0&66 0 1 0 0 D3 ~ ~ 0 -1 3123 0 0 D6 ~ ~ 0 -1 3129 0 0 S #3129 &R[ &WA Gruesome Procession &R]~ &RA path starts here, formed by ebony colored pikes topped with skulls line the tunnel on either side. The skulls are in all different sizes. Most of them look humanoid although a few are obviously from large beasts. You spot an apparently fresh pike from the blood still running down the handle. ~ 0&66 0 1 0 0 D1 ~ ~ 0 -1 3130 0 0 D9 ~ ~ 0 -1 3128 0 0 S #3130 &R[ &WA Gruesome Procession &R]~ &RA path starts here, formed by ebony colored pikes topped with skulls line the tunnel on either side. The skulls are in all different sizes. Most of them look humanoid although a few are obviously from large beasts. You spot an apparently fresh pike from the blood still running down the handle. ~ 0&66 0 1 0 0 D2 ~ ~ 0 -1 3131 0 0 D3 ~ ~ 0 -1 3129 0 0 S #3131 &R[ &WNear A Large Chasm &R]~ &RThe grim path has lead you near a large chasm. Various slaves that appear to be dead shuffle around bringing in caged animals of all sorts. The smell of death hangs in the air and you hear the screams and noises of dozens about to die. ~ 0&66 0 1 0 0 D0 ~ ~ 0 -1 3130 0 0 D1 ~ ~ 0 -1 3132 0 0 S #3132 &R[ &WAn Unholy Altar &R]~ &RThis unholy altar sits on the edge of a large chasm. It is made entirely of skull and bone. On each skull a small symbol is carved in the forehead. The top appears to be made of bone powder blessed by some unholy force. ~ 0&66 0 1 0 0 D3 ~ ~ 0 -1 3131 0 0 S #3133 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. A small opening can be seen to the south. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3138 0 0 D1 ~ ~ 0 -1 3134 0 0 D2 ~ ~ 0 -1 3100 0 0 S #3134 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3137 0 0 D1 ~ ~ 0 -1 3135 0 0 D3 ~ ~ 0 -1 3133 0 0 S #3135 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3136 0 0 D2 ~ ~ 134217728 -1 16000 135 169 D3 ~ ~ 0 -1 3134 0 0 S #3136 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3141 0 0 D2 ~ ~ 0 -1 3135 0 0 D3 ~ ~ 0 -1 3137 0 0 S #3137 &c[ &zAn Abandoned Graveyard &c]~ This area of the forest seems to be a graveyard of sorts. It is surrounded by a low, cast iron fence. Only about 20 graves dot the area, but you do notice something else very strange. All the graves seem to have been dug up and their markers broken and turned over. A few bits of bone litter the area as well. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3140 0 0 D1 ~ ~ 0 -1 3136 0 0 D2 ~ ~ 0 -1 3134 0 0 D3 ~ ~ 0 -1 3138 0 0 S #3138 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3139 0 0 D1 ~ ~ 0 -1 3137 0 0 D2 ~ ~ 0 -1 3133 0 0 S #3139 &c[ &zA Burnt Hut &c]~ All that is left of the hut that once stood here is a pile of burnt wood and other assorted items. Blood is spattered about the area showing that the people didn't just die in the fire. A broken lamp sits here, the most obvious cause of the fire, leaking a dark, black substance. The remains have the people who once lived here have been picked clean. ~ 0&66 0 0 0 0 D0 ~ ~ 0 -1 3144 0 0 D1 ~ ~ 0 -1 3140 0 0 D2 ~ ~ 0 -1 3138 0 0 S #3140 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3143 0 0 D1 ~ ~ 0 -1 3141 0 0 D2 ~ ~ 0 -1 3137 0 0 D3 ~ ~ 0 -1 3139 0 0 S #3141 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3142 0 0 D2 ~ ~ 0 -1 3136 0 0 D3 ~ ~ 0 -1 3140 0 0 S #3142 &c[ &zThe Ruins of a Hut &c]~ The inside of this abandoned hut are strewn with all sorts of items. Forks, spoons, pans, books, blankets, plates and other household items lay about broken and tattered. A small shrine to some animistic god sits near the far end. A bloody knife sits atop the altar, indicating sacrifices were a normal occurance. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3147 0 0 D2 ~ ~ 0 -1 3141 0 0 D3 ~ ~ 0 -1 3143 0 0 S #3143 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3146 0 0 D1 ~ ~ 0 -1 3142 0 0 D2 ~ ~ 0 -1 3140 0 0 D3 ~ ~ 0 -1 3144 0 0 S #3144 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D0 ~ ~ 0 -1 3145 0 0 D1 ~ ~ 0 -1 3143 0 0 D2 ~ ~ 0 -1 3139 0 0 S #3145 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D1 ~ ~ 0 -1 3146 0 0 D2 ~ ~ 0 -1 3144 0 0 S #3146 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D1 ~ ~ 0 -1 3147 0 0 D2 ~ ~ 0 -1 3143 0 0 D3 ~ ~ 0 -1 3145 0 0 S #3147 &c[ &zA Misty Forest &c]~ A thick fog covers the forest here. Vision is obscured to no more than 4 or 5 feet ahead. The trees grow close together and obscure almost all light even at noon. The sound of wolves can be heard in the distance and the smell of death hangs in the air. ~ 0&66 0 3 0 0 D2 ~ ~ 0 -1 3142 0 0 D3 ~ ~ 0 -1 3146 0 0 S #3149 Floating in a void~ ~ 4&64 0 1 0 0 S #0 #RESETS M 1 3105 1 3143 -1 -1 -1 0 0 M 1 3105 1 3143 -1 -1 -1 0 0 M 1 3105 1 3135 -1 -1 -1 0 0 M 1 3105 1 3140 -1 -1 -1 0 0 M 1 3105 1 3147 -1 -1 -1 0 0 D 0 3103 8 1 D 0 3123 6 2 M 1 3105 1 3145 -1 -1 -1 0 0 M 1 3106 1 3145 -1 -1 -1 0 0 M 1 3106 1 3142 -1 -1 -1 0 0 M 1 3106 1 3142 -1 -1 -1 0 0 M 1 3106 1 3136 -1 -1 -1 0 0 M 1 3107 1 3106 -1 -1 -1 0 0 M 1 3107 1 3109 -1 -1 -1 0 0 M 1 3107 1 3109 -1 -1 -1 0 0 M 1 3107 1 3117 -1 -1 -1 0 0 M 1 3108 1 3116 -1 -1 -1 0 0 M 1 3108 1 3107 -1 -1 -1 0 0 M 1 3103 1 3132 -1 -1 -1 0 0 M 1 3100 1 3127 -1 -1 -1 0 0 E 1 3100 1 24 -1 0 0 E 1 3103 1 16 -1 0 0 M 1 3109 1 3139 -1 -1 -1 0 0 G 1 3106 1 -1 -1 0 0 M 1 3106 1 3137 -1 -1 -1 0 0 M 1 3106 1 3137 -1 -1 -1 0 0 M 1 3104 1 3137 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3104 1 3101 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3104 1 3110 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3107 1 3112 -1 -1 -1 0 0 M 1 3108 1 3112 -1 -1 -1 0 0 M 1 3104 1 3112 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3104 1 3114 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3108 1 3118 -1 -1 -1 0 0 M 1 3104 1 3118 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3107 1 3119 -1 -1 -1 0 0 M 1 3104 1 3119 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3104 1 3121 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3104 1 3126 -1 -1 -1 0 0 E 1 3105 1 5 -1 0 0 M 1 3104 1 3126 -1 -1 -1 0 0 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 3101 spec_cast_undead S #$