#AREA Rolen_government.are~ #VERSION 46 #AUTHOR Soljax~ #RANGES 0 0 0 0 0 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 0 0 #MOBILES #40000 doorman~ a doorman~ A doorman greets customers to the Golden Chalice. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 112 112 0 > greet_prog 100~ mpecho A doorman tips his hat at you. mpechoat $n A doorman says, '&CGood day, $n&z' ~ | #40001 shade~ a newly created shade~ Some god abandoned a newly created shade here. ~ ~ 8388609 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 112 112 0 > speech_prog go~ cast 'quantum spike' gauss mprestore gauss 200 mptransfer gauss 21051 ~ | #40002 Bilfer Bombertrust man halfling receptionist~ Bilfer Bombertrust~ A halfling receptionist is here sitting on a tall stool. ~ This staunch little figure is quite portly. His simple surcoat holds a pocket watch on a chain. His tophat has a red ribbon about the base. He smokes profusely. ~ 1 0 0 0 C 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 112 112 1 13 13 13 13 13 13 13 15 0 0 0 0 0 4 0 0 0 1 1 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #41999 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 112 112 0 #0 #OBJECTS #40000 carmine innkey one key~ &wA simple innkey labled, "&Wone&w".~ A simple key is here.~ ~ 18 8192 1 0 0 0 0 1 0 0 0 0 #40001 blah~ a newly created blah~ Some god dropped a newly created blah here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #40002 blah~ a newly created blah~ Some god dropped a newly created blah here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #40003 blah~ a newly created blah~ Some god dropped a newly created blah here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #40004 blah~ a newly created blah~ Some god dropped a newly created blah here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #40005 blah~ a newly created blah~ Some god dropped a newly created blah here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #40006 blah~ a newly created blah~ Some god dropped a newly created blah here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #41999 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #0 #ROOMS #40000 &YAmbassador Street&w~ &yThe expanse of Rolen's government district stretches out to the north. The small rise you are on allows you to look down upon it. There are all sorts of buildings around a strange looking city block. The bigger buildings are to the north. &w ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40001 0 0 S #40001 &YCarmine Square&w~ The square is relatively empty of traffic. There are only a few people sitting around on benches. The one prominant building on the square, is the one for which it shares a namesake: The Carmine Inn. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40002 0 0 D2 ~ ~ 0 -1 40000 0 0 D3 ~ ~ 0 -1 40004 0 0 S #40002 &YCarmine Square&w~ The Carmine Inn has a large wooden sign hanging down from a cantilever post. A doorman stands under a canopy, waiting to greet guests. The smell of breads and confections wafts out of the open doorway. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40005 0 0 D2 ~ ~ 0 -1 40001 0 0 D3 ~ ~ 0 -1 40003 0 0 S #40003 &YCarmine Square&w~ The a cobblestone pattern turns into a street crowded in with buildings to the west. The street is boxxed in by many buildings, and turns abrubtly. The sounds of pigeons talking comes from the rooftops. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40002 0 0 D2 ~ ~ 0 -1 40004 0 0 D3 ~ ~ 0 -1 40006 0 0 S #40004 &YCarmine Square&w~ Birds take sips out of the drinking fountain here. The fountain is well maintained, and made of carved stone. Several people are here drawing water. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40003 0 0 D1 ~ ~ 0 -1 40001 0 0 S #40005 &YCarmine Inn&w~ This room is quite stuffy. The ceiling is quite low, and a very narrow staircase leads up to the rooms upstairs. A small receptionist sits behind a very tall desk smoking a pipe. Behind the receptionist is a wall of keys. ~ 0&2 0 1 0 0 D3 ~ ~ 0 -1 40002 0 0 S #40006 &YAmbassador Street&w~ Wooden houses crowd each side of the street. Many have fake fronts, which have ornate and overly tall roofs. Behind the facade are simple flat tops. Apparently the locals like to dine up there. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40003 0 0 D3 ~ ~ 0 -1 40007 0 0 S #40007 &YAmbassador Street&w~ The street makes a sudden turn. Down the straight avenue of the east, one can see the large structure of the Carmine Inn. To the north, it is a short walk to the vaunted Golden Chalice. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40008 0 0 D1 ~ ~ 0 -1 40006 0 0 S #40008 &YAmbassador Street&w~ The street is a three-way intersection right here. The smell of cooking bread, sausage, and other delicacies wafts in from the north. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40009 0 0 D2 ~ ~ 0 -1 40007 0 0 D3 ~ ~ 0 -1 40036 0 0 S #40009 &YAmbassador Street&w~ The venerable Golden Chalice is to the north. A maroon canopy with golden tassles extends out onto the street. Underneath the canopy is a red carpet, on which a doorman stands. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40044 0 0 D1 ~ ~ 0 -1 40010 0 0 D2 ~ ~ 0 -1 40008 0 0 S #40010 &YAmbassador Street&w~ The plaster and wood side of the Golden Chalice walls in the road to the north. There are various opaque stained glass windows along that wall. The south is enclosed by some residential buildings. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40011 0 0 D3 ~ ~ 0 -1 40009 0 0 S #40011 &YAmbassador Street&w~ The plaster and wood side of the Golden Chalice walls in the road to the north. There are various opaque stained glass windows along that wall. The south is enclosed by some residential buildings. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40012 0 0 D3 ~ ~ 0 -1 40010 0 0 S #40012 &YAmbassador and Second&w~ Boisterous laughter spills out of the tavern to the east. The small intersection of streets is otherwise quiet. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40013 0 0 D1 ~ ~ 0 -1 40041 0 0 D3 ~ ~ 0 -1 40011 0 0 S #40013 &YSecond Street&w~ The plaster and wood side of the Golden Chalice walls in the road to the west. To the east is a small empty lot. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40014 0 0 D2 ~ ~ 0 -1 40012 0 0 S #40014 &YCongress and Second&w~ Congress road ends here at the door of a stately building. Several stout figures look at the crowd with piercing eyes. You can hear laughter coming from a tavern not far to the south. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40042 0 0 D2 ~ ~ 0 -1 40013 0 0 D3 ~ ~ 0 -1 40015 0 0 S #40015 &YCongress Street&w~ The sound of songbirds and laughter comes from the west. The sweet smell of grass and cherry blossoms fills the air. A row of trees lines the street for the entire length. To the south is the white plaster wall of the Golden Chalice. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40014 0 0 D3 ~ ~ 0 -1 40016 0 0 S #40016 &YCongress Street&w~ The sound of songbirds and laughter comes from the west. The sweet smell of grass and cherry blossoms fills the air. A row of trees lines the street for the entire length. To the south is the white plaster wall of the Golden Chalice. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40015 0 0 D3 ~ ~ 0 -1 40017 0 0 S #40017 &YCongress Street&w~ The Government Mall opens up to the north. It is a rolling lawn with park benches with a simple path circling it. To the south is the backdoor of the Golden Chalice. Congress Street leads east and west. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40023 0 0 D1 ~ ~ 0 -1 40016 0 0 D2 ~ ~ 0 -1 40044 0 0 D3 ~ ~ 0 -1 40018 0 0 S #40018 &YCongress Street&w~ The Government Mall opens up to the north. It is a rolling lawn with park benches with a simple path circling it. To the south is a wall of residential buildings. Congress Street leads west and east. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40026 0 0 D1 ~ ~ 0 -1 40017 0 0 D3 ~ ~ 0 -1 40019 0 0 S #40019 &YCongress Street&w~ The sounds of songbirds and laughter comes from the east, followed closely by the pungent smell of freshly cut grass. A row of cherry trees line the street for the entire length. The south is a wall of residential houses. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40018 0 0 D3 ~ ~ 0 -1 40020 0 0 S #40020 &YCongress Street&w~ The sounds of songbirds and laughter comes from the east, followed closely by the pungent smell of freshly cut grass. A row of cherry trees line the street for the entire length. The south is a wall of residential houses. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40019 0 0 D3 ~ ~ 0 -1 40021 0 0 S #40021 &YCongress Street&w~ The sounds of songbirds and laughter comes from the east, followed closely by the pungent smell of freshly cut grass. A row of cherry trees line the street for the entire length. The south is a wall of residential houses. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40020 0 0 D3 ~ ~ 0 -1 40022 0 0 S #40022 &YFirst and Congress&w~ ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40021 0 0 D2 ~ ~ 0 -1 40029 0 0 S #40023 &YThe Green&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40024 0 0 D2 ~ ~ 0 -1 40017 0 0 D3 ~ ~ 0 -1 40026 0 0 S #40024 &YThe Green&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40028 0 0 D2 ~ ~ 0 -1 40023 0 0 D3 ~ ~ 0 -1 40025 0 0 S #40025 &YThe Green&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40027 0 0 D1 ~ ~ 0 -1 40024 0 0 D2 ~ ~ 0 -1 40026 0 0 D3 ~ ~ 0 -1 40040 0 0 S #40026 &YThe Green&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40025 0 0 D1 ~ ~ 0 -1 40023 0 0 D2 ~ ~ 0 -1 40018 0 0 S #40027 &YThe Green&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40038 0 0 D1 ~ ~ 0 -1 40028 0 0 D2 ~ ~ 0 -1 40025 0 0 S #40028 &YThe Green&w~ ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40039 0 0 D2 ~ ~ 0 -1 40024 0 0 D3 ~ ~ 0 -1 40027 0 0 S #40029 &YFirst Street&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40022 0 0 D2 ~ ~ 0 -1 40030 0 0 S #40030 &YFirst Street&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40029 0 0 D2 ~ ~ 0 -1 40031 0 0 S #40031 &YAmbassador and First&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40030 0 0 D1 ~ ~ 0 -1 40033 0 0 D3 ~ ~ 0 -1 40032 0 0 S #40032 &YElven Embassy&w~ ~ 0&2 0 1 0 0 D1 ~ ~ 0 -1 40031 0 0 S #40033 &YAmbassador Street&w~ ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40034 0 0 D3 ~ ~ 0 -1 40031 0 0 S #40034 &YAmbassador Street&w~ ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 40037 0 0 D1 ~ ~ 0 -1 40035 0 0 D3 ~ ~ 0 -1 40033 0 0 S #40035 &YAmbassador Street&w~ ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40036 0 0 D3 ~ ~ 0 -1 40034 0 0 S #40036 &YAmbassador Street&w~ ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 40008 0 0 D3 ~ ~ 0 -1 40035 0 0 S #40037 &YHobbit Embassy&w~ ~ 0&2 0 1 0 0 D2 ~ ~ 0 -1 40034 0 0 S #40038 &YGovernors Mansion&w~ ~ 0&2 0 1 0 0 D2 ~ ~ 0 -1 40027 0 0 S #40039 &YGovernment Building&w~ ~ 0&2 0 1 0 0 D3 ~ ~ 0 -1 40028 0 0 S #40040 &YHigh Court&w~ ~ 0&2 0 1 0 0 D1 ~ ~ 0 -1 40025 0 0 S #40041 &YTop Hat Tavern&w~ ~ 0 0 1 0 0 D3 ~ ~ 0 -1 40012 0 0 S #40042 &YDwarven Embassy&w~ ~ 0 0 1 0 0 D3 ~ ~ 0 -1 40014 0 0 S #40043 Floating in a void~ ~ 4&2 0 14 0 0 S #40044 &YThe Golden Chalice&w~ The fine, wood paneled walls have many hooks to hang hats and coats. The carpet underfoot shows the passage of many feet by the faded blue and gold design. Oil lamps line the walls, casting a warm, golden glow. The main room opens up into raucous laughter and music to the east. ~ 0 0 1 0 0 D0 ~ ~ 0 -1 40017 0 0 D2 ~ ~ 0 -1 40009 0 0 S #40045 Floating in a void~ ~ 4&2 0 14 0 0 S #40046 Floating in a void~ ~ 4&2 0 14 0 0 S #40047 Floating in a void~ ~ 4&2 0 14 0 0 S #40048 Floating in a void~ ~ 4&2 0 14 0 0 S #40049 Floating in a void~ ~ 4&2 0 14 0 0 S #40050 Floating in a void~ ~ 4&2 0 14 0 0 S #40051 Floating in a void~ ~ 4&2 0 14 0 0 S #40052 Floating in a void~ ~ 4&2 0 14 0 0 S #40053 Floating in a void~ ~ 4&2 0 14 0 0 S #40054 Floating in a void~ ~ 4&2 0 14 0 0 S #40055 Floating in a void~ ~ 4&2 0 14 0 0 S #40056 Floating in a void~ ~ 4&2 0 14 0 0 S #40057 Floating in a void~ ~ 4&2 0 14 0 0 S #40058 Floating in a void~ ~ 4&2 0 14 0 0 S #40059 Floating in a void~ ~ 4&2 0 14 0 0 S #40060 Floating in a void~ ~ 4&2 0 14 0 0 S #40061 Floating in a void~ ~ 4&2 0 14 0 0 S #40062 Floating in a void~ ~ 4&2 0 14 0 0 S #40063 Floating in a void~ ~ 4&2 0 14 0 0 S #40064 Floating in a void~ ~ 4&2 0 14 0 0 S #40065 Floating in a void~ ~ 4&2 0 14 0 0 S #40066 Floating in a void~ ~ 4&2 0 14 0 0 S #40067 Floating in a void~ ~ 4&2 0 14 0 0 S #40068 Floating in a void~ ~ 4&2 0 14 0 0 S #40069 Floating in a void~ ~ 4&2 0 14 0 0 S #40070 Floating in a void~ ~ 4&2 0 14 0 0 S #40071 Floating in a void~ ~ 4&2 0 14 0 0 S #40072 Floating in a void~ ~ 4&2 0 14 0 0 S #40073 Floating in a void~ ~ 4&2 0 14 0 0 S #40074 Floating in a void~ ~ 4&2 0 14 0 0 S #40075 Floating in a void~ ~ 4&2 0 14 0 0 S #40076 Floating in a void~ ~ 4&2 0 14 0 0 S #40077 Floating in a void~ ~ 4&2 0 14 0 0 S #40078 Floating in a void~ ~ 4&2 0 14 0 0 S #40079 Floating in a void~ ~ 4&2 0 14 0 0 S #40080 Floating in a void~ ~ 4&2 0 14 0 0 S #41999 Floating in a void~ ~ 4 0 1 0 0 S #0 #RESETS M 1 40000 1 40009 -1 -1 -1 0 0 M 1 40002 1 40005 -1 -1 -1 0 0 S #SHOPS 40002 18 0 0 0 0 120 90 0 23 ; Bilfer Bombertrust 0 #REPAIRS 0 #SPECIALS M 40002 spec_janitor S #$