toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   Rolen_government.are~



#VERSION 46
#AUTHOR Soljax~

#RANGES
0 0 0 0 0 0 0 0 0
$

#FLAGS
0

#ECONOMY 0 0 0

#MOBILES
#40000
doorman~
a doorman~
A doorman greets customers to the Golden Chalice.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0
0 0
112 112 0
> greet_prog 100~
mpecho A doorman tips his hat at you.
mpechoat $n A doorman says, '&CGood day, $n&z'
~
|
#40001
shade~
a newly created shade~
Some god abandoned a newly created shade here.
~
~
8388609 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0
0 0
112 112 0
> speech_prog go~
cast 'quantum spike' gauss
mprestore gauss 200
mptransfer gauss 21051
~
|
#40002
Bilfer Bombertrust man halfling receptionist~
Bilfer Bombertrust~
A halfling receptionist is here sitting on a tall stool.
~
This staunch little figure is quite portly. His simple surcoat holds a 
pocket watch on a chain. His tophat has a red ribbon about the base. He 
smokes profusely. 
~
1 0 0 0 C
0 0 0 0 0 0
0d0+0 0d0+0 0
0 0
112 112 1
13 13 13 13 13 13 13 15
0 0 0 0 0
4 0 0 0 1 1 15
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
#41999
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0
0 0
112 112 0
#0


#OBJECTS
#40000
carmine innkey one key~
&wA simple innkey labled, "&Wone&w".~
A simple key is here.~
~
18 8192 1
0 0 0 0
1 0 0 0 0
#40001
blah~
a newly created blah~
Some god dropped a newly created blah here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#40002
blah~
a newly created blah~
Some god dropped a newly created blah here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#40003
blah~
a newly created blah~
Some god dropped a newly created blah here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#40004
blah~
a newly created blah~
Some god dropped a newly created blah here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#40005
blah~
a newly created blah~
Some god dropped a newly created blah here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#40006
blah~
a newly created blah~
Some god dropped a newly created blah here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#41999
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1 0 0 0 0
#0


#ROOMS
#40000
&YAmbassador Street&w~
&yThe expanse of Rolen's government district stretches out to the north. 
The small rise you are on allows you to look down upon it. There are all 
sorts of buildings around a strange looking city block. The bigger 
buildings are to the north. &w 
~
0&2
0 14
0
0
D0
~
~
0 -1 40001
0 0
S
#40001
&YCarmine Square&w~
The square is relatively empty of traffic. There are only a few people 
sitting around on benches. The one prominant building on the square, is 
the one for which it shares a namesake: The Carmine Inn. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40002
0 0
D2
~
~
0 -1 40000
0 0
D3
~
~
0 -1 40004
0 0
S
#40002
&YCarmine Square&w~
The Carmine Inn has a large wooden sign hanging down from a cantilever 
post. A doorman stands under a canopy, waiting to greet guests. The smell 
of breads and confections wafts out of the open doorway. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40005
0 0
D2
~
~
0 -1 40001
0 0
D3
~
~
0 -1 40003
0 0
S
#40003
&YCarmine Square&w~
The a cobblestone pattern turns into a street crowded in with buildings to 
the west. The street is boxxed in by many buildings, and turns abrubtly. 
The sounds of pigeons talking comes from the rooftops. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40002
0 0
D2
~
~
0 -1 40004
0 0
D3
~
~
0 -1 40006
0 0
S
#40004
&YCarmine Square&w~
Birds take sips out of the drinking fountain here. The fountain is well 
maintained, and made of carved stone. Several people are here drawing 
water. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40003
0 0
D1
~
~
0 -1 40001
0 0
S
#40005
&YCarmine Inn&w~
This room is quite stuffy. The ceiling is quite low, and a very narrow 
staircase leads up to the rooms upstairs. A small receptionist sits behind 
a very tall desk smoking a pipe. Behind the receptionist is a wall of 
keys. 
~
0&2
0 1
0
0
D3
~
~
0 -1 40002
0 0
S
#40006
&YAmbassador Street&w~
Wooden houses crowd each side of the street. Many have fake fronts, which 
have ornate and overly tall roofs. Behind the facade are simple flat tops. 
Apparently the locals like to dine up there. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40003
0 0
D3
~
~
0 -1 40007
0 0
S
#40007
&YAmbassador Street&w~
The street makes a sudden turn. Down the straight avenue of the east, one 
can see the large structure of the Carmine Inn. To the north, it is a 
short walk to the vaunted Golden Chalice. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40008
0 0
D1
~
~
0 -1 40006
0 0
S
#40008
&YAmbassador Street&w~
The street is a three-way intersection right here. The smell of cooking 
bread, sausage, and other delicacies wafts in from the north. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40009
0 0
D2
~
~
0 -1 40007
0 0
D3
~
~
0 -1 40036
0 0
S
#40009
&YAmbassador Street&w~
The venerable Golden Chalice is to the north. A maroon canopy with golden 
tassles extends out onto the street. Underneath the canopy is a red 
carpet, on which a doorman stands.
~
0&2
0 14
0
0
D0
~
~
0 -1 40044
0 0
D1
~
~
0 -1 40010
0 0
D2
~
~
0 -1 40008
0 0
S
#40010
&YAmbassador Street&w~
The plaster and wood side of the Golden Chalice walls in the road to the 
north. There are various opaque stained glass windows along that wall. The 
south is enclosed by some residential buildings. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40011
0 0
D3
~
~
0 -1 40009
0 0
S
#40011
&YAmbassador Street&w~
The plaster and wood side of the Golden Chalice walls in the road to the 
north. There are various opaque stained glass windows along that wall. The 
south is enclosed by some residential buildings. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40012
0 0
D3
~
~
0 -1 40010
0 0
S
#40012
&YAmbassador and Second&w~
Boisterous laughter spills out of the tavern to the east. The small 
intersection of streets is otherwise quiet. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40013
0 0
D1
~
~
0 -1 40041
0 0
D3
~
~
0 -1 40011
0 0
S
#40013
&YSecond Street&w~
The plaster and wood side of the Golden Chalice walls in the road to the 
west. To the east is a small empty lot. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40014
0 0
D2
~
~
0 -1 40012
0 0
S
#40014
&YCongress and Second&w~
Congress road ends here at the door of a stately building. Several stout 
figures look at the crowd with piercing eyes. You can hear laughter coming 
from a tavern not far to the south. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40042
0 0
D2
~
~
0 -1 40013
0 0
D3
~
~
0 -1 40015
0 0
S
#40015
&YCongress Street&w~
The sound of songbirds and laughter comes from the west. The sweet smell 
of grass and cherry blossoms fills the air. A row of trees lines the 
street for the entire length. To the south is the white plaster wall of 
the Golden Chalice. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40014
0 0
D3
~
~
0 -1 40016
0 0
S
#40016
&YCongress Street&w~
The sound of songbirds and laughter comes from the west. The sweet smell 
of grass and cherry blossoms fills the air. A row of trees lines the 
street for the entire length. To the south is the white plaster wall of 
the Golden Chalice. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40015
0 0
D3
~
~
0 -1 40017
0 0
S
#40017
&YCongress Street&w~
The Government Mall opens up to the north. It is a rolling lawn with park 
benches with a simple path circling it. To the south is the backdoor of 
the Golden Chalice. Congress Street leads east and west. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40023
0 0
D1
~
~
0 -1 40016
0 0
D2
~
~
0 -1 40044
0 0
D3
~
~
0 -1 40018
0 0
S
#40018
&YCongress Street&w~
The Government Mall opens up to the north. It is a rolling lawn with park 
benches with a simple path circling it. To the south is a wall of 
residential buildings. Congress Street leads west and east. 
~
0&2
0 14
0
0
D0
~
~
0 -1 40026
0 0
D1
~
~
0 -1 40017
0 0
D3
~
~
0 -1 40019
0 0
S
#40019
&YCongress Street&w~
The sounds of songbirds and laughter comes from the east, followed closely 
by the pungent smell of freshly cut grass. A row of cherry trees line the 
street for the entire length. The south is a wall of residential houses. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40018
0 0
D3
~
~
0 -1 40020
0 0
S
#40020
&YCongress Street&w~
The sounds of songbirds and laughter comes from the east, followed closely 
by the pungent smell of freshly cut grass. A row of cherry trees line the 
street for the entire length. The south is a wall of residential houses.
~
0&2
0 14
0
0
D1
~
~
0 -1 40019
0 0
D3
~
~
0 -1 40021
0 0
S
#40021
&YCongress Street&w~
The sounds of songbirds and laughter comes from the east, followed closely 
by the pungent smell of freshly cut grass. A row of cherry trees line the 
street for the entire length. The south is a wall of residential houses. 
~
0&2
0 14
0
0
D1
~
~
0 -1 40020
0 0
D3
~
~
0 -1 40022
0 0
S
#40022
&YFirst and Congress&w~
~
0&2
0 14
0
0
D1
~
~
0 -1 40021
0 0
D2
~
~
0 -1 40029
0 0
S
#40023
&YThe Green&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40024
0 0
D2
~
~
0 -1 40017
0 0
D3
~
~
0 -1 40026
0 0
S
#40024
&YThe Green&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40028
0 0
D2
~
~
0 -1 40023
0 0
D3
~
~
0 -1 40025
0 0
S
#40025
&YThe Green&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40027
0 0
D1
~
~
0 -1 40024
0 0
D2
~
~
0 -1 40026
0 0
D3
~
~
0 -1 40040
0 0
S
#40026
&YThe Green&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40025
0 0
D1
~
~
0 -1 40023
0 0
D2
~
~
0 -1 40018
0 0
S
#40027
&YThe Green&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40038
0 0
D1
~
~
0 -1 40028
0 0
D2
~
~
0 -1 40025
0 0
S
#40028
&YThe Green&w~
~
0&2
0 14
0
0
D1
~
~
0 -1 40039
0 0
D2
~
~
0 -1 40024
0 0
D3
~
~
0 -1 40027
0 0
S
#40029
&YFirst Street&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40022
0 0
D2
~
~
0 -1 40030
0 0
S
#40030
&YFirst Street&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40029
0 0
D2
~
~
0 -1 40031
0 0
S
#40031
&YAmbassador and First&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40030
0 0
D1
~
~
0 -1 40033
0 0
D3
~
~
0 -1 40032
0 0
S
#40032
&YElven Embassy&w~
~
0&2
0 1
0
0
D1
~
~
0 -1 40031
0 0
S
#40033
&YAmbassador Street&w~
~
0&2
0 14
0
0
D1
~
~
0 -1 40034
0 0
D3
~
~
0 -1 40031
0 0
S
#40034
&YAmbassador Street&w~
~
0&2
0 14
0
0
D0
~
~
0 -1 40037
0 0
D1
~
~
0 -1 40035
0 0
D3
~
~
0 -1 40033
0 0
S
#40035
&YAmbassador Street&w~
~
0&2
0 14
0
0
D1
~
~
0 -1 40036
0 0
D3
~
~
0 -1 40034
0 0
S
#40036
&YAmbassador Street&w~
~
0&2
0 14
0
0
D1
~
~
0 -1 40008
0 0
D3
~
~
0 -1 40035
0 0
S
#40037
&YHobbit Embassy&w~
~
0&2
0 1
0
0
D2
~
~
0 -1 40034
0 0
S
#40038
&YGovernors Mansion&w~
~
0&2
0 1
0
0
D2
~
~
0 -1 40027
0 0
S
#40039
&YGovernment Building&w~
~
0&2
0 1
0
0
D3
~
~
0 -1 40028
0 0
S
#40040
&YHigh Court&w~
~
0&2
0 1
0
0
D1
~
~
0 -1 40025
0 0
S
#40041
&YTop Hat Tavern&w~
~
0
0 1
0
0
D3
~
~
0 -1 40012
0 0
S
#40042
&YDwarven Embassy&w~
~
0
0 1
0
0
D3
~
~
0 -1 40014
0 0
S
#40043
Floating in a void~
~
4&2
0 14
0
0
S
#40044
&YThe Golden Chalice&w~
The fine, wood paneled walls have many hooks to hang hats and coats. The 
carpet underfoot shows the passage of many feet by the faded blue and gold 
design. Oil lamps line the walls, casting a warm, golden glow. The main 
room opens up into raucous laughter and music to the east. 
~
0
0 1
0
0
D0
~
~
0 -1 40017
0 0
D2
~
~
0 -1 40009
0 0
S
#40045
Floating in a void~
~
4&2
0 14
0
0
S
#40046
Floating in a void~
~
4&2
0 14
0
0
S
#40047
Floating in a void~
~
4&2
0 14
0
0
S
#40048
Floating in a void~
~
4&2
0 14
0
0
S
#40049
Floating in a void~
~
4&2
0 14
0
0
S
#40050
Floating in a void~
~
4&2
0 14
0
0
S
#40051
Floating in a void~
~
4&2
0 14
0
0
S
#40052
Floating in a void~
~
4&2
0 14
0
0
S
#40053
Floating in a void~
~
4&2
0 14
0
0
S
#40054
Floating in a void~
~
4&2
0 14
0
0
S
#40055
Floating in a void~
~
4&2
0 14
0
0
S
#40056
Floating in a void~
~
4&2
0 14
0
0
S
#40057
Floating in a void~
~
4&2
0 14
0
0
S
#40058
Floating in a void~
~
4&2
0 14
0
0
S
#40059
Floating in a void~
~
4&2
0 14
0
0
S
#40060
Floating in a void~
~
4&2
0 14
0
0
S
#40061
Floating in a void~
~
4&2
0 14
0
0
S
#40062
Floating in a void~
~
4&2
0 14
0
0
S
#40063
Floating in a void~
~
4&2
0 14
0
0
S
#40064
Floating in a void~
~
4&2
0 14
0
0
S
#40065
Floating in a void~
~
4&2
0 14
0
0
S
#40066
Floating in a void~
~
4&2
0 14
0
0
S
#40067
Floating in a void~
~
4&2
0 14
0
0
S
#40068
Floating in a void~
~
4&2
0 14
0
0
S
#40069
Floating in a void~
~
4&2
0 14
0
0
S
#40070
Floating in a void~
~
4&2
0 14
0
0
S
#40071
Floating in a void~
~
4&2
0 14
0
0
S
#40072
Floating in a void~
~
4&2
0 14
0
0
S
#40073
Floating in a void~
~
4&2
0 14
0
0
S
#40074
Floating in a void~
~
4&2
0 14
0
0
S
#40075
Floating in a void~
~
4&2
0 14
0
0
S
#40076
Floating in a void~
~
4&2
0 14
0
0
S
#40077
Floating in a void~
~
4&2
0 14
0
0
S
#40078
Floating in a void~
~
4&2
0 14
0
0
S
#40079
Floating in a void~
~
4&2
0 14
0
0
S
#40080
Floating in a void~
~
4&2
0 14
0
0
S
#41999
Floating in a void~
~
4
0 1
0
0
S
#0


#RESETS
M 1 40000 1 40009 -1 -1 -1 0 0
M 1 40002 1 40005 -1 -1 -1 0 0
S


#SHOPS
 40002   18  0  0  0  0   120  90         0 23    ; Bilfer Bombertrust
0


#REPAIRS
0


#SPECIALS
M  40002 spec_janitor
S


#$