dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#ifndef SIMULATE_H
#define SIMULATE_H

/* It is usually better to include "lpc_incl.h" instead of including this
   directly */

#define V_SHORT         1
#define V_NOSPACE       2
#define V_FUNCTION      4

/* The end of a static buffer */
#define EndOf(x) (x + sizeof(x)/sizeof(x[0]))

/*
 * simulate.c
 */

extern object_t *obj_list;
extern object_t *obj_list_destruct;
extern object_t *current_object;
extern object_t *command_giver;
extern object_t *current_interactive;
extern char *inherit_file;
extern int tot_alloc_sentence;
extern int MudOS_is_being_shut_down;
#ifdef LPC_TO_C
extern int compile_to_c;
extern FILE *compilation_output_file;
extern char *compilation_ident;
#endif
#ifdef DEBUG
extern object_t *obj_list_dangling;
extern int tot_dangling_object;
#endif

char *strput PROT((char *, char *, char *));
char *strput_int PROT((char *, char *, int));
void CDECL debug_fatal PROT1V(char *);
void CDECL fatal PROT1V(char *);
void CDECL error PROT1V(char *);
INLINE void check_legal_string PROT((char *));
#ifndef NO_LIGHT
void add_light PROT((object_t *, int));
#endif
void free_sentence PROT((sentence_t *));

sentence_t *alloc_sentence PROT((void));
int input_to PROT((svalue_t *, int, int, svalue_t *));
int get_char PROT((svalue_t *, int, int, svalue_t *));

int strip_name PROT((char *, char *, int));
char *check_name PROT((char *));
#ifdef LPC_TO_C
#define load_object(x, y) int_load_object(x, y)
object_t *int_load_object PROT((char *, lpc_object_t *));
#else
#define load_object(x, y) int_load_object(x)
object_t *int_load_object PROT((char *));
#endif
object_t *clone_object PROT((char *, int));
object_t *environment PROT((svalue_t *));
object_t *first_inventory PROT((svalue_t *));
object_t *object_present PROT((svalue_t *, object_t *));
object_t *find_object PROT((char *));
object_t *find_object2 PROT((char *));
void move_object PROT((object_t *, object_t *));
void destruct_object PROT((object_t *));
void destruct2 PROT((object_t *));

void print_svalue PROT((svalue_t *));
void do_write PROT((svalue_t *));
void do_message PROT((svalue_t *, svalue_t *, array_t *, array_t *, int));
void say PROT((svalue_t *, array_t *));
void tell_room PROT((object_t *, svalue_t *, array_t *));
void shout_string PROT((char *));

void error_needs_free PROT((char *));
void throw_error PROT((void));
void error_handler PROT((char *));

#ifdef SIGNAL_FUNC_TAKES_INT
void startshutdownMudOS PROT((int));
#else
void startshutdownMudOS PROT((void));
#endif
void shutdownMudOS PROT((int));
void slow_shut_down PROT((int));

#ifdef DEBUGMALLOC_EXTENSIONS
void mark_free_sentences PROT((void));
#endif

#endif