dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/rooms/fly.c
 *    from the Dead Souls Object Library
 *    Like go, except for flying around
 *    created by Descartes of Borg 961013
 *    Version: @(#) fly.c 1.2@(#)
 *    Last modified: 96/10/13
 */

#include <lib.h>
#include <medium.h>
#include <daemons.h>
#include <position.h>
#include "include/fly.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("fly");
    SetRules("", "STR", "into STR");
    SetErrorMessage("Fly in which direction?");
    SetHelp("Syntax: <fly DIRECTION>\n"
      "        <fly into PLACE>\n\n"
      "Moves you towards the direction you specify, or into the place "
      "you specify.  The command \"fly into\" is synonymous with the "
      "\"enter\" command.\n\n"  
      "See also: climb, enter, go, jump");
}

mixed can_fly() {
    object env = environment(this_player());

    if( !env ) {
	return "You are nowhere to begin with!";
    }

    if(this_player()->GetPosition() == POSITION_FLYING) 
	return "You are already flying.";

    switch( env->GetMedium() ) {
    case MEDIUM_LAND:
	if(env->CanFly(this_player())) return this_player()->CanFly();
    case MEDIUM_AIR:
	return this_player()->CanFly();
    default:
	return "You can't fly here.";
    }
}

mixed can_fly_str(string str) {
    if( !environment(this_player()) ) {
	return "You are nowhere.";
    }
    if( (int)this_player()->GetStaminaPoints() < 15 )
	return "You are too tired to fly anywhere right now.";
    if(this_player()->GetPosition() != POSITION_FLYING){
	return "You are not flying.";
    }
    if((mixed)environment(this_player())->CanFly(this_player(), str)){
	return this_player()->CanFly();
    }
    else return 0;
}

mixed can_fly_into_str(string str) {
    if( !environment(this_player()) ) {
	return "You are nowhere.";
    }
    if( (int)this_player()->GetStaminaPoints() < 3 )
	return "You are too tired right now.";
    if(this_player()->GetPosition() != POSITION_FLYING){
	return "You are not flying.";
    }
    if((mixed)environment(this_player())->CanEnter(this_player(), str)){
	return this_player()->CanFly();
    }
    else return 0;
}

mixed do_fly() {
    return this_player()->eventFly();
}

mixed do_fly_str(string str) {
    this_player()->AddStaminaPoints(-1);
    return (mixed)environment(this_player())->eventGo(this_player(), str);
}

mixed do_fly_into_str(string str) {
    this_player()->AddStaminaPoints(-1);
    return (mixed)environment(this_player())->eventEnter(this_player(), str);
}