dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/items/climb.c
 *    from the Dead Souls Object Library
 *    climb WRD OBJ
 *    created by Descartes of Borg 951018
 *    Version: @(#) climb.c 1.3@(#)
 *    Last modified: 96/10/20
 */

#pragma save_binary

#include <lib.h>
#include <climb.h>
#include <position.h>

inherit LIB_VERB;

mixed do_climb_word_obj(string word, object ob);

static void create() {
    verb::create();
    SetVerb("climb");
    SetErrorMessage("Climb up or down what?");
    SetRules("up OBJ", "down OBJ", "out of OBJ", "out OBJ", "into OBJ",
      "in OBJ", "through OBJ", "OBJ");
    SetHelp("Syntax: <climb OBJECT>\n"
      "        <climb up OBJECT>\n"
      "        <climb down OBJECT>\n"
      "        <climb out of OBJECT>\n"
      "        <climb into OBJECT>\n"
      "        <climb through OBJECT>\n\n"
      "Allows you to use another object to climb down or out of an "
      "area.\n\n"
      "See also: enter, go, jump");
}

mixed can_climb_obj() { 
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything!";
    }
    if(this_player()->GetPosition() != POSITION_STANDING ) {
	return "You must be standing in order to climb.";
    }
    if(!stringp(hobbled(this_player()))) return "Your injuries prevent that movement.";
    return this_player()->CanManipulate();
}

mixed can_climb_word_obj() {
    return can_climb_obj();
}

mixed can_climb_out_of_obj() {
    return can_climb_obj();
}

mixed do_climb_obj(object ob) {
    return do_climb_word_obj("up", ob);
}

mixed do_climb_word_obj(string word, object ob) {
    int type;

    switch(word) {
    case "up": type = CLIMB_UP; break;
    case "down": type = CLIMB_DOWN; break;
    case "out": type = CLIMB_OUT; break;
    case "in": case "into": type = CLIMB_INTO; break;
    case "through": type = CLIMB_THROUGH;
    default: type = CLIMB_UP; break;
    }
    return ob->eventClimb(this_player(), type);
}

mixed do_climb_out_of_obj(object ob) {
    return do_climb_word_obj("out", ob);
}