dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/items/throw.c
 *    from the NIghtmare IVr2 Object Library
 *    created by Descartes of Borg 951029
 *    Version: @(#) throw.c 1.3@(#)
 *    Last modified: 96/10/20
 */

#include <lib.h>
#include <rounds.h>

inherit LIB_VERB;

mixed do_throw_obj_word_obj(object what, string word, object where);
void eventThrow(object who, object what, object where);

static void create() {
    verb::create();
    SetVerb("throw");
    SetSynonyms("toss");
    SetRules("OBJ", "OBJ at OBJ", "OBJ into OBJ");
    SetErrorMessage("Throw what?");
    SetHelp("Syntax: <throw OBJ>\n"
      "        <throw OBJ at OBJ>\n"
      "        <throw OBJ into OBJ>\n\n"
      "Allows you to throw an object.  Some object you may also "
      "use offensively by throwing them.  Other places may simply "
      "allow you to throw objects into them, say like throwing "
      "equipment down to a friend in a chasm.\n"
      "Note that throwing a weapon at someone will initiate "
      "combat.\n\n"
      "Synonyms: toss");
}

mixed can_throw_obj() {
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything.";
    }
    if(intp(check_light())) return this_player()->CanManipulate();
    else return check_light();
}

mixed can_throw_obj_word_obj() {
    return can_throw_obj();
}

mixed do_throw_obj(object ob) {
    return do_throw_obj_word_obj(ob, 0, 0);
}

mixed do_throw_obj_word_obj(object what, string word, object where) {
    object enemy;

    if( where && living(where) && (int)what->GetClass() > 1 ) {
	enemy = where;
    }
    else {
	enemy = 0;
    }
    if( this_player()->GetInCombat() || enemy ) {
	this_player()->eventPrint("You prepare to throw " +
	  (string)what->GetShort() + ".");
	this_player()->SetAttack(enemy, (: eventThrow, this_player(), what,
	    where :), (enemy ? ROUND_WEAPON :
	    ROUND_OTHER));
	return 1;
    }
    eventThrow(this_player(), what, where);
    return 1;
}

void eventThrow(object who, object what, object where) {

    if( !who ) {
	return;
    }
    if( !what || environment(what) != who ) {
	who->eventPrint("You no longer have anything to throw.");
	return;
    }
    what->eventThrow(who, where);
}