dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/items/bury.c
 *    From the Dead Souls Object Library
 *    Buries objects where no one can find them
 *    Created by Descartes of Borg 951030
 */

#include <lib.h>
#include <rounds.h>
#include <position.h>

inherit LIB_VERB;

static void eventBury(object who, object tool, object what, object check) {
    if( !who || environment(who) != check ) {
	return;
    }
    if( !tool || (environment(tool) != who) ) {
	who->eventPrint("You have lost your digging equipment.");
	return;
    }
    tool->eventBuryWith(who, what);
}

varargs static void eventPrepareBury(object who, object tool, object what) {
    function f = (: eventBury($(who), $(tool), $(what),environment($(who))) :);

    if( who->GetInCombat() ) {
	send_messages("start", "$agent_name $agent_verb to bury " +
	  "with " + tool->GetShort() + ".", who, 0,
	  environment(who));
	who->SetAttack(0, f, ROUND_OTHER);
    }
    else {
	evaluate(f);
    }
}

static void create() {
    verb::create();
    SetVerb("bury");
    SetErrorMessage("Bury what with what?");
    SetRules("OBJ with OBJ", "STR with OBJ");
    SetHelp("Syntax: <bury ITEM with TOOL>\n\n"
      "Allows you to use a digging tool to bury things.\n\n"
      "See also: dig");
}

mixed can_bury_str_with_obj() {
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything!";
    }
    if( this_player()->GetPosition() != POSITION_STANDING ) {
	return "You can only bury things while standing!";
    }
    return this_player()->CanManipulate();
}

mixed can_bury_obj_with_obj() {
    return can_bury_str_with_obj();
}

mixed do_bury_str_with_obj(string str, object tool) {
    eventPrepareBury(this_player(), tool);
    return this_player()->CanManipulate();
}

mixed do_bury_obj_with_obj(object what, object tool) {
    eventPrepareBury(this_player(), tool, what);
    return 1;
}