#pragma save_binary
#include <lib.h>
#include <daemons.h>
#include <modules.h>
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("initfix");
SetRules("OBJ", "here");
SetErrorMessage("initfix what?");
SetHelp("Syntax: <initfix OBJ>\n\n"
"If you have write permissions to the file of the object "
"specified, this command adds an init(){} function. Lacking "
"this function makes many objects break or behave unpredictably."
"\nSee also: copy, create, delete, modify, reload, add");
}
mixed can_initfix_obj(string str) {
if(!creatorp(this_player()))
return "This command is only available to builders and creators.";
else return 1;
}
mixed can_initfix_word(string str) { return can_initfix_obj("foo"); }
mixed do_initfix_obj(object ob) {
object staff;
staff = present("tanstaafl",this_player());
if(!staff) {
write("You must be holding the creator staff in order to use this command.");
write("If you don't know where you put it, get another one from the chest ");
write("in your workroom.");
return 1;
}
if(ob->GetDoor()) ob = load_object(ob->GetDoor());
if(first(base_name(ob),5) == "/lib/") {
write("This appears to be a lib file. Aborting modification.");
return 1;
}
if(interactive(ob)) {
write("Players are not initfixable.");
return 1;
}
if(staff->eventAddInit(base_name(ob)+".c") == 2) {
write("File already has a working init function.");
}
else write("Done.");
reload(ob);
return 1;
}
mixed do_initfix_word(string wrd) {
object ob = environment(this_player());
return do_initfix_obj(ob);
}