dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#pragma save_binary

#include <lib.h>
#include <daemons.h>
#include <rooms.h>
#include <modules.h>
#include <commands.h>

inherit LIB_VERB;

mixed do_add_obj_to_obj(object ob, object ob2);

static void create() {
    verb::create();
    SetVerb("add");
    SetRules("OBJ", "OBJ to OBJ", "OBJ to here", "OBJ to room");
    SetErrorMessage("Add what?");
    SetHelp("Syntax: <add [OBJ] to [OBJ]>\n"
      "        <add [OBJ]>\n"
      "This command adds the first object to the permanent "
      "inventory of the second object, if you have access "
      "privileges to both files. You will be prompted for input. "
      "If the taget is an NPC, you can input a command for the "
      "NPC to execute when it is created, such as: wear shirt\n"
      "Otherwise, enter the number of these items you want when "
      "prompted.\n"
      "\nSee also: copy, create, delete, modify, reload, initfix ");
}



mixed can_add_obj_to_obj(string one, string two){
    if(!creatorp(this_player())) return "This command is for creators only.";
    return 1; 
}
mixed can_add_obj_to_here(string one) { return 1; }
mixed can_add_obj(string one) { return 1; }
mixed can_add_obj_to_room(string one) { return 1; }


mixed do_add_obj_to_here(object ob){
    return do_add_obj_to_obj(ob, environment(this_player()));
}

mixed do_add_obj_to_room(object ob){
    return do_add_obj_to_obj(ob, environment(this_player()));
}

mixed do_add_obj(object ob){
    return do_add_obj_to_obj(ob, environment(this_player()));
}

mixed do_add_obj_to_obj(object ob, object ob2) {
    object staff;
    string str, sourcefile;
    staff = present("tanstaafl",this_player());
    if(!staff) {
	write("You must be holding the creator staff in order to use this command.");
	write("If you don't know where you put it, get another one from the chest ");
	write("in your workroom.");
	return 1;
    }
    str = base_name(ob2)+".c";
    sourcefile = base_name(ob)+".c";

    if(userp(ob)){
	write("You can't do that to a player.");
	return 1;
    }

    if(!living(ob2) &&
      !inherits(LIB_STORAGE,ob2) &&
      !inherits(LIB_WORN_STORAGE,ob2) &&
      !inherits(LIB_ROOM,ob2)){
	write("That object is not intended to contain other objects. Addition halted.");
	write("If you are sure this is incorrect, then the target object may be ");
	write("missing a working init function. Fix it with the initfix command.");
	return 0;
    }

    if(!check_privs(this_player(),str) || 
      !check_privs(this_player(),sourcefile)){
	write("You lack sufficient privileges for this operation. Copy failed.");
	return 0;
    }
    if(!file_exists(sourcefile) || !file_exists(str)) {
	write("That file no longer exists.");
	return 0;
    }

    if(base_name(ob2) == LIB_DUMMY) ob = environment(this_player());
    if(base_name(ob) == LIB_DUMMY) {
	write("That's not the kind of thing you can add to something.");
	return 1;
    }

    if(starts_with(base_name(ob2),"/lib/")) {
	write("This appears to be a library object. Canceling modification.");
	return 1;
    }

    if(ob2->GetNoModify()){
	write("This object must be modified by hand.");
	return 1;
    }

    staff->eventAddItem(ob2, base_name(ob));
    if(ob) ob->eventMove(ROOM_FURNACE);
    return 1;
}