dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/common/shout.c
 *    from the Dead Souls  Object Library
 *    shout
 *    shout in WRD STR
 *    shout STR
 *    created by Descartes of Borg 951119
 */

#pragma save_binary

#include <lib.h>
#include <talk_type.h>
#include "include/shout.h"

inherit LIB_DAEMON;

static void create() {
    daemon::create();
    SetNoClean(1);
    parse_init();
    parse_add_rule("shout", "");
    parse_add_rule("shout", "in WRD STR");
    parse_add_rule("shout", "STR");
}

mixed can_shout() { return "Shout what?"; }

mixed can_shout_str(string str) {
    string lang;

    if( !str ) return 0;
    lang = (string)this_player()->GetNativeLanguage() || "english";
    return can_shout_in_wrd_str(lang, str);
}

mixed can_shout_in_wrd_str(string lang, string str) {
    if( !lang || !str ) return 0;
    if( !creatorp(this_player()) && (int)this_player()->GetStaminaPoints()<100 )
	return "You are too tired to shout.";
    if( strlen(str) > 250 ) return "That is way too much to shout!";
    return (mixed)this_player()->CanSpeak(0, TALK_WORLD, str, lang);
}

mixed do_shout() { return 1; }

mixed do_shout_str(string str) {
    string lang;

    lang = (string)this_player()->GetNativeLanguage() || "english";
    return do_shout_in_wrd_str(lang, str);
}

mixed do_shout_in_wrd_str(string lang, string str) {
    if( str[<1] != '!' && str[<1] != '?' && str[<1] != '.' )
	str = capitalize(str) + ".";
    else str = capitalize(str);
    this_player()->AddStaminaPoints(-100);
    return (mixed)this_player()->eventSpeak(0, TALK_WORLD, str, lang);
}

string GetHelp(string str) {
    return ("Syntax: <shout MESSAGE>\n"
      "        <shout in LANGUAGE MESSAGE>\n\n"
      "Sends a message to all players on " + mud_name() + ".  If you "
      "fail to specify a language, your native language is used.  "
      "Abuse of shouting is a violation of " + mud_name() + " laws.\n\n"
      "See also: reply, say, speak, tell, whisper, yell");
}