dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/common/codesay.c
 *    from the Dead Souls  Object Library
 *    codesay
 *    codesay STR
 */

#pragma save_binary

#include <lib.h>
#include <talk_type.h>
#include "include/codesay.h"

inherit LIB_DAEMON;

static void create() {
    daemon::create();
    SetNoClean(1);
    parse_init();
    /* error conditions */
    parse_add_rule("codesay", "");
    /* actual verbs */
    parse_add_rule("codesay", "STR");
}

mixed can_codesay() { return "Say what?"; }

mixed can_codesay_str(string str) {
    if( !str ) return 0;
    else return 1;
}

varargs mixed do_codesay_str(string str) {
    string filename = DIR_TMP + "/" + this_player()->GetKeyName() + ".codesay";
    if( !str ) return "Huh?";
    if(strsrch(str,";") == -1){
	write("You codesay: "+"%^BOLD%^CYAN%^"+str+"%^RESET%^");
	say(this_player()->GetCapName()+" codesays: "+
	  "%^BOLD%^CYAN%^"+str+"%^RESET%^");
    }
    else {
	str = replace_string(str, ";", ";\n");
	str = replace_string(str, "{", "{\n");
	str = replace_string(str, "}", "}\n");
	write_file(filename,str,1);
	write_file(filename+"_rule","I",1);
	load_object("/secure/cmds/creators/lsed")->cmd(filename+"_rule "+filename);
	write("You codesay: ");
	say(this_player()->GetCapName()+" codesays: ");
	tell_room(environment(this_player()),"\n"+
	  "%^BOLD%^CYAN%^"+read_file(filename)+"%^RESET%^");
    }
    return 1;
}

mixed do_codesay() { return do_codesay_str(); }

string GetHelp(string str) {
    return ("Syntax: <codesay MESSAGE>\n\n"
      "Sends out a message that everyone in the room can see. "
      "This message will be stripped of normal punctuation so "
      "that text that needs to be seen literally does not cause confusion. "
      "If the message contains a semicolon, this command will attempt "
      "to format it in indented LPC style. "
      "\n\n"
      "See also: shout, speak, reply, tell, whisper");
}