dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /verbs/common/ask.c
 *    from the Dead Souls  Object Library
 *    created by Blitz@Dead Souls
 */

#pragma save_binary

#include <lib.h>
#include <talk_type.h>
#include "include/ask.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("ask");
    SetRules("LIV STR", "STR", "LIV to STR", "LIV for STR");
    SetErrorMessage("Ask what?  Or ask whom to do what?");
    SetHelp("Syntax: <ask LIVING SOMETHING>\n"
      "        <ask SOMETHING>\n"
      "        <ask LIVING to DO SOMETHING>\n"
      "        <ask LIVING for SOMTHING>\n\n"
      "Some npcs and perhaps some inanimate objects will respond "
      "when you query the target with a specific question.\n\n"
      "See also: reply, say, shout, speak, tell, whisper, yell");
}

mixed can_ask_liv_to_str(string str) { return 1; }

mixed can_ask_liv_for_str(string str) { return 1; }

mixed can_ask_liv_str(string str) {
    string tmp;

    if( !str ) {
	str = "";
    }
    if( sscanf(str, "to %s", tmp) ) return 1;
    else if( sscanf(str, "for %s", tmp) ) return 1;
    else return (mixed)this_player()->CanSpeak(/* ob */0, TALK_LOCAL, str);
}

mixed can_ask_str(string str) {
    return (mixed)this_player()->CanSpeak(0, TALK_LOCAL, str);;
}

mixed do_ask_liv_to_str(object ob, string str) {
    message("my_action", "You ask "+(string)ob->GetName()+" to "+str+".",
      this_player() );
    message("other_action", (string)this_player()->GetName()+" asks "
      "you to "+str+".", ob);
    message("other_action", (string)this_player()->GetName()+" asks "+
      (string)ob->GetName()+" to "+str+".",
      environment(ob), ({ ob, this_player() }) );
    ob->eventAsk(this_player(), str);
    return 1;
}

mixed do_ask_liv_for_str(object ob, string str) {
    message("my_action", "You ask "+(string)ob->GetName()+" for "+str+".",
      this_player() );
    message("other_action", (string)this_player()->GetName()+" asks "+
      (string)ob->GetName()+" for "+str+".",
      environment(ob), ({ ob, this_player() }) );
    if( !((int)ob->eventRequest(this_player(), str)) )
	message("other_action", (string)this_player()->GetName()+" asks "
	  "you for "+str+".", ob);
    return 1;
}

mixed do_ask_liv_str(object ob, string str) {
    mixed tmp;

    if( sscanf(str, "to %s", tmp) ) return do_ask_liv_to_str(ob, tmp);
    if( sscanf(str, "for %s", tmp) ) return do_ask_liv_for_str(ob, tmp);
    if( str[<1] != '?' ) str = capitalize(str) + "?";
    else str = capitalize(str);
    return (mixed)this_player()->eventSpeak(ob, TALK_LOCAL, str);
}

mixed do_ask_str(string str) {
    if( str[<1] != '?' ) str = capitalize(str) + "?";
    else str = capitalize(str);
    return (mixed)this_player()->eventSpeak(0, TALK_LOCAL, str);
    return 1;
}