/* /secure/obj/sefun.c
* from Dead Souls
* the mud sefun object
* created by Descartes of Borg 940213
*/
#include <lib.h>
#include <daemons.h>
#include <commands.h>
#include <objects.h>
#include <privs.h>
#include "sefun.h"
#include "/secure/sefun/absolute_value.c"
#include "/secure/sefun/base_name.c"
#include "/secure/sefun/communications.c"
#include "/secure/sefun/convert_name.c"
#include "/secure/sefun/copy.c"
#include "/secure/sefun/distinct_array.c"
#include "/secure/sefun/domains.c"
#include "/secure/sefun/economy.c"
#include "/secure/sefun/english.c"
#include "/secure/sefun/events.c"
#include "/secure/sefun/expand_keys.c"
#include "/secure/sefun/files.c"
#include "/secure/sefun/format_page.c"
#include "/secure/sefun/get_object.c"
#include "/secure/sefun/identify.c"
#include "/secure/sefun/interface.c"
#include "/secure/sefun/light.c"
#include "/secure/sefun/load_object.c"
#include "/secure/sefun/log_file.c"
#include "/secure/sefun/messaging.c"
#include "/secure/sefun/morality.c"
#include "/secure/sefun/mud_info.c"
#include "/secure/sefun/ordinal.c"
#include "/secure/sefun/parse_objects.c"
#include "/secure/sefun/path_file.c"
#include "/secure/sefun/percent.c"
#include "/secure/sefun/persist.c"
#include "/secure/sefun/pointers.c"
#include "/secure/sefun/query_time_of_day.c"
#include "/secure/sefun/absolute_path.c"
#include "/secure/sefun/security.c"
#include "/secure/sefun/strings.c"
#include "/secure/sefun/this_agent.c"
#include "/secure/sefun/time.c"
#include "/secure/sefun/to_object.c"
#include "/secure/sefun/translate.c"
#include "/secure/sefun/user_exists.c"
#include "/secure/sefun/user_path.c"
#include "/secure/sefun/visible.c"
#include "/secure/sefun/tail.c"
#include "/secure/sefun/dump_socket_status.c"
#include "/secure/sefun/local_time.c"
#include "/secure/sefun/get_livings.c"
#include "/secure/sefun/get_verbs.c"
#include "/secure/sefun/get_cmds.c"
#include "/secure/sefun/get_stack.c"
#include "/secure/sefun/timestamp.c"
#include "/secure/sefun/duplicates.c"
#include "/secure/sefun/reaper.c"
#include "/secure/sefun/custom_path.c"
#include "/secure/sefun/mappings.c"
#include "/secure/sefun/dummy.c"
#include "/secure/sefun/disable.c"
#include "/secure/sefun/make_workroom.c"
#include "/secure/sefun/query_invis.c"
#include "/secure/sefun/rooms.c"
#include "/secure/sefun/generic.c"
#include "/secure/sefun/singular_array.c"
#include "/secure/sefun/reload.c"
#include "/secure/sefun/wipe_inv.c"
#include "/secure/sefun/numbers.c"
#include "/secure/sefun/query_carrying.c"
#include "/secure/sefun/findobs.c"
#include "/secure/sefun/query_names.c"
#include "/secure/sefun/ascii.c"
#include "/secure/sefun/compare_array.c"
#include "/secure/sefun/legacy.c"
object find_object( string str ){
if((int)master()->valid_apply(({ "SECURE", "ASSIST", "SNOOP_D" }))) return efun::find_object(str);
if(base_name(efun::find_object(str)) == "/secure/obj/snooper") return 0;
else return efun::find_object(str);
}
varargs mixed objects(mixed arg1, mixed arg2){
object array tmp_obs = efun::objects();
if(base_name(previous_object()) == SNOOP_D || archp(this_player())){
return tmp_obs;
}
if(!arg1){
return filter(tmp_obs, (: base_name($1) != "/secure/obj/snooper" :) );
}
if(arg1 && !arg2) {
object *ret_arr = ({});
if(!functionp(arg1)) return 0;
foreach(object ob in filter(tmp_obs, (: base_name($1) != "/secure/obj/snooper" :) )){
if(evaluate(arg1, ob)) ret_arr += ({ ob });
}
return ret_arr;
}
if(arg1 && arg2) {
object *ret_arr = ({});
if(!functionp(arg1)) return 0;
if(!objectp(arg2)) return 0;
foreach(object ob in filter(tmp_obs, (: base_name($1) != "/secure/obj/snooper" :) )){
if(call_other(arg2, arg1, ob)) ret_arr += ({ ob });
}
return ret_arr;
}
else return ({});
}
varargs string socket_address(mixed arg, int foo) {
string ret, port;
if(objectp(arg)) return efun::socket_address(arg);
ret = socket_status(arg)[4];
port = last_string_element(ret,".");
ret = replace_string(ret,"."+port,"");
if(!foo) return ret;
else return ret+" "+port;
}
mixed array users(){
return filter(efun::users(), (: ($1) && environment($1) :) );
}
int destruct(object ob) {
string *privs;
string tmp;
if(previous_object(0) && previous_object(0) == ob) return efun::destruct(ob);
if(!(tmp = query_privs(previous_object(0)))) return 0;
if(member_array(PRIV_SECURE, explode(tmp, ":")) != -1)
return efun::destruct(ob);
privs = ({ file_privs(file_name(ob)) });
if((int)master()->valid_apply(({ "ASSIST" }) + privs))
return efun::destruct(ob);
else return 0;
}
varargs void shutdown(int code) {
if(!((int)master()->valid_apply(({"ASSIST"}))) &&
!((int)master()->valid_apply(({"SECURE"})))) return;
if(this_player())
log_file("shutdowns", (string)this_player()->GetCapName()+
" shutdown "+mud_name()+" at "+ctime(time())+"\n");
else log_file("shutdowns", "Game shutdown by "+
file_name(previous_object(0))+" at "+ctime(time())+"\n");
efun::shutdown(code);
}
int valid_snoop(object snooper, object target){
if(member_group(target, PRIV_SECURE)) {
message("system", (string)snooper->GetCapName()+" is trying to snoop "
"you.", target);
if(!member_group(snooper, PRIV_SECURE)) return 0;
}
if(archp(snooper)) return 1;
if( base_name(snooper) == "/secure/obj/snooper" ) return 1;
if(creatorp(snooper) && playerp(target)) return 1;
return 0;
}
varargs object snoop(object who, object target) {
if(!target) return efun::snoop(who);
if(!creatorp(who) && base_name(who) != "/secure/obj/snooper" ) return 0;
if(!((int)master()->valid_apply(({ "ASSIST" })))) {
if(!((int)target->query_snoopable())) return 0;
else return efun::snoop(who, target);
}
else if(member_group(target, PRIV_SECURE)) {
message("system", (string)who->GetCapName()+" is now snooping "
"you.", target);
return efun::snoop(who, target);
}
else return efun::snoop(who, target);
}
object query_snoop(object ob) {
if(base_name(previous_object()) != SNOOP_D)
return 0;
return efun::query_snoop(ob);
}
object query_snooping(object ob) {
if(!((int)master()->valid_apply(({})))) return 0;
else return efun::query_snooping(ob);
}
int exec(object target, object src) {
string tmp;
tmp = base_name(previous_object());
if(tmp != LIB_CONNECT && tmp != CMD_ENCRE && tmp != CMD_DECRE && tmp != SU) return 0;
return efun::exec(target, src);
}
void write(string str) {
if(this_player()) message("my_action", str, this_player());
else efun::write(str);
}
object *livings() {
return efun::livings() - (efun::livings() - objects());
}
void set_privs(object ob, string str) { return; }
void set_eval_limit(int x) {
if(previous_object() != master()) return;
efun::set_eval_limit(x);
}
void notify_fail(string str) {
if( !this_player() ) return;
if( str[<1..] == "\n" ) str = str[0..<2];
this_player()->SetCommandFail(str);
}
/* want to handle colours, but do it efficiently as possible */
string capitalize(string str) {
string *words, *tmp;
int i;
/* error condition, let it look like an efun */
if( !str || str == "" ) return efun::capitalize(str);
/* most strings are not colour strings */
if( strlen(str) < 2 || str[0..1] != "%^" ) return efun::capitalize(str);
/* god help us */
words = explode(str, " ");
/* ok, this is strange, but remember, colours are all caps :) */
tmp = explode(words[0], "%^");
for(i=0; i<sizeof(tmp); i++) tmp[i] = efun::capitalize(tmp[i]);
words[0] = "%^" + implode(tmp, "%^") + "%^";
return implode(words, " ");
}