#include <lib.h>
#include <damage_types.h>
#include <vendor_types.h>
#include <modules.h>
inherit LIB_ITEM;
inherit MODULES_ARMOR;
inherit MODULES_CREATE;
inherit MODULES_MAPPING;
inherit MODULES_GENERIC;
inherit MODULES_ROOM;
inherit MODULES_FILE;
inherit MODULES_MONEY;
inherit MODULES_READ;
inherit MODULES_DOOR;
static void create(){
item::create();
SetKeyName("staff");
SetId( ({ "staff", "stick", "tanstaafl" }) );
SetAdjectives( ({ "wood","wooden","creator","creator's","creation" }) );
SetShort("a wooden staff");
SetLong("This staff is old, weathered, "+
"and lumpy. However, it feels quite sturdy "+
"and solid. For more info: help staff");
SetProperties(([
"no steal" : 1,
]));
SetVendorType(VT_WEAPON);
SetDamagePoints(50);
SetClass(100);
SetMass(100);
SetNoCondition(1);
SetBaseCost("silver", 2500);
SetWeaponType("blunt");
SetHands(2);
SetDamageType(BLUNT);
}
void init(){
::init();
}
int CanSell() { return 0; }