dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /secure/cmds/creator/call.c
 *    from the Foundation II LPC Library
 *    allows you to call functions in objects ad hoc
 *    created by Descartes of Borg 950430
 */

#include <privs.h>
#include <lib.h>

inherit LIB_DAEMON;

mixed cmd(string args) {
    mixed *arg_arr;
    string *all_args;
    function f;
    object target;
    mixed val;
    string arg_targ, arg_func, err, this_arg;
    int i, maxi;

    if(!member_group(previous_object(), PRIV_SECURE)) {
	log_file("adm/call", query_privs(previous_object())
	  +" ("+ctime(time())+"): call "+args+"\n");
    }
    if( !args || args == "" ) return "Call ob->func(arg1, arg2)\n";
    if( sscanf(args, "%s->%s(%s", arg_targ, arg_func, args) != 3 )
	return "Call ob->func(arg1, arg2)\n";
    args = trim(args);
    if( args != ")" ) args = args[0..<2];
    else args = "";
    if( !(target = to_object(arg_targ)) )
	return "Cannot identify any object as \"" + arg_targ + "\".";
    if( !function_exists(arg_func, target) )
	return "The function " + arg_func +"() is not in " +
	identify(target) + "\n";
    f = (: call_other, target, arg_func :);
    if( args == "" ) {
	err = catch(val = evaluate(f));
	if( err) {
	    message("error", identify(target) + " -> " + arg_func + "()",
	      this_player());
	    message("error", "Error in execution: " + err, this_player());
	    return 1;
	}
	else {
	    message("system", identify(target) + " -> " + arg_func + "() = " +
	      identify(val), this_player());
	    return 1;
	}
    }
    arg_arr = convert_string("({"+args+"})");
    err = catch(val = call_other(target, ({ arg_func }) + arg_arr));
    args = identify(target) + " -> " + arg_func + "( ";
    for(i = 0, maxi = sizeof(arg_arr); i<maxi; i++) {
	args += identify(arg_arr[i]);
	if( i < maxi - 1 ) args += ", ";
    }
    if( err ) {
	message("error", args + ")", this_player());
	message("error", "Error in execution: " + err, this_player());
	return 1;
    }
    args += " ) = " + identify(val);
    message("system", args, this_player());
    return 1;
}

void help() {
    message("help", "Syntax: <call [object]->[function](([args]))>\n\n"
      "Examples:\n\tcall me->GetName()\n"
      "\tcall \"/realms/descartes/workroom\"->GetProperty(\"light\")\n\n"
      "Allows you to call any function in any object with any set of "
      "arguments from the command line.  The syntax is identical to "
      "that you would use inside LPC code, except that you can refer "
      "to objects by their names or by pronouns in addition to the "
      "usual manners.\n\n"
      "See also: eval, gauge", this_player());
}