dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /lib/std/story.c
 *    from the Dead Souls Object Library
 *    handles objects and NPCs telling stories
 *    created by Corvar
 *    Version: 
 *    Last Modified: 
 */

private int AlreadyTellingTale;
private mapping Tales;
private string TalesDir;
private string NoTaleMessage;

void PickTale( string taletotell );
void TellTale( int part );
string SetTalesDir(string dir);
string GetTalesDir();
mapping SetTale(mapping tale);
mapping GetTale();
array GetTaleKeys();
string SetNoTaleMessage(string notalemessage);
string GetNoTaleMessage();
int GetTellingTale();

static void create() {
    AlreadyTellingTale = 0;
    TalesDir = "";
    Tales = ([ ]);
}

/* One of the following two must be used.  SetTalesDir(string dir) will set a
   directory which will contain tale files.  Each tale file should consist of
   the following:
   action#delay      where action is what you want the NPC to say, and delay
   is how long before the next action.
Example:
say this is the first part of the tale#5
emote this is the second part of the tale which is really long so that it will span a line.  Note that there is no line feed in the middle of this line#4
speak last line#1
End Example.

If using SetTale(mapping tale) instead the mapping should be like the
following
SetTale( ([ 1 : ({"say this is the first part of the tale",5}),
2 : ({"emote this is.....",4}), 3 : ({"speak last line",1}) ]) );
*/

string SetTalesDir(string dir) {
    TalesDir = dir;
    return TalesDir;
}

mapping SetTale(mapping tale) {
    Tales = tale;
    return Tales;
}

string SetNoTaleMessage(string notalemessage) {
    NoTaleMessage = notalemessage;
    return NoTaleMessage;
}

string GetTalesDir() { return TalesDir; }
mapping GetTale() { return Tales; }
array GetTaleKeys() { return keys( Tales ); }
string GetNoTaleMessage() { return NoTaleMessage; }
int GetTellingTale() { return AlreadyTellingTale; }

void PickTale( string taletotell ) {
    array msg;
    string file, *files;
    int y;

    if( ! AlreadyTellingTale ) {
	int x = 0;
	if( TalesDir ) {
	    files = get_dir( GetTalesDir() );
	    if(taletotell){
		y = member_array(taletotell,files);
		if( y != -1 )
		    file = taletotell;
		else {
		    environment(this_object())->eventPrint(NoTaleMessage);
		    return;
		}
	    }
	    else 
		file = files[random(sizeof(files))];
	    AlreadyTellingTale = 1;
	    Tales = ([]);
	    msg = explode( read_file( TalesDir + file ), "\n" );
	    foreach( string str in msg ) {
		Tales[x++] = explode( str, "#" );
	    }
	}
	if( !Tales ) return; 
	call_out( (: TellTale :), 1, 0 );
    }

}


void TellTale( int part ) {
    if( part == sizeof( keys( Tales ) ) ) {
	AlreadyTellingTale = 0;
	return;
    }
    if( living(this_object()) ) this_object()->eventForce( Tales[part][0] );
    else environment(this_object())->eventPrint( Tales[part][0] );
    call_out( (: TellTale :), to_int( Tales[part][1] ), part + 1 );
    return;
}