dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /lib/std/limb.c
 *    From the Dead Souls Object Library
 *    Standard limb object for severed limbs
 *    Created by Descartes of Borg 950329
 *    Version: @(#) limb.c 1.5@(#)
 *    Last Modified: 96/12/31
 */

#include <lib.h>

inherit LIB_SURFACE;

int Count          = 0;
int DecayLife      = 500;
string Limb        = 0;
string Owner       = 0;
string Race        = 0;
int CallOut = -1;

int eventDecay();

int GetDecayLife() {
    return DecayLife;
}

int SetDecayLife(int x) {
    return (DecayLife = x);
}

string GetLimb() {
    return Limb;
}
string GetItemCondition(){
    return "";
}

void create(){
    surface::create();
}

void init(){
    surface::init();
}

void SetLimb(string limb, string owner, string race) {
    SetKeyName(limb);
    SetId( ({ "flesh","pile", "limb", Limb = limb }) );
    Owner = owner;
    Race = race;
    Count = 1;
    SetShort("a rotting " + possessive_noun(Race) + " " + Limb);
    SetLong("This limb has a horrible stench as it rots to nothing.");
    //CallOut = call_out((: eventDecay :), DecayLife/3);
}

string GetOwner() {
    return Owner;
}

string GetRace() {
    return Race;
}

int GetSaveString() {
    return 0;
}

string GetShort() {
    string str = surface::GetShort();

    if( !str ) {
	str = "a limb";
    }
    return str;
}

int CanReceive(object ob) {
    return 1;
}

int Destruct() {
    //if( CallOut > -1 ) {
    //remove_call_out(CallOut);
    //}
    return surface::Destruct();
}

int eventDecay() {
    if( !environment() ) {
	//CallOut = -1;
	Destruct();
	return 0;
    }
    switch(Count) {
    case 10:
	message("smell", "The "+Limb+" really stinks.", environment());
	SetShort("the stinky remains of a rotting " + Limb);
	break;
    case 20:
	message("smell", "A rotting stench fills the entire area.",
	  environment());
	SetShort("a pile of rotting flesh");
	break;
    case 30:
	//CallOut = -1;
	Destruct();
	return 0;
    }
    Count++;
    //CallOut = call_out((: eventDecay :), DecayLife/3);
    return Count;
}