dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>
#include <vendor_types.h>
inherit LIB_STORAGE;
inherit "/lib/events/turn";

void SetLightLevel(int i);
int eventRadiate(int i);

object player,env,fl;
string me,name, celltype, baseshort;
int noflicker,Lit,lightlevel,drainrate,powered,level;
int mincells, maxcells;

void create(){
    ::create();
    SetKeyName("generic flashlight");
    SetId( ({"fl","flashlight","light","torch","flashlite"}) );
    SetAdjectives( ({"generic","simple","cheap"}) );
    SetShort( "a flashlight" );
    SetLong("This is a cheap, simple light source.");
    SetMass(20);
    SetBaseCost(10);
    SetLightLevel(6);
    Lit=0;
    mincells = 2;
    maxcells = 2;
    celltype = "D";
    SetVendorType(VT_TREASURE);
    baseshort=GetShort();
}

void init(){
    ::init();
    fl=this_object();
    me=this_object()->GetKeyName();
}

int SetHB(int i){
    set_heart_beat(i);
    return query_heart_beat();
}
int GetHB(){
    return query_heart_beat();
}

int SetMaxCells(int i){ maxcells = i; return i; }
int GetMaxCells() { return maxcells; }
int SetMinCells(int i){ mincells = i; return i; }
int GetMinCells() { return mincells; }
int SetCellType(string str) {celltype=str; return 1; }
string GetCellType() { return celltype; }

int SetDrainRate(int i){
    drainrate = i;
    return i;
}

int eventUse(int i){
    Lit = i;
    foreach(object ob in all_inventory(this_object())){
	ob->eventUse(i);
    }
    return i;
}

int eventDie(){
    if(!Lit || Lit == 0) return 1;
    Lit=0;
    eventRadiate(0);
    foreach(object ob in all_inventory(this_object())){
	ob->eventUse(0);
    }
    SetShort(baseshort);
    tell_object(environment(this_object()),"The "+me+" flickers and dies.");
    if(living(environment())){
	tell_room(environment(environment()),environment()->GetName()+"'s "+me+
	  " flickers and dies.",({ environment() }) );
    }
    set_heart_beat(0);
    return 1;
}

int flicker(){
    if(noflicker ==1) return;
    if(!living(environment())){
	tell_object(environment(),capitalize(baseshort)+" flickers and shines less brightly than before.");
	return 1;
    }
    tell_room(environment(environment()),environment()->GetName()+"'s "+me+
      " flickers and shines less brightly than before.",({ environment() }) );
    tell_object(environment(),"The "+me+" flickers and shines less brightly.");
    return 1;
}

int CheckPower(){
    object *batts;
    powered = 1;
    if( sizeof(all_inventory(this_object())) < mincells ) powered = 0;
    batts = all_inventory(this_object());
    foreach(object batt in batts){
	batt->Spent();
	level = batt->GetCharge();
	if(level == 10 || level == 30 || level == 50 ) flicker();
	noflicker = 1;
	//write("The "+me+" flickers.");
	if( level < 1) powered = 0; 
    }
    noflicker = 0;
    return powered;
}

int CanReceive(object ob) {
    if(ob->GetCellType() != celltype) {
	return 0;
    }
    if(sizeof(all_inventory(this_object())) >= maxcells ){

	return 0;
    }
    return 1;
}

int eventRadiate(int i){
    SetRadiantLight(i);
}

void SetLightLevel(int i){
    if(i) lightlevel = i;
}

int GetLightLevel(){
    if(lightlevel) return lightlevel;
    return 0;
}

void regetID(){
    player=this_player();
    name=this_player()->GetName();
    env=environment(this_object());
}

varargs mixed eventTurn(string str){
    regetID();
    if( player != env ) { write("You don't have that."); return 0; }
    write("You turn the "+me+" over in your hands.");
    say(name+" turns over a "+me+" in "+possessive(player)+" hands.");
    return 1;
}

int eventTurnOn(object ob){
    regetID();
    CheckPower();

    if(powered != 1){
	write("It isn't powered.");
	return 1;
    }

    if(player != env  && environment(player) !=env) {
	write("It isn't within reach.");
	return 1;
    }
    if(Lit < 1){
	write("You turn on the "+me+".");
	say(name+" turns on a "+me+".");
	if(drainrate && drainrate > 0) eventUse(drainrate);
	else eventUse(1);
	eventRadiate(lightlevel);
	set_heart_beat(1);
	SetShort(baseshort+" (%^BOLD%^YELLOW%^lit%^RESET%^)");
	return 1;
    }
    if(Lit >= 1){
	write("It is already lit.");
	return 1;
    }
}

varargs mixed eventTurnOff(string str){
    regetID();
    if(player != env  && environment(player) !=env) { write("It isn't within reach."); return 1; }
    if(Lit > 0){
	write("You turn off the "+me+".");
	say(name+" turns off a "+me+".");
	eventRadiate(0);
	eventUse(0);
	set_heart_beat(0);
	SetShort(baseshort);
	return 1;
    }
    if(Lit < 1){
	write("It is already off.");
	return 1;
    }
}

mixed eventExtinguish(){
    return eventTurnOff("foo");
}

mixed eventLight(){
    return eventTurnOn(this_object());
}

void heart_beat(){
    CheckPower();

    if(powered != 1){
	eventDie();
    }
}