dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>
#include "include/clip.h"
#include <vendor_types.h>
inherit LIB_STORAGE;
private int caliber, millimeter, MaxAmmo, ammo;
private string pistoltype,ammotype;
void create(){
    ::create();
    SetKeyName("magazine");
    SetId(({"clip","magazine"}));
    SetAdjectives(({"ammunition","pistol"}));
    SetShort("a pistol ammunition clip");
    SetLong("This is a slender, spring-loaded container for semiautomatic "+
      "pistol ammunition.");
    SetMass(10);
    SetValue(1);
    SetVendorType(VT_TREASURE);
}
int CanReceive(object ob){
    string *namen;
    namen=ob->GetId();
    if(member_array("bullet",namen) == -1){
	write("Only bullets fit into the magazine.");
	return 0;
    }
    if(ob->GetAmmoType() != this_object()->GetAmmoType() ){
	write("That round is not the correct type for the magazine.");
	return 0;
    }
    if(ob->GetMillimeter() != this_object()->GetMillimeter() ){
	write("That round is not the correct size for the magazine.");
	return 0;
    }
    if(ob->GetCaliber() != this_object()->GetCaliber() ){
	write("That round is not the correct caliber for the magazine.");
	return 0;
    }
    if(ob->GetPistolType() != "auto" && ob->GetRifleType() != "auto"){
	write("That round is not a semiautomatic round.");
	return 0;
    }
    if(ammo == MaxAmmo){
	write("The magazine is filled to capacity.");
	return 0;
    }
    ammo++;
    return 1;
}
int CanRelease(object ob){
    ammo--;
    return 1;
}
int MinusAmmo(int i) { ammo -= i; return 1; }
int PlusAmmo(int i) { ammo += i; return 1; }
int SetMaxAmmo(int i) { MaxAmmo=i; return 1; }
int SetPistolType(string str) {pistoltype=str; return 1; }
int SetAmmoType(string str) {ammotype=str; return 1; }
int SetCaliber(int x) { caliber=x; return 1; }
int SetMillimeter(int x){ millimeter=x; return 1; }
int GetMillimeter() { return millimeter; }
int GetCaliber() { return caliber; }
string GetPistolType() { return pistoltype; }
string GetAmmoType() { return ammotype; }