#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("East Village Road"); SetLong("You are on a long road. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south."); SetItems( ([ ({"adventurers guild","guild"}) : "This small " "building on the southern side of the road is where " "adventurers, great and small, come to record " "their exploits and seek advancement.", ({"shop","store","general store"}) : "This is the " "general store, where almost anything can be " "bought or sold.", ({"road","long road"}) : "An east-west cobblestone " "road through town.", ]) ); SetObviousExits("n, s, e, w, enter store, enter guild"); SetExits( ([ "north" : "/domains/town/room/shop", "south" : "/domains/town/room/adv_guild", "east" : "/domains/town/room/vill_road3", "west" : "/domains/town/room/vill_road1", ]) ); SetEnters( ([ "adventurers guild" : "/domains/town/room/adv_guild", "guild" : "/domains/town/room/adv_guild", "shop" : "/domains/town/room/shop", "store" : "/domains/town/room/shop", "general store" : "/domains/town/room/shop", ]) ); } void init(){ ::init(); }