#include <lib.h> inherit LIB_CHAPEL; static void create() { chapel::create(); SetTown("town"); SetClimate("indoors"); SetAmbientLight(30); SetShort("Town Clerk"); SetLong("This small office is where people come to conduct their official public\nbusiness. The main area of the town hall is east."); SetProperties (([ "no attack":1, "no bump":1, "no steal":0, "no magic":0, "no paralyze":0, "no teleport":0])); SetItems(([])); SetInventory(([ "/domains/town/npc/clerk" : 1, ])); SetObviousExits("e"); AddExit("east", "/domains/town/room/thall"); } void init() { ::init(); SetSmell(([])); SetListen(([])); }