dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>

inherit LIB_DUMMY; 
inherit LIB_MANIPULATE;
inherit LIB_PRESS; 

int hidden;

int MoveThePainting();
int PushThePainting();
int OpenSesame();
string ShowDali();

static void create() {
    dummy::create();
    SetKeyName("wall");
    SetId("wall");
    SetAdjectives("bedroom");
    SetShort("a bedroom wall");
    SetLong("It is a typical, if ornate, bedroom wall, with a painting on it.");
    SetItems( ([
	({"painting","beautiful painting"}) :  (: ShowDali :),
      ]) );
    SetManipulate( ([
	({"painting","beautiful painting"}) : (: MoveThePainting :)
      ]) );
    SetPress( ([
	({"painting","beautiful painting"}) : (: PushThePainting :)
      ]) );
    hidden = 1;
}

void init(){
    add_action("GetPainting","get");
}

int GetPainting(string str){
    str = " "+str;
    if(!sscanf(str,"%spainting%son%swall") == 3) {
	return 0;
    }
    write("It appears firmly attached to the wall.");
    return 1;
}

int MoveThePainting(){
    send_messages("move", "$agent_name $agent_verb the painting on the wall.",
      this_player(), 0, environment(this_player()));
    if(hidden == 1) {
	OpenSesame();
    }
    return 1;
}

int PushThePainting(){
    send_messages("push", "$agent_name $agent_verb the painting on the wall.",
      this_player(), 0, environment(this_player()));
    if(hidden == 1) {
	OpenSesame();
    }
    return 1;
}

string ShowDali(){
    string ret;
    ret = "A beautiful reproduction:\n";
    ret += read_file("/domains/town/txt/pot.txt");
    return ret;
}

int OpenSesame(){
    write("You uncover a secret passageway!");
    say(this_player()->GetName()+" uncovers a secret passageway!");
    AddItem(({"secret passageway","passageway"}) , "A secret passageway you can enter.");
    hidden = 0;
    environment()->OpenPassage();
    return 1;
}