dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>
#include <daemons.h>
#include <rooms.h>

inherit LIB_ROOM;

string LoadIP(){
    if(mud_name() != "Dead Souls"){
	if(INTERMUD_D->GetMudList()["Dead Souls"])
	    return INTERMUD_D->GetMudList()["Dead Souls"][1];
    }
    if(INTERMUD_D->GetMudList()["Frontiers"])
	return INTERMUD_D->GetMudList()["Frontiers"][1];
    else return "127.0.0.1";
}

string LoadPort(){
    if(mud_name() != "Dead Souls"){
	if(INTERMUD_D->GetMudList()["Dead Souls"])
	    return INTERMUD_D->GetMudList()["Dead Souls"][2];
    }
    if(INTERMUD_D->GetMudList()["Frontiers"])
	return INTERMUD_D->GetMudList()["Frontiers"][2];
    else return ""+query_host_port();
}

void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("the telnet room");
    SetLong("From this room, you can attempt "+
      "to connect to Dead Souls MUD. This is useful if you "+
      "need to ask questions but the intermud connection is "+
      "down. It is also a way to get a sneak peek at what's "+
      "coming in the next release of Dead Souls, because "+
      "Dead Souls MUD is where all new fixes and features "+
      "are tested before release."+
      "\n\tIf the connection "+
      "fails, email cratylus@comcast.net to ask for help. "+
      "Once you connect to Dead Souls, type \"dcon\" to "+
      "return to your own mud. \n\n"+
      "To connect type \"connect\" \n"+
      "The Creators' Hall west wing is south  of here.");
    SetExits( ([ 
	"south" : "/domains/default/room/wiz_hall2",
      ]) );
    SetNoModify(1);
}

void init(){
    object ding;
    ::init();
    if(!present("telnet_room_client",this_player())){
	ding=new("/secure/obj/tc");
	ding->eventMove(this_player());
	ding->SetConnection(LoadIP()+" "+LoadPort());
    }
}

int CanRelease(object ob){
    if(present("telnet_room_client",ob)){
	present("telnet_room_client",ob)->eventDestruct();
    }
    return 1;
}

int CanReceive(object ob) {
    if(interactive(ob)){
	tell_object(this_object(),ob->GetName()+" is about to enter the telnet room.");
    }
    return 1;
}