dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>
#include <vendor_types.h>
#include <vision.h>
inherit LIB_ITEM;

varargs string translate_vision(object ob){
    int vision;
    string ret = " ";
    if(!ob) vision = this_player()->GetEffectiveVision();
    else vision = ob->GetEffectiveVision();
    switch(vision){
    case 0 : ret = "level 0: blindness.";break; 
    case 1 : ret = "level 1: too dark.";break; 
    case 2 : ret = "level 2: dark.";break; 
    case 3 : ret = "level 3: dim.";break; 
    case 4 : ret = "level 4: clear.";break; 
    case 5 : ret = "level 5: light.";break; 
    case 6 : ret = "level 6: bright.";break; 
    case 7 : ret = "level 7: too bright.";break; 
    default : ret = "a mystery.";
    }
    return ret;
}

varargs mixed EvaluateRadiantLight(object ob, int report){
    int x = 0;
    string rep = "";
    string subrep = "";
    if(!ob) ob = this_player();
    foreach(object guy in get_livings(environment(ob))){
	if(guy->GetRadiantLight()) 
	    rep += guy->GetName()+"'s radiant light is: "+guy->GetRadiantLight()+".\n";
	foreach(object item in all_inventory(guy)){
	    x += item->GetRadiantLight();
	    if(item->GetRadiantLight()){
		subrep += guy->GetName()+"'s "+item->GetName()+"'s radiant light is: "+
		item->GetRadiantLight()+".\n";
	    }
	}
    }
    if(!report) return x;
    else return "Livings: \n"+rep+"\nObjects:\n"+subrep;
}

string DefaultReading(){
    write("This small device is a portable light meter. It tells "+
      "you what the available light is.");
    write("The ambient light here is: "+environment(this_player())->GetAmbientLight());
    write("Total radiant light here is: "+EvaluateRadiantLight());
    write("Your vision range is: "+this_player()->GetEffectiveVision(1));
    write("\nYour effective vision is "+translate_vision());
    write("\nFull radiance details:\n"+EvaluateRadiantLight(this_player(),1));
    return "";
}

void create(){
    ::create();
    SetKeyName("light meter");
    SetAdjectives( ({"light"}) );
    SetId( ({"meter", "lightmeter"}) );
    SetShort("a light meter");
    SetLong( (: DefaultReading :) );
    SetProperties(([
	"no steal" : 1,
      ]));
    SetNoCondition(1);
    SetMass(20);
    SetBaseCost("silver",10);
    SetVendorType(VT_TREASURE);
}
void init(){
    ::init();
}