dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>
#include <dirs.h>
#include <message_class.h>
inherit LIB_ROOM;

int eventReadMenu(string str);
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(40);
    SetShort("The Campus Snack Bar");
    SetLong("You are in a small, linoleum-tiled room lit by bright "+
      "fluorescent lights. There are a few uncomfortable-looking chairs "+
      "around two tables, and a sort of bar set into the north wall, "+
      "behind which a food service employee stands. There is a menu "+
      "hanging on the wall next to the bar. The main hallway lies south of here.");
    SetItems(([
	"menu": "A menu of snack items available here.",
	"sign":"A sign over the snack bar.",
	({"tile","tiles","floor","linoleum"}):"These are here because you "+
	"are not trusted to keep food off of carpets.",
	({"chair","chairs","table","table"}):"Token furniture, not very functional "+
	"or comfortable-looking. You aren't really expected to hang "+
	"around in here, apparently.",
	"bar" : "Really a window set into the wall and connecting the snack bar "+
	"to the adjoining kitchen.",
	({"wall","walls"}) : "The walls are painted blue and white, the school's colors. "+
	"It's fairly unattractive and institutional.",
	"hallway" : "The administration building's main hallway lies south.",
	({"light","lights","fluorescent lights","fluorescents"}) : "Cheap, standard "+
	"lighting. Like all fluorescents, these lights give everything an unappealing, "+
	"sickly look.",
	"employee" : "An underpaid, unappreciated, and resentful state employee. "+
	"No surprise there.",
      ]));
    SetExits( ([ "south" : "/domains/campus/room/corridor",
      ]));
    SetObviousExits("s");
    SetRead("menu", (: eventReadMenu :));
    SetInventory(([
	"/domains/campus/npc/gloria.c" : 1 ]));
    SetProperty("no attack", 1);
}
int eventReadMenu(string str){
    write("\n"+
      "1) ham sandwich: 2 dollars\n"+
      "2) hamburger: 4 dollars\n"+
      "3) salad of the day: 3 dollars\n\n"+
      "Drinks:\n"+
      "1) milk: 1 dollar\n"+
      "2) gatorade: 2 dollars\n");
    return 1;
}
void init(){
    ::init();
}