dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
#include <lib.h>
inherit LIB_ROOM;
inherit "/lib/props/ambiance";
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(10);
    SetShort("campus sewer");
    SetLong("You are in the stinking underground tunnels of "+
      "the Virtual Campus sewer system. The air here is quite foul, "+
      "and periodic blasts of steam from wall-mounted vents make it "+
      "very hot and very humid. There is a foot-high stream of dark liquid "+
      "covering the bottom of this tunnel, running west to east along "+
      "the tunnel's length.");
    SetItems( ([ ({"tunnel","tunnels"}) : "You are in a sewer tunnel."+
	"It's foul, dark, and hot.",
	({"sewer","sewer system"}) : "Though evidently in good repair "+
	"and of modern construction, this is still a sewer tunnel, "+
	"and it's hostile to human comfort.",
	({"steam","vent","vents","wall-mounted vents"}): "Apparently "+
	"there is industrial machinery nearby that exhausts hot steam "+
	"through vents in the walls.",
	"air" : "It is rank with the reek of decomposing waste.",
	({"wall","walls"}) : "The walls of the sewer tunnel are made "+
	"of concrete and appear well-built and sturdy.", 
	({"stream","liquid","stream of liquid","dark liquid"}) : "Whatever "+
	"this stuff is, water is not its main component. It's some kind "+
	"of foul-smelling liquid waste, flowing along the bottom "+
	"of the tunnel.",
	({"sewage","waste","garbage"}) : "It appears that the fluid on the "+
	"bottom of this tunnel is the result of garbage and waste "+
	"processing. In liquid form, this garbage flows "+
	"east from here.",
      ]) );
    SetSmell( ([ "default" : "The stench of sewage and waste hangs here."]) );
    SetListen("default","You hear faint echoes of dripping water.");
    set_heart_beat(10);
}
int SteamBlast(){
    object *temparr,*stuff,*lstuff;
    int i;
    stuff=all_inventory();
    lstuff = ({});
    for(i=0;i<sizeof(stuff);i++){
	temparr= ({ stuff[i] });
	if(living(stuff[i]) && !sizeof(lstuff)) lstuff = ({stuff[i]});
	if(living(stuff[i]) && sizeof(lstuff) > 0 && member_array(stuff[i],lstuff) == -1) lstuff += ({stuff[i]});
    }
    for(i=0;i<sizeof(lstuff);i++){
	if(sizeof(lstuff) > 0 && !creatorp(lstuff[i]) ) lstuff[i]->eventReceiveDamage(0, 7,random(30)+10, "torso");

    }
    tell_room(this_object(), "You are hit by a blast of scalding-hot steam!");
    return 1;
}
void heart_beat(){
    if(random(10) == 1) SteamBlast();
    return;
}