dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /domains/Ylsrim/room/sand_room.c
 *    From the Dead Souls V Object Library
 *    An example of a room in which you can dig
 *    Created by Descartes of Borg 961231
 */

#include <lib.h>

inherit LIB_ROOM;
inherit LIB_DIG;  // inherit this to add dig functionality
inherit LIB_BURY;  // inherit this to add bury functionality

int eventEnterDesert(){
    this_player()->eventMoveLiving(load_object("/domains/Ylsrim/virtual/server")->compile_object("/domains/Ylsrim/virtual/desert/7,7"));
    return 1;
}

// This function gets called when someone tries to bury the hole
mixed buryHole(object who, object shovel) {
    int closed;
    closed = "/domains/Ylsrim/etc/dug_hole"->GetClosed();

    if( closed ) {
	who->eventPrint("Perhaps you want to dig the hole?");
	return 1;
    }
    send_messages("bury", "$agent_name $agent_verb a deep, gaping "
      "hole in the sand.", who, 0, environment(who));
    "/domains/Ylsrim/etc/dug_hole"->SetClosed(1);
    return 1;
}

// This function gets called when someone tries to dig
mixed digHole(object who, object shovel) {
    int closed;
    closed = "/domains/Ylsrim/etc/dug_hole"->GetClosed();

    if( !closed ) {
	who->eventPrint("Perhaps you want to bury the hole?");
	return 1;
    }
    send_messages("dig", "$agent_name $agent_verb up a deep, gaping "
      "hole in the sand.", who, 0, environment(who));
    "/domains/Ylsrim/etc/dug_hole"->SetClosed(0);
    return 1;
}

// This function is set in SetLong() to describe the room differently
// when the hole is open.
string describeRoom() {
    string str = "You are just outside the western edge of Ylsrim.  You now "
    "stand in the open desert with a dry, arid wind draining you "
    "of all strength.  Nothing at all exists here besides endless "
    "sand.  About all you could possibly do is sit and dig.";

    if( "/domains/Ylsrim/etc/dug_hole"->GetClosed() ) {
	return str;  // no hole to see
    }
    else {
	return str + "  A hole opens up in the middle of the sand.";
    }
}

static void create() {
    room::create();
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("a sandy desert outside of Ylsrim");
    SetLong((: describeRoom :));
    AddItem("sand", "Boring stretches of sand extend to the horizon.");
    AddItem("ylsrim", "It is east of here.");
    SetObviousExits("e, w");
    SetExits( ([ "east" : "/domains/Ylsrim/room/"+ "kaliid7",
	"west" : "/domains/Ylsrim/virtual/desert/7,7" ,
	"down" : "/domains/Ylsrim/room/"+ "sand_hole" ]));
    SetInventory( ([ "/domains/Ylsrim/etc/shovel" : 1 ]) );
    // use a door to act as a hole, as that is what the hole really is
    SetDoor("down", "/domains/Ylsrim/etc/dug_hole");
    // this tells the room to call this function when a player digs
    SetDig((: digHole :));
    // this tells the room what to call when a player buries the hole
    SetBury((: buryHole :));
}
void init(){
    ::init();
}