dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /domains/Ylsrim/npc/traveller.c
 *    From the Dead Souls V Object Library
 *    An example of a wandering sentient who steals
 *    Created by Descartes of Borg 960302
 */

#include <lib.h>

inherit LIB_SENTIENT;

// This steal function will get called randomly as set up in
// the SetAction() function in create().  It checks to see if
// someone is around from whom this guy can steal

static void Steal() {
    object array obs;
    object target;
    string cmd;
    int i;

    if( !environment() ) {
	return;
    }
    // Find all living things that are not me in the same room as me
    obs = filter(all_inventory(environment()),
      (: living($1) && $1 != this_object() :));
    i = sizeof(obs);
    if( i == 0 ) { // no one to steal from
	return;
    }
    if( i != 1 ) { // many potential targets
	// pick one
	i = random(i);
    }
    else { // only oone target, so pick obs[0]
	i = 0;
    }
    target = obs[i];
    // Find all items on the target that can be stolen
    obs = filter(all_inventory(target), 
      (: !($1->GetProperty("no steal")) :));
    i = sizeof(obs);
    if( i == 0 ) { // no goods, let's try to get some cash
	cmd = "pick " + target->GetKeyName();
    }
    else { // heh, some goodies
	if( i != 1 ) { // many goodies
	    // pick one
	    i = random(i);
	}
	else {
	    i = 0;
	}
	cmd = "steal " + obs[i]->GetKeyName() + " from " +
	target->GetKeyName();
    }
    // now do the steal or pick
    eventForce(cmd);
}
static void create() {
    sentient::create();
    SetKeyName("traveler");
    SetId( ({"traveller", "human", "npc"}) );
    SetShort("a traveler");
    SetLong("He looks a bit worn down, but also a bit shifty.");
    SetLevel(5);
    SetRace("human");
    SetClass("fighter");
    SetGender("male");
    SetMorality(-200);
    AddCurrency("electrum", 1 + random(100));
    SetInventory(([ "/domains/Ylsrim/armor/leather_armor" : "wear armor" ]));
    // Check if he can steal at a 5% chance/heart beat
    SetAction(5, (: Steal :));
    // Don't want him getting cloned all over the place
    SetUnique(1);
    // Set him to wander
    SetWander(25);
    // Any time he hears the word dork, he goes ballistic!
    SetTalkResponses(([ "dork" : "no, YOU are a dork!" ]));
}
void init(){
    ::init();
}