dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /cmds/player/skills.c
 *    from the Dead Souls LPC Library
 *    command to view skills
 *    created by Descartes of Borg 950409
 *    - Moved map function to GetLine for readability, added a max skill
 *      level display for each skill, grouped in classes. (Blitz 960122/0404)
 */

#include <lib.h>

inherit LIB_DAEMON;

string GetLine(string skill) {
    int x, max;
    mapping mp = (mapping)this_player()->GetSkill(skill);

    if( !sizeof(mp) ) return 0;
    x = to_int(percent(mp["points"],
	(int)this_player()->GetMaxSkillPoints(skill, mp["level"])));
    max = ( mp["class"] == 1 ? 2 : 1 ) + (int)this_player()->GetLevel();
    max *= 2;
    if( max < mp["level"] ) max = mp["level"];
    return sprintf("%:-20s: %:-6s (%d%%)", skill,
      (mp["level"] + "/" + max), x);
}

mixed cmd(string args) {
    string *skills, *primes, *secs;
    string ret, tmp;
    int x, scr;

    ret = "You are " +(string)this_player()->GetShort() + ", level " +
    (int)this_player()->GetLevel();
    if( (tmp = (string)this_player()->GetClass()) )
	ret += " " + capitalize(tmp);
    else ret += " Drifter";
    ret += " (" + (string)this_player()->GetRace() + ")\n";
    scr = ((int *)this_player()->GetScreen())[0];

    skills = sort_array((string *)this_player()->GetSkills(), 1);
    if( !sizeof(skills) ) {
	ret += "You are without skills.\n";
	this_player()->eventPrint(ret);
	return 1;
    }
    skills = skills - (primes = filter(skills,
	(: this_player()->GetSkillClass($1) == 1 :)));
    skills = skills - (secs = filter(skills,
	(: this_player()->GetSkillClass($1) == 2 :)));
    skills = map(skills, (: GetLine :));
    primes = map(primes, (: GetLine :));
    secs   = map(secs, (: GetLine :));
    foreach(mixed sarray in ({ primes, secs, skills }) ) {
	int y, i = sizeof(sarray);
	while(i--) if( (y = strlen(sarray[i])) > x ) x = y;
    }
    x = scr/(x+2);
    ret += "%^BOLD%^%^BLUE%^Primary skills:%^RESET%^\n";
    ret += format_page(primes, x);
    ret += "\n%^BOLD%^%^BLUE%^Secondary skills:%^RESET%^\n";
    ret += format_page(secs, x);
    ret += "\n%^BOLD%^%^BLUE%^Other skills:%^RESET%^\n";
    ret += format_page(skills, x);
    this_player()->eventPage(explode(ret, "\n"));
    return 1;
}

string GetHelp(string foo) {
    return "Syntax: <skills>\n\n"
    "Lists all of your skills as well as how skilled you are "
    "at the skill in question.\n\n"
    "See also: stats, status";
}