/* /lib/inventory.c * from the Dead Souls LPC Library * gives a person information about their inventory * created by Descartes of Borg 950412 */ #include <lib.h> #include <rounds.h> inherit LIB_DAEMON; void eventInventory(); mixed cmd(string args) { if( (int)this_player()->GetInCombat() ) this_player()->SetAttack(0, (: eventInventory :), ROUND_OTHER); else eventInventory(); return 1; } void eventInventory() { mapping borg; string *shorts; string ret; int i; shorts = map(filter(all_inventory(this_player()), (: !((int)$1->GetInvis(this_player())) :)), (: (string)$1->GetEquippedShort() :)); borg = ([]); if( !(i = sizeof(shorts)) ) { message("system", "You are carrying nothing.", this_player()); return; } if( i == 1 ) ret = "You are carrying just this one item:\n"; else ret = "You are carrying the following items:\n"; while(i--) if( shorts[i] ) borg[shorts[i]]++; i = sizeof(shorts = keys(borg)); while(i--) ret += capitalize(consolidate(borg[shorts[i]], shorts[i]))+"\n"; message("look", ret, this_player()); if(!this_player()->GetInvis()) message("other_action", (string)this_player()->GetName() + " checks " + possessive(this_player()) + " possessions.", environment(this_player()), ({ this_player() })); } void help() { message("help", "Syntax: <inventory>\n\n" "Lists all items you are carrying currently. This command " "will take up one round of combat if you happen to be in " "combat.", this_player()); }