dsII/extra/wolfpaw/
dsII/lib/cmds/admins/
dsII/lib/cmds/common/
dsII/lib/cmds/creators/include/
dsII/lib/cmds/creators/include/SCCS/
dsII/lib/daemon/services/
dsII/lib/doc/
dsII/lib/domains/Ylsrim/
dsII/lib/domains/Ylsrim/adm/
dsII/lib/domains/Ylsrim/armor/
dsII/lib/domains/Ylsrim/broken/
dsII/lib/domains/Ylsrim/fish/
dsII/lib/domains/Ylsrim/meal/
dsII/lib/domains/Ylsrim/npc/
dsII/lib/domains/Ylsrim/virtual/
dsII/lib/domains/Ylsrim/weapon/
dsII/lib/domains/campus/adm/
dsII/lib/domains/campus/etc/
dsII/lib/domains/campus/meals/
dsII/lib/domains/campus/npc/
dsII/lib/domains/campus/txt/
dsII/lib/domains/campus/txt/ai/charles/
dsII/lib/domains/campus/txt/ai/charles/bak2/
dsII/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsII/lib/domains/campus/txt/ai/charly/
dsII/lib/domains/campus/txt/ai/charly/bak/
dsII/lib/domains/campus/txt/jenny/
dsII/lib/domains/default/creator/
dsII/lib/domains/default/doors/
dsII/lib/domains/default/etc/
dsII/lib/domains/default/weap/
dsII/lib/domains/town/doors/
dsII/lib/domains/town/txt/
dsII/lib/domains/town/virtual/
dsII/lib/lib/comp/
dsII/lib/lib/lvs/
dsII/lib/lib/user/
dsII/lib/lib/virtual/
dsII/lib/log/archive/
dsII/lib/log/chan/
dsII/lib/log/errors/
dsII/lib/log/open/
dsII/lib/obj/book_source/
dsII/lib/obj/include/
dsII/lib/realms/template/
dsII/lib/realms/template/area/armor/
dsII/lib/realms/template/area/npc/
dsII/lib/realms/template/area/obj/
dsII/lib/realms/template/area/room/
dsII/lib/realms/template/area/weap/
dsII/lib/realms/template/bak/
dsII/lib/realms/template/cmds/
dsII/lib/save/
dsII/lib/save/kills/o/
dsII/lib/secure/cfg/
dsII/lib/secure/cfg/classes/
dsII/lib/secure/cfg/races/SCCS/
dsII/lib/secure/cmds/creators/include/
dsII/lib/secure/cmds/players/
dsII/lib/secure/cmds/players/include/
dsII/lib/secure/daemon/include/
dsII/lib/secure/lib/
dsII/lib/secure/lib/include/
dsII/lib/secure/lib/net/
dsII/lib/secure/lib/net/include/
dsII/lib/secure/lib/std/
dsII/lib/secure/modules/
dsII/lib/secure/npc/
dsII/lib/secure/obj/include/
dsII/lib/secure/room/
dsII/lib/secure/save/boards/
dsII/lib/secure/save/postal/c/cratylus/
dsII/lib/secure/save/votes/
dsII/lib/secure/tmp/
dsII/lib/secure/verbs/creators/
dsII/lib/shadows/
dsII/lib/spells/
dsII/lib/tmp/
dsII/lib/verbs/admins/include/
dsII/lib/verbs/common/
dsII/lib/verbs/common/include/
dsII/lib/verbs/creators/include/
dsII/lib/verbs/players/include/SCCS/
dsII/lib/verbs/rooms/
dsII/lib/verbs/rooms/include/
dsII/lib/www/
dsII/v22.2b14/
dsII/v22.2b14/Win32/
dsII/v22.2b14/compat/
dsII/v22.2b14/compat/simuls/
dsII/v22.2b14/testsuite/
dsII/v22.2b14/testsuite/clone/
dsII/v22.2b14/testsuite/command/
dsII/v22.2b14/testsuite/data/
dsII/v22.2b14/testsuite/etc/
dsII/v22.2b14/testsuite/include/
dsII/v22.2b14/testsuite/inherit/
dsII/v22.2b14/testsuite/inherit/master/
dsII/v22.2b14/testsuite/log/
dsII/v22.2b14/testsuite/single/
dsII/v22.2b14/testsuite/single/tests/compiler/
dsII/v22.2b14/testsuite/single/tests/efuns/
dsII/v22.2b14/testsuite/single/tests/operators/
dsII/v22.2b14/testsuite/u/
dsII/v22.2b14/tmp/
dsII/win32/
/*    /cmds/adm/mfinger.c
 *    from the Dead Souls LPC Library
 *    a tool for fingering the site of a player
 *    created by Descartes of Borg 950429
 */

#include <lib.h>

inherit LIB_DAEMON;

private static mapping Waiting;

void ReadSocket(string str);

static void create() {
    daemon::create();
    Waiting = ([]);
}

mixed cmd(string args) {
    object ob;
    string ip;

    if( !args || args == "" ) return "Mfinger whom?";
    if( !(ob = find_player(args)) ) 
	return "No one around " + mud_name() + " by that name.";
    ip = query_ip_number(ob);
    args = (string)ob->GetCapName();
    ob = new(LIB_CLIENT);
    Waiting[ob] = ([ "who" : this_player(), "player" : args, "ip" : ip ]);
    if( (int)ob->eventCreateSocket(ip, 79) < 0 ) {
	message("error", "Unable to create socket.", this_player());
	ob->eventDestruct();
	return 1;
    }
    ob->SetDestructOnClose(1);
    ob->SetRead( (: ReadSocket :) );
    ob->eventWrite("\n");
    message("system", "Finger sent to " + possessive_noun(args) + " site " +
      ip + ".", this_player());
    return 1;
}

void ReadSocket(string str) {
    object ob;

    if( !Waiting[ob = previous_object()] ) return;
    if( !Waiting[ob]["who"] ) return;
    message("system", "Information from " + Waiting[ob]["ip"] + " for " + 
      Waiting[ob]["player"] + ":", Waiting[ob]["who"]);
    message("system", str, Waiting[ob]["who"]);
}

void help() {
    message("help", "Syntax: <mfinger [player]>\n\n"
      "Allows you to get finger information from a player's site.\n\n"
      "Note: In 1995, you could reliably expect a UNIX machine to cheerfully "
      "respond to a finger request. Now, more than 10 years later, everything "
      "is blocked, firewalled, and hardened. This command is all but useless, "
      "and is kept as a historical curiosity. Any \"bugs\" it contains will "
      "not be fixed.",
      this_player());
}