/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
/**************************************************************************
* Mindor 1.0 is copyright 2002-2004 by Shaun Mcbride *
* Portions of the code were inspired by other works *
* found around the internet. *
* *
* Please follow all previous copyrights and licenses. *
**************************************************************************/
/* HOMETOWN STUFF */
struct hometown_bank
{
int money;
};
struct hometown_type
{
char *name;
int recall;
int school;
char *who_name;
int death;
int donation;
};
/* game tables */
struct clan_type
{
char *name;
char *who_name;
sh_int hall;
sh_int entrance;
sh_int pit;
bool independent; /* true for loners */
bool pkill; /* true for pkilling clans */
char *exname;
};
extern const struct clan_type clan_table[MAX_CLAN];
struct position_type
{
char *name;
char *short_name;
};
extern const struct position_type position_table[];
struct sex_type
{
char *name;
};
extern const struct sex_type sex_table[];
struct size_type
{
char *name;
};
extern const struct size_type size_table[];
/* flag tables */
struct flag_type
{
char *name;
int bit;
bool settable;
};
extern const struct flag_type act_flags[];
extern const struct flag_type act2_flags[];
extern const struct flag_type plr_flags[];
extern const struct flag_type plr2_flags[];
extern const struct flag_type affect_flags[];
extern const struct flag_type shield_flags[];
extern const struct flag_type off_flags[];
extern const struct flag_type imm_flags[];
extern const struct flag_type form_flags[];
extern const struct flag_type part_flags[];
extern const struct flag_type comm_flags[];
extern const struct flag_type item_extra[];
extern const struct flag_type item_wear[];
extern const struct flag_type item_weapon[];
extern const struct flag_type extra_flags[];
extern const struct flag_type wear_flags[];
extern const struct flag_type weapon_flags[];
extern const struct flag_type container_flags[];
extern const struct flag_type portal_flags[];
extern const struct flag_type room_flags[];
extern const struct flag_type area_room[];
extern const struct flag_type exit_flags[];
extern const struct flag_type mprog_flags[];
/* bit.c */
extern const struct flag_type area_flags[];
extern const struct flag_type sex_flags[];
extern const struct flag_type exit_flags[];
extern const struct flag_type door_resets[];
extern const struct flag_type room_flags[];
extern const struct flag_type sector_flags[];
extern const struct flag_type affect_room_flags[];
extern const struct flag_type type_flags[];
extern const struct flag_type extra_flags[];
extern const struct flag_type wear_flags[];
extern const struct flag_type act_flags[];
extern const struct flag_type act2_flags[];
extern const struct flag_type affect_flags[];
extern const struct flag_type apply_flags[];
extern const struct flag_type wear_loc_strings[];
extern const struct flag_type wear_loc_flags[];
extern const struct flag_type container_flags[];
/* ROM OLC: */
extern const struct flag_type form_flags[];
extern const struct flag_type part_flags[];
extern const struct flag_type ac_type[];
extern const struct flag_type size_flags[];
extern const struct flag_type off_flags[];
extern const struct flag_type imm_flags[];
extern const struct flag_type res_flags[];
extern const struct flag_type vuln_flags[];
extern const struct flag_type position_flags[];
extern const struct flag_type weapon_class[];
extern const struct flag_type weapon_type2[];
extern const struct flag_type furniture_flags[];
extern const struct flag_type apply_types[];
extern const struct flag_type can_eat_flags[];
extern struct hometown_type hometown_table [MAX_HOMETOWN];
int get_hometown args( ( char *argument ) );
struct city_titles
{
char *rank;
int extra;
};
extern const struct city_titles city_rank_table[];