/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/**************************************************************************
* Mindor 1.0 is copyright 2002-2004 by Shaun Mcbride *
* Portions of the code were inspired by other works *
* found around the internet. *
* *
* Please follow all previous copyrights and licenses. *
**************************************************************************/
/*
* This is a specially edited version of remort.c Editing done by
* Ryouga and Jeff for This Old Mud.
* Taylored to Mindor in late 2003 by Kizeren
*/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
/* command procedures needed */
DECLARE_DO_FUN(do_inform);
DECLARE_DO_FUN(do_recall);
DECLARE_DO_FUN(do_announce);
void do_remort( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char buf[MAX_INPUT_LENGTH];
int sn = 0;
sh_int wear_loc;
OBJ_DATA *obj,*obj_next;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remort whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char("You are going to rebirth a mob?!?!\n\r",ch);
return;
}
if (ch == victim)
{
send_to_char( "You cannot rebirth yourself silly.\n\r",ch);
return;
}
if (victim->level < LEVEL_HERO - 10)
{
sprintf(buf, "You can only rebirth players from level %d to 101.\n\r",
LEVEL_HERO - 10 );
send_to_char(buf,ch);
return;
}
if (victim->pcdata->remorts >= 10)
{
send_to_char("This char has already been rebirthed too many times.\n\r",ch);
return;
}
victim->pcdata->remorts += 1;
sprintf(buf,
"Having conquered that which has been set before you, you demand that\n\r"
"the immortals buff you up a little more, maybe with eq or a nifty set \n\r"
"command. Well it seems your ego has gotten you into some trouble, as\n\r"
"your mind becomes instantly filled with a loud thunder and images of death.\n\r"
"Maybe today was the wrong time to annoy the immortals...\n\r");
send_to_char(buf,victim);
for (wear_loc = WEAR_LIGHT; wear_loc <= MAX_WEAR; wear_loc++)
{
if ((obj = get_eq_char(victim,wear_loc)) == NULL)
continue;
unequip_char(victim,obj);
}
for (obj = victim->carrying; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
extract_obj(obj);
}
victim->pcdata->perm_hit /= 3;
victim->pcdata->perm_mana /= 3;
victim->pcdata->perm_move /= 3;
victim->max_hit = victim->pcdata->perm_hit;
victim->max_mana = victim->pcdata->perm_mana;
victim->max_move = victim->pcdata->perm_move;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->level = 10;
victim->pcdata->points -= 7;
victim->exp = exp_per_level(victim,victim->pcdata->points) * victim->level;
victim->pcdata->learned[sn] = 1;
do_recall(victim,"");
do_announce(victim, "has been reborn!");
return;
}