#AREADATA Umbar Village~ Builders ~ VNUMs 22000 22050 Credits [70 110] Piton Umbar Village~ Security 0 RepopMsg (null)~ End #MOBILES #22000 Marshal~ {WM{warsha{Wl{x~ {WMarshal {wstands behind the counter, ready to do buisiness.{x ~ You see a half-elf sitting on a stool behind his counter. ~ human~ ABY 0 A A 800 0 110 110 227d37+3334 110d11+95 37d2+80 none -69 -69 -69 -47 EFNU 0 0 0 stand stand male 10000000 AHMV ABCDEF tiny 0 F par GHIJK #22001 Nadera~ {WN{wadera{x~ {WN{wadera {xis ready for buisiness. ~ ~ human~ ABGYd 0 A A 0 0 110 110 227d37+3334 110d11+95 37d2+80 none -69 -69 -69 -47 0 0 0 0 stand stand none 1000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #22002 Young Elven Slave~ {WY{woung {WE{wlven {WS{wlave{x~ A {WY{woung {WE{wlven {WS{wlave{x awaits command. ~ ~ human~ AI 0 A A 0 0 10 10 22d4+102 10d11+95 4d2+14 none 1 1 1 3 0 0 C D stand stand none 1000 M ABCDHIJK medium unknown F for AHV F par EFG #22003 Teenage Elven Slave~ {WT{weenage {WE{wlven {WS{wlave{x~ A {WT{weenage {WE{wlven {WS{wlave{x awaits command. ~ ~ human~ AI 0 A A 0 0 25 25 52d9+253 25d11+95 9d2+24 none -8 -8 -8 -3 0 0 C D stand stand none 5000 0 ABCDHIJK medium unknown F for AHMV F par EFG #22004 Adult Elven Slave~ {WA{wdult {WE{wlven {WS{wlave{x~ An {WA{wdult {WE{wlven {WS{wlave{x awaits command. ~ ~ human~ AI C A A 0 0 50 50 104d17+506 50d11+95 17d2+40 none -27 -27 -27 -16 0 0 C D stand stand none 5000 0 ABCDHIJK medium unknown F for AHMV F par EFG #22005 Young Human Slave~ {GY{goung {GH{guman {GS{glave{x~ A {GY{goung {GH{guman {GS{glave{x awaits command. ~ ~ human~ AI 0 A A 0 0 10 10 22d4+102 10d11+95 4d2+14 none 1 1 1 3 0 0 C D stand stand none 1000 0 ABCDHIJK medium unknown F for AHMV F par EFG #22006 Teenage Human Slave~ {GT{geenage {GH{guman {GS{glave{x~ A {GT{geenage {GH{guman {GS{glave{x awaits command. ~ ~ human~ AI E A A 0 0 25 25 52d9+253 25d11+95 9d2+24 none -8 -8 -8 -3 0 0 C D stand stand none 5000 0 ABCDHIJK medium unknown F for AHMV F par EFG #22007 Adult Human Slave~ {GA{gdult {GH{guman {GS{glave{x~ An {GA{gdult {GH{guman {GS{glave{x awaits command. ~ ~ human~ AI EH A A 0 0 50 50 104d17+506 50d11+95 17d2+40 none -27 -27 -27 -16 0 0 C D stand stand none 5000 0 ABCDHIJK medium unknown F for AHMV F par EFG #22008 an Alligator~ {wan {GA{gl{Gl{gi{Gg{ga{Gt{go{Gr{x~ {wan {GA{gl{Gl{gi{Gg{ga{Gt{go{Gr {woccupies the area. ~ ~ lizard~ Ac 0 A A 1000 0 107 105 1d1+8800 105d11+95 25d3+50 bite -66 -66 -66 -44 M 0 EKL I stand stand male 800 AGXc ACDEFHKQUV medium unknown #22009 a thief~ {wA {dthief{x~ A suspicious looking character lurks about. ~ ~ human~ AG N A A -1000 0 105 110 1d1+8500 110d11+95 37d2+80 none -69 -69 -69 -47 0 Q FP C stand stand male 5000 0 AFGI medium unknown F for AHMV F par BCDEHJK #22010 Barca Fish~ {wa {DBarca Fi{ws{Dh{x~ {wa {yfleSh {weating {DFish {wlooks agitated.{x ~ ~ human~ A 0 A A -1000 0 114 118 1d1+10000 118d11+95 40d2+86 bite -75 -75 -75 -51 H 0 F C stand stand male 1000 0 KX medium unknown F for AHMV F par ABCDEFGHIJ #22011 a King Serpent~ {wa {GK{gi{Gn{Yg {yS{Ye{yr{Yp{Ge{gn{Gt{x~ {wa {GK{gi{Gn{Yg {yS{Ye{yr{Yp{Ge{gn{Gt{w is ready to pounce! ~ ~ human~ AF HO A A -1000 0 118 200 400d50+5000 118d11+95 40d2+86 digestion -100 -100 -100 -100 FHM 0 CDEFGHILNOPS 0 stand stand male 1000 0 KX medium unknown F for AHMV F par ABCDEFGHIJ #22012 Graznak~ {WGraznak{x~ {WGraznak{w sells or buys armor and weapons.{x ~ ~ human~ ABG 0 A A 0 0 100 100 206d34+2021 100d11+95 34d2+74 none -62 -62 -62 -42 0 0 0 0 stand stand male 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M SPEECH 22001 scale~ M SPEECH 22000 quest~ #22013 Weary Hunter~ {wa Weary {gHunter{x~ {wa Weary {gHunter{w is asleep on the bed.{x ~ ~ human~ ABG 0 A A -1000 0 80 80 165d27+1617 80d11+95 27d2+60 punch -48 -48 -48 -32 CI P F C sleep sleep male 1000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #22014 receptionist~ a receptionist~ A receptionist is here. ~ ~ human~ ABG 0 A A -1000 0 114 118 1d1+13000 118d11+95 15d20+70 punch -75 -75 -75 -51 I F D C stand stand female 5000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #22015 Umbar Citizen~ {wA {YC{yi{Yt{yi{Yz{ye{Yn {wof {WUmbar{x~ {wA {YC{yi{Yt{yi{Yz{ye{Yn {wof {WUmbar{w is here.{x ~ ~ human~ A N A A 1000 0 103 118 1d1+8000 118d11+95 30d2+100 grep -75 -75 -75 -51 0 F GKYZ H stand stand none 5000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #22016 Amaro the Wizard~ {wthe wizard, {WAmaro{x~ {wThe wizard, {WAmaro{w is open for business.{x ~ ~ human~ AB 0 A A 0 0 101 101 208d34+2041 101d11+95 34d2+74 none -63 -63 -63 -42 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #0 #OBJECTS #22000 a Hidden Passage~ a {WH{wi{Wdd{we{Wn {wP{Wa{wss{Wa{wg{we{x~ {x~ unknown~ portal 0 0 0 0 0 22040 0 15 0 0 P #22001 a Dark Hole~ a {DDark Hole{x~ {x~ unknown~ portal 0 0 0 0 0 22048 0 15 0 0 P E hole~ {wThe {Dhole {wlooks like it can be {Denter{wed.{x ~ #22002 King Serpent Scale Helmet~ {wa {GK{ging {GS{gerpen{Gt {GS{gcale {GH{gelme{Gt{x~ {wa {GK{ging {GS{gerpen{Gt {GS{gcale {GH{gelme{Gt{w is here.~ unknown~ armor B AE 30 25 28 32 0 99 0 20000 P A 12 200 A 13 200 A 19 10 A 18 10 #22003 scale2 King Serpent Scale~ a {gKing Serpent Scale{x~ A {gKing Serpent Scale{w is here.{x~ scale~ trash 0 AO 0 0 0 0 0 1 1 500 P #22004 Mithril Spiked Leggings~ some {DM{withri{Dl {wS{Dpike{wd {DL{wegging{Ds{x~ Some {DM{withri{Dl {wS{Dpike{wd {DL{wegging{Ds{w are here.{x~ unknown~ armor 0 AF 25 20 20 15 0 70 5 50000 P A 12 75 A 13 50 A 19 5 A 18 5 #22005 Some Mithril Spiked Gauntlets~ {wSome {wM{Dithri{wl {DS{wpike{Dd {wG{Dauntlet{ws{x~ {wSome {wM{Dithri{wl {DS{wpike{Dd {wG{Dauntlet{ws{w are here.~ unknown~ armor 0 AH 25 20 20 15 0 70 5 50000 P A 2 3 A 12 75 A 13 50 A 19 5 A 18 5 #22006 The Gator Slayer~ {wThe {GG{gato{Gr S{glaye{Gr{x~ {wThe {GG{gato{Gr S{glaye{Gr{w is here.~ unknown~ weapon A AN exotic 12 12 wrath AD 90 2 100000 P A 2 2 A 19 3 A 18 4 A 1 1 A 13 100 #22007 Alligator Skin Backpack~ {wAn {GA{gll{Gi{gga{Gt{gor S{Gki{gn {GB{gac{Gk{gpa{Gc{gk{x~ {wAn {GA{gll{Gi{gga{Gt{gor S{Gki{gn {GB{gac{Gk{gpa{Gc{gk{w looks expensive.{x~ unknown~ container Y AK 1000 AC 0 1000 100 50 1 6000 P #22008 Endless Decanter Water~ an endless decanter of water~ A decanter of water is here.~ unknown~ drink 0 AO 10000 10000 'water' 0 0 100 10 50000 P #22009 bed~ a bed~ A bed is against the western wall.~ unknown~ furniture 0 0 2 100000 BEHK 125 125 1 0 0 P #22010 red velvet traveler's blanket~ {wa {RRed {MV{melve{Mt {RB{rla{Rn{rke{Rt{x~ {wA {RRed {MV{melve{Mt {CT{craveler{w'{Cs {RB{rla{Rn{rke{Rt{w is here.~ unknown~ furniture GIY A 5 50000 BEHLN 150 150 1 1 3567 P #22011 pile blankets~ a pile of blankets~ {x~ unknown~ container 0 P 10000 0 0 1000 100 0 0 200 P E pile blanket~ A pile of blankets is here. Most are dirty and torn, except for a red velvet travelers blanket. ~ #22012 Mithril Shield~ a {DM{wi{Wthr{wi{Dl {WS{wh{Die{wl{Wd{x~ {wa {DM{wi{Wthr{wi{Dl {WS{wh{Die{wl{Wd{w is here.~ mithril~ armor Y AJ 20 15 20 20 0 95 3 7534 P A 20 -20 A 13 100 A 18 3 A 19 3 #22013 potpie pot pie~ {ya b{Yi{yg {yp{Yo{yt p{Yi{ye{x~ {ya b{Yi{yg {yp{Yo{yt p{Yi{ye{y has been left out.{x~ food~ food 0 A 20 40 0 0 0 1 20 22 P #22014 ball fire~ {ya B{Ya{yll {Yo{yf {RF{ri{Rr{re{x~ {yA B{Ya{yll {Yo{yf {RF{ri{Rr{re{y burns wickedly.{x~ shadow~ light AGY A 0 0 999 0 0 90 10 20000 P A 18 7 A 19 7 A 13 110 A 12 110 #22015 alligator tooth~ {wan {GA{gll{Gi{gga{Gt{gor {GT{goo{Gt{gh{x~ {wAn {GA{gll{Gi{gga{Gt{gor {GT{goo{Gt{gh{w is here.{x~ unknown~ weapon 0 AN exotic 15 15 bite H 101 5 15000 P #22016 Minor Scroll of Sanctuary~ {wa minor scroll of {Wsanctuary{x~ {wA minor scroll of {Wsanctuary{w is here.~ unknown~ scroll 0 AO 25 'sanctuary' 'reserved' 'reserved' 'reserved' 50 0 5000 P #22017 Minor Potion of Healing~ {wa minor potion of {Whealing{x~ {wA minor potion of {Whealing{w is here.~ unknown~ potion 0 AO 25 'cure light' 'reserved' 'reserved' 'reserved' 50 0 5000 P #0 #ROOMS #22000 {yDirt Path{x~ This path is oviously well traveled. There are deep ruts in the compact dirt, cause by the horse drawn wagons traveling through. Thin neglegted fields of grass lie to the east and west. To the north small huts are visible, marking the edge of Umbar Village. The path continues north to Umbar, and winds through the fields into the southern horizon. ~ 0 270336 2 0 D0 ~ ~ 0 0 22001 D2 ~ ~ 0 0 22050 S #22001 {yDirt Path{x~ This path is oviously well traveled. There are deep ruts in the compact dirt, cause by the horse drawn wagons traveling through. Thin neglegted fields of grass lie to the east and west. To the north small huts are visible, marking the edge of Umbar Village. The path continues north to Umbar, and winds through the fields into the southern horizon. ~ 0 270336 2 0 D0 ~ ~ 0 0 22002 D2 ~ ~ 0 0 22000 S #22002 {yDirt Path{x~ This path is oviously well traveled. There are deep ruts in the compact dirt, cause by the horse drawn wagons traveling through. Thin neglegted fields of grass lie to the east and west. To the north small huts are visible, marking the edge of Umbar Village. The path continues north to Umbar, and winds through the fields into the southern horizon. ~ 0 270336 2 0 D0 ~ ~ 0 0 22003 D2 ~ ~ 0 0 22001 S #22003 {YS{youthern {YG{yat{Ye{x~ {wSmall wooden {ygates{w to the north mark the entrance to {CU{cmbar {CV{cillage{w. The sound of people and the pound of the horses hooves are always present during the day. In the NorthWestern part of the village, a huge {yhut{w towers above everything in the area. The path winds through the {gvalley{w in the south. The Village Square is just to the north of the gates. ~ 0 270336 2 0 E umbar village~ Umbar Village is quite small, it survives from it's meager profit from out of town business. ~ E gates~ The planks on the gate are from aged oak. It is very sturdy, and will likely last a long time. ~ D0 ~ gates~ 1 22000 22004 D2 ~ ~ 0 0 22002 S #22004 {YS{youthern {YG{yat{Ye{x~ {wSmall wooden {ygates{w to the south mark the exit to {CU{cmbar {CV{cillage{w. The sound of people and the pound of the horses hooves are always present during the day. In the NorthWestern part of the village, a huge {yhut{w towers above everything in the area. The path winds through the {gvalley{w in the south. The Village Square is just to the north of the gates. ~ 0 270336 2 0 E umbar village~ Umbar Village is quite small, it survives from it's meager profit from out of town business. ~ E gates~ The planks on the gate are from aged oak. It is very sturdy, and will likely last a long time. ~ D0 ~ ~ 0 0 22006 D2 ~ gates~ 1 22000 22003 S #22005 {yDirt Path{x~ This is the market path. Many different things necassary for traveling, hunting and other things of the sort are sold in the locally owned shops. Congestion is heavy here on any normal day. Many out of towners use Umbar Village as a supply stop. To the west stands Marshal's general store, called the Trading Post. The Village Square is slightly south of here. ~ 0 0 1 0 D0 ~ ~ 0 0 22007 D2 ~ ~ 0 0 22006 D3 ~ ~ 0 0 22021 S #22006 {YV{yillage {YS{yquar{Ye{x~ Merchants and townfolk meet here on a regular basis, to trade and discuss they're day. But most of the traffic is from out of towners, who travel here for the unique wares sold in the shops. Masses of happily playing children populate the village square on a daily basis. Even with all the out of town buisiness this village generates, it is obviously not wealthy, since all the locals are clad in the clothes of a beggar. ~ 0 263172 1 0 D0 ~ ~ 0 0 22005 D1 ~ ~ 0 0 22011 D2 ~ ~ 0 0 22004 D3 ~ ~ 0 0 22016 S #22007 {yDirt Path{x~ This is the market path. Many different things necassary for traveling, hunting and other things of the sort are sold in the locally owned shops. Congestion is heavy here on any normal day. Many out of towners use Umbar Village as a supply stop. ~ 0 0 1 0 D0 ~ ~ 0 0 22008 D2 ~ ~ 0 0 22005 D3 ~ ~ 0 0 22049 S #22008 {yDirt Path{x~ This is the market path. Many different things necassary for traveling, hunting and other things of the sort are sold in the locally owned shops. Congestion is heavy here on any normal day. Many out of towners use Umbar Village as a supply stop. To the east a titan woman runs a slave market. The path runs north past the shops and south towards the square. ~ 0 0 1 0 D0 ~ ~ 0 0 22009 D1 ~ ~ 0 0 22028 D2 ~ ~ 0 0 22007 D3 ~ ~ 0 0 22015 S #22009 {yDirt Path{x~ The gates just north of here open to a path that leads to the Umbar Swamps. The shops of the village stand south of here. Though past the shops, this is still a high traffic area. Mostly from the alligator hunters commuting between the village and the swamps. ~ 0 0 1 0 D0 ~ ~ 0 0 22010 D2 ~ ~ 0 0 22008 S #22010 {YN{yorthern {YG{yat{Ye{x~ Small wooden {ygates{x to the north mark the exit to Umbar Village. On the other side is the Northern Path, it leads to the Umbar Swamps. To the south are the shops of the village, even further is the Village Square. Traffic is heavy here. ~ 0 270336 2 0 E gates~ The planks on the gate are from aged oak. It is very sturdy, and will likely last a long time. ~ D0 ~ gates~ 1 0 22030 D2 ~ ~ 0 0 22009 S #22011 ..~ ~ 0 0 1 0 E sign~ {wThe path to Umbar Grove is {RCLOSED{w.{x ~ D3 ~ ~ 0 0 22006 S #22012 ..~ ~ 0 0 1 0 D1 ~ ~ 0 0 22013 S #22013 ..~ ~ 0 0 1 0 D1 ~ ~ 0 0 22014 D3 ~ ~ 0 0 22012 S #22014 ..~ ~ 0 0 1 0 D3 ~ ~ 0 0 22013 S #22015 {MM{mag{Mi{mc S{Mh{mop{x~ ~ 0 0 1 0 D1 ~ ~ 0 0 22008 S #22016 {yDirt Path{x~ This is the residential path, it leads west past all of the local's homes. To the far west is the Grand Hut, the Inn of Umbar. Nearby to the east is the Village Square. ~ 0 0 1 0 D1 ~ ~ 0 0 22006 D3 ~ ~ 0 0 22017 S #22017 {yDirt Path{x~ This is the residential path, it leads west past all of the local's homes. To the far west is the Grand Hut, the Inn of Umbar. To the east is the Village Square. ~ 0 0 1 0 D0 ~ ~ 0 0 22047 D1 ~ ~ 0 0 22016 D2 ~ ~ 0 0 22046 D3 ~ ~ 0 0 22018 S #22018 {yDirt Path{x~ This is the residential path, it leads west past all of the local's homes. To the far west is the Grand Hut, the Inn of Umbar. To the east is the Village Square. ~ 0 0 1 0 D0 ~ ~ 0 0 22045 D1 ~ ~ 0 0 22017 D3 ~ ~ 0 0 22019 S #22019 {yDirt Path{x~ This is the residential path, it leads west past all of the local's homes. Nearby to the west is the Grand Hut, the Inn of Umbar. To the far east is the Village Square. ~ 0 0 1 0 D1 ~ ~ 0 0 22018 D3 ~ ~ 0 0 22020 S #22020 {GE{gntrance to the {GG{grand {GH{gut{x~ A ten foot archway designates the entrance to the Grand Hut. From the outside, the hut appears very elegant. It must have been the most expensive building constructed in this town. It is massive in size, approximately twenty feet tall, and close to a thousand feet in diameter. ~ 0 0 1 0 D1 ~ ~ 0 0 22019 D3 ~ ~ 0 0 22022 S #22021 {WT{wra{Dding P{wos{Wt{x~ The cheapest materials that could be found were used in the construction of this shop. The floor is covered in litter, as if it had never been cleaned. Marshal is obviously a tight wad, he didn't even bother to install shelves for his goods. Miscellaneous items lie in an unorganized pile in the corner of the hut. A small opening leads east out of the store. ~ 0 1028 0 0 D1 ~ ~ 0 0 22005 S #22022 {GL{gobb{Gy{x~ The interior walls of this massive lobby are decorated with many furs, pelts and the heads of various creatures. Plaques depicting the greatest hunters to occupy this hut in the past years line the western wall. The floor is dirt, but appears to be heavily maintained. The hut is free from any trash or debris. All hours of the day, merchants, hunters and travellers alike pay a small price to get some rest in one of the cozy rooms the Grand Hut offers. A hallway leads the way west, to the rooms. ~ 0 0 0 0 D1 ~ ~ 0 0 22020 D3 ~ ~ 0 0 22023 S #22023 {GH{gallway{x~ A long hallway leads west past all of the rooms in the Inn. It's ceilings reach an immense twenty feet high. The narrow passage makes for congestion during peak business hours. The way to the lobby is east. ~ 0 0 0 0 D0 ~ ~ 0 0 22026 D1 ~ ~ 0 0 22022 D2 ~ ~ 0 0 22027 D3 ~ ~ 0 0 22024 S #22024 {GH{gallway{x~ A long hallway leads west past all of the rooms in the Inn. It's ceilings reach an immense twenty feet high. The narrow passage makes for congestion during peak business hours. The way to the lobby is east. ~ 0 0 0 0 D0 ~ ~ 0 0 22025 D1 ~ ~ 0 0 22023 S #22025 {GP{grivat{Ge {GR{goo{Gm{x~ This generic room lacks decoration, and is not heavy on furnishing. Just a bed and a nightstand, no carpet or anything of the sort. ~ 0 4 0 0 D2 ~ ~ 0 0 22024 M 125 H 125 S #22026 {GP{grivat{Ge {GR{goo{Gm{x~ This generic room lacks decoration, and is not heavy on furnishing. Just a bed and a nightstand, no carpet or anything of the sort. ~ 0 4 0 0 D2 ~ ~ 0 0 22023 M 125 H 125 S #22027 {GP{grivat{Ge {GR{goo{Gm{x~ This generic room lacks decoration, and is not heavy on furnishing. Just a bed and a nightstand, no carpet or anything of the sort. ~ 0 4 0 0 D0 ~ ~ 0 0 22023 M 125 H 125 S #22028 {WS{wlave Ma{Wrk{wet{x~ This shabby hut is constructed of straw. It's walls have gaping holes in them, allowing the weather to enter freely. Sad voices drift in from the back room where Nadera keeps her slaves. A doorless entryway stands to the west. ~ 0 5124 1 0 D3 ~ ~ 0 0 22008 S #22029 slave bin~ ~ 0 32772 0 0 S #22030 {YN{yorthern {YG{yat{Ye{x~ Small wooden {ygates{x to the south mark the entrance to Umbar Village. On the other side is the Northern Path, it leads to the Umbar Swamps. To the south are the shops of the village, even further is the Village Square. Traffic is heavy here. ~ 0 270336 2 0 E gates~ The planks on the gate are from aged oak. It is very sturdy, and will likely last a long time. ~ D0 ~ ~ 0 0 22031 D2 ~ ~ 1 0 22010 S #22031 {YN{yorthern {YP{yath{x~ This well worn path is used to travel to the swamps, mostly by hunters. But some tourists also venture to see them. Large bushes of thorny vines line the way on either side. Gigantic trees loom overhead keeping it quite dark. ~ 0 0 2 0 D0 ~ ~ 0 0 22032 D2 ~ ~ 0 0 22030 S #22032 {YN{yorthern {YP{yath{x~ This well worn path is used to travel to the swamps, mostly by hunters. But some tourists also venture to see them. Large bushes of thorny vines line the way on either side. Gigantic trees loom overhead keeping it quite dark. ~ 0 0 2 0 D0 ~ ~ 0 0 22033 D2 ~ ~ 0 0 22031 S #22033 {YN{yorthern {YP{yath{x~ This well worn path is used to travel to the swamps, mostly by hunters. But some tourists also venture to see them. Large bushes of thorny vines line the way on either side. Gigantic trees loom overhead keeping it quite dark. ~ 0 0 2 0 D0 ~ ~ 0 0 22034 D2 ~ ~ 0 0 22032 S #22034 {YN{yorthern {YP{yath{x~ This well worn path is used to travel to the swamps, mostly by hunters. But some tourists also venture to see them. Large bushes of thorny vines line the way on either side. Gigantic trees loom overhead keeping it quite dark. ~ 0 0 2 0 D0 ~ ~ 0 0 22035 D2 ~ ~ 0 0 22033 S #22035 {wEntrance to the {GU{gmb{yar {YS{ywa{gmp{Gs{x~ With a dead end on the path leading north. Two directions can be traveled from here. East into the deadly swamps, or south back to the Village. {wThere is a {WSIGN {where.{x ~ 0 4 2 0 E sign~ {y:{Y:{y:{RWARNING{y:{Y:{y:{W The swamps to the east are VERY dangerous, only experienced hunters and guided tours should enter.{x ~ D1 ~ ~ 0 0 22036 D2 ~ ~ 0 0 22034 S #22036 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D1 ~ ~ 0 0 22037 D3 ~ ~ 0 0 22035 S #22037 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D0 ~ ~ 0 0 22038 D3 ~ ~ 0 0 22036 S #22038 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D0 ~ ~ 0 0 22039 D2 ~ ~ 0 0 22037 S #22039 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. {WFootprints{w lead into what appears as an impossible {Wpassage{w through the bushes. ~ 0 4 6 0 E passage~ The {Wpassage{w looks like it can be {Wenter{wed.{x ~ E footprints~ Footprints lead into a hidden {Wpassage{w.{x ~ D2 ~ ~ 0 0 22038 S #22040 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D0 ~ ~ 0 0 22042 D1 ~ ~ 0 0 22041 D2 ~ ~ 0 0 22043 D3 ~ ~ 0 0 22044 D4 ~ ~ 0 0 22039 S #22041 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A large {Dhole{w leads underground.{x ~ 0 4 6 0 D3 ~ ~ 0 0 22040 S #22042 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D2 ~ ~ 0 0 22040 S #22043 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D0 ~ ~ 0 0 22040 S #22044 {GU{gmb{yar {YS{ywa{gmp{Gs{x~ Though abundant with life little can be seen in the murky waters of the swamp. Thick, green, translucent slime floats in stringy globs at the surface. A large variety of plants and shrubs show age with immense size. A few giant trees grow sporatically here and there. ~ 0 0 6 0 D1 ~ ~ 0 0 22040 S #22045 {YS{ymall {YH{yu{Yt{x~ Leaves, sticks, gravel and other types of debris litter the floor here. The walls are splattered with various types of food, and have many holes in them. One full size bed, and three childrens beds occupy the room. Childrens toys are scattered all over the place. ~ 0 0 0 0 D2 ~ ~ 0 0 22018 S #22046 {YS{ymall {YH{yu{Yt{x~ Oviously belonging to a poor family, this hut is quite simplistic. There is nothing on the walls and little furniture. A pile of blankets has been laid out in the northeastern corner of the room. ~ 0 0 0 0 D0 ~ ~ 0 0 22017 S #22047 {YS{ymall {YH{yu{Yt{x~ There is a lack of decoration in this simple little hut. Two beds occupy the east wall, obviously a small family lives here. The enviroment is quite clean, without any hint of clutter. ~ 0 0 0 0 D2 ~ ~ 0 0 22017 S #22048 {RB{De{Ra{Ds{Rt{w'{Ds {ML{mai{Mr{x~ ~ 0 0 0 0 D4 ~ ~ 0 0 22041 S #22049 {WGraznak{w'{Ws {yArmor {wand {rWeaponry{x~ This is the nicest shop in town. Graznak's high profit margin is evident from the design of this hut. Elegant decorations line the walls, and the soft hide of a large animal covers the floor. T{where is a {Wnote{w posted on a bulletin board.{x ~ 0 1024 0 0 E note~ {wI am offering a {WQUEST{w, to hear it, just ask. If you have the {Wscale{x, just tell me. Graznak. ~ D1 ~ ~ 0 0 22007 S #22050 {yDirt Path{x~ This path is oviously well traveled. There are deep ruts in the compact dirt, cause by the horse drawn wagons traveling through. Thin neglegted fields of grass lie to the east and west. To the north small huts are visible, marking the edge of Umbar Village. The path continues north to Umbar, and winds through the fields into the southern horizon. ~ 0 270336 2 0 D0 ~ ~ 0 0 22000 D3 ~ ~ 0 0 349 S #0 #SPECIALS M 22009 spec_thief M 22011 spec_poison S #RESETS D 0 22003 0 1 D 0 22004 2 1 D 0 22010 0 1 D 0 22030 2 1 M 0 22015 10 22004 1 M 0 22015 10 22006 1 M 0 22015 10 22009 1 M 0 22009 5 22010 1 M 0 22015 10 22011 1 M 0 22009 5 22011 1 M 0 22016 1 22015 1 G 0 22016 0 G 0 22017 0 M 0 22009 5 22019 1 M 0 22000 1 22021 1 G 0 22007 0 G 0 22008 0 G 0 22013 0 G 0 22014 0 M 0 22014 1 22022 1 M 0 22015 10 22022 1 O 0 22009 0 22025 M 0 22013 3 22025 1 O 0 22009 0 22026 M 0 22013 3 22026 1 O 0 22009 0 22027 M 0 22013 3 22027 1 M 0 22001 1 22028 1 M 0 22002 1 22029 1 M 0 22003 1 22029 1 M 0 22004 1 22029 1 M 0 22005 1 22029 1 M 0 22006 1 22029 1 M 0 22007 1 22029 1 M 0 22009 5 22033 1 M 0 22008 5 22037 1 M 0 22010 10 22037 1 M 0 22010 10 22038 2 O 0 22000 0 22039 M 0 22008 5 22040 1 O 0 22001 0 22041 M 0 22010 10 22042 2 M 0 22010 10 22043 2 G 0 22015 0 M 0 22008 5 22044 1 M 0 22010 10 22044 2 M 0 22015 10 22045 1 E 0 22012 0 11 M 0 22015 10 22046 1 O 0 22011 0 22046 P 0 22010 20 22011 1 M 0 22015 10 22047 1 M 0 22011 1 22048 1 G 0 22003 0 M 0 22012 1 22049 1 G 0 22004 0 G 0 22005 0 G 0 22006 0 S #SHOPS 22000 9 5 1 19 15 200 25 0 23 22001 0 0 0 0 0 100 100 0 23 22012 5 9 0 0 0 125 75 0 23 22016 10 2 3 4 0 125 75 0 23 0 #MOBPROGS #22000 say So $n, you wish to embark in the quest. say I am glad to hear that. say I have an order for a unique piece of equipment. say But I need a {gKing Serpent Scale{x from the Umbar Swamps. say The swamps are very dangerous so use extreme caution. say If you can bring me a scale, I will gladly forge you something from the extra material. ~ #22001 if carries $n 'scale2' say I see you found the scale. mob force $n drop scale mob echoat $n Graznak takes the scale. mob echoaround $n Graznak takes the scale. mob purge scale mob oload 22002 mob echoat $n Graznak quickly cuts what he needs from it. mob echoaround $n Graznak quickly cuts what he needs from the scale. mob echoat $n In no time Graznak forges a helmet from the leftovers. mob echoaround $n In no time Graznak forges a helmet from the leftovers. give helmet $n say Here you are $n. else say You do not have the scale $n endif ~ #0 #$