mindor/area/
mindor/data/
mindor/data/bank/
mindor/data/hometown/
mindor/log/
mindor/player/
#AREADATA
Umbar Village~
Builders ~
VNUMs 22000 22050
Credits [70 110] Piton  Umbar Village~
Security 0
RepopMsg (null)~
End



#MOBILES
#22000
Marshal~
{WM{warsha{Wl{x~
{WMarshal {wstands behind the counter, ready to do buisiness.{x
~
You see a half-elf sitting on a stool behind his counter.
~
human~
ABY 0 A A 800 0
110 110 227d37+3334 110d11+95 37d2+80 none
-69 -69 -69 -47
EFNU 0 0 0
stand stand male 10000000
AHMV ABCDEF tiny 0
F par GHIJK
#22001
Nadera~
{WN{wadera{x~
{WN{wadera {xis ready for buisiness.
~
~
human~
ABGYd 0 A A 0 0
110 110 227d37+3334 110d11+95 37d2+80 none
-69 -69 -69 -47
0 0 0 0
stand stand none 1000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#22002
Young Elven Slave~
{WY{woung {WE{wlven {WS{wlave{x~
A {WY{woung {WE{wlven {WS{wlave{x awaits command.
~
~
human~
AI 0 A A 0 0
10 10 22d4+102 10d11+95 4d2+14 none
1 1 1 3
0 0 C D
stand stand none 1000
M ABCDHIJK medium unknown
F for AHV
F par EFG
#22003
Teenage Elven Slave~
{WT{weenage {WE{wlven {WS{wlave{x~
A {WT{weenage {WE{wlven {WS{wlave{x awaits command.
~
~
human~
AI 0 A A 0 0
25 25 52d9+253 25d11+95 9d2+24 none
-8 -8 -8 -3
0 0 C D
stand stand none 5000
0 ABCDHIJK medium unknown
F for AHMV
F par EFG
#22004
Adult Elven Slave~
{WA{wdult {WE{wlven {WS{wlave{x~
An {WA{wdult {WE{wlven {WS{wlave{x awaits command.
~
~
human~
AI C A A 0 0
50 50 104d17+506 50d11+95 17d2+40 none
-27 -27 -27 -16
0 0 C D
stand stand none 5000
0 ABCDHIJK medium unknown
F for AHMV
F par EFG
#22005
Young Human Slave~
{GY{goung {GH{guman {GS{glave{x~
A {GY{goung {GH{guman {GS{glave{x awaits command.
~
~
human~
AI 0 A A 0 0
10 10 22d4+102 10d11+95 4d2+14 none
1 1 1 3
0 0 C D
stand stand none 1000
0 ABCDHIJK medium unknown
F for AHMV
F par EFG
#22006
Teenage Human Slave~
{GT{geenage {GH{guman {GS{glave{x~
A {GT{geenage {GH{guman {GS{glave{x awaits command.
~
~
human~
AI E A A 0 0
25 25 52d9+253 25d11+95 9d2+24 none
-8 -8 -8 -3
0 0 C D
stand stand none 5000
0 ABCDHIJK medium unknown
F for AHMV
F par EFG
#22007
Adult Human Slave~
{GA{gdult {GH{guman {GS{glave{x~
An {GA{gdult {GH{guman {GS{glave{x awaits command.
~
~
human~
AI EH A A 0 0
50 50 104d17+506 50d11+95 17d2+40 none
-27 -27 -27 -16
0 0 C D
stand stand none 5000
0 ABCDHIJK medium unknown
F for AHMV
F par EFG
#22008
an Alligator~
{wan {GA{gl{Gl{gi{Gg{ga{Gt{go{Gr{x~
{wan {GA{gl{Gl{gi{Gg{ga{Gt{go{Gr {woccupies the area.
~
~
lizard~
Ac 0 A A 1000 0
107 105 1d1+8800 105d11+95 25d3+50 bite
-66 -66 -66 -44
M 0 EKL I
stand stand male 800
AGXc ACDEFHKQUV medium unknown
#22009
a thief~
{wA {dthief{x~
A suspicious looking character lurks about.
~
~
human~
AG N A A -1000 0
105 110 1d1+8500 110d11+95 37d2+80 none
-69 -69 -69 -47
0 Q FP C
stand stand male 5000
0 AFGI medium unknown
F for AHMV
F par BCDEHJK
#22010
Barca Fish~
{wa {DBarca Fi{ws{Dh{x~
{wa {yfleSh {weating {DFish {wlooks agitated.{x
~
~
human~
A 0 A A -1000 0
114 118 1d1+10000 118d11+95 40d2+86 bite
-75 -75 -75 -51
H 0 F C
stand stand male 1000
0 KX medium unknown
F for AHMV
F par ABCDEFGHIJ
#22011
a King Serpent~
{wa {GK{gi{Gn{Yg {yS{Ye{yr{Yp{Ge{gn{Gt{x~
{wa {GK{gi{Gn{Yg {yS{Ye{yr{Yp{Ge{gn{Gt{w is ready to pounce!
~
~
human~
AF HO A A -1000 0
118 200 400d50+5000 118d11+95 40d2+86 digestion
-100 -100 -100 -100
FHM 0 CDEFGHILNOPS 0
stand stand male 1000
0 KX medium unknown
F for AHMV
F par ABCDEFGHIJ
#22012
Graznak~
{WGraznak{x~
{WGraznak{w sells or buys armor and weapons.{x
~
~
human~
ABG 0 A A 0 0
100 100 206d34+2021 100d11+95 34d2+74 none
-62 -62 -62 -42
0 0 0 0
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M SPEECH 22001 scale~
M SPEECH 22000 quest~
#22013
Weary Hunter~
{wa Weary {gHunter{x~
{wa Weary {gHunter{w is asleep on the bed.{x
~
~
human~
ABG 0 A A -1000 0
80 80 165d27+1617 80d11+95 27d2+60 punch
-48 -48 -48 -32
CI P F C
sleep sleep male 1000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#22014
receptionist~
a receptionist~
A receptionist is here.
~
~
human~
ABG 0 A A -1000 0
114 118 1d1+13000 118d11+95 15d20+70 punch
-75 -75 -75 -51
I F D C
stand stand female 5000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#22015
Umbar Citizen~
{wA {YC{yi{Yt{yi{Yz{ye{Yn {wof {WUmbar{x~
{wA {YC{yi{Yt{yi{Yz{ye{Yn {wof {WUmbar{w is here.{x
~
~
human~
A N A A 1000 0
103 118 1d1+8000 118d11+95 30d2+100 grep
-75 -75 -75 -51
0 F GKYZ H
stand stand none 5000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#22016
Amaro the Wizard~
{wthe wizard, {WAmaro{x~
{wThe wizard, {WAmaro{w is open for business.{x
~
~
human~
AB 0 A A 0 0
101 101 208d34+2041 101d11+95 34d2+74 none
-63 -63 -63 -42
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#22000
a Hidden Passage~
a {WH{wi{Wdd{we{Wn {wP{Wa{wss{Wa{wg{we{x~
{x~
unknown~
portal 0 0
0 0 0 22040 0
15 0 0 P
#22001
a Dark Hole~
a {DDark Hole{x~
{x~
unknown~
portal 0 0
0 0 0 22048 0
15 0 0 P
E
hole~
{wThe {Dhole {wlooks like it can be {Denter{wed.{x
~
#22002
King Serpent Scale Helmet~
{wa {GK{ging {GS{gerpen{Gt {GS{gcale {GH{gelme{Gt{x~
{wa {GK{ging {GS{gerpen{Gt {GS{gcale {GH{gelme{Gt{w is here.~
unknown~
armor B AE
30 25 28 32 0
99 0 20000 P
A
12 200
A
13 200
A
19 10
A
18 10
#22003
scale2 King Serpent Scale~
a {gKing Serpent Scale{x~
A {gKing Serpent Scale{w is here.{x~
scale~
trash 0 AO
0 0 0 0 0
1 1 500 P
#22004
Mithril Spiked Leggings~
some {DM{withri{Dl {wS{Dpike{wd {DL{wegging{Ds{x~
Some {DM{withri{Dl {wS{Dpike{wd {DL{wegging{Ds{w are here.{x~
unknown~
armor 0 AF
25 20 20 15 0
70 5 50000 P
A
12 75
A
13 50
A
19 5
A
18 5
#22005
Some Mithril Spiked Gauntlets~
{wSome {wM{Dithri{wl {DS{wpike{Dd {wG{Dauntlet{ws{x~
{wSome {wM{Dithri{wl {DS{wpike{Dd {wG{Dauntlet{ws{w are here.~
unknown~
armor 0 AH
25 20 20 15 0
70 5 50000 P
A
2 3
A
12 75
A
13 50
A
19 5
A
18 5
#22006
The Gator Slayer~
{wThe {GG{gato{Gr S{glaye{Gr{x~
{wThe {GG{gato{Gr S{glaye{Gr{w is here.~
unknown~
weapon A AN
exotic 12 12 wrath AD
90 2 100000 P
A
2 2
A
19 3
A
18 4
A
1 1
A
13 100
#22007
Alligator Skin Backpack~
{wAn {GA{gll{Gi{gga{Gt{gor S{Gki{gn {GB{gac{Gk{gpa{Gc{gk{x~
{wAn {GA{gll{Gi{gga{Gt{gor S{Gki{gn {GB{gac{Gk{gpa{Gc{gk{w looks expensive.{x~
unknown~
container Y AK
1000 AC 0 1000 100
50 1 6000 P
#22008
Endless Decanter Water~
an endless decanter of water~
A decanter of water is here.~
unknown~
drink 0 AO
10000 10000 'water' 0 0
100 10 50000 P
#22009
bed~
a bed~
A bed is against the western wall.~
unknown~
furniture 0 0
2 100000 BEHK 125 125
1 0 0 P
#22010
red velvet traveler's blanket~
{wa {RRed {MV{melve{Mt {RB{rla{Rn{rke{Rt{x~
{wA {RRed {MV{melve{Mt {CT{craveler{w'{Cs {RB{rla{Rn{rke{Rt{w is here.~
unknown~
furniture GIY A
5 50000 BEHLN 150 150
1 1 3567 P
#22011
pile blankets~
a pile of blankets~
{x~
unknown~
container 0 P
10000 0 0 1000 100
0 0 200 P
E
pile blanket~
A pile of blankets is here.  Most are dirty and torn, except for a red
velvet travelers blanket.  
~
#22012
Mithril Shield~
a {DM{wi{Wthr{wi{Dl {WS{wh{Die{wl{Wd{x~
{wa {DM{wi{Wthr{wi{Dl {WS{wh{Die{wl{Wd{w is here.~
mithril~
armor Y AJ
20 15 20 20 0
95 3 7534 P
A
20 -20
A
13 100
A
18 3
A
19 3
#22013
potpie pot pie~
{ya b{Yi{yg {yp{Yo{yt p{Yi{ye{x~
{ya b{Yi{yg {yp{Yo{yt p{Yi{ye{y has been left out.{x~
food~
food 0 A
20 40 0 0 0
1 20 22 P
#22014
ball fire~
{ya B{Ya{yll {Yo{yf {RF{ri{Rr{re{x~
{yA B{Ya{yll {Yo{yf {RF{ri{Rr{re{y burns wickedly.{x~
shadow~
light AGY A
0 0 999 0 0
90 10 20000 P
A
18 7
A
19 7
A
13 110
A
12 110
#22015
alligator tooth~
{wan {GA{gll{Gi{gga{Gt{gor {GT{goo{Gt{gh{x~
{wAn {GA{gll{Gi{gga{Gt{gor {GT{goo{Gt{gh{w is here.{x~
unknown~
weapon 0 AN
exotic 15 15 bite H
101 5 15000 P
#22016
Minor Scroll of Sanctuary~
{wa minor scroll of {Wsanctuary{x~
{wA minor scroll of {Wsanctuary{w is here.~
unknown~
scroll 0 AO
25 'sanctuary' 'reserved' 'reserved' 'reserved'
50 0 5000 P
#22017
Minor Potion of Healing~
{wa minor potion of {Whealing{x~
{wA minor potion of {Whealing{w is here.~
unknown~
potion 0 AO
25 'cure light' 'reserved' 'reserved' 'reserved'
50 0 5000 P
#0



#ROOMS
#22000
{yDirt Path{x~
This path is oviously well traveled.  There are deep ruts in the compact
dirt, cause by the horse drawn wagons traveling through.  Thin neglegted
fields of grass lie to the east and west.  To the north small huts are
visible, marking the edge of Umbar Village.  The path continues north to
Umbar, and winds through the fields into the southern horizon.  
~
0 270336 2
0
D0
~
~
0 0 22001
D2
~
~
0 0 22050
S
#22001
{yDirt Path{x~
This path is oviously well traveled.  There are deep ruts in the compact
dirt, cause by the horse drawn wagons traveling through.  Thin neglegted
fields of grass lie to the east and west.  To the north small huts are
visible, marking the edge of Umbar Village.  The path continues north to
Umbar, and winds through the fields into the southern horizon.  
~
0 270336 2
0
D0
~
~
0 0 22002
D2
~
~
0 0 22000
S
#22002
{yDirt Path{x~
This path is oviously well traveled.  There are deep ruts in the compact
dirt, cause by the horse drawn wagons traveling through.  Thin neglegted
fields of grass lie to the east and west.  To the north small huts are
visible, marking the edge of Umbar Village.  The path continues north to
Umbar, and winds through the fields into the southern horizon.  
~
0 270336 2
0
D0
~
~
0 0 22003
D2
~
~
0 0 22001
S
#22003
{YS{youthern {YG{yat{Ye{x~
{wSmall wooden {ygates{w to the north mark the entrance to {CU{cmbar {CV{cillage{w.  The
sound of people and the pound of the horses hooves are always present during
the day.  In the NorthWestern part of the village, a huge {yhut{w towers above
everything in the area.  The path winds through the {gvalley{w in the south.  
The Village Square is just to the north of the gates.
~
0 270336 2
0
E
umbar village~
Umbar Village is quite small, it survives from it's meager profit from
out of town business.  
~
E
gates~
The planks on the gate are from aged oak.  It is very sturdy, and will
likely last a long time.  
~
D0
~
gates~
1 22000 22004
D2
~
~
0 0 22002
S
#22004
{YS{youthern {YG{yat{Ye{x~
{wSmall wooden {ygates{w to the south mark the exit to {CU{cmbar {CV{cillage{w.  The
sound of people and the pound of the horses hooves are always present during
the day.  In the NorthWestern part of the village, a huge {yhut{w towers above
everything in the area.  The path winds through the {gvalley{w in the south.  
The Village Square is just to the north of the gates.
~
0 270336 2
0
E
umbar village~
Umbar Village is quite small, it survives from it's meager profit from
out of town business.  
~
E
gates~
The planks on the gate are from aged oak.  It is very sturdy, and will
likely last a long time.  
~
D0
~
~
0 0 22006
D2
~
gates~
1 22000 22003
S
#22005
{yDirt Path{x~
This is the market path.  Many different things necassary for traveling,
hunting and other things of the sort are sold in the locally owned shops. 
Congestion is heavy here on any normal day.  Many out of towners use Umbar
Village as a supply stop.  To the west stands Marshal's general store,
called the Trading Post.  The Village Square is slightly south of here.  
~
0 0 1
0
D0
~
~
0 0 22007
D2
~
~
0 0 22006
D3
~
~
0 0 22021
S
#22006
{YV{yillage {YS{yquar{Ye{x~
Merchants and townfolk meet here on a regular basis, to trade and discuss
they're day.  But most of the traffic is from out of towners, who travel
here for the unique wares sold in the shops.  Masses of happily playing
children populate the village square on a daily basis.  Even with all the
out of town buisiness this village generates, it is obviously not wealthy,
since all the locals are clad in the clothes of a beggar.  
~
0 263172 1
0
D0
~
~
0 0 22005
D1
~
~
0 0 22011
D2
~
~
0 0 22004
D3
~
~
0 0 22016
S
#22007
{yDirt Path{x~
This is the market path.  Many different things necassary for traveling,
hunting and other things of the sort are sold in the locally owned shops. 
Congestion is heavy here on any normal day.  Many out of towners use Umbar
Village as a supply stop.  
~
0 0 1
0
D0
~
~
0 0 22008
D2
~
~
0 0 22005
D3
~
~
0 0 22049
S
#22008
{yDirt Path{x~
This is the market path.  Many different things necassary for traveling,
hunting and other things of the sort are sold in the locally owned shops. 
Congestion is heavy here on any normal day.  Many out of towners use Umbar
Village as a supply stop.  To the east a titan woman runs a slave market. 
The path runs north past the shops and south towards the square.  
~
0 0 1
0
D0
~
~
0 0 22009
D1
~
~
0 0 22028
D2
~
~
0 0 22007
D3
~
~
0 0 22015
S
#22009
{yDirt Path{x~
The gates just north of here open to a path that leads to the Umbar
Swamps.  The shops of the village stand south of here.  Though past the
shops, this is still a high traffic area.  Mostly from the alligator hunters
commuting between the village and the swamps.  
~
0 0 1
0
D0
~
~
0 0 22010
D2
~
~
0 0 22008
S
#22010
{YN{yorthern {YG{yat{Ye{x~
Small wooden {ygates{x to the north mark the exit to Umbar Village.  On the
other side is the Northern Path, it leads to the Umbar Swamps.  To the south
are the shops of the village, even further is the Village Square.  Traffic
is heavy here.
~
0 270336 2
0
E
gates~
The planks on the gate are from aged oak.  It is very sturdy, and will
likely last a long time.  
~
D0
~
gates~
1 0 22030
D2
~
~
0 0 22009
S
#22011
..~
~
0 0 1
0
E
sign~
{wThe path to Umbar Grove is {RCLOSED{w.{x
~
D3
~
~
0 0 22006
S
#22012
..~
~
0 0 1
0
D1
~
~
0 0 22013
S
#22013
..~
~
0 0 1
0
D1
~
~
0 0 22014
D3
~
~
0 0 22012
S
#22014
..~
~
0 0 1
0
D3
~
~
0 0 22013
S
#22015
{MM{mag{Mi{mc S{Mh{mop{x~
~
0 0 1
0
D1
~
~
0 0 22008
S
#22016
{yDirt Path{x~
This is the residential path, it leads west past all of the local's
homes.  To the far west is the Grand Hut, the Inn of Umbar.  Nearby to the
east is the Village Square.  
~
0 0 1
0
D1
~
~
0 0 22006
D3
~
~
0 0 22017
S
#22017
{yDirt Path{x~
This is the residential path, it leads west past all of the local's
homes.  To the far west is the Grand Hut, the Inn of Umbar.  To the
east is the Village Square.  
~
0 0 1
0
D0
~
~
0 0 22047
D1
~
~
0 0 22016
D2
~
~
0 0 22046
D3
~
~
0 0 22018
S
#22018
{yDirt Path{x~
This is the residential path, it leads west past all of the local's
homes.  To the far west is the Grand Hut, the Inn of Umbar.  To the
east is the Village Square.  
~
0 0 1
0
D0
~
~
0 0 22045
D1
~
~
0 0 22017
D3
~
~
0 0 22019
S
#22019
{yDirt Path{x~
This is the residential path, it leads west past all of the local's
homes.  Nearby to the west is the Grand Hut, the Inn of Umbar.  To the far
east is the Village Square.  
~
0 0 1
0
D1
~
~
0 0 22018
D3
~
~
0 0 22020
S
#22020
{GE{gntrance to the {GG{grand {GH{gut{x~
A ten foot archway designates the entrance to the Grand Hut.  From the
outside, the hut appears very elegant.  It must have been the most expensive
building constructed in this town.  It is massive in size, approximately
twenty feet tall, and close to a thousand feet in diameter.  
~
0 0 1
0
D1
~
~
0 0 22019
D3
~
~
0 0 22022
S
#22021
{WT{wra{Dding P{wos{Wt{x~
The cheapest materials that could be found were used in the construction
of this shop.  The floor is covered in litter, as if it had never been
cleaned.  Marshal is obviously a tight wad, he didn't even bother to install
shelves for his goods.  Miscellaneous items lie in an unorganized pile in
the corner of the hut.  A small opening leads east out of the store.  
~
0 1028 0
0
D1
~
~
0 0 22005
S
#22022
{GL{gobb{Gy{x~
The interior walls of this massive lobby are decorated with many furs,
pelts and the heads of various creatures.  Plaques depicting the greatest
hunters to occupy this hut in the past years line the western wall.  The
floor is dirt, but appears to be heavily maintained.  The hut is free from
any trash or debris.  All hours of the day, merchants, hunters and
travellers alike pay a small price to get some rest in one of the cozy rooms
the Grand Hut offers.  A hallway leads the way west, to the rooms.  
~
0 0 0
0
D1
~
~
0 0 22020
D3
~
~
0 0 22023
S
#22023
{GH{gallway{x~
A long hallway leads west past all of the rooms in the Inn.  It's
ceilings reach an immense twenty feet high.  The narrow passage makes for
congestion during peak business hours.  The way to the lobby is east.  
~
0 0 0
0
D0
~
~
0 0 22026
D1
~
~
0 0 22022
D2
~
~
0 0 22027
D3
~
~
0 0 22024
S
#22024
{GH{gallway{x~
A long hallway leads west past all of the rooms in the Inn.  It's
ceilings reach an immense twenty feet high.  The narrow passage makes for
congestion during peak business hours.  The way to the lobby is east.  
~
0 0 0
0
D0
~
~
0 0 22025
D1
~
~
0 0 22023
S
#22025
{GP{grivat{Ge {GR{goo{Gm{x~
This generic room lacks decoration, and is not heavy on furnishing.  Just
a bed and a nightstand, no carpet or anything of the sort.  
~
0 4 0
0
D2
~
~
0 0 22024
M 125 H 125
S
#22026
{GP{grivat{Ge {GR{goo{Gm{x~
This generic room lacks decoration, and is not heavy on furnishing.  Just
a bed and a nightstand, no carpet or anything of the sort.  
~
0 4 0
0
D2
~
~
0 0 22023
M 125 H 125
S
#22027
{GP{grivat{Ge {GR{goo{Gm{x~
This generic room lacks decoration, and is not heavy on furnishing.  Just
a bed and a nightstand, no carpet or anything of the sort.  
~
0 4 0
0
D0
~
~
0 0 22023
M 125 H 125
S
#22028
{WS{wlave Ma{Wrk{wet{x~
This shabby hut is constructed of straw.  It's walls have gaping holes in
them, allowing the weather to enter freely.  Sad voices drift in from the
back room where Nadera keeps her slaves.  A doorless entryway stands to the
west.  
~
0 5124 1
0
D3
~
~
0 0 22008
S
#22029
slave bin~
~
0 32772 0
0
S
#22030
{YN{yorthern {YG{yat{Ye{x~
Small wooden {ygates{x to the south mark the entrance to Umbar Village.  On the
other side is the Northern Path, it leads to the Umbar Swamps.  To the south
are the shops of the village, even further is the Village Square.  Traffic
is heavy here.
~
0 270336 2
0
E
gates~
The planks on the gate are from aged oak.  It is very sturdy, and will
likely last a long time.  
~
D0
~
~
0 0 22031
D2
~
~
1 0 22010
S
#22031
{YN{yorthern {YP{yath{x~
This well worn path is used to travel to the swamps, mostly by hunters. 
But some tourists also venture to see them.  Large bushes of thorny vines
line the way on either side.  Gigantic trees loom overhead keeping it quite
dark.  
~
0 0 2
0
D0
~
~
0 0 22032
D2
~
~
0 0 22030
S
#22032
{YN{yorthern {YP{yath{x~
This well worn path is used to travel to the swamps, mostly by hunters. 
But some tourists also venture to see them.  Large bushes of thorny vines
line the way on either side.  Gigantic trees loom overhead keeping it quite
dark.  
~
0 0 2
0
D0
~
~
0 0 22033
D2
~
~
0 0 22031
S
#22033
{YN{yorthern {YP{yath{x~
This well worn path is used to travel to the swamps, mostly by hunters. 
But some tourists also venture to see them.  Large bushes of thorny vines
line the way on either side.  Gigantic trees loom overhead keeping it quite
dark.  
~
0 0 2
0
D0
~
~
0 0 22034
D2
~
~
0 0 22032
S
#22034
{YN{yorthern {YP{yath{x~
This well worn path is used to travel to the swamps, mostly by hunters. 
But some tourists also venture to see them.  Large bushes of thorny vines
line the way on either side.  Gigantic trees loom overhead keeping it quite
dark.  
~
0 0 2
0
D0
~
~
0 0 22035
D2
~
~
0 0 22033
S
#22035
{wEntrance to the {GU{gmb{yar {YS{ywa{gmp{Gs{x~
With a dead end on the path leading north.  Two directions can be
traveled from here.  East into the deadly swamps, or south back to the
Village.  
 
{wThere is a {WSIGN {where.{x
~
0 4 2
0
E
sign~
{y:{Y:{y:{RWARNING{y:{Y:{y:{W     The swamps to the east are VERY dangerous, only
experienced hunters and guided tours should enter.{x  
~
D1
~
~
0 0 22036
D2
~
~
0 0 22034
S
#22036
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D1
~
~
0 0 22037
D3
~
~
0 0 22035
S
#22037
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D0
~
~
0 0 22038
D3
~
~
0 0 22036
S
#22038
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D0
~
~
0 0 22039
D2
~
~
0 0 22037
S
#22039
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
{WFootprints{w lead into what appears as an impossible {Wpassage{w through the
bushes.  
~
0 4 6
0
E
passage~
The {Wpassage{w looks like it can be {Wenter{wed.{x
~
E
footprints~
Footprints lead into a hidden {Wpassage{w.{x
~
D2
~
~
0 0 22038
S
#22040
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D0
~
~
0 0 22042
D1
~
~
0 0 22041
D2
~
~
0 0 22043
D3
~
~
0 0 22044
D4
~
~
0 0 22039
S
#22041
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A large {Dhole{w leads underground.{x  
~
0 4 6
0
D3
~
~
0 0 22040
S
#22042
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D2
~
~
0 0 22040
S
#22043
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D0
~
~
0 0 22040
S
#22044
{GU{gmb{yar {YS{ywa{gmp{Gs{x~
Though abundant with life little can be seen in the murky waters of the
swamp.  Thick, green, translucent slime floats in stringy globs at the
surface.  A large variety of plants and shrubs show age with immense size. 
A few giant trees grow sporatically here and there.  
~
0 0 6
0
D1
~
~
0 0 22040
S
#22045
{YS{ymall {YH{yu{Yt{x~
Leaves, sticks, gravel and other types of debris litter the floor here. 
The walls are splattered with various types of food, and have many holes in
them.  One full size bed, and three childrens beds occupy the room. 
Childrens toys are scattered all over the place.  
~
0 0 0
0
D2
~
~
0 0 22018
S
#22046
{YS{ymall {YH{yu{Yt{x~
Oviously belonging to a poor family, this hut is quite simplistic.  There
is nothing on the walls and little furniture.  A pile of blankets has been
laid out in the northeastern corner of the room. 
~
0 0 0
0
D0
~
~
0 0 22017
S
#22047
{YS{ymall {YH{yu{Yt{x~
There is a lack of decoration in this simple little hut.  Two beds occupy
the east wall, obviously a small family lives here.  The enviroment is quite
clean, without any hint of clutter.  
~
0 0 0
0
D2
~
~
0 0 22017
S
#22048
{RB{De{Ra{Ds{Rt{w'{Ds {ML{mai{Mr{x~
~
0 0 0
0
D4
~
~
0 0 22041
S
#22049
{WGraznak{w'{Ws {yArmor {wand {rWeaponry{x~
This is the nicest shop in town.  Graznak's high profit margin is evident
from the design of this hut.  Elegant decorations line the walls, and the
soft hide of a large animal covers the floor.  
 
T{where is a {Wnote{w posted on a bulletin board.{x
~
0 1024 0
0
E
note~
{wI am offering a {WQUEST{w, to hear it, just ask.
 
If you have the {Wscale{x, just tell me.
 
 
Graznak.
~
D1
~
~
0 0 22007
S
#22050
{yDirt Path{x~
This path is oviously well traveled.  There are deep ruts in the compact
dirt, cause by the horse drawn wagons traveling through.  Thin neglegted
fields of grass lie to the east and west.  To the north small huts are
visible, marking the edge of Umbar Village.  The path continues north to
Umbar, and winds through the fields into the southern horizon.  
~
0 270336 2
0
D0
~
~
0 0 22000
D3
~
~
0 0 349
S
#0



#SPECIALS
M 22009 spec_thief
M 22011 spec_poison
S



#RESETS
D 0 22003 0 1
D 0 22004 2 1
D 0 22010 0 1
D 0 22030 2 1
M 0 22015 10 22004 1
M 0 22015 10 22006 1
M 0 22015 10 22009 1
M 0 22009 5 22010 1
M 0 22015 10 22011 1
M 0 22009 5 22011 1
M 0 22016 1 22015 1
G 0 22016 0
G 0 22017 0
M 0 22009 5 22019 1
M 0 22000 1 22021 1
G 0 22007 0
G 0 22008 0
G 0 22013 0
G 0 22014 0
M 0 22014 1 22022 1
M 0 22015 10 22022 1
O 0 22009 0 22025
M 0 22013 3 22025 1
O 0 22009 0 22026
M 0 22013 3 22026 1
O 0 22009 0 22027
M 0 22013 3 22027 1
M 0 22001 1 22028 1
M 0 22002 1 22029 1
M 0 22003 1 22029 1
M 0 22004 1 22029 1
M 0 22005 1 22029 1
M 0 22006 1 22029 1
M 0 22007 1 22029 1
M 0 22009 5 22033 1
M 0 22008 5 22037 1
M 0 22010 10 22037 1
M 0 22010 10 22038 2
O 0 22000 0 22039
M 0 22008 5 22040 1
O 0 22001 0 22041
M 0 22010 10 22042 2
M 0 22010 10 22043 2
G 0 22015 0
M 0 22008 5 22044 1
M 0 22010 10 22044 2
M 0 22015 10 22045 1
E 0 22012 0 11
M 0 22015 10 22046 1
O 0 22011 0 22046
P 0 22010 20 22011 1
M 0 22015 10 22047 1
M 0 22011 1 22048 1
G 0 22003 0
M 0 22012 1 22049 1
G 0 22004 0
G 0 22005 0
G 0 22006 0
S



#SHOPS
22000 9 5 1 19 15 200 25 0 23
22001 0 0 0 0 0 100 100 0 23
22012 5 9 0 0 0 125 75 0 23
22016 10 2 3 4 0 125 75 0 23
0



#MOBPROGS
#22000
say So $n, you wish to embark in the quest.
say I am glad to hear that.
say I have an order for a unique piece of equipment.
say But I need a {gKing Serpent Scale{x from the Umbar Swamps.
say The swamps are very dangerous so use extreme caution.
say If you can bring me a scale, I will gladly forge you something from the extra material.
~
#22001
if carries $n 'scale2'
say I see you found the scale.
mob force $n drop scale
mob echoat $n Graznak takes the scale.
mob echoaround $n Graznak takes the scale.
mob purge scale
mob oload 22002
mob echoat $n Graznak quickly cuts what he needs from it.
mob echoaround $n Graznak quickly cuts what he needs from the scale.
mob echoat $n In no time Graznak forges a helmet from the leftovers.
mob echoaround $n In no time Graznak forges a helmet from the leftovers.
give helmet $n
say Here you are $n.
else
say You do not have the scale $n
endif
~
#0

#$