#AREADATA Name Newbie School~ Builders ~ VNUMs 700 899 Credits [01 05] Akmaro New School~ Security 9 RepopMsg The guildmaster is waiting on you.~ End #MOBILES #700 Mud School Guildmaster~ a Mindor Guildmaster~ A Mindor Guildmaster is here, ready to give equipment to adventurers. ~ ~ human~ ABGJKQTb 0 A A 1000 0 103 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 M SPEECH 703 sword~ M GRALL 702 100~ M SPEECH 700 pack~ M SPEECH 706 mace~ M SPEECH 707 axe~ M SPEECH 708 spear~ M SPEECH 705 dagger~ M SPEECH 704 polearm~ #701 a sparring partner~ {wa {Ws{wparring {Wp{wartne{Wr{x~ {wa {Ws{wparring {Wp{wartne{Wr{w wants to practice fighting with you. ~ The sparring partner is just about your size! ~ school monster~ ABU 0 A A 0 0 1 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 0 AB 0 C stand stand none 10 AMV ABCDEFHJKQU medium 0 #702 Aton~ Aton~ Aton is here, healing weary travelers. ~ Aton, the god of the academy. A force not to be messed with. ~ human~ ABU 0 A A 0 0 109 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 0 AB 0 C stand stand none 10 AHMV ABCDEFGHIJKQU medium 0 #703 a sparring partner~ {wa {Ws{wparring {Wp{wartne{Wr{x~ {wa {Ws{wparring {Wp{wartne{Wr{w wants to practice fighting with you. ~ The sparring partner is just about your size! ~ school monster~ ABU 0 A A 0 0 3 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 0 AB 0 C stand stand none 10 AMV ABCDEFHJKQU medium 0 #704 Mudschool Healer~ {wa {GM{gudschool {GH{geale{Gr{x~ {wA {GM{gudschool {GH{geale{Gr{w is here.{x ~ ~ human~ ABGUa 0 A A 0 0 110 110 227d37+3334 110d11+95 37d2+80 none -69 -69 -69 -47 0 0 0 0 stand stand none 1 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #717 Osiris~ Osiris~ Osiris is here teaching his students. ~ ~ human~ ABGK 0 0 A 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium flesh #720 Ranger~ Ranger~ A ranger is practicing and destroying things. ~ ~ human~ ABH 0 0 A 0 0 3 4 1d6+1 0d0+0 1d6+2 slice 0 0 0 0 0 0 0 0 stand stand female 200 AHMV ABCDEFGHIJK small flesh #0 #OBJECTS #700 Newbie Issue Helmet~ {CN{cewbie {CH{celmet{x~ A {CN{cewbie {CH{celmet{x lies here on the ground.~ steel~ armor 0 AE 2 2 2 1 0 1 20 0 P A 18 1 #701 Newbie Issue Cloak~ a {CN{cewbie {CC{cloak{x~ A {CN{cewbie {CC{cloak{x is on the ground.~ leather~ armor 0 AC 1 1 1 0 0 1 20 0 P A 12 10 #702 Newbie Issue Boots~ {CN{cewbie {CB{coots{x~ A pair of {CN{cewbie {CB{coots{x is left here on the ground.~ leather~ armor 0 AG 1 1 1 0 0 1 10 0 P A 14 10 #703 Newbie Issue Ring~ {CN{cewbie {CR{cing{x~ A {CN{cewbie {CR{cing{x has been carelessly left here.~ steel~ armor 0 AB 1 1 1 1 0 1 10 0 P A 19 1 #704 Newbie Issue Belt~ {CN{cewbie {CB{celt{x~ A {CN{cewbie {CB{celt{x lies here on the ground.~ leather~ armor 0 AL 1 1 1 0 0 1 10 0 P A 18 1 #705 Newbie Issue shirt~ {CN{cewbie {CS{chirt{x~ A newbie shirt lies here.~ leather~ armor 0 AD 1 1 1 0 0 1 12 0 P A 13 10 #706 newbie issue leggings~ {CN{cewbie {CL{ceggings{x~ A pair of {CN{cewbie {CL{ceggings{x lies here.~ steel~ armor 0 AF 2 2 2 2 0 1 20 0 P A 18 1 #707 Newbie Issue bracer~ {CN{cewbie {CB{cracer{x~ A {CN{cewbie {CB{cracer{x is left here on the ground.~ steel~ armor 0 AM 2 2 2 2 0 1 15 0 P A 18 1 #709 Newbie Issue Gloves~ {CN{cewbie {CG{cloves{x~ A pair of {CN{cewbie {CG{cloves{x are left here.~ leather~ armor 0 AH 1 1 1 0 0 1 10 0 P A 2 1 #710 Newbie Issue Sleeves~ {CN{cewbie {CS{cleeves{x~ Some {CN{cewbie {CS{cleeves{x lie on the ground.~ leather~ armor 0 AI 1 1 1 0 0 1 10 0 P A 18 1 #711 Newbie Issue Shield~ {CN{cewbie {CS{chield{x~ A {CN{cewbie {CS{chield{x lies carelessly on the ground.~ steel~ armor 0 AJ 3 3 3 3 0 1 30 0 P A 5 1 #712 newbie float stone~ {CN{cewbie {CS{ctone{x~ A {CN{cewbie {CS{ctone{x floats here.~ stone~ armor 0 AQ 0 0 0 0 0 1 2 0 P A 12 10 #713 Newbie Issue Light~ {CN{cewbie {CL{cight{x~ A {CN{cewbie {CL{cight{x illuminates the area.~ light~ light 0 A 0 0 999 0 0 1 10 0 P A 3 1 #714 newbie sword~ {CN{cewbie {CS{cword{x~ A {CN{cewbie {CS{cword{x is on the ground.~ steel~ weapon 0 AN sword 2 3 slash 0 1 40 0 P A 18 1 A 19 1 #715 Newbie Potion~ {wa {GN{gewbie {GP{gotion{x~ {wA {GN{gewbie {GP{gotion{w is here.{x~ (null)~ potion BD AO 5 'heal' 'reserved' 'reserved' 'reserved' 1 100 2 R #716 newbie staff~ {CN{cewbie {CS{ctaff{x~ A {CN{cewbie {CS{ctaff{x lies here.~ wood~ weapon 0 AN polearm 2 3 thwack F 1 20 0 P A 12 20 #717 newbie dagger~ {CN{cewbie {CD{cagger{x~ A {CN{cewbie {CD{cagger{x lies on the ground.~ steel~ weapon 0 AN dagger 2 2 pierce 0 1 25 0 P A 18 1 A 2 1 #718 newbie mace~ {CN{cewbie {CM{cace{x~ A {CN{cewbie {CM{cace{x is left carelessly on the ground.~ steel~ weapon 0 AN mace 1 6 pound 0 1 50 0 P A 18 1 A 12 10 #719 newbie axe~ {CN{cewbie {CA{cxe{x~ A {CN{cewbie {CA{cxe{x is collecting dust on the ground.~ steel~ weapon 0 AN axe 2 5 cleave F 1 50 0 P A 19 1 A 1 1 #720 newbie spear~ {CN{cewbie {CS{cpear{x~ A {CN{cewbie {CS{cpear{x lies forgotten on the ground.~ steel~ weapon 0 AN staff 2 4 thrust F 1 45 0 P A 18 2 A 1 1 #721 newbie pack~ {CN{cewbie {CP{cack{x~ A {CN{cewbie {CP{cack{x has been discard here.~ leather~ container 0 AOY 500 0 0 20 1 1 10 0 P #757 fountain spring~ a magical spring~ A Magical spring lies in the centre of the room.~ (null)~ none ADE AB 0 0 0 0 0 0 100 655360000 R #760 ankle~ test ankle~ Test ankle~ metal~ armor 0 AS 0 0 0 0 0 0 0 0 P #761 test ear~ test ear~ Test ear~ metal~ armor 0 AT 0 0 0 0 0 0 0 0 P #0 #ROOMS #700 Entrance to Mud School~ This is the entrance to the Mindor Academy. Go north to go through the academy. If you have been here before and want to go directly to the arena, go south. There is a sign on the wall, {Glook sign{x {yto read it. ~ 0 132104 0 0 E sign~ {yTo receive some gear to wear first type {csay pack {yto receive armor and then type {csay and the type of weapon (i.e. sword, dagger, and so on){y.{x ~ D0 ~ ~ 0 0 702 D2 ~ ~ 0 0 701 D7 ~ ~ 0 0 3744 S #701 Mindor Academy steps~ "Upon the great steps of the Mindor Academy," reads a sign posted on a pole at the base of the steps. These great steps rise up to 20 rows. At the top of the steps, is a great wooden door and is the entrance to the academy. This is the starting point for all great adventures that enter Mindor. You may bypass this academy and go straight to recall or choose to enrich yourself with knowledge from these great rooms. If recall is choosen, it is possible to return back to this room by typeing "newbiezone". ~ 0 132108 0 0 E page4~ {WConfiguration Continued{w.... {WLONG{w The {WLONG{w command will affect the way you see special flags on other characters and equipment. With the long flag set, you will see the flags much as you do on other muds, most of them as (Aura)'s. Without the long flag (default), you will see any flags within a much shorter table. See '{WHELP FLAGS{w' for the shorter tables. {WCOMBINE {wWith the combine flag set, multiples of the same items will be grouped. (Instead of having a pie twice, it will appear as (2)pie) {WPROMPT{w : With out an argument will turn your prompt on or off. {WPROMPT ALL{w : Will give you the standard "<hits mana moves>" prompt. {WPROMPT {w<{W%*{w> : Where the %* are the various variables you may set yourself. {WHELP PROMPT {w: To see the prompt variables. {WNoloot{w : With this on, your corpse cannot be looted. {WNosummon{w : With this on, you cannot be summoned. {WNofollow{w : With this on, others cannot follow you.{x ~ E book~ {wThis book has several pages, to read them simply type {WLOOK {gPage{G#{w. {W({wFor example. {WLOOK Page1{w, would show you the contents of {Wpage 1{w.{x {gPage{G1 {W- {YC{yolor {gPage{G2 {W- {YD{yirections {gPage{G3 {W- {YC{yonfiguration{x ~ E page1~ {WColor{w {wTo turn {WANSI{w color mode on, type {WCOLOR{w.{x {wTo list the available {Wcolors {wand {Wchannels{w type {WCOLOR LIST{w.{x To set your default color, type {WColor #{w, where # is the number of the color. To set the color for a channel type {Wcolor {w<{Wchannel{w> {w<{W#{w>{x For more detailed help with colors, type {WHelp Color{w.{x ~ E page2~ {WDirections {wThere are 6 major directions. {WNorth{w, {WSouth{w, {WEast{w, {WWest{w, {WUp{w, and {WDown{w. {wDirections can be abbreviated as well. ({WN{w,{WS{w,{WE{w,{WW{w,{WU{w,{WD{w){x There are a couple other types of movement as well. {WEnter{w- Used to go through different types of portals in the world.{x {WRecall{w- Used to transport your character back to {WRECALL{w {w(A safe room in the main city){x {wTo see the exits for the room you are in, and where they lead, Type {WEXITS{x ~ E page3~ {WConfiguration {WAuto Commands {wCertain things can be done automatically if you have it set. They are listed below, to toggle each option just type the name of it. (Example. Typing {WAutoAssist{w will toggle {Wautoassist on{w/{Woff{w) {WAutolist : {wList all automatic actions {WAutoloot : {wTake all equipment from dead mobiles {r({RRECOMMENDED{r) {WAutogold : {wTake all gold from dead mobiles {r({RRECOMMENDED{r) {WAutosac : {wSacrifice dead monsters, only with {Wautoloot on {r({RRECOMMENDED{r) {WAutoexit : {wDisplay room exits upon entering a room {r({RRECOMMENDED{r) {WAutosplit : {wSplit up spoils from combat among youonlygroup members {WAutoassist: {wMakes you help group members in combat {WAutostore : {wSaves all tells during combat {WAutopeek : {wWill show inventory during a look <char> (with the peek skill) {WBRIEF COMPACT {wBrief {wand {Wcompact{w help set your display options for the game. Typing {Wbrief {wtoggles {Won {wand {Woff {wthe showing of room descriptions when you move around (considerably reducing the text to be processed), and typing {Wcompact{w removes the extra blank line before your prompt.{x ~ E scroll~ {wThis scroll is several pages long. (LOOK Page{W#{w){x {w(For example. {WLOOK Page1{w, would show you the contents of page {W1{w.{x {wPage{W1 - Color {wPage{W2 - Directions {wPage{W3 - Configuration{x {wPage{W4 - Configuration(part2){x ~ D0 ~ ~ 0 0 700 S #702 Grand Forum~ The forum is the place where newbies of all the great cities come to rest. The great Aton stands here healing all weary adventurers. There is a great deal of ancient inscriptions on the walls and many of benches to rest on. Massive water fountain takes up most of the center and coins line the bottom from people who make wishes to the gods. ~ 0 9228 0 0 D0 ~ ~ 0 0 703 D2 ~ ~ 0 0 700 S #703 Choice Room~ The choice room is where to decide if practicing moments is required. If it is then continue to the east. If killing is something the traveler would first do then go to the west. But be warned choices can lead one down the wrong path. ~ 0 9228 0 0 D1 ~ ~ 0 0 704 D2 ~ ~ 0 0 702 D3 ~ ~ 0 0 716 S #704 Learning how to move~ There are a many directions to move in the land of Mindor. North, East, South, and West. And Northeast, Northwest, Southeast and Southwest. You can all do Inside and Outside. To practice type the direction that you would like to move in. And don't forget Up or Down is still a choice. As you can tell there are many of directions that you can encounter in Mindor. To bypass this return west. ~ 0 132108 0 0 E scroll~ {WCommunication {wTo talk to someone in the same room as you, use the {WSAY{w command. ({WSay hi everyone!{w) This may be abbriviated with {W'{w ({W'hi everyone!{w) To talk to someone privately use the {WTELL{w command. ({WTell {w<{Wperson{w> <{Wmessage{w>) ({WTell Sam hi!{w) There are numerous channels you can use for global communication as well. To see a list of these, type {WCHANNELS{w. {WQUIET {w- Type this to enter Quiet Mode, you will only hear says and emotes. {WNOTELL {w- Toggle tells on/off {WWHO {w- This will display a list of everyone logged in the game.{x ~ D0 ~ ~ 0 0 707 D1 ~ ~ 0 0 709 D2 ~ ~ 0 0 708 D3 ~ ~ 0 0 703 D4 ~ ~ 0 0 705 D5 ~ ~ 0 0 706 D6 ~ ~ 0 0 710 D7 ~ ~ 0 0 713 D8 ~ ~ 0 0 712 D9 ~ ~ 0 0 711 D10 ~ ~ 0 0 714 D11 ~ ~ 0 0 715 S #705 Up Room~ You learned how to go up. Type down to go back from which you came. ~ 0 132108 0 0 E page4~ {WDrink Containers {WDRINK {w<{Wcontainer{w> or {WDRINK {w<{Wliquid{w> to drink from a container {WPOUR {w<{Wcontainer{w> {WINTO {w<{Wcontainer{w> to pour liquid from one container to another {WPOUR {w<{Wcontainer{w> {WOUT{w to empty a container {WFILL {w<{Wcontainer{w> to fill a container from a fountain {WFood {WEAT {w<{Wfood{w> to eat food from your inventory {w {WMagical Items {WRECITE {w<{Wscroll{w> Use the spell a scroll contains {WRECITE {w<{Wscroll{w> <{Wtarget{w> to recite a scroll on a target {WBRANDISH {w<{Wtarget{w> use the spell on a staff {WQUAFF {w<{Wpotion{w> to drink a potion {WRECITE {w<{Wscroll{w> <{Wtarget{w> to use a scroll {WZAP {w<{Wtarget{w> to zap a target with a wand {WZAP {w during battle to zap your opponent{x ~ E page3~ {WLOOK IN {w<{Wcontainer{w> to see the contents of a container {w {WGET {w<{Witem{w> {WFROM {w<{Wcontainer{w> to get an item from a container {WGET ALL FROM {w<{Wcontainer{w> to get everything from a container {WGET ALL.{w<{Witem{w> {WFROM {w<{Wcontainer{w> to get all multiples of an item from a container {w {WPUT {w<{Witem{w> {WINSIDE {w<{Wcontainer{w> to put an item inside a container {WPUT ALL IN {w<{Wcontainer{w> to put your entire inventory into a container {WPUT ALL.{w<{Witem{w> {WIN {w<{Wcontainer{w> to get all multiples of an item from a container {WOPEN{w/{WCLOSE {w<{Wcontainer{w> Open/Close {Wcloseable{w containers{x ~ E page2~ {wType {WEQ {wor {WEQUIPMENT {wto see what you are wearing {wType {WWEAR {w<{Witem{w> to equip Armor {wType {WWIELD {w<{Wweapon{w> to wield a weapon {wType {WREMOVE {w<{Witem{w> to unequip an item {wType {WREMOVE ALL{w to unequip all items {wType {WCOMPARE {w<{Witem{w> to compare an inventory item to one you wear ~ E page1~ {WInventory Manipulation {wType {WINV {wor {WINVENTORY {wto see the contents of your inventory {wTo see more about an item type {WEXAMINE {w<{Witem{w> {wTo see more detail, {WCAST {w'{WIDENTIFY{w' {w({WRequires Identify spell{w) {wTo drop an item type {WDROP {w<{Witem{w> To pick up an item in the room: {WGET {w<{Witem{w> or {WGET ALL{w to get everything in the room ~ E scroll~ {wThis scroll is several pages long. ({WLOOK Page#{w) to read each page (For example. {WLOOK Page1{w, would show you the contents of {Wpage 1{w. {wPage{W1 - Inventory {wPage{W2 - Equipment {wPage{W3 - Containers {wPage{W4 - Others{x ~ E page5~ ~ D5 ~ ~ 0 0 704 S #706 Down Room~ You learned how to go down. Type up to go back from which you came. ~ 0 132100 0 0 E page3~ {WSkills {wSome skills are used {Wautomatically{w, like {Wparry {wand {Wdodge {wOthers can only be used in combat, by typing the name of the skill, like {Wkick {wOthers can be used to {Winitiate combat{w, like backstab ({Wbackstab {w<{Wmob{w>) {WSpells {wTo initiate combat with a spell, {WCAST {w<{Wspell{w> <{Wtarget{w> {wTo use a spell during combat, just {WCAST {w<{Wspell{w> {wThere are spells which you cast on yourself to improve your armor or battle skills{x ~ E page2~ {WWimpy {w<{W#{w> You will automatically flee when HP reaches the specified # {WConsider {w<{Wmob{w> See how strong the mob is in comparison to you {WKill {w<{Wmob{w> Initiate combat with a mob {WFlee{w Flee to another room and end combat{x ~ E page1~ {WTraining {wType {WTRAIN{w at a {WGUILDMASTER{w to see what attributes you can train. {WTrain {w<{Wattribute{w> to train an attribute. <{Wstr int wis dex con hp mana move{w>. For new characters, it is wise to train {WCON {wand {WWIS{w first. As Constitution will help you gain more hitpoints when you level, and Wisdom will help you gain more practices. {WPracticing Type {WPrac{w to see the skills/spells you can currently practice. {WPractice {w<{Wskill{w/{Wspell{w> to practice a skill or spell. It is wise to first practice your weapon skill, or your primary attack spell. {WSpells{w/{Wskills{w can only be practiced to {W75%{w, after that they get better through use. {WGaining {WGain List {w list all groups and skills that can be learned {WGain Points {w lower your creation points by 1 (costs two sessions) {WGain {w<{Wskill{w/{Wspell group{w> add a skill or spell group, at the listed cost {WGain Convert {wturns {W6 practices{w into {W1 training session {WGain Study {wturns {W1 training session {winto {W6 practices{w ~ E scroll~ {wThis scroll is several pages long. ({WLOOK Page#{w) {w(For example. {WLOOK Page1{w, would show you the contents of page 1. {wPage{W1 - Training and Practicing {wPage{W2 - Battle {wPage{W3 - Using Skills and Spells{x ~ D4 ~ ~ 0 0 704 S #707 North Room~ You learned how to go north. Now type south to go back from which you came. ~ 0 132100 0 0 D2 ~ ~ 0 0 704 M 150 H 150 S #708 South Room~ You learned how to go south. Now type north to go from which you came. ~ 0 131072 0 0 D0 ~ ~ 0 0 704 S #709 East Room~ You learned how to go east. Now type west to go from which you came. ~ 0 131072 0 0 D3 ~ ~ 0 0 704 S #710 NorthEast Room~ You learned how to go NorthEast. Type SouthWest to go from which you came. ~ 0 131072 0 0 D8 ~ ~ 0 0 704 S #711 NorthWest Room~ You learned how to go NorthWest. Type SouthEast to go from which you came. ~ 0 131072 0 0 D7 ~ ~ 0 0 704 S #712 SouthWest Room~ You learned how to go SouthWest. Now type NorthEast to go from which you came. ~ 0 131072 0 0 D6 ~ ~ 0 0 704 S #713 SouthEast Room~ You learned how to go SouthEast. Now type NorthWest to go from which you came. ~ 0 131072 0 0 D9 ~ ~ 0 0 704 S #714 Inside Room~ You learned how to go inside. Now type outside to go from which you came. ~ 0 0 0 0 D11 ~ ~ 0 0 704 S #715 Outside Room~ You learned how to go Outside. Now type inside to go from which you came. ~ 0 0 0 0 D10 ~ ~ 0 0 704 S #716 Entrance to the battlegrounds~ The battle grounds lay to the west beyond the closed door. There is a God to the north who can teach beginners how to use thier spells and skills more efficently. ~ 0 0 0 0 D0 ~ ~ 0 0 717 D1 ~ ~ 0 0 703 D3 ~ ~ 0 0 718 S #717 Trainee Practice Room~ Upon first entering, loud banging and a bad oder can be seen and heard from all the students practicing thier spells and skills. There is a great creature in the center of all the rukus named Osiris. ~ 0 0 0 0 D2 ~ ~ 0 0 716 S #718 Battlegrounds~ Extreme noise comes from this area of the academy as many great adventurers practice and kill things. There are many room to the west, all with something to get experience from. ~ 0 0 0 0 D1 ~ ~ 0 0 716 D3 ~ ~ 0 0 719 S #719 Battle Room~ The practicing rooms are to the north and east. Remeber to set your wimpy. And remember it is okay to flee if needed. ~ 0 0 0 0 D0 ~ ~ 0 0 720 D1 ~ ~ 0 0 718 D2 ~ ~ 0 0 721 S #720 Battle Room~ Many of things have been destoryed in here and is almost impossible to make out what use to inhabit this room. The ranger students are practicing thier skills and learning how to use thier magic. ~ 0 0 0 0 D2 ~ ~ 0 0 719 S #721 Battle Room~ Many of things have been destoryed in here and is almost impossible to make out what use to inhabit this room. The ranger students are practicing thier skills and learning how to use thier magic. ~ 0 0 0 0 D0 ~ ~ 0 0 719 S #0 #SPECIALS M 702 spec_cast_cleric M 704 spec_cast_adept M 717 spec_cast_cleric S #RESETS M 0 700 1 700 1 M 0 702 1 702 1 M 0 717 1 717 1 M 0 720 4 720 1 M 0 720 4 721 1 S #SHOPS 717 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #700 mob oload 700 mob oload 701 mob oload 701 mob oload 702 mob oload 703 mob oload 703 mob oload 704 mob oload 705 mob oload 706 mob oload 707 mob oload 707 mob oload 709 mob oload 710 mob oload 711 mob oload 712 mob oload 713 mob oload 721 put all pack give pack $n say Here you go, $n. Have a safe journey! ~ #701 {wIf you would like a set of newbie equipment, ask me for a {WPACK{w ({WSAY PACK{w){x ~ #702 say What kind of weapon would you like, $n? ~ #703 mob oload 714 give sword $n say Just say {Gpack{x to receive armor as well. ~ #704 mob oload 716 give staff $n say Just say {Gpack{x to receive armor as well. ~ #705 mob oload 717 give dagger $n say Just say {Gpack{x to receive armor as well. ~ #706 mob oload 718 give mace $n say Just say {Gpack{x to receive armor as well. ~ #707 mob oload 719 give axe $n say Just say {Gpack{x to receive armor as well. ~ #708 mob oload 720 give spear $n say Just say {Gpack{x to receive armor as well. ~ #0 #$