mindor/area/
mindor/data/
mindor/data/bank/
mindor/data/hometown/
mindor/log/
mindor/player/
#AREADATA
Name Midgaard Apartments~
Builders ~
VNUMs 16200 16299
Credits [ All ] Shaun  Midgaard Apartments~
Security 1
RepopMsg (null)~
End



#MOBILES
#16200
acook Private Cook~
the {Wcook{x~
Arathorn's private cook slaves over food all day.
~
~
human~
A CDEH A A 1000 0
10 50 100d100+1000 10d11+95 50d25+50 none
1 1 1 3
I 0 0 0
stand stand none 500000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 16200 100~
#0



#OBJECTS
#16200
Marble Sink~
a {Wm{wa{Wr{wb{Wl{we {Ws{wi{Wn{wk{x~
{x~
unknown~
drink 0 0
100000 100000 'water' 0 0
0 0 0 P
#0



#ROOMS
#16200
Hallway~
You are in a long hallway which stretched east and west in the distance. 
Large wooden doors line the corridor, the entrances to the private quarters
of some of those citizens of Mindor who prefer not to sleep on a street. 
Bloody footprints cover the floor, and the names of some of Mindor's finest
combatants have been carved into the walls with with the tips of knives.  A
door to the north has the name "Vacant" printed on it and the door to the
east wears the name "Vacant".  
~
0 787460 0
0
D0
~
~
0 0 16214
D1
~
~
0 0 16201
D2
~
~
0 0 16213
D3
~
~
0 0 16207
S
#16201
Akmaro's Home~
You are standing inside of Akmaro's home.  The walls are of a beautiful
polished redwood, coming from the far corners of Mindor to suit the taste of
the owner, and the ceiling stands twelve feet from the ground.  A staircase
leads up, but there is no second floor and it seems to stop abruptly in
mid-air.  
~
0 16777216 0
0
D3
~
~
0 0 16200
O Akmaro~
S
#16202
Narrow trail through the forest~
You have found the end of the dusty trail.  Before you stands and old
building, which seems to be falling apart.  The ancient trees surrounding
the building appear to be diggin thier massive trunks into the sides of the
building.  
~
0 0 0
0
D0
~
~
0 0 16203
D1
~
~
0 0 6103
S
#16203
Grand Steps~
The entrance to the building is extermly worn, but looks to be kept up. 
The door is made of hard oak and steel docorative hinges.  Pillars are made
of large oak tree trunks and steps made of shaped granite bolders.  
~
0 0 0
0
D0
~
~
0 0 16204
D2
~
~
0 0 16202
S
#16204
Motel Entrance~
Main hall of the Mindor Hotel.  Anyone is allowed a room here at the
motel.  See 'help motel' for a breif explination on how to get a room.  More
rooms and space will be added upon request.  Only 1 mob and 1 object will be
allowed in personal rooms.  
~
0 0 0
0
D0
~
~
0 0 16210
D1
~
~
0 0 16205
D2
~
~
0 0 16203
S
#16205
Hallway~
You are in a long hallway which stretched east and west in the distance. 
Large wooden doors line the corridor, the entrances to the private quarters
of some of those citizens of Mindor who prefer not to sleep on a street. 
Bloody footprints cover the floor, and the names of some of Mindor's finest
combatinetsn have been carved into the walls with with the tips of knives. 
A door to the north has the name "Vacant" printed on it and the door to the
south wears the name "Vacant". 
~
0 0 0
0
D0
~
~
0 0 16208
D1
~
~
0 0 16207
D2
~
~
0 0 16209
D3
~
~
0 0 16204
S
#16206
Hallway~
You are in a long hallway which stretched east and west in the distance. 
Large wooden doors line the corridor, the entrances to the private quarters
of some of those citizens of Mindor who prefer not to sleep on a street. 
Bloody footprints cover the floor, and the names of some of Mindor's finest
combatinetsn have been carved into the walls with with the tips of knives. 
A door to the north has the name "Vacant" printed on it and the door to the
south wears the name "Vacant". 
~
0 0 0
0
D3
~
~
0 0 16205
S
#16207
Hallway~
You are in a long hallway which stretched east and west in the distance. 
Large wooden doors line the corridor, the entrances to the private quarters
of some of those citizens of Mindor who prefer not to sleep on a street. 
Bloody footprints cover the floor, and the names of some of Mindor's finest
combatinetsn have been carved into the walls with with the tips of knives. 
A door to the north has the name "Vacant" printed on it and the door to the
south wears the name "Vacant". 
~
0 0 0
0
D0
~
~
0 0 16211
D1
~
~
0 0 16200
D2
~
~
0 0 16212
D3
~
~
0 0 16205
S
#16208
{ML{mux{Muri{mou{Ms H{mom{Me{x~
{DThe walls, in perfect condition, are painted a {cmellow blue{D with {Clighter
blue {Daccents. {WW{wh{Wi{wt{We {ws{Wh{wa{Wg {wc{Wa{wr{Wp{we{Wt{D suggests luxury from corner to corner. A
window on the north wall displays the scenery of a {gl{Gu{gs{Gh {gf{Go{gre{Gs{gt{D.  To the east
a kitchen is visible through the open entryway, and the {yf{Yr{yon{Yt {yd{Yoo{yr {Dstands to the south.{x
~
0 50855940 0
0
D1
~
~
0 0 16215
D2
~
~
0 0 16205
M 150 H 150
O Arathorn~
S
#16209
Coal's Home~
{DThe room is softly lit, the floor carpeted in rich black velvet, the
walls painted a deep blue.  A fireplace against the east wall lights the
room, casting flickering shadows across the place.  A bed sits against the
far wall, covered with red satin sheets and a big blue comforter.  Blue and
red silk pillows are scattered across the head of the bed.  A shower sits to
the left of the bed, large enough for about 4 people, with shower heads for
each.  {x 
~
0 16777216 0
0
D0
~
~
0 0 16205
O Coal~
S
#16210
~
~
0 16778248 0
0
D2
~
~
0 0 16204
S
#16211
~
~
0 0 0
0
D2
~
~
0 0 16207
S
#16212
Mook's Home~
~
0 16777216 0
0
D0
~
~
0 0 16207
O Mook~
S
#16213
Oanda's Home~
A messy home this is.
~
0 16777216 0
0
D0
~
~
0 0 16200
O Oanda~
S
#16214
Hallway~
You are in a long hallway which stretched east and west in the distance. 
Large wooden doors line the corridor, the entrances to the private quarters
of some of those citizens of Mindor who prefer not to sleep on a street. 
Bloody footprints cover the floor, and the names of some of Mindor's finest
combatinetsn have been carved into the walls with with the tips of knives. 
A door to the north has the name "Vacant" printed on it and the door to the
east wears the name "Vacant".  
~
0 787460 0
0
D2
~
~
0 0 16200
S
#16215
{MS{mmal{Ml K{mitche{Mn{x~
~
0 0 0
0
D3
~
~
0 0 16208
S
#0



#SPECIALS
S



#RESETS
M 0 16200 1 16215 1
O 0 16200 0 16215
S



#SHOPS
0



#MOBPROGS
#16200
if name $n Arathorn
mob call 16201
else
mob damage $n 30000 30000 yes
mob echoaround $n {wThe {WCook {RB{rUR{RN{rS $n B{RA{rDL{RY {wwith a hot knife.{x
mob echoat $n {wThe {WCook {RB{rUR{RN{rS {YYOU{r B{RA{rDL{RY {wwith a hot knife.{x
say {W!!!!!!{RYOU ARE NOT ALLOWED ENTRY{W!!!!!!!{x
endif
~
#16201
say Hello Arathorn, I've prepared you some food.
if rand 10
mob oload 22013
give pie arathorn
else
if rand 20
mob oload 6644
give steak arathorn
if rand 30
mob oload 20
give mush arathorn
else
mob oload 9561
give leg arathorn
endif
~
#0

#$