mindor/area/
mindor/data/
mindor/data/bank/
mindor/data/hometown/
mindor/log/
mindor/player/
#AREADATA
Parnis~
Builders ~
VNUMs 40100 40199
Credits [LOCK] New Area~
Security 1
RepopMsg A bell chimes, echoing dully through the silent city.~
End



#MOBILES
#40100
George Danvanti~
The smithy is tending the fires.~
The smithy is hear, tending the fires.
~
This smithy is obviously in the latter years, judging from his grey hair
and wrinkled skin.  His hands, however, and strong and move with a deftness
that displays that he known what he is doing and is not new to work.  
~
human~
AG 0 0 A 0 0
100 100 201d33+2021 100d10+85 33d3+55 none
-58 -58 -58 -37
0 0 0 0
stand stand male 0
HM 0 medium Flesh
F for AV
F par ABCDEFGHIJK
#40101
Joe Mangus~
A frail man is standing here.~
A frail man is standing here.
~
This mage, old of the years, is obviously well trained in the arts of
magic.  The aura of magic seems to almost surround him, filling the air with
a humming noise.  
~
human~
AG 0 0 0 0 0
105 105 211d35+2121 105d10+85 35d3+57 none
-61 -61 -61 -39
0 0 0 0
stand stand male 0
HM 0 medium Flesh 
F for AV
F par ABCDEFGHIJK
#40102
Pat Ergoth~
The beastmaster is here, tending a falcon.~
The beastmaster is here, tending a falcon.
~
This man, forboding in sight, has a large scar running down his cheek,
and a tatoo of an eagle branded into his shoulder.  His eyes are bright and
keen, as if he knows more than it might appear.  He is dressed in furs.  
~
human~
AG 0 0 0 0 0
101 101 203d33+2041 101d10+85 33d3+55 none
-58 -58 -58 -37
0 0 0 0
stand stand male 0
HM 0 medium Flesh 
F for AV
F par ABCDEFGHIJK
#0



#OBJECTS
#40100
Orb Divine Power~
an{B Orb {Wof{Y Divine{yPower{x~
An orb rolls around arlong the ground, illuminating the nearby area.~
Light~
weapon ABCEGIPSUY AN
exotic 15000 15000 divine ABCDEGH
105 0 0 P
A
1 50
A
2 50
A
3 50
A
4 50
A
5 50
A
17 500
A
18 5000
A
19 5000
A
20 50
A
13 5000
A
12 5000
A
17 -500
A
17 -500
#40101
Aura Floating Protection~
a{B Floating{Y Aura {Wof{y Protection{x~
A ball of light floats aimlessly here.~
Light~
armor ABCEGIPSUY AD
50000 50000 50000 50000 0
105 0 0 P
A
13 5000
A
12 5000
A
17 5000
A
14 5000
A
17 -10000
#40102
Necklace Luna~
a{y Necklace {Wof{C Luna{x~
Lying on the ground, a necklace gleams slightly.~
light~
jewelry ABCEGIPSUY AC
0 0 0 0 0
105 0 0 P
A
2 5
A
5 5
A
4 5
A
3 5
A
1 5
A
20 75
A
17 -1000
A
19 500
A
18 500
#40103
Wings Light~
some{g Wings {Wof{Y Light{x~
Lying here are some wings seemingly made from spun strands of light.~
light~
armor ABCEGIPSUY AI
2500 2500 2500 2500 0
105 0 0 P
#40104
sword standard merc~
a standard issue sword~
You see a standard issue sword here.~
steel~
weapon G AN
sword 3 5 slash 0
31 50 1280 P
A
18 1
A
19 1
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#0



#ROOMS
#40100
Center of Parnis~
This square is the center of Parnis, and the cobblestone is worn from
use.  Out of the worn ground, a tree grows crookedly, and, on the horizon,
the crater rim rises towards the sky.  
~
0 1024 1
0
D0
~
~
0 0 40101
D1
~
~
0 0 40134
D2
~
~
0 0 40127
D3
~
~
0 0 40119
S
#40101
Athame Road~
Athame Road is the most transited road in Parnis, and its condition
reflects that fact.  Deep ruts from years of carts are in the road, and the
cobblestone, once rough, had been worn smooth by trafficing feet.  
~
0 0 1
0
D0
~
~
0 0 40102
D1
~
~
0 0 40116
D2
~
~
0 0 40100
S
#40102
Athame Road~
Athame Road is the most transited road in Parnis, and its condition
reflects that fact.  Deep ruts from years of carts are in the road, and the
cobblestone, once rough, had been worn smooth by trafficing feet.  
~
0 0 1
0
D0
~
~
0 0 40103
D2
~
~
0 0 40101
S
#40103
Athame Road~
Athame Road is the most transited road in Parnis, and its condition
reflects that fact.  Deep ruts from years of carts are in the road, and the
cobblestone, once rough, had been worn smooth by trafficing feet.  
~
0 0 1
0
D0
~
~
0 0 40104
D1
~
~
0 0 40108
D2
~
~
0 0 40102
S
#40104
Athame Road~
Athame Road is the most transited road in Parnis, and its condition
reflects that fact.  Deep ruts from years of carts are in the road, and the
cobblestone, once rough, had been worn smooth by trafficing feet.  
~
0 0 1
0
D0
~
~
0 0 40105
D2
~
~
0 0 40103
S
#40105
The Northern Gate~
The gate north from the city is here, and a road stretches over the rim,
heading off into the distance.  The gate is a large wooden gate, reinforced
with steel bars.  
~
0 0 0
0
D1
~
~
0 0 40106
D2
~
~
0 0 40104
D3
~
~
0 0 40107
S
#40106
The North-Eastern Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D3
~
~
0 0 40105
S
#40107
The North-Western Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D1
~
~
0 0 40105
S
#40108
Cauldron Road~
This is Cauldron Road.  To the west, it joins with Athame Road, and, to
the east, it goes to the main commercial district and the local tavern.  A
few people stroll down this road slowly, perusing the wares, and some loud,
drunken, laughter can be heard from the tavern.  
~
0 0 1
0
D0
~
~
0 0 40110
D1
~
~
0 0 40109
D2
~
~
0 0 40111
D3
~
~
0 0 40103
S
#40109
Cauldron Road~
This is Cauldron Road.  To the west, it joins with Athame Road, and, to
the east, it goes to the main commercial district and the local tavern.  A
few people stroll down this road slowly, perusing the wares, and some loud,
drunken, laughter can be heard from the tavern.  
~
0 0 1
0
D0
~
~
0 0 40112
D1
~
~
0 0 40115
D2
~
~
0 0 40126
D3
~
~
0 0 40108
D6
~
~
0 0 40114
S
#40110
Mangus's Magics~
Mangus's Magics' interior is a sight that is near revolting.  Suspended
in a green liquid in jars, body parts occasionally twitch, and, on the
makeshift counter, a dust is arranged into a small pattern.  The older man
behind the counter, however, seems not to notice the affect his store has on
others.  
~
0 0 0
0
D2
~
~
0 0 40108
S
#40111
Danvanti's Weapon Smithy~
The smithy is loud with the ringing common to a smithy.  A small,
makeshift counter is set up, and a tanned, muscular man stands behind it,
ready to sell his fine goods.  Weapons line the walls, each sharp as new.  
~
0 0 0
0
D0
~
~
0 0 40108
S
#40112
Pat's Pets~
Pat's Pets is filled with commotion.  Parchment is everywhere, due to the
fact that the pets are allowed to roam free.  On the rafters, several owls
perch, looking down at any potential customers with their large, intellegent
eyes.  Wolves prowl around the room, occasionally snapping at one another. 
Behind the counter, a man smiles at any potential customer, waiting for
their purchase 
~
0 4096 0
0
D2
~
~
0 0 40109
S
#40113
Pet Storage~
~
0 4 0
0
S
#40114
Pennypincher's Bank~
The interior of Pennypinchers looks as the name implies.  Simple wooden
flooring, no fancy decorations.  Quite dull, in fact.  A yound man stands
behind a wooden counter, awaiting a transaction.  
~
0 33554432 0
0
D8
~
~
0 0 40109
S
#40115
Flaming Flagon Inn~
The Flaming Flagon is looks just like any inn.  Loud laughter, some
innocuous stains on the floor, and waiters hurridly going for table to
table, not to mention the customers.  Whomever the innkeeper is, he, or she,
is out of sight.  
~
0 0 0
0
D3
~
~
0 0 40109
S
#40116
Mayor Lane~
This lane, named after the mayor, is the long pathway to her residence. 
It is rumored that, in her residence, the mayor practices dark arts, and the
road is actually lined with the bones of her foes.  
~
0 0 1
0
D0
~
~
0 0 40117
D3
~
~
0 0 40101
S
#40117
Mayor Lane~
This lane, named after the mayor, is the long pathway to her residence. 
It is rumored that, in her residence, the mayor practices dark arts, and the
road is actually lined with the bones of her foes.  
~
0 0 1
0
D1
~
~
0 0 40118
D2
~
~
0 0 40116
S
#40118
Mayor Lane~
This lane, named after the mayor, is the long pathway to her residence. 
It is rumored that, in her residence, the mayor practices dark arts, and the
road is actually lined with the bones of her foes.  To the east, the mayor's
home is visible.  
~
0 0 1
0
D3
~
~
0 0 40117
S
#40119
Magma Avenue~
Magma Avenue goes from the city center to the west gate, and is one of
the least travelled roads in Parnis.  Because of this fact, the cobblestone
is still rough and uneven.  
~
0 0 1
0
D1
~
~
0 0 40100
D3
~
~
0 0 40120
S
#40120
Magma Avenue~
Magma Avenue goes from the city center to the west gate, and is one of
the least travelled roads in Parnis.  Because of this fact, the cobblestone
is still rough and uneven.  
~
0 0 1
0
D1
~
~
0 0 40119
D3
~
~
0 0 40121
S
#40121
Magma Avenue~
Magma Avenue goes from the city center to the west gate, and is one of
the least travelled roads in Parnis.  Because of this fact, the cobblestone
is still rough and uneven.  
~
0 0 1
0
D1
~
~
0 0 40120
D3
~
~
0 0 40122
S
#40122
Magma Avenue~
Magma Avenue goes from the city center to the west gate, and is one of
the least travelled roads in Parnis.  Because of this fact, the cobblestone
is still rough and uneven.  
~
0 0 1
0
D1
~
~
0 0 40121
D3
~
~
0 0 40123
S
#40123
The Western Gate~
The gate west from the city is here, and a road stretches over the rim,
heading off into the distance.  The gate is a large wooden gate, reinforced
with steel bars.  
~
0 0 0
0
D0
~
~
0 0 40124
D1
~
~
0 0 40122
D2
~
~
0 0 40125
S
#40124
The North-Western Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D2
~
~
0 0 40123
S
#40125
The South-Western Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D0
~
~
0 0 40123
S
#40126
The Armored Minstrel~
The Armormed Minstril is well named.  Armor of asll shapes and sizes line
the walls, and a young woman stands behind the counter, awaiting a purchase.
Several pieces of armor lie, in various conditions, on the counter. 
Obviously The Armored Minstrel does repairs; either that or it sells some
second-hand armor.  
~
0 0 0
0
D0
~
~
0 0 40109
S
#40127
Ash Lane~
This lane is named for the thick clouds of pyroclastic flows that occured
last time the volcano erupted, and many died from it.  The cobblestone is
worn, yet not worn greatly.  
~
0 0 1
0
D0
~
~
0 0 40100
D2
~
~
0 0 40128
S
#40128
Ash Lane~
This lane is named for the thick clouds of pyroclastic flows that occured
last time the volcano erupted, and many died from it.  The cobblestone is
worn, yet not worn greatly.  
~
0 0 1
0
D0
~
~
0 0 40127
D2
~
~
0 0 40129
S
#40129
Ash Lane~
This lane is named for the thick clouds of pyroclastic flows that occured
last time the volcano erupted, and many died from it.  The cobblestone is
worn, yet not worn greatly.  
~
0 0 1
0
D0
~
~
0 0 40128
D2
~
~
0 0 40130
S
#40130
Ash Lane~
This lane is named for the thick clouds of pyroclastic flows that occured
last time the volcano erupted, and many died from it.  The cobblestone is
worn, yet not worn greatly.  
~
0 0 1
0
D0
~
~
0 0 40129
D2
~
~
0 0 40131
S
#40131
The Southern Gate~
The gate south from the city is here, and a road stretches over the rim,
heading off into the distance.  The gate is a large wooden gate, reinforced
with steel bars.  
~
0 0 0
0
D0
~
~
0 0 40130
D1
~
~
0 0 40132
D3
~
~
0 0 40133
S
#40132
The South-Eastern Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D3
~
~
0 0 40131
S
#40133
The South-Western Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D1
~
~
0 0 40131
S
#40134
Dormant Street~
This street, aptly named for the state of the volcano whose crater
shelters Parnis, is smooth cobblestone, heading from the city center to the
west to the residental district, where the members of the city live, and
several larger homes shelter the nobles who live in this fine city.  
~
0 0 0
0
D1
~
~
0 0 40135
D3
~
~
0 0 40100
S
#40135
Dormant Street~
This street, aptly named for the state of the volcano whose crater
shelters Parnis, is smooth cobblestone, heading from the city center to the
west to the residental district, where the members of the city live, and
several larger homes shelter nobles who live in this fine city.  
~
0 0 0
0
D1
~
~
0 0 40136
D3
~
~
0 0 40134
S
#40136
Dormant Street~
This street, aptly named for the state of the volcano whose crater
shelters Parnis, is smooth cobblestone, heading from the city center to the
west to the residental district, where the members of the city live, and
several larger homes shelter nobles who live in this fine city.  
~
0 0 0
0
D1
~
~
0 0 40137
D3
~
~
0 0 40135
S
#40137
Dormant Street~
This street, aptly named for the state of the volcano whose crater
shelters Parnis, is smooth cobblestone, heading from the city center to the
west to the residental district, where the members of the city live, and
several larger homes shelter nobles who live in this fine city.  
~
0 0 0
0
D1
~
~
0 0 40138
D3
~
~
0 0 40136
S
#40138
Eastern Gate~
The gate east from the city is here, and a road stretches over the rim,
heading off into the distance.  The gate is a large wooden gate, reinforced
with steel bars.  
~
0 0 0
0
D0
~
~
0 0 40139
D2
~
~
0 0 40140
D3
~
~
0 0 40137
S
#40139
North-Eastern Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D2
~
~
0 0 40138
S
#40140
South-Eastern Guard Tower~
This tower, set into the side of the gate, guards Parnis from invasion by
any malisious forces.  At all times, two skilled archers are in it,
defending the city at any cost.  
~
0 0 0
0
D0
~
~
0 0 40138
S
#0



#SPECIALS
S



#RESETS
M 0 40101 1 40110 1
M 0 40100 1 40111 1
M 0 40102 1 40112 1
S



#SHOPS
40100 9 5 0 0 0 100 100 0 23
40101 0 2 10 3 26 100 100 0 23
0



#MOBPROGS
#0

#$