#AREADATA Parnis~ Builders ~ VNUMs 40100 40199 Credits [LOCK] New Area~ Security 1 RepopMsg A bell chimes, echoing dully through the silent city.~ End #MOBILES #40100 George Danvanti~ The smithy is tending the fires.~ The smithy is hear, tending the fires. ~ This smithy is obviously in the latter years, judging from his grey hair and wrinkled skin. His hands, however, and strong and move with a deftness that displays that he known what he is doing and is not new to work. ~ human~ AG 0 0 A 0 0 100 100 201d33+2021 100d10+85 33d3+55 none -58 -58 -58 -37 0 0 0 0 stand stand male 0 HM 0 medium Flesh F for AV F par ABCDEFGHIJK #40101 Joe Mangus~ A frail man is standing here.~ A frail man is standing here. ~ This mage, old of the years, is obviously well trained in the arts of magic. The aura of magic seems to almost surround him, filling the air with a humming noise. ~ human~ AG 0 0 0 0 0 105 105 211d35+2121 105d10+85 35d3+57 none -61 -61 -61 -39 0 0 0 0 stand stand male 0 HM 0 medium Flesh F for AV F par ABCDEFGHIJK #40102 Pat Ergoth~ The beastmaster is here, tending a falcon.~ The beastmaster is here, tending a falcon. ~ This man, forboding in sight, has a large scar running down his cheek, and a tatoo of an eagle branded into his shoulder. His eyes are bright and keen, as if he knows more than it might appear. He is dressed in furs. ~ human~ AG 0 0 0 0 0 101 101 203d33+2041 101d10+85 33d3+55 none -58 -58 -58 -37 0 0 0 0 stand stand male 0 HM 0 medium Flesh F for AV F par ABCDEFGHIJK #0 #OBJECTS #40100 Orb Divine Power~ an{B Orb {Wof{Y Divine{yPower{x~ An orb rolls around arlong the ground, illuminating the nearby area.~ Light~ weapon ABCEGIPSUY AN exotic 15000 15000 divine ABCDEGH 105 0 0 P A 1 50 A 2 50 A 3 50 A 4 50 A 5 50 A 17 500 A 18 5000 A 19 5000 A 20 50 A 13 5000 A 12 5000 A 17 -500 A 17 -500 #40101 Aura Floating Protection~ a{B Floating{Y Aura {Wof{y Protection{x~ A ball of light floats aimlessly here.~ Light~ armor ABCEGIPSUY AD 50000 50000 50000 50000 0 105 0 0 P A 13 5000 A 12 5000 A 17 5000 A 14 5000 A 17 -10000 #40102 Necklace Luna~ a{y Necklace {Wof{C Luna{x~ Lying on the ground, a necklace gleams slightly.~ light~ jewelry ABCEGIPSUY AC 0 0 0 0 0 105 0 0 P A 2 5 A 5 5 A 4 5 A 3 5 A 1 5 A 20 75 A 17 -1000 A 19 500 A 18 500 #40103 Wings Light~ some{g Wings {Wof{Y Light{x~ Lying here are some wings seemingly made from spun strands of light.~ light~ armor ABCEGIPSUY AI 2500 2500 2500 2500 0 105 0 0 P #40104 sword standard merc~ a standard issue sword~ You see a standard issue sword here.~ steel~ weapon G AN sword 3 5 slash 0 31 50 1280 P A 18 1 A 19 1 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #0 #ROOMS #40100 Center of Parnis~ This square is the center of Parnis, and the cobblestone is worn from use. Out of the worn ground, a tree grows crookedly, and, on the horizon, the crater rim rises towards the sky. ~ 0 1024 1 0 D0 ~ ~ 0 0 40101 D1 ~ ~ 0 0 40134 D2 ~ ~ 0 0 40127 D3 ~ ~ 0 0 40119 S #40101 Athame Road~ Athame Road is the most transited road in Parnis, and its condition reflects that fact. Deep ruts from years of carts are in the road, and the cobblestone, once rough, had been worn smooth by trafficing feet. ~ 0 0 1 0 D0 ~ ~ 0 0 40102 D1 ~ ~ 0 0 40116 D2 ~ ~ 0 0 40100 S #40102 Athame Road~ Athame Road is the most transited road in Parnis, and its condition reflects that fact. Deep ruts from years of carts are in the road, and the cobblestone, once rough, had been worn smooth by trafficing feet. ~ 0 0 1 0 D0 ~ ~ 0 0 40103 D2 ~ ~ 0 0 40101 S #40103 Athame Road~ Athame Road is the most transited road in Parnis, and its condition reflects that fact. Deep ruts from years of carts are in the road, and the cobblestone, once rough, had been worn smooth by trafficing feet. ~ 0 0 1 0 D0 ~ ~ 0 0 40104 D1 ~ ~ 0 0 40108 D2 ~ ~ 0 0 40102 S #40104 Athame Road~ Athame Road is the most transited road in Parnis, and its condition reflects that fact. Deep ruts from years of carts are in the road, and the cobblestone, once rough, had been worn smooth by trafficing feet. ~ 0 0 1 0 D0 ~ ~ 0 0 40105 D2 ~ ~ 0 0 40103 S #40105 The Northern Gate~ The gate north from the city is here, and a road stretches over the rim, heading off into the distance. The gate is a large wooden gate, reinforced with steel bars. ~ 0 0 0 0 D1 ~ ~ 0 0 40106 D2 ~ ~ 0 0 40104 D3 ~ ~ 0 0 40107 S #40106 The North-Eastern Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D3 ~ ~ 0 0 40105 S #40107 The North-Western Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D1 ~ ~ 0 0 40105 S #40108 Cauldron Road~ This is Cauldron Road. To the west, it joins with Athame Road, and, to the east, it goes to the main commercial district and the local tavern. A few people stroll down this road slowly, perusing the wares, and some loud, drunken, laughter can be heard from the tavern. ~ 0 0 1 0 D0 ~ ~ 0 0 40110 D1 ~ ~ 0 0 40109 D2 ~ ~ 0 0 40111 D3 ~ ~ 0 0 40103 S #40109 Cauldron Road~ This is Cauldron Road. To the west, it joins with Athame Road, and, to the east, it goes to the main commercial district and the local tavern. A few people stroll down this road slowly, perusing the wares, and some loud, drunken, laughter can be heard from the tavern. ~ 0 0 1 0 D0 ~ ~ 0 0 40112 D1 ~ ~ 0 0 40115 D2 ~ ~ 0 0 40126 D3 ~ ~ 0 0 40108 D6 ~ ~ 0 0 40114 S #40110 Mangus's Magics~ Mangus's Magics' interior is a sight that is near revolting. Suspended in a green liquid in jars, body parts occasionally twitch, and, on the makeshift counter, a dust is arranged into a small pattern. The older man behind the counter, however, seems not to notice the affect his store has on others. ~ 0 0 0 0 D2 ~ ~ 0 0 40108 S #40111 Danvanti's Weapon Smithy~ The smithy is loud with the ringing common to a smithy. A small, makeshift counter is set up, and a tanned, muscular man stands behind it, ready to sell his fine goods. Weapons line the walls, each sharp as new. ~ 0 0 0 0 D0 ~ ~ 0 0 40108 S #40112 Pat's Pets~ Pat's Pets is filled with commotion. Parchment is everywhere, due to the fact that the pets are allowed to roam free. On the rafters, several owls perch, looking down at any potential customers with their large, intellegent eyes. Wolves prowl around the room, occasionally snapping at one another. Behind the counter, a man smiles at any potential customer, waiting for their purchase ~ 0 4096 0 0 D2 ~ ~ 0 0 40109 S #40113 Pet Storage~ ~ 0 4 0 0 S #40114 Pennypincher's Bank~ The interior of Pennypinchers looks as the name implies. Simple wooden flooring, no fancy decorations. Quite dull, in fact. A yound man stands behind a wooden counter, awaiting a transaction. ~ 0 33554432 0 0 D8 ~ ~ 0 0 40109 S #40115 Flaming Flagon Inn~ The Flaming Flagon is looks just like any inn. Loud laughter, some innocuous stains on the floor, and waiters hurridly going for table to table, not to mention the customers. Whomever the innkeeper is, he, or she, is out of sight. ~ 0 0 0 0 D3 ~ ~ 0 0 40109 S #40116 Mayor Lane~ This lane, named after the mayor, is the long pathway to her residence. It is rumored that, in her residence, the mayor practices dark arts, and the road is actually lined with the bones of her foes. ~ 0 0 1 0 D0 ~ ~ 0 0 40117 D3 ~ ~ 0 0 40101 S #40117 Mayor Lane~ This lane, named after the mayor, is the long pathway to her residence. It is rumored that, in her residence, the mayor practices dark arts, and the road is actually lined with the bones of her foes. ~ 0 0 1 0 D1 ~ ~ 0 0 40118 D2 ~ ~ 0 0 40116 S #40118 Mayor Lane~ This lane, named after the mayor, is the long pathway to her residence. It is rumored that, in her residence, the mayor practices dark arts, and the road is actually lined with the bones of her foes. To the east, the mayor's home is visible. ~ 0 0 1 0 D3 ~ ~ 0 0 40117 S #40119 Magma Avenue~ Magma Avenue goes from the city center to the west gate, and is one of the least travelled roads in Parnis. Because of this fact, the cobblestone is still rough and uneven. ~ 0 0 1 0 D1 ~ ~ 0 0 40100 D3 ~ ~ 0 0 40120 S #40120 Magma Avenue~ Magma Avenue goes from the city center to the west gate, and is one of the least travelled roads in Parnis. Because of this fact, the cobblestone is still rough and uneven. ~ 0 0 1 0 D1 ~ ~ 0 0 40119 D3 ~ ~ 0 0 40121 S #40121 Magma Avenue~ Magma Avenue goes from the city center to the west gate, and is one of the least travelled roads in Parnis. Because of this fact, the cobblestone is still rough and uneven. ~ 0 0 1 0 D1 ~ ~ 0 0 40120 D3 ~ ~ 0 0 40122 S #40122 Magma Avenue~ Magma Avenue goes from the city center to the west gate, and is one of the least travelled roads in Parnis. Because of this fact, the cobblestone is still rough and uneven. ~ 0 0 1 0 D1 ~ ~ 0 0 40121 D3 ~ ~ 0 0 40123 S #40123 The Western Gate~ The gate west from the city is here, and a road stretches over the rim, heading off into the distance. The gate is a large wooden gate, reinforced with steel bars. ~ 0 0 0 0 D0 ~ ~ 0 0 40124 D1 ~ ~ 0 0 40122 D2 ~ ~ 0 0 40125 S #40124 The North-Western Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D2 ~ ~ 0 0 40123 S #40125 The South-Western Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D0 ~ ~ 0 0 40123 S #40126 The Armored Minstrel~ The Armormed Minstril is well named. Armor of asll shapes and sizes line the walls, and a young woman stands behind the counter, awaiting a purchase. Several pieces of armor lie, in various conditions, on the counter. Obviously The Armored Minstrel does repairs; either that or it sells some second-hand armor. ~ 0 0 0 0 D0 ~ ~ 0 0 40109 S #40127 Ash Lane~ This lane is named for the thick clouds of pyroclastic flows that occured last time the volcano erupted, and many died from it. The cobblestone is worn, yet not worn greatly. ~ 0 0 1 0 D0 ~ ~ 0 0 40100 D2 ~ ~ 0 0 40128 S #40128 Ash Lane~ This lane is named for the thick clouds of pyroclastic flows that occured last time the volcano erupted, and many died from it. The cobblestone is worn, yet not worn greatly. ~ 0 0 1 0 D0 ~ ~ 0 0 40127 D2 ~ ~ 0 0 40129 S #40129 Ash Lane~ This lane is named for the thick clouds of pyroclastic flows that occured last time the volcano erupted, and many died from it. The cobblestone is worn, yet not worn greatly. ~ 0 0 1 0 D0 ~ ~ 0 0 40128 D2 ~ ~ 0 0 40130 S #40130 Ash Lane~ This lane is named for the thick clouds of pyroclastic flows that occured last time the volcano erupted, and many died from it. The cobblestone is worn, yet not worn greatly. ~ 0 0 1 0 D0 ~ ~ 0 0 40129 D2 ~ ~ 0 0 40131 S #40131 The Southern Gate~ The gate south from the city is here, and a road stretches over the rim, heading off into the distance. The gate is a large wooden gate, reinforced with steel bars. ~ 0 0 0 0 D0 ~ ~ 0 0 40130 D1 ~ ~ 0 0 40132 D3 ~ ~ 0 0 40133 S #40132 The South-Eastern Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D3 ~ ~ 0 0 40131 S #40133 The South-Western Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D1 ~ ~ 0 0 40131 S #40134 Dormant Street~ This street, aptly named for the state of the volcano whose crater shelters Parnis, is smooth cobblestone, heading from the city center to the west to the residental district, where the members of the city live, and several larger homes shelter the nobles who live in this fine city. ~ 0 0 0 0 D1 ~ ~ 0 0 40135 D3 ~ ~ 0 0 40100 S #40135 Dormant Street~ This street, aptly named for the state of the volcano whose crater shelters Parnis, is smooth cobblestone, heading from the city center to the west to the residental district, where the members of the city live, and several larger homes shelter nobles who live in this fine city. ~ 0 0 0 0 D1 ~ ~ 0 0 40136 D3 ~ ~ 0 0 40134 S #40136 Dormant Street~ This street, aptly named for the state of the volcano whose crater shelters Parnis, is smooth cobblestone, heading from the city center to the west to the residental district, where the members of the city live, and several larger homes shelter nobles who live in this fine city. ~ 0 0 0 0 D1 ~ ~ 0 0 40137 D3 ~ ~ 0 0 40135 S #40137 Dormant Street~ This street, aptly named for the state of the volcano whose crater shelters Parnis, is smooth cobblestone, heading from the city center to the west to the residental district, where the members of the city live, and several larger homes shelter nobles who live in this fine city. ~ 0 0 0 0 D1 ~ ~ 0 0 40138 D3 ~ ~ 0 0 40136 S #40138 Eastern Gate~ The gate east from the city is here, and a road stretches over the rim, heading off into the distance. The gate is a large wooden gate, reinforced with steel bars. ~ 0 0 0 0 D0 ~ ~ 0 0 40139 D2 ~ ~ 0 0 40140 D3 ~ ~ 0 0 40137 S #40139 North-Eastern Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D2 ~ ~ 0 0 40138 S #40140 South-Eastern Guard Tower~ This tower, set into the side of the gate, guards Parnis from invasion by any malisious forces. At all times, two skilled archers are in it, defending the city at any cost. ~ 0 0 0 0 D0 ~ ~ 0 0 40138 S #0 #SPECIALS S #RESETS M 0 40101 1 40110 1 M 0 40100 1 40111 1 M 0 40102 1 40112 1 S #SHOPS 40100 9 5 0 0 0 100 100 0 23 40101 0 2 10 3 26 100 100 0 23 0 #MOBPROGS #0 #$