/* Do not remove the headers from this file! see /USAGE for more info. */
/*
** /trans/cmds/shutdown - shuts the game down imediately or starts the
** shutdown daemon.
**
** 960614 - Alexus adds timed shutdown daemon support
** 961215, Deathblade: removed time stamping (let LOG_D do it)
*/
//:ADMINCOMMAND
//USAGE: shutdown -t<time> <reason>
// shutdown -c <reason>
//
//Shuts down the mud.
//Time specified (with -t flag) is delay in minutes to shutdown.
//Use the -c flag to cancel a shutdown
//
//Admin only
#include <log.h>
#define THE_BIG_GUY "Gamedriver"
#define tell_all(s) tell(users(), (s))
inherit CMD;
int call_number;
private void do_shutdown(string s)
{
if ( !check_privilege(1) )
{
LOG_D->log(LOG_SHUTDOWN,
"do_shutdown() failed: insufficient privilege\n");
return;
}
LOG_D->log(LOG_SHUTDOWN, sprintf("SHUTDOWN performed [%s]\n", s));
foreach ( object ob in users() )
catch(ob->quit());
unguarded(1, (: shutdown :));
}
private void count_down(int num, string s)
{
if ( !num )
{
tell_all(THE_BIG_GUY " tells you: Game shutting down immediately!\n");
do_shutdown(s);
return;
}
tell_all(THE_BIG_GUY " tells you: Shutdown in " + M_GRAMMAR->number_of(num, "minute") + ".\n");
num--;
call_number=call_out((: count_down, num, s :), 60);
}
private void main(mixed *args, mapping flags)
{
int num;
string s;
if ( !check_privilege(1) )
{
out("You must think you're an Administrator, don't you?\n");
return;
}
s = implode(args[0], " ");
// handle cancelation checking first!
if(flags["c"]) {
if (remove_call_out(call_number) == -1) {
out("There is no shutdown in progress.\n");
return;
}
LOG_D->log(LOG_SHUTDOWN,
sprintf("Shutdown cancelled by %s [%s]\n",
this_body()->query_name(), s));
tell_all(THE_BIG_GUY " tells you: Shutdown has been cancelled.\n");
call_number=0;
return;
}
/* Check to make sure that a shutdown isn't already in progress */
if(call_number)
{
out("Shutdown is already in progress.\n");
call_number=0;
return;
}
// Check to see if a -t # switch was given. If so, don't shut down,
// just start the shutdown daemon.
if(flags["t"]) {
LOG_D->log(LOG_SHUTDOWN,
sprintf("Shutdown started by %s [%s]\n",
this_body()->query_name(), s));
num = to_int(flags["t"]);
count_down(num, s);
out("Shutdown started.\n");
return;
}
LOG_D->log(LOG_SHUTDOWN,
sprintf("Immediate shutdown requested by %s\n",
this_user()->query_userid()));
tell_all(THE_BIG_GUY " tells you: Game shutting down immediately!\n");
do_shutdown(s);
}
// Used by the out of memory code; could be added elsewhere too
void automatic_shutdown(string reason) {
if (!check_privilege(1))
error("automatic_shutdown() failed: Permission denied\n");
tell_all(THE_BIG_GUY " shouts: Automatic shutdown (" + reason + ") triggered.\n");
LOG_D->log(LOG_SHUTDOWN, "Shutdown started by " THE_BIG_GUY "[" + reason + "]\n");
count_down(10, reason);
}