lima-1.0b5/
lima-1.0b5/driver/
lima-1.0b5/driver/ChangeLog.old/
lima-1.0b5/driver/Win32/
lima-1.0b5/driver/compat/
lima-1.0b5/driver/include/
lima-1.0b5/driver/testsuite/
lima-1.0b5/driver/testsuite/clone/
lima-1.0b5/driver/testsuite/command/
lima-1.0b5/driver/testsuite/data/
lima-1.0b5/driver/testsuite/etc/
lima-1.0b5/driver/testsuite/include/
lima-1.0b5/driver/testsuite/inherit/
lima-1.0b5/driver/testsuite/inherit/master/
lima-1.0b5/driver/testsuite/log/
lima-1.0b5/driver/testsuite/single/
lima-1.0b5/driver/testsuite/single/tests/compiler/
lima-1.0b5/driver/testsuite/single/tests/efuns/
lima-1.0b5/driver/testsuite/single/tests/operators/
lima-1.0b5/driver/testsuite/u/
lima-1.0b5/driver/tmp/
lima-1.0b5/etc/
lima-1.0b5/lib/WWW/help/
lima-1.0b5/lib/cmds/
lima-1.0b5/lib/cmds/create/
lima-1.0b5/lib/cmds/player/attic/
lima-1.0b5/lib/contrib/bboard/
lima-1.0b5/lib/contrib/boards/
lima-1.0b5/lib/contrib/marriage/
lima-1.0b5/lib/contrib/roommaker/
lima-1.0b5/lib/contrib/transient_effect/
lima-1.0b5/lib/daemons/channel/
lima-1.0b5/lib/daemons/imud/
lima-1.0b5/lib/data/
lima-1.0b5/lib/data/config/
lima-1.0b5/lib/data/links/
lima-1.0b5/lib/data/news/
lima-1.0b5/lib/data/players/
lima-1.0b5/lib/data/secure/
lima-1.0b5/lib/domains/
lima-1.0b5/lib/domains/std/2.4.5/maze1/
lima-1.0b5/lib/domains/std/2.4.5/npc/
lima-1.0b5/lib/domains/std/2.4.5/post_dir/
lima-1.0b5/lib/domains/std/2.4.5/sub/
lima-1.0b5/lib/domains/std/camera/
lima-1.0b5/lib/domains/std/config/
lima-1.0b5/lib/domains/std/cult/
lima-1.0b5/lib/domains/std/effects/
lima-1.0b5/lib/domains/std/misc/
lima-1.0b5/lib/domains/std/monsters/
lima-1.0b5/lib/domains/std/recorder/
lima-1.0b5/lib/domains/std/rooms/
lima-1.0b5/lib/domains/std/rooms/beach/
lima-1.0b5/lib/domains/std/rooms/labyrinth/
lima-1.0b5/lib/domains/std/school/
lima-1.0b5/lib/domains/std/school/O/
lima-1.0b5/lib/domains/std/spells/
lima-1.0b5/lib/domains/std/spells/stock-mage/
lima-1.0b5/lib/domains/std/spells/stock-priest/
lima-1.0b5/lib/help/
lima-1.0b5/lib/help/admin/
lima-1.0b5/lib/help/hints/General_Questions/
lima-1.0b5/lib/help/hints/Pirate_Quest/
lima-1.0b5/lib/help/player/
lima-1.0b5/lib/help/player/bin/
lima-1.0b5/lib/help/player/quests/
lima-1.0b5/lib/help/wizard/
lima-1.0b5/lib/help/wizard/coding/guilds/
lima-1.0b5/lib/help/wizard/coding/rooms/
lima-1.0b5/lib/help/wizard/lib/daemons/
lima-1.0b5/lib/help/wizard/lib/lfun/
lima-1.0b5/lib/help/wizard/lib/std/
lima-1.0b5/lib/help/wizard/mudos_doc/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/interactive/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/concepts/
lima-1.0b5/lib/help/wizard/mudos_doc/driver/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/arrays/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/buffers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/compile/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/filesystem/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/floats/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/functions/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/general/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mappings/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mixed/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/numbers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/constructs/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/types/
lima-1.0b5/lib/include/driver/
lima-1.0b5/lib/log/
lima-1.0b5/lib/obj/admtool/
lima-1.0b5/lib/obj/admtool/internal/
lima-1.0b5/lib/obj/admtool/mudinfo/
lima-1.0b5/lib/obj/admtool/secure/
lima-1.0b5/lib/obj/secure/
lima-1.0b5/lib/obj/secure/cmd/
lima-1.0b5/lib/obj/secure/mailers/
lima-1.0b5/lib/obj/secure/shell/
lima-1.0b5/lib/obj/secure/shell/classes/
lima-1.0b5/lib/obj/tasktool/
lima-1.0b5/lib/obj/tasktool/internal/
lima-1.0b5/lib/open/
lima-1.0b5/lib/secure/
lima-1.0b5/lib/secure/cgi/
lima-1.0b5/lib/secure/modules/
lima-1.0b5/lib/secure/simul_efun/
lima-1.0b5/lib/std/adversary/
lima-1.0b5/lib/std/adversary/advancement/
lima-1.0b5/lib/std/adversary/armor/
lima-1.0b5/lib/std/adversary/blows/
lima-1.0b5/lib/std/adversary/death/
lima-1.0b5/lib/std/adversary/formula/
lima-1.0b5/lib/std/adversary/health/
lima-1.0b5/lib/std/adversary/pulse/
lima-1.0b5/lib/std/adversary/wield/
lima-1.0b5/lib/std/classes/event_info/
lima-1.0b5/lib/std/container/
lima-1.0b5/lib/std/living/
lima-1.0b5/lib/std/modules/contrib/
lima-1.0b5/lib/std/patterns/
lima-1.0b5/lib/std/race/
lima-1.0b5/lib/std/race/restricted/
lima-1.0b5/lib/std/room/
lima-1.0b5/lib/tmp/
lima-1.0b5/lib/trans/
lima-1.0b5/lib/trans/admincmds/
lima-1.0b5/lib/trans/obj/
lima-1.0b5/lib/wiz/
/* Do not remove the headers from this file! see /USAGE for more info. */

/*
**  /trans/cmds/shutdown - shuts the game down imediately or starts the
**                         shutdown daemon.
**
**  960614 - Alexus adds timed shutdown daemon support
**  961215, Deathblade: removed time stamping (let LOG_D do it)
*/

//:ADMINCOMMAND
//USAGE: shutdown -t<time> <reason>
//       shutdown -c <reason>
//
//Shuts down the mud.
//Time specified (with -t flag) is delay in minutes to shutdown.
//Use the -c flag to cancel a shutdown
//
//Admin only

#include <log.h>

#define THE_BIG_GUY	"Gamedriver"
#define tell_all(s)	tell(users(), (s))

inherit CMD;

int call_number;

private void do_shutdown(string s)
{
    if ( !check_privilege(1) )
    {
	LOG_D->log(LOG_SHUTDOWN,
		   "do_shutdown() failed: insufficient privilege\n");
	return;
    }

    LOG_D->log(LOG_SHUTDOWN, sprintf("SHUTDOWN performed [%s]\n", s));

    foreach ( object ob in users() )
	catch(ob->quit());

    unguarded(1, (: shutdown :));
}

private void count_down(int num, string s)
{
    if ( !num )
    {
	tell_all(THE_BIG_GUY " tells you: Game shutting down immediately!\n");
	do_shutdown(s);
	return;
    }

    tell_all(THE_BIG_GUY " tells you: Shutdown in " + M_GRAMMAR->number_of(num, "minute") + ".\n");
    num--;
    call_number=call_out((: count_down, num, s :), 60);
}

private void main(mixed *args, mapping flags)
{
    int num;
    string s;

    if ( !check_privilege(1) )
    {
	out("You must think you're an Administrator, don't you?\n");
	return;
    }

    s = implode(args[0], " ");

    // handle cancelation checking first!
    if(flags["c"]) {
      if (remove_call_out(call_number) == -1) {
	    out("There is no shutdown in progress.\n");
	    return;
	}
	LOG_D->log(LOG_SHUTDOWN,
		   sprintf("Shutdown cancelled by %s [%s]\n",
			    this_body()->query_name(), s));
	tell_all(THE_BIG_GUY " tells you: Shutdown has been cancelled.\n");
          call_number=0;
	return;
    }
    /* Check to make sure that a shutdown isn't already in progress */
    if(call_number)
      {
	out("Shutdown is already in progress.\n");
	call_number=0;
	return;
      }

    // Check to see if a -t # switch was given.  If so, don't shut down,
    // just start the shutdown daemon.
    if(flags["t"]) {
        LOG_D->log(LOG_SHUTDOWN,
		   sprintf("Shutdown started by %s [%s]\n",
			   this_body()->query_name(), s));
	num = to_int(flags["t"]);
	count_down(num, s);
	out("Shutdown started.\n");
	return;
    }

    LOG_D->log(LOG_SHUTDOWN,
	       sprintf("Immediate shutdown requested by %s\n",
		       this_user()->query_userid()));
    tell_all(THE_BIG_GUY " tells you: Game shutting down immediately!\n");
    do_shutdown(s);
}

// Used by the out of memory code; could be added elsewhere too
void automatic_shutdown(string reason) {
    if (!check_privilege(1))
        error("automatic_shutdown() failed: Permission denied\n");

    tell_all(THE_BIG_GUY " shouts: Automatic shutdown (" + reason + ") triggered.\n");
    LOG_D->log(LOG_SHUTDOWN, "Shutdown started by " THE_BIG_GUY "[" + reason + "]\n");
    
    count_down(10, reason);
}