/* Do not remove the headers from this file! see /USAGE for more info. */
inherit WEAPON;
inherit LIGHT_OBJECT;
int is_flame()
{
return 1;
}
void mudlib_setup()
{
light_object::mudlib_setup();
weapon::mudlib_setup();
add_save( ({ "num_decays" }) );
set_decay_auto_remove(1);
set_id("torch");
set_fuel(600);
set_combat_messages("combat-torch");
set_damage_type("fire");
set_weapon_class(5);
}