/* Do not remove the headers from this file! see /USAGE for more info. */ inherit WEAPON; inherit LIGHT_OBJECT; int is_flame() { return 1; } void mudlib_setup() { light_object::mudlib_setup(); weapon::mudlib_setup(); add_save( ({ "num_decays" }) ); set_decay_auto_remove(1); set_id("torch"); set_fuel(600); set_combat_messages("combat-torch"); set_damage_type("fire"); set_weapon_class(5); }