/* Do not remove the headers from this file! see /USAGE for more info. */ /* ** stock_master.c -- stock guildmaster inherit ** ** 951231, --OH. created, based on DB's Fighter Guildmaster. */ inherit ADVERSARY; inherit M_GUILD_MASTER; inherit M_REGEX; void setup( string guildname ) { object sword; set_name("Guildmaster"); set_proper_name("The Guildmaster"); add_id("master"); set_id("guildmaster"); set_gender(1); set_in_room_desc( "The " + GUILD_D->query_guild_title( guildname )+ " guildmaster is here." ); set_long("The guildmaster is a large, muscle-bound killing machine. It would be wise to avoid pissing him off. Ask him to \"join the guild\" or to \"leave the guild\"."); set_max_health(10); set_which_guild( guildname ); sword = new("/domains/std/objects/sword"); sword->move(this_object()); do_wield(sword); } void receive_outside_msg(string str) { if ( search(str, "join +(|the +)guild") != -1 ) { call_out((: add_a_member, this_body() :), 0); } if ( search(str, "leave +(|the +)guild") != -1 ) { if( this_body()->query_member_guild( query_which_guild())) { call_out((: release_a_member, this_body() :), 0); } else { call_out((: this_body()->simple_action("The Guildmaster says to $n, \"You cannot leave us, my friend.\""):), 0); } } } void guildmsg_refuse_entry(object who, string why) { targetted_action("The Guildmaster says to $t, \"You already belong to a guild\"", who, why); }