/* Do not remove the headers from this file! see /USAGE for more info. */
inherit RACE;
/*
* This is the name of the race. It is used in the initial selection screen,
* and also in who info etc.
*/
string query_race() {
return "human";
}
/*
* This is the description shown when the user types 'help race' during the
* selection process
*/
string short_description() {
return "Humans are pretty average. If this were a real mud, a better description would be provided (we hope).\n";
}
/*
* These are the bonuses for the derived statistics. If this is zero, the
* Normal derivation is used, however, if a bonus exists, then the stat
* is scaled into that range.
*
* For example, consider a race with a racial con bonus of 50.
*
* The derived constitution is a weighted average of 3 base stats. This
* gives a number in the range [0..100]. The racial bonus says that that
* number should be adjusted into the range [50..100]. This has three effects:
*
* (1) All members of the race will have at least 50 constitution.
* (2) 100 is the max for all races.
* (3) Races that start out with a bonus advance slower (since the range is
* compressed). For example, if your base stats go up by 10, then your
* con would only increase by 5.
*/
#ifdef USE_STATS
int racial_con_bonus() {
return 0;
}
int racial_wis_bonus() {
return 0;
}
int racial_cha_bonus() {
return 0;
}
class stat_roll_mods query_roll_mods() {
class stat_roll_mods ret = new(class stat_roll_mods);
/*
* These give the adjustments and ranges for base statistics.
*
* The actual score is in the range:
*
* BASE_VALUE + adjust +- range/2
*
* where BASE_VALUE is in /std/modules/bodystat.c (currently 20)
*
* Here are some examples:
*
* adjust range possible values
* -10 20 0 .. 20
* -15 5 3 .. 8
* 25 30 30 .. 60
* 5 10 20 .. 30
* 0 40 0 .. 40
*/
ret->str_adjust = 9;
ret->str_range = 10;
ret->agi_adjust = 3;
ret->agi_range = 10;
ret->int_adjust = 3;
ret->int_range = 5;
ret->wil_adjust = -15;
ret->wil_range = 10;
return ret;
}
#endif