/* Do not remove the headers from this file! see /USAGE for more info. */
/*
release_a_member( object )// Will remove a player from the guild,
// and may record the fact on a player's
// revoke list to stop reentry. This is
// dependant on set_guild_begone()
*/
varargs void targetted_action();
private string which_guild;
/* ---------------------------------------------------
**
** These functions can be overridden to modify the behavior of the
** messages/errors issued by the "guild master"
*/
void guildmsg_new_conflict(object who, string why)
{
targetted_action("$N $vlook sternly at $t and $vsay, \"As a member of $o, I cannot allow you to use our facilities anymore. When you leave them, I'm sure that you'll be more than welcome back.\"",
who, why);
}
void guildmsg_welcome_back(object who)
{
targetted_action("$N $vwelcome $t back to the $o.",
who, GUILD_D->query_guild_title(which_guild));
}
void guildmsg_not_member(object who)
{
targetted_action("$N $vpoint out to $t, \"You aren't a member of the $o.\"",
who, GUILD_D->query_guild_title(which_guild));
}
void guildmsg_already_member(object who)
{
targetted_action("$N $vpeer quizzically at $t and $vsay, \"You already belong to our guild.\"",
who);
}
void guildmsg_refuse_entry(object who, string why)
{
targetted_action("$N $vstare unpleasantly at $t and $vgrowl, \"Not while you belong to $o.\"",
who, why);
}
void guildmsg_welcome(object who)
{
targetted_action("$N $vwelcome $t to the $o.",
who, GUILD_D->query_guild_title(which_guild));
}
void guildmsg_leave_nicely(object who)
{
targetted_action("$N $vbid $t farewell.", who);
}
void guildmsg_leave_badly(object who)
{
targetted_action("$N $vsay, \"So be it, $tp. Leave this place.\"",
who);
}
void guildmsg_leave_as_enemy(object who)
{
targetted_action("$N $vsnarl, \"So be it, $tp. You have chosen your doom.\"",
who);
}
/* --------------------------------------------------- */
protected nomask void set_which_guild(string new_guild)
{
which_guild = new_guild;
}
mixed do_guild_check(object who)
{
if ( !who )
who = this_body();
return GUILD_D->guild_is_ok(which_guild, who->guilds_belong());
}
string query_which_guild()
{
return which_guild;
}
//### this seems unused since add_a_member() has its own check
#if 0
void check_a_member()
{
mixed p = do_guild_check();
if ( p )
{
this_body()->simple_action("The Guildmaster snarls at $N, "
"\"As a member of $O, I cannot allow "
"you membership.\"", p);
}
}
#endif /* 0 */
void recheck_a_member(object who)
{
mixed p;
if ( !who )
who = this_body();
p = do_guild_check(who);
if( p )
{
guildmsg_new_conflict(who, p);
who->suspend_guild(which_guild,
GUILD_D->query_guild_suspend_level(which_guild));
}
else
{
guildmsg_welcome_back(who);
who->unsuspend_guild(which_guild);
}
}
void add_a_member(object who)
{
mixed p;
if ( !who )
who = this_body();
if( who->query_member_guild(which_guild))
{
guildmsg_already_member(who);
}
else
{
p = do_guild_check(who);
if( p )
{
guildmsg_refuse_entry(who, p);
}
else
{
guildmsg_welcome(who);
who->add_guild(which_guild, 1);
}
}
}
void release_a_member(object who)
{
if ( !who )
who = this_body();
if ( !who->query_member_guild(which_guild) )
{
guildmsg_not_member(who);
return;
}
switch ( GUILD_D->query_guild_begone(which_guild) )
{
// ### --OH: 0 should do a revoke guild, 1 do a ban guild(1)
// ### that means that when try to rejoin get welcome back msg
default:
case 0:
case 1:
guildmsg_leave_nicely(who);
who->revoke_guild(which_guild);
return;
case 2:
guildmsg_leave_nicely(who);
who->revoke_guild(which_guild);
who->ban_guild(which_guild, 2);
return;
case 3:
guildmsg_leave_as_enemy(who);
who->revoke_guild(which_guild);
who->ban_guild(which_guild, 3);
return;
}
}