/* Do not remove the headers from this file! see /USAGE for more info. */
//
// By Ohara.
#include <mudlib.h>
inherit ADVERSARY;
inherit M_BLOCKEXITS;
private nosave string guard_for = "<no guild assigned yet>";
private mixed handle_blocks(string dir)
{
string * allies;
/* is the player a member of our guild or a member of an ally? */
if ( this_body()->query_member_guild(guard_for) )
return 0;
allies = GUILD_D->query_guild_allies(guard_for);
if ( allies && sizeof(this_body()->guilds_belong() & allies) != 0 )
return 0;
return ::handle_blocks( dir );
}
void mudlib_setup( string guild )
{
::mudlib_setup();
guard_for = guild;
set_name("guard");
set_in_room_desc("A guard is here.");
set_gender(1); // default male.
set_block_action("The $n $vpush $t back. \"Guild members only\", $n $vgrowl.");
}