/* Do not remove the headers from this file! see /USAGE for more info. */ /* ** 'special' is a special effect, like 'disarm', or 'fatal' ** (see /include/combat.h) ** 'damage' is just an amount of damage ** 'kind' is the kind ** 'message' is the message used; it is from the attacker's point of view, ** with $o0 being the attackers weapon, and $o1 being the defender's. */ class combat_result { int special; int damage; string kind; string message; }