/* Do not remove the headers from this file! see /USAGE for more info. */
/*
** 'special' is a special effect, like 'disarm', or 'fatal'
** (see /include/combat.h)
** 'damage' is just an amount of damage
** 'kind' is the kind
** 'message' is the message used; it is from the attacker's point of view,
** with $o0 being the attackers weapon, and $o1 being the defender's.
*/
class combat_result {
int special;
int damage;
string kind;
string message;
}