/* Do not remove the headers from this file! see /USAGE for more info. */
//
// help module for player object. really simple...
//
// query_help_topic(str) -- return time <str> was read. if not read, return 0
// read_help_topic(str) -- set time <str> was read to right now.
//
mapping topic_to_time = ([ ]);
void
read_help_topic(string str) {
topic_to_time[str] = time();
}
int
query_help_topic(string str) {
return topic_to_time[str];
}