/* Do not remove the headers from this file! see /USAGE for more info. */
#ifdef USE_BODYSLOTS
#include <bodyslots.h>
#endif
inherit OBJ;
inherit M_WEARABLE;
inherit M_GETTABLE;
inherit M_DAMAGE_SINK;
//:MODULE
//This is the base for creating a piece of armor. It uses M_WEARABLE to
//allow it to be worn, and M_DAMAGE_SINK to allow it to absorb damage.
void mudlib_setup()
{
object::mudlib_setup();
m_wearable::mudlib_setup();
add_id( "armor", "armour" );
}
//:FUNCTION set_worn
//set_worn(1) causes this object to be worn by whatever is holding it.
//set_worn(0) takes it back off again.
#ifndef USE_BODYSLOTS
void set_worn(int g) {
if (g) environment()->add_armor(this_object());
else environment()->remove_armor(this_object());
::set_worn(g);
}
#endif
void remove() {
m_wearable::remove();
object::remove();
}
mixed ob_state()
{
return m_wearable::ob_state();
}