/* Do not remove the headers from this file! see /USAGE for more info. */
// aggressive_monster.c - A monster that will attack others when they move
// into the room or when the monster moves into
// their room.
// Iizuka: May 13, 1998.
inherit ADVERSARY;
inherit M_AGGRESSIVE;
void mudlib_setup()
{
adversary::mudlib_setup();
m_aggressive::mudlib_setup();
}
/*
* For specialized effects like racial biases, try overloading
* handle_attack(). e.g.:
*
* private void handle_attack(object who)
* {
* if(who->query_race() == "human")
* ::handle_attack(who);
* }
*
*/