/* Do not remove the headers from this file! see /USAGE for more info. */
int do_wield(object);
int set_wielding(string wep)
{
object ob = new(wep);
if(!ob)
return 0;
ob->move(this_object());
return do_wield(ob);
}
mapping lpscript_attributes()
{
return ([
"wielded" : ({ LPSCRIPT_WIELD }),
]);
}