/* Do not remove the headers from this file! see /USAGE for more info. */ int do_wield(object); int set_wielding(string wep) { object ob = new(wep); if(!ob) return 0; ob->move(this_object()); return do_wield(ob); } mapping lpscript_attributes() { return ([ "wielded" : ({ LPSCRIPT_WIELD }), ]); }